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distrib > Mandriva > 2007.0 > i586 > media > contrib-release > by-pkgid > 8079d983ecf371717db799dd75bd56c2 > files > 160

libopenrm1-1.5.2-2mdv2007.0.i586.rpm

/*
 * Copyright (C) 2001-2003, R3vis Corporation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA,
 * or visit http://www.gnu.org/copyleft/gpl.html.
 *
 * Contributor(s):
 *   Wes Bethel, R3vis Corporation, Marin County, California
 *
 * The OpenRM project is located at http://openrm.sourceforge.net/.
 */
/*
 * $Id: spriteTest.c,v 1.8 2004/01/17 03:18:38 wes Exp $
 * $Revision: 1.8 $
 * $Name: OpenRM-1-5-2-RC1 $
 * $Log: spriteTest.c,v $
 * Revision 1.8  2004/01/17 03:18:38  wes
 * Updated API call that computes time differences.
 *
 * Revision 1.7  2003/11/16 16:21:28  wes
 * Added code to measure and report elapsed time for picking.
 *
 * Revision 1.6  2003/10/15 05:50:06  wes
 * Added -p optional command line argument. When present, you can pick one
 * of the sprites by pressing the left mouse button. This addition helped
 * test out the increased limits for numbers of pickable scene graph nodes.
 *
 * Revision 1.5  2003/04/13 18:13:23  wes
 * Updated copyright dates.
 *
 * Revision 1.4  2003/01/27 05:07:07  wes
 * Changes to RMpipe initialization sequence APIs. Tested for GLX, but not WGL.
 *
 * Revision 1.3  2003/01/16 22:22:45  wes
 * Updated all source files to reflect new organization of header files: all
 * headers that were formerly located in include/rmaux, include/rmv and
 * include/rmi are now located in include/rm.
 *
 * Revision 1.2  2002/09/17 14:26:57  wes
 * Added CLI to set the number of sprite primitives.
 *
 * Revision 1.1  2002/09/05 15:09:01  wes
 * Initial entry. The spriteTest.c program will exercise the RMimage
 * realloc code, and the textureTest exercises the texture realloc code.
 *
 * Revision 1.3  2002/06/17 00:42:23  wes
 * Updated copyright line.
 *
 * Revision 1.2  2001/10/15 00:34:43  wes
 * Added rmPipeDelete() at the end of the program.
 *
 * Revision 1.1  2001/07/15 22:37:51  wes
 * Initial entry.
 *
 */

/*
 * usage: spriteTest [-w imgWidthPixels] [-h imgHeightPixels]
 *                   [-n nSpritesPerSide ] [-p (enable picking)]
 *
 * This code is a skeleton application template. Use it as the basis
 * for your own OpenRM applications. 
 */

#include <stdio.h>
#ifndef RM_WIN
#include <unistd.h>
#endif
#include <rm/rm.h>   
#include <rm/rmaux.h>
#include "procmode.h"

static RMpipe *myPipe=NULL;

#define DEFAULT_IMAGE_WIDTH 1024
#define DEFAULT_IMAGE_HEIGHT 960

static int numTiles[2]={60, 60};
static RMenum doPick=RM_FALSE;

void
buildMyImage(RMimage **imgReturn,
	     float a)
{
    int imgWidth, imgHeight;
    int i;
    RMcolor4D s, *d;

    RMimage *img = rmImageNew(2, 8, 8, 1,RM_IMAGE_RGBA,RM_FLOAT,RM_COPY_DATA);
    
    imgWidth=imgHeight = 8;

    d = (RMcolor4D *)rmImageGetPixelData(img);
    s.r = a;
    s.g = 0.0;
    s.b = 1.0 - a;
    s.a = 1.0;

    for (i=0;i<imgWidth*imgHeight;i++,d++)
	*d = s;

    *imgReturn = img;
}

void
buildTiles(RMnode *myRoot,
	   int numWidth,
	   int numHeight)
{
    /*
     * assumptions: visible extents range from (-1,-1) .. (1,1)
     * leave 0.05 in margin all the way around the viewport.
     */
    float x,dx, xwidth;
    float y,dy, yheight;
    RMvertex2D v[4];
    RMcolor4D unlitColor={0.0F, 1.0F, 0.0F, 1.0F};
    int i, j;
    RMnode *blockRoot = rmNodeNew("blocks", RM_RENDERPASS_ALL, RM_RENDERPASS_ALL);
    float a, da;

    rmNodeAddChild(myRoot, blockRoot);

    x = -1.0 + 0.05;
    dx = 1.9/(numWidth); 	/* increment to next block */
    xwidth = dx - (dx * 0.2);

    y = -1.0 + 0.05;
    dy = 1.9/(numHeight);
    yheight = dy - (dy * 0.2);

    a = 1.0;
    da = -1.0/(float)(numWidth * numHeight);
    
    rmNodeSetUnlitColor(blockRoot, &unlitColor);

    for (j=0;j<numHeight;j++)
    {
	for (i=0;i<numWidth;i++,a+=da) 
	{
	    char buf[32];
	    RMnode *n;
	    RMprimitive *p;
	    RMimage *t=NULL;

	    sprintf(buf,"node-%d-%d",j,i);
	    
	    n = rmNodeNew(buf,RM_RENDERPASS_ALL, RM_RENDERPASS_ALL);
	    p = rmPrimitiveNew(RM_SPRITE);

	    buildMyImage(&t, a);
	    
	    v[0].x = x + i * dx;
	    v[0].y = y + j * dy;

	    rmPrimitiveSetVertex2D(p, 1, v, RM_COPY_DATA, NULL);
	    rmPrimitiveSetSprites(p, 1, &t);

	    /* delete the RMimage because RM has a copy */
	    rmImageDelete(t);
	    
	    rmNodeAddPrimitive(n, p);
	    rmNodeAddChild(blockRoot, n);
	}
    }
}

void
myInitFunc(RMpipe *p,
	   RMnode *n)
{
    /* insert code to build the initial scene graph here. be sure to
     add your scene graph to the node "n" */

    RMcamera2D *c = rmCamera2DNew();
    RMnode *myRoot = rmNodeNew("myRoot", RM_RENDERPASS_2D, RM_RENDERPASS_OPAQUE);
    RMcolor4D bgColor={0.3, 0.3, 0.3, 1.0};
	
    rmNodeAddChild(n, myRoot);

    rmDefaultCamera2D(c); 	/* extents set to [-1,-1]..[1,1] */
    rmNodeSetSceneCamera2D(myRoot, c);
    rmNodeSetSceneBackgroundColor(myRoot, &bgColor);

    rmCamera2DDelete(c);

    buildTiles(myRoot, numTiles[0], numTiles[1]); 

    rmFrame(p, n);
    rmFrame(p, n);
}

void
myRenderFunc(RMpipe *myPipe,
	     RMnode *subTree)
{
    /* insert code to call frame-based renderer here */
    rmFrame(myPipe, subTree);
}

void
usage(char *s)
{
    printf("usage: %s [-w imgWidthPixels ] [-h imgHeightPixels] [-n nSpritesPerSide] [-p (enables picking; used to test picking large numbers of objects) ]\n",s);
}

void
parseArgs(int ac,
	  char *av[],
	  int *imgWidth,
	  int *imgHeight)
{
    int i;

    i = 1;
    while (ac > 1)
    {
	if (strcmp(av[i],"-w") == 0)
	{
	    i++;
	    ac--;
	    sscanf(av[i],"%d", imgWidth);
	}
	else if (strcmp(av[i],"-h") == 0)
	{
	    i++;
	    ac--;
	    sscanf(av[i],"%d", imgHeight);
	}
	else if (strcmp(av[i],"-n") == 0)
	{
	    i++;
	    ac--;
	    sscanf(av[i],"%d", numTiles);
	    numTiles[1] = numTiles[0];
	}
	else if (strcmp(av[i],"-p") == 0)
	{
	    doPick = RM_TRUE;
	}
	else
	{
	    usage(av[0]);
	    exit(-1);
	}
	i++;
	ac--;
    }
}
#
int
myPickFunc(RMpipe *p,
	   int ix, int iy)
{
    RMpick *pickResults;
    static RMnode *pickedNode = NULL;
    RMcolor4D pickColor={0.9, 0.9, 0.1, 1.0F};
    RMtime s, e;

    rmTimeCurrent(&s);
    pickResults = rmFramePick(p, rmRootNode(), ix,iy);
    rmTimeCurrent(&e);
    fprintf(stderr," elapsed time for pick = %g ms. \n", rmTimeDifferenceMS(&s, &e));

    /* turn off pick color from last time. */
    if (pickedNode != NULL)
      rmNodeSetUnlitColor(pickedNode, NULL);

    if (pickResults != NULL)
    {
	char buf[1024];
	sprintf(buf," name of picked object is %s \n",rmPickedNodeName(pickResults));
	rmNotice(buf);

	pickedNode = rmPickedNode(pickResults);
	rmNodeSetUnlitColor(pickedNode, &pickColor);
	rmFrame(p, rmRootNode());
	rmPickDelete(pickResults);
    }
    else
    {
	rmNotice("no objects picked. try again!");
	pickedNode = NULL;
    }
    
    return(1);				 /* necessary, otherwise the
					  event loop will exit*/
}

#ifdef RM_WIN
int WINAPI WinMain (HINSTANCE hInstance,
		    HINSTANCE hPrevInstance,
                    LPSTR lpszCmdLine, int nCmdShow)
{
    MSG      msg; 
    HWND     hWnd; 
    void *fptr;
    
    int status;
    int imgWidth, imgHeight;
    RMenum processingMode = DEFAULT_PROCESSING_MODE; /* in procmode.h */
    RMenum targetPlatform = RM_PIPE_WGL;

    imgWidth = DEFAULT_IMAGE_WIDTH;
    imgHeight = DEFAULT_IMAGE_HEIGHT;
    
    parseArgs(__argc, __argv, &imgWidth, &imgHeight);
    
#else  /* assume RM_X */
int
main(int argc,
     char *argv[])
{
    void *msg;			/* needed for rmauxEventLoop
				 win32/unix API consistency */
    int status;
    int imgWidth, imgHeight;
    RMenum processingMode = DEFAULT_PROCESSING_MODE; /* in procmode.h */
    RMenum targetPlatform = RM_PIPE_GLX;

    imgWidth = DEFAULT_IMAGE_WIDTH;
    imgHeight = DEFAULT_IMAGE_HEIGHT;
    
    parseArgs(argc, argv, &imgWidth, &imgHeight);
#endif

    /* 
     * first stage of RM initialization.
     */
    rmInit();

    /* 
     * create the rendering pipe. this step is required in both
     * Win32 and X.
     */
    myPipe = rmPipeNew(targetPlatform);
    
    processingMode = RM_PIPE_MULTISTAGE;
    rmPipeSetProcessingMode(myPipe, processingMode);

#ifdef RM_WIN
    {
        /*
	 * Win32: when a window is created, we have to tell windows the
	 * name of the "WndProc," the procedure that gets called by
	 * windows with events (the event loop) (contrast to the X model 
	 * where the name of the event loop is not part of the window). 
	 * Since we're using RMaux, we know about the event handling 
	 * procedure named "rmauxWndProc" and we provide that here. 
	 */

        fptr = (void *)(rmauxWndProc);
	hWnd = rmauxCreateW32Window(myPipe,
			       NULL, /* no parent window */
			       20,20,imgWidth,imgHeight,"RM for Windows",
			       hInstance,fptr);
	if (hWnd == 0)
	  exit(-1);

	/* 
	 * assign the new window handle to the rendering pipe.
	 */
	rmPipeSetWindow(myPipe,hWnd, imgWidth, imgHeight);
    }
#endif
#ifdef RM_X
    {
	Window w;

	w = rmauxCreateXWindow(myPipe,
			       (Window)NULL, /* parent window */
			       0,0,imgWidth,imgHeight,
			       "RM for X-Windows","RM for X-Windows",RM_TRUE);

	/* 
	 * assign the window to the rendering pipe.
	 */
	rmPipeSetWindow(myPipe,w,imgWidth,imgHeight);
    }
#endif

    /* 
     * X-ism: once the window is created and assigned to the 
     * rendering pipe, rmPipeMakeCurrent makes the OpenGL rendering context
     * current for the pipe+window combination. 
     *
     * this step is required for X. in these demo programs, it is not 
     * strictly required by Win32, as the newly created context is made
     * current as part of the OpenGL initialization sequence.
     */
    rmPipeMakeCurrent(myPipe);	

    rmauxSetInitFunc(myInitFunc);
    rmauxSetRenderFunc(myRenderFunc);
    
    /*
     * set key handler function so this prog will exit on "q" key.
     */
    rmauxSetKeyFunc(myPipe, rmauxDefaultKeyFunc);

    /*
     * add these to do picking - we use this to test picking of
     * large number of objects
     */
    if (doPick == RM_TRUE)
    {
	rmauxSetButtonDownFunc(RM_BUTTON1,RM_NO_MODIFIER, myPickFunc);
	rmauxSetButtonMotionFunc(RM_BUTTON1,RM_NO_MODIFIER, NULL);
	rmauxSetButtonUpFunc(RM_BUTTON1,RM_NO_MODIFIER, NULL);
    }
    
    rmauxEventLoop(myPipe,rmRootNode(), &msg);

    rmPipeDelete(myPipe);
    rmFinish();

    return(1);
}