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distrib > Mandriva > 2007.0 > i586 > media > contrib-release > by-pkgid > 8079d983ecf371717db799dd75bd56c2 > files > 8

libopenrm1-1.5.2-2mdv2007.0.i586.rpm

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<h2>Index of OpenRM - librm Datatypes and Functions</h2><br>
<h3>RM Datatypes [31]</h3>
<li> <a href="./rmtypes.h.html#RMbitmap"> RMbitmap </a>
<li> <a href="./rmtypes.h.html#RMcacheKey;"> RMcacheKey; </a>
<li> <a href="./rmtypes.h.html#RMcamera2D"> RMcamera2D </a>
<li> <a href="./rmtypes.h.html#RMcamera3D"> RMcamera3D </a>
<li> <a href="./rmtypes.h.html#RMclipPlane"> RMclipPlane </a>
<li> <a href="./rmtypes.h.html#RMcolor1D"> RMcolor1D </a>
<li> <a href="./rmtypes.h.html#RMcolor2D"> RMcolor2D </a>
<li> <a href="./rmtypes.h.html#RMcolor3D"> RMcolor3D </a>
<li> <a href="./rmtypes.h.html#RMcolor4D"> RMcolor4D </a>
<li> <a href="./rmcmpmgr.h.html#RMcompList"> RMcompList </a>
<br><br>
<li> <a href="./rmtypes.h.html#RMcontextCache"> RMcontextCache </a>
<li> <a href="./rmtypes.h.html#RMfog"> RMfog </a>
<li> <a href="./rmtypes.h.html#RMimage"> RMimage </a>
<li> <a href="./rmtypes.h.html#RMlight"> RMlight </a>
<li> <a href="./rmtypes.h.html#RMlightModel"> RMlightModel </a>
<li> <a href="./rmtypes.h.html#RMmatrix"> RMmatrix </a>
<li> <a href="./rmthread.h.html#RMmutex;"> RMmutex; </a>
<li> <a href="./rmtypes.h.html#RMnode"> RMnode </a>
<li> <a href="./rmtypes.h.html#RMpick"> RMpick </a>
<li> <a href="./rmtypes.h.html#RMpipe"> RMpipe </a>
<br><br>
<li> <a href="./rmx.h.html#RMpipe"> RMpipe </a>
<li> <a href="./rmtypes.h.html#RMprimitive"> RMprimitive </a>
<li> <a href="./rmtypes.h.html#RMprimitiveDataBlob"> RMprimitiveDataBlob </a>
<li> <a href="./rmtypes.h.html#RMstate"> RMstate </a>
<li> <a href="./rmstats.h.html#RMstats"> RMstats </a>
<li> <a href="./rmtypes.h.html#RMtextProps"> RMtextProps </a>
<li> <a href="./rmtypes.h.html#RMtexture"> RMtexture </a>
<li> <a href="./rmtypes.h.html#RMvertex2D"> RMvertex2D </a>
<li> <a href="./rmtypes.h.html#RMvertex3D"> RMvertex3D </a>
<li> <a href="./rmtypes.h.html#RMvertex4D"> RMvertex4D </a>
<li> <a href="./rmtypes.h.html#RMvisMap"> RMvisMap </a>
<h3>RM Functions [441]</h3>
<li> <a href="./rmbitmap.c.html#rmBitmapCopy"> rmBitmapCopy </a>
<li> <a href="./rmbitmap.c.html#rmBitmapDelete"> rmBitmapDelete </a>
<li> <a href="./rmbitmap.c.html#rmBitmapDup"> rmBitmapDup </a>
<li> <a href="./rmbitmap.c.html#rmBitmapGetPixelData"> rmBitmapGetPixelData </a>
<li> <a href="./rmbitmap.c.html#rmBitmapGetSize"> rmBitmapGetSize </a>
<li> <a href="./rmbitmap.c.html#rmBitmapNew"> rmBitmapNew </a>
<li> <a href="./rmbitmap.c.html#rmBitmapSetBit"> rmBitmapSetBit </a>
<li> <a href="./rmbitmap.c.html#rmBitmapSetPixelData"> rmBitmapSetPixelData </a>
<li> <a href="./rmcamera.c.html#rmCamera2DComputeViewFromGeometry"> rmCamera2DComputeViewFromGeometry </a>
<li> <a href="./rmcamera.c.html#rmCamera2DComputeViewMatrix"> rmCamera2DComputeViewMatrix </a>
<br><br>
<li> <a href="./rmcamera.c.html#rmCamera2DCopy"> rmCamera2DCopy </a>
<li> <a href="./rmcamera.c.html#rmCamera2DDelete"> rmCamera2DDelete </a>
<li> <a href="./rmcamera.c.html#rmCamera2DGetAspectRatio"> rmCamera2DGetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera2DGetExtents"> rmCamera2DGetExtents </a>
<li> <a href="./rmcamera.c.html#rmCamera2DNew"> rmCamera2DNew </a>
<li> <a href="./rmcamera.c.html#rmCamera2DResetAspectRatio"> rmCamera2DResetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera2DSetAspectRatio"> rmCamera2DSetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera2DSetExtents"> rmCamera2DSetExtents </a>
<li> <a href="./rmcamera.c.html#rmCamera3DComputeViewFromGeometry"> rmCamera3DComputeViewFromGeometry </a>
<li> <a href="./rmcamera.c.html#rmCamera3DComputeViewMatrix"> rmCamera3DComputeViewMatrix </a>
<br><br>
<li> <a href="./rmcamera.c.html#rmCamera3DCopy"> rmCamera3DCopy </a>
<li> <a href="./rmcamera.c.html#rmCamera3DDelete"> rmCamera3DDelete </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetAspectRatio"> rmCamera3DGetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetAt"> rmCamera3DGetAt </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetEye"> rmCamera3DGetEye </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetEyeSeparation"> rmCamera3DGetEyeSeparation </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetFOV"> rmCamera3DGetFOV </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetFocalDistance"> rmCamera3DGetFocalDistance </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetHither"> rmCamera3DGetHither </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetProjection"> rmCamera3DGetProjection </a>
<br><br>
<li> <a href="./rmcamera.c.html#rmCamera3DGetStereo"> rmCamera3DGetStereo </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetUpVector"> rmCamera3DGetUpVector </a>
<li> <a href="./rmcamera.c.html#rmCamera3DGetYon"> rmCamera3DGetYon </a>
<li> <a href="./rmcamera.c.html#rmCamera3DNew"> rmCamera3DNew </a>
<li> <a href="./rmcamera.c.html#rmCamera3DResetAspectRatio"> rmCamera3DResetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetAspectRatio"> rmCamera3DSetAspectRatio </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetAt"> rmCamera3DSetAt </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetEye"> rmCamera3DSetEye </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetEyeSeparation"> rmCamera3DSetEyeSeparation </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetFOV"> rmCamera3DSetFOV </a>
<br><br>
<li> <a href="./rmcamera.c.html#rmCamera3DSetFocalDistance"> rmCamera3DSetFocalDistance </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetHither"> rmCamera3DSetHither </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetProjection"> rmCamera3DSetProjection </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetStereo"> rmCamera3DSetStereo </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetUpVector"> rmCamera3DSetUpVector </a>
<li> <a href="./rmcamera.c.html#rmCamera3DSetYon"> rmCamera3DSetYon </a>
<li> <a href="./rmclip.c.html#rmClipPlaneDelete"> rmClipPlaneDelete </a>
<li> <a href="./rmclip.c.html#rmClipPlaneDisable"> rmClipPlaneDisable </a>
<li> <a href="./rmclip.c.html#rmClipPlaneEnable"> rmClipPlaneEnable </a>
<li> <a href="./rmclip.c.html#rmClipPlaneGetPointNormal"> rmClipPlaneGetPointNormal </a>
<br><br>
<li> <a href="./rmclip.c.html#rmClipPlaneIsEnabled"> rmClipPlaneIsEnabled </a>
<li> <a href="./rmclip.c.html#rmClipPlaneNew"> rmClipPlaneNew </a>
<li> <a href="./rmclip.c.html#rmClipPlaneSetPointNormal"> rmClipPlaneSetPointNormal </a>
<li> <a href="./rmmalloc.c.html#rmColor4DDelete"> rmColor4DDelete </a>
<li> <a href="./rmmalloc.c.html#rmColor4DNew"> rmColor4DNew </a>
<li> <a href="./rmcmpmgr.c.html#rmComponentManagerPrintStatus"> rmComponentManagerPrintStatus </a>
<li> <a href="./rmmatrix.c.html#rmDCFromWC2"> rmDCFromWC2 </a>
<li> <a href="./rmmatrix.c.html#rmDCFromWC3"> rmDCFromWC3 </a>
<li> <a href="./rmcamera.c.html#rmDefaultCamera2D"> rmDefaultCamera2D </a>
<li> <a href="./rmcamera.c.html#rmDefaultCamera3D"> rmDefaultCamera3D </a>
<br><br>
<li> <a href="./rmlites.c.html#rmDefaultLighting"> rmDefaultLighting </a>
<li> <a href="./rmvmap.c.html#rmDefaultVismap"> rmDefaultVismap </a>
<li> <a href="./rmerror.c.html#rmError"> rmError </a>
<li> <a href="./rmnode.c.html#rmFindNamedNode"> rmFindNamedNode </a>
<li> <a href="./rminit.c.html#rmFinish"> rmFinish </a>
<li> <a href="./rmmalloc.c.html#rmFloatDelete"> rmFloatDelete </a>
<li> <a href="./rmmalloc.c.html#rmFloatNew"> rmFloatNew </a>
<li> <a href="./rmfog.c.html#rmFogDelete"> rmFogDelete </a>
<li> <a href="./rmfog.c.html#rmFogDup"> rmFogDup </a>
<li> <a href="./rmfog.c.html#rmFogGetColor"> rmFogGetColor </a>
<br><br>
<li> <a href="./rmfog.c.html#rmFogGetDensity"> rmFogGetDensity </a>
<li> <a href="./rmfog.c.html#rmFogGetMode"> rmFogGetMode </a>
<li> <a href="./rmfog.c.html#rmFogGetStartEnd"> rmFogGetStartEnd </a>
<li> <a href="./rmfog.c.html#rmFogNew"> rmFogNew </a>
<li> <a href="./rmfog.c.html#rmFogSetColor"> rmFogSetColor </a>
<li> <a href="./rmfog.c.html#rmFogSetDensity"> rmFogSetDensity </a>
<li> <a href="./rmfog.c.html#rmFogSetMode"> rmFogSetMode </a>
<li> <a href="./rmfog.c.html#rmFogSetStartEnd"> rmFogSetStartEnd </a>
<li> <a href="./rmframe.c.html#rmFrame"> rmFrame </a>
<li> <a href="./rmpick.c.html#rmFramePick"> rmFramePick </a>
<br><br>
<li> <a href="./rmpick.c.html#rmFramePickList"> rmFramePickList </a>
<li> <a href="./rmmalloc.c.html#rmFree2DByteBuffer"> rmFree2DByteBuffer </a>
<li> <a href="./rmmalloc.c.html#rmFree2DFloatBuffer"> rmFree2DFloatBuffer </a>
<li> <a href="./rmmalloc.c.html#rmFree3DByteBuffer"> rmFree3DByteBuffer </a>
<li> <a href="./rmmalloc.c.html#rmFree3DFloatBuffer"> rmFree3DFloatBuffer </a>
<li> <a href="./rmutil.c.html#rmGLGetError"> rmGLGetError </a>
<li> <a href="./rmutil.c.html#rmHSVtoRGB"> rmHSVtoRGB </a>
<li> <a href="./rmutil.c.html#rmImageBuildMipmaps"> rmImageBuildMipmaps </a>
<li> <a href="./rmimage.c.html#rmImageDelete"> rmImageDelete </a>
<li> <a href="./rmimage.c.html#rmImageDup"> rmImageDup </a>
<br><br>
<li> <a href="./rmimage.c.html#rmImageGetBias"> rmImageGetBias </a>
<li> <a href="./rmimage.c.html#rmImageGetBytesPerScanline"> rmImageGetBytesPerScanline </a>
<li> <a href="./rmimage.c.html#rmImageGetCopyFlag"> rmImageGetCopyFlag </a>
<li> <a href="./rmimage.c.html#rmImageGetFormat"> rmImageGetFormat </a>
<li> <a href="./rmimage.c.html#rmImageGetImageSize"> rmImageGetImageSize </a>
<li> <a href="./rmimage.c.html#rmImageGetPixelData"> rmImageGetPixelData </a>
<li> <a href="./rmimage.c.html#rmImageGetPixelZoom"> rmImageGetPixelZoom </a>
<li> <a href="./rmimage.c.html#rmImageGetScale"> rmImageGetScale </a>
<li> <a href="./rmimage.c.html#rmImageGetType"> rmImageGetType </a>
<li> <a href="./rmimage.c.html#rmImageGetVismap"> rmImageGetVismap </a>
<br><br>
<li> <a href="./rmimage.c.html#rmImageMirror"> rmImageMirror </a>
<li> <a href="./rmimage.c.html#rmImageNew"> rmImageNew </a>
<li> <a href="./rmimage.c.html#rmImageResize"> rmImageResize </a>
<li> <a href="./rmimage.c.html#rmImageSetBias"> rmImageSetBias </a>
<li> <a href="./rmimage.c.html#rmImageSetPixelData"> rmImageSetPixelData </a>
<li> <a href="./rmimage.c.html#rmImageSetPixelZoom"> rmImageSetPixelZoom </a>
<li> <a href="./rmimage.c.html#rmImageSetScale"> rmImageSetScale </a>
<li> <a href="./rmimage.c.html#rmImageSetVismap"> rmImageSetVismap </a>
<li> <a href="./rminit.c.html#rmInit"> rmInit </a>
<li> <a href="./rmutil.c.html#rmIntMagnitude"> rmIntMagnitude </a>
<br><br>
<li> <a href="./rmmalloc.c.html#rmInternalMarker2DDelete"> rmInternalMarker2DDelete </a>
<li> <a href="./rmmalloc.c.html#rmInternalMarker2DNew"> rmInternalMarker2DNew </a>
<li> <a href="./rmlites.c.html#rmLightDelete"> rmLightDelete </a>
<li> <a href="./rmlites.c.html#rmLightGetAttenuation"> rmLightGetAttenuation </a>
<li> <a href="./rmlites.c.html#rmLightGetColor"> rmLightGetColor </a>
<li> <a href="./rmlites.c.html#rmLightGetEnable"> rmLightGetEnable </a>
<li> <a href="./rmlites.c.html#rmLightGetSpotCutoff"> rmLightGetSpotCutoff </a>
<li> <a href="./rmlites.c.html#rmLightGetSpotDirection"> rmLightGetSpotDirection </a>
<li> <a href="./rmlites.c.html#rmLightGetSpotExponent"> rmLightGetSpotExponent </a>
<li> <a href="./rmlites.c.html#rmLightGetType"> rmLightGetType </a>
<br><br>
<li> <a href="./rmlites.c.html#rmLightGetXYZ"> rmLightGetXYZ </a>
<li> <a href="./rmlites.c.html#rmLightModelDelete"> rmLightModelDelete </a>
<li> <a href="./rmlites.c.html#rmLightModelGetAmbient"> rmLightModelGetAmbient </a>
<li> <a href="./rmlites.c.html#rmLightModelGetLocalViewer"> rmLightModelGetLocalViewer </a>
<li> <a href="./rmlites.c.html#rmLightModelGetTwoSided"> rmLightModelGetTwoSided </a>
<li> <a href="./rmlites.c.html#rmLightModelNew"> rmLightModelNew </a>
<li> <a href="./rmlites.c.html#rmLightModelSetAmbient"> rmLightModelSetAmbient </a>
<li> <a href="./rmlites.c.html#rmLightModelSetLocalViewer"> rmLightModelSetLocalViewer </a>
<li> <a href="./rmlites.c.html#rmLightModelSetTwoSided"> rmLightModelSetTwoSided </a>
<li> <a href="./rmlites.c.html#rmLightNew"> rmLightNew </a>
<br><br>
<li> <a href="./rmlites.c.html#rmLightSetAttenuation"> rmLightSetAttenuation </a>
<li> <a href="./rmlites.c.html#rmLightSetColor"> rmLightSetColor </a>
<li> <a href="./rmlites.c.html#rmLightSetEnable"> rmLightSetEnable </a>
<li> <a href="./rmlites.c.html#rmLightSetSpotCutoff"> rmLightSetSpotCutoff </a>
<li> <a href="./rmlites.c.html#rmLightSetSpotDirection"> rmLightSetSpotDirection </a>
<li> <a href="./rmlites.c.html#rmLightSetSpotExponent"> rmLightSetSpotExponent </a>
<li> <a href="./rmlites.c.html#rmLightSetType"> rmLightSetType </a>
<li> <a href="./rmlites.c.html#rmLightSetXYZ"> rmLightSetXYZ </a>
<li> <a href="./rmmalloc.c.html#rmMalloc2DByteBuffer"> rmMalloc2DByteBuffer </a>
<li> <a href="./rmmalloc.c.html#rmMalloc2DFloatBuffer"> rmMalloc2DFloatBuffer </a>
<br><br>
<li> <a href="./rmmalloc.c.html#rmMalloc3DByteBuffer"> rmMalloc3DByteBuffer </a>
<li> <a href="./rmmalloc.c.html#rmMalloc3DFloatBuffer"> rmMalloc3DFloatBuffer </a>
<li> <a href="./rmmatrix.c.html#rmMatrixCopy"> rmMatrixCopy </a>
<li> <a href="./rmmatrix.c.html#rmMatrixDelete"> rmMatrixDelete </a>
<li> <a href="./rmmatrix.c.html#rmMatrixGetValue"> rmMatrixGetValue </a>
<li> <a href="./rmmatrix.c.html#rmMatrixIdentity"> rmMatrixIdentity </a>
<li> <a href="./rmmatrix.c.html#rmMatrixInverse"> rmMatrixInverse </a>
<li> <a href="./rmmatrix.c.html#rmMatrixMultiply"> rmMatrixMultiply </a>
<li> <a href="./rmmatrix.c.html#rmMatrixNew"> rmMatrixNew </a>
<li> <a href="./rmmatrix.c.html#rmMatrixSetValue"> rmMatrixSetValue </a>
<br><br>
<li> <a href="./rmmatrix.c.html#rmMatrixTranspose"> rmMatrixTranspose </a>
<li> <a href="./rmthread.c.html#rmMutexDelete"> rmMutexDelete </a>
<li> <a href="./rmthread.c.html#rmMutexLock"> rmMutexLock </a>
<li> <a href="./rmthread.c.html#rmMutexNew"> rmMutexNew </a>
<li> <a href="./rmthread.c.html#rmMutexTryLock"> rmMutexTryLock </a>
<li> <a href="./rmthread.c.html#rmMutexUnlock"> rmMutexUnlock </a>
<li> <a href="./rmutil.c.html#rmNearestPowerOfTwo"> rmNearestPowerOfTwo </a>
<li> <a href="./rmnode.c.html#rmNodeAddChild"> rmNodeAddChild </a>
<li> <a href="./rmprim.c.html#rmNodeAddPrimitive"> rmNodeAddPrimitive </a>
<li> <a href="./rmnode.c.html#rmNodeComputeBoundingBox"> rmNodeComputeBoundingBox </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeComputeCenterFromBoundingBox"> rmNodeComputeCenterFromBoundingBox </a>
<li> <a href="./rmnode.c.html#rmNodeDelete"> rmNodeDelete </a>
<li> <a href="./rmnode.c.html#rmNodeFrustumCullCallback"> rmNodeFrustumCullCallback </a>
<li> <a href="./rmnode.c.html#rmNodeGetAmbientColor"> rmNodeGetAmbientColor </a>
<li> <a href="./rmnode.c.html#rmNodeGetBoundingBox"> rmNodeGetBoundingBox </a>
<li> <a href="./rmnode.c.html#rmNodeGetCenter"> rmNodeGetCenter </a>
<li> <a href="./rmprim.c.html#rmNodeGetClientData"> rmNodeGetClientData </a>
<li> <a href="./rmnode.c.html#rmNodeGetCompositeModelMatrix"> rmNodeGetCompositeModelMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeGetDiffuseColor"> rmNodeGetDiffuseColor </a>
<li> <a href="./rmnode.c.html#rmNodeGetFrontFace"> rmNodeGetFrontFace </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeGetIthChild"> rmNodeGetIthChild </a>
<li> <a href="./rmnode.c.html#rmNodeGetLineStyle"> rmNodeGetLineStyle </a>
<li> <a href="./rmnode.c.html#rmNodeGetLineWidth"> rmNodeGetLineWidth </a>
<li> <a href="./rmnode.c.html#rmNodeGetMutex"> rmNodeGetMutex </a>
<li> <a href="./rmnode.c.html#rmNodeGetName"> rmNodeGetName </a>
<li> <a href="./rmnode.c.html#rmNodeGetNormalizeNormals"> rmNodeGetNormalizeNormals </a>
<li> <a href="./rmnode.c.html#rmNodeGetNumChildren"> rmNodeGetNumChildren </a>
<li> <a href="./rmnode.c.html#rmNodeGetNumPrims"> rmNodeGetNumPrims </a>
<li> <a href="./rmnode.c.html#rmNodeGetOpacity"> rmNodeGetOpacity </a>
<li> <a href="./rmnode.c.html#rmNodeGetPointSize"> rmNodeGetPointSize </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeGetPolygonCullMode"> rmNodeGetPolygonCullMode </a>
<li> <a href="./rmnode.c.html#rmNodeGetPolygonDrawMode"> rmNodeGetPolygonDrawMode </a>
<li> <a href="./rmnode.c.html#rmNodeGetPostMatrix"> rmNodeGetPostMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeGetPostRotateScaleMatrix"> rmNodeGetPostRotateScaleMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeGetPreMatrix"> rmNodeGetPreMatrix </a>
<li> <a href="./rmprim.c.html#rmNodeGetPrimitive"> rmNodeGetPrimitive </a>
<li> <a href="./rmnode.c.html#rmNodeGetRotateMatrix"> rmNodeGetRotateMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeGetScaleMatrix"> rmNodeGetScaleMatrix </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneBackgroundColor"> rmNodeGetSceneBackgroundColor </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneBackgroundImage"> rmNodeGetSceneBackgroundImage </a>
<br><br>
<li> <a href="./rmscene.c.html#rmNodeGetSceneCamera2D"> rmNodeGetSceneCamera2D </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneCamera3D"> rmNodeGetSceneCamera3D </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneClipPlane"> rmNodeGetSceneClipPlane </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneDepthImage"> rmNodeGetSceneDepthImage </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneDepthValue"> rmNodeGetSceneDepthValue </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneFog"> rmNodeGetSceneFog </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneLight"> rmNodeGetSceneLight </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneLightModel"> rmNodeGetSceneLightModel </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneTextProps"> rmNodeGetSceneTextProps </a>
<li> <a href="./rmscene.c.html#rmNodeGetSceneTexture"> rmNodeGetSceneTexture </a>
<br><br>
<li> <a href="./rmscene.c.html#rmNodeGetSceneViewport"> rmNodeGetSceneViewport </a>
<li> <a href="./rmnode.c.html#rmNodeGetShader"> rmNodeGetShader </a>
<li> <a href="./rmnode.c.html#rmNodeGetSpecularColor"> rmNodeGetSpecularColor </a>
<li> <a href="./rmnode.c.html#rmNodeGetSpecularExponent"> rmNodeGetSpecularExponent </a>
<li> <a href="./rmnode.c.html#rmNodeGetTransformMode"> rmNodeGetTransformMode </a>
<li> <a href="./rmnode.c.html#rmNodeGetTranslateVector"> rmNodeGetTranslateVector </a>
<li> <a href="./rmnode.c.html#rmNodeGetTraversalMaskChannel"> rmNodeGetTraversalMaskChannel </a>
<li> <a href="./rmnode.c.html#rmNodeGetTraversalMaskDims"> rmNodeGetTraversalMaskDims </a>
<li> <a href="./rmnode.c.html#rmNodeGetTraversalMaskOpacity"> rmNodeGetTraversalMaskOpacity </a>
<li> <a href="./rmnode.c.html#rmNodeGetTraverseEnable"> rmNodeGetTraverseEnable </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeGetUnlitColor"> rmNodeGetUnlitColor </a>
<li> <a href="./rmnode.c.html#rmNodeMutexDelete"> rmNodeMutexDelete </a>
<li> <a href="./rmnode.c.html#rmNodeMutexInit"> rmNodeMutexInit </a>
<li> <a href="./rmnode.c.html#rmNodeMutexLock"> rmNodeMutexLock </a>
<li> <a href="./rmnode.c.html#rmNodeMutexTryLock"> rmNodeMutexTryLock </a>
<li> <a href="./rmnode.c.html#rmNodeMutexUnlock"> rmNodeMutexUnlock </a>
<li> <a href="./rmnode.c.html#rmNodeNew"> rmNodeNew </a>
<li> <a href="./rmnode.c.html#rmNodeRemoveAllChildren"> rmNodeRemoveAllChildren </a>
<li> <a href="./rmnode.c.html#rmNodeRemoveAllPrims"> rmNodeRemoveAllPrims </a>
<li> <a href="./rmnode.c.html#rmNodeRemoveChild"> rmNodeRemoveChild </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeSetAmbientColor"> rmNodeSetAmbientColor </a>
<li> <a href="./rmnode.c.html#rmNodeSetBoundingBox"> rmNodeSetBoundingBox </a>
<li> <a href="./rmnode.c.html#rmNodeSetCenter"> rmNodeSetCenter </a>
<li> <a href="./rmprim.c.html#rmNodeSetClientData"> rmNodeSetClientData </a>
<li> <a href="./rmnode.c.html#rmNodeSetDiffuseColor"> rmNodeSetDiffuseColor </a>
<li> <a href="./rmnode.c.html#rmNodeSetFrontFace"> rmNodeSetFrontFace </a>
<li> <a href="./rmnode.c.html#rmNodeSetLineStyle"> rmNodeSetLineStyle </a>
<li> <a href="./rmnode.c.html#rmNodeSetLineWidth"> rmNodeSetLineWidth </a>
<li> <a href="./rmnode.c.html#rmNodeSetName"> rmNodeSetName </a>
<li> <a href="./rmnode.c.html#rmNodeSetNormalizeNormals"> rmNodeSetNormalizeNormals </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeSetOpacity"> rmNodeSetOpacity </a>
<li> <a href="./rmnode.c.html#rmNodeSetPointSize"> rmNodeSetPointSize </a>
<li> <a href="./rmnode.c.html#rmNodeSetPolygonCullMode"> rmNodeSetPolygonCullMode </a>
<li> <a href="./rmnode.c.html#rmNodeSetPolygonDrawMode"> rmNodeSetPolygonDrawMode </a>
<li> <a href="./rmnode.c.html#rmNodeSetPostMatrix"> rmNodeSetPostMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeSetPostRotateScaleMatrix"> rmNodeSetPostRotateScaleMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeSetPostTraversalCallback"> rmNodeSetPostTraversalCallback </a>
<li> <a href="./rmnode.c.html#rmNodeSetPreMatrix"> rmNodeSetPreMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeSetPreTraversalCallback"> rmNodeSetPreTraversalCallback </a>
<li> <a href="./rmnode.c.html#rmNodeSetRenderOrderCallback"> rmNodeSetRenderOrderCallback </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeSetRotateMatrix"> rmNodeSetRotateMatrix </a>
<li> <a href="./rmnode.c.html#rmNodeSetScaleMatrix"> rmNodeSetScaleMatrix </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneBackgroundColor"> rmNodeSetSceneBackgroundColor </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneBackgroundImage"> rmNodeSetSceneBackgroundImage </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneCamera2D"> rmNodeSetSceneCamera2D </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneCamera3D"> rmNodeSetSceneCamera3D </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneClipPlane"> rmNodeSetSceneClipPlane </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneDepthImage"> rmNodeSetSceneDepthImage </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneDepthValue"> rmNodeSetSceneDepthValue </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneFog"> rmNodeSetSceneFog </a>
<br><br>
<li> <a href="./rmscene.c.html#rmNodeSetSceneLight"> rmNodeSetSceneLight </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneLightModel"> rmNodeSetSceneLightModel </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneTextProps"> rmNodeSetSceneTextProps </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneTexture"> rmNodeSetSceneTexture </a>
<li> <a href="./rmscene.c.html#rmNodeSetSceneViewport"> rmNodeSetSceneViewport </a>
<li> <a href="./rmnode.c.html#rmNodeSetShader"> rmNodeSetShader </a>
<li> <a href="./rmnode.c.html#rmNodeSetSpecularColor"> rmNodeSetSpecularColor </a>
<li> <a href="./rmnode.c.html#rmNodeSetSpecularExponent"> rmNodeSetSpecularExponent </a>
<li> <a href="./rmnode.c.html#rmNodeSetSwitchCallback"> rmNodeSetSwitchCallback </a>
<li> <a href="./rmnode.c.html#rmNodeSetTransformMode"> rmNodeSetTransformMode </a>
<br><br>
<li> <a href="./rmnode.c.html#rmNodeSetTranslateVector"> rmNodeSetTranslateVector </a>
<li> <a href="./rmnode.c.html#rmNodeSetTraversalMaskChannel"> rmNodeSetTraversalMaskChannel </a>
<li> <a href="./rmnode.c.html#rmNodeSetTraversalMaskDims"> rmNodeSetTraversalMaskDims </a>
<li> <a href="./rmnode.c.html#rmNodeSetTraversalMaskOpacity"> rmNodeSetTraversalMaskOpacity </a>
<li> <a href="./rmnode.c.html#rmNodeSetTraverseEnable"> rmNodeSetTraverseEnable </a>
<li> <a href="./rmnode.c.html#rmNodeSetUnlitColor"> rmNodeSetUnlitColor </a>
<li> <a href="./rmnode.c.html#rmNodeUnionAllBoxes"> rmNodeUnionAllBoxes </a>
<li> <a href="./rmscene.c.html#rmNodeUpdateSceneTexture"> rmNodeUpdateSceneTexture </a>
<li> <a href="./rmerror.c.html#rmNotice"> rmNotice </a>
<li> <a href="./rmerror.c.html#rmNotifyLevel"> rmNotifyLevel </a>
<br><br>
<li> <a href="./rmpick.c.html#rmPickDelete"> rmPickDelete </a>
<li> <a href="./rmpick.c.html#rmPickedNode"> rmPickedNode </a>
<li> <a href="./rmpick.c.html#rmPickedNodeName"> rmPickedNodeName </a>
<li> <a href="./rmpick.c.html#rmPickedPrimitive"> rmPickedPrimitive </a>
<li> <a href="./rmpick.c.html#rmPickedPrimitiveZval"> rmPickedPrimitiveZval </a>
<li> <a href="./rmcr.c.html#rmPipeBarrierCreateCR"> rmPipeBarrierCreateCR </a>
<li> <a href="./rmcr.c.html#rmPipeBarrierExecCR"> rmPipeBarrierExecCR </a>
<li> <a href="./rmpipe.c.html#rmPipeClose"> rmPipeClose </a>
<li> <a href="./rmpipe.c.html#rmPipeCreateContext"> rmPipeCreateContext </a>
<li> <a href="./rmpipe.c.html#rmPipeDelete"> rmPipeDelete </a>
<br><br>
<li> <a href="./rmpipe.c.html#rmPipeGetChannelFormat"> rmPipeGetChannelFormat </a>
<li> <a href="./rmpipe.c.html#rmPipeGetCommSize"> rmPipeGetCommSize </a>
<li> <a href="./rmx.c.html#rmPipeGetContext"> rmPipeGetContext </a>
<li> <a href="./rmpipe.c.html#rmPipeGetDisplay"> rmPipeGetDisplay </a>
<li> <a href="./rmpipe.c.html#rmPipeGetDisplayListEnable"> rmPipeGetDisplayListEnable </a>
<li> <a href="./rmpipe.c.html#rmPipeGetDisplayName"> rmPipeGetDisplayName </a>
<li> <a href="./rmpipe.c.html#rmPipeGetFrameNumber"> rmPipeGetFrameNumber </a>
<li> <a href="./rmpipe.c.html#rmPipeGetFrameRate"> rmPipeGetFrameRate </a>
<li> <a href="./rmpipe.c.html#rmPipeGetInitMatrixStackMode"> rmPipeGetInitMatrixStackMode </a>
<li> <a href="./rmpipe.c.html#rmPipeGetProcessingMode"> rmPipeGetProcessingMode </a>
<br><br>
<li> <a href="./rmpipe.c.html#rmPipeGetRank"> rmPipeGetRank </a>
<li> <a href="./rmpipe.c.html#rmPipeGetRenderPassEnable"> rmPipeGetRenderPassEnable </a>
<li> <a href="./rmx.c.html#rmPipeGetWindow"> rmPipeGetWindow </a>
<li> <a href="./rmpipe.c.html#rmPipeGetWindowSize"> rmPipeGetWindowSize </a>
<li> <a href="./rmpipe.c.html#rmPipeMakeCurrent"> rmPipeMakeCurrent </a>
<li> <a href="./rmpipe.c.html#rmPipeNew"> rmPipeNew </a>
<li> <a href="./rmpipe.c.html#rmPipeProcessingModeIsMultithreaded"> rmPipeProcessingModeIsMultithreaded </a>
<li> <a href="./rmpipe.c.html#rmPipeSetChannelFormat"> rmPipeSetChannelFormat </a>
<li> <a href="./rmpipe.c.html#rmPipeSetCommSize"> rmPipeSetCommSize </a>
<li> <a href="./rmwin.c.html#rmPipeSetContext"> rmPipeSetContext </a>
<br><br>
<li> <a href="./rmwin.c.html#rmPipeSetContext"> rmPipeSetContext </a>
<li> <a href="./rmx.c.html#rmPipeSetContext"> rmPipeSetContext </a>
<li> <a href="./rmpipe.c.html#rmPipeSetDisplayListEnable"> rmPipeSetDisplayListEnable </a>
<li> <a href="./rmpipe.c.html#rmPipeSetDisplayName"> rmPipeSetDisplayName </a>
<li> <a href="./rmpipe.c.html#rmPipeSetFrameRate"> rmPipeSetFrameRate </a>
<li> <a href="./rmpipe.c.html#rmPipeSetInitMatrixStackMode"> rmPipeSetInitMatrixStackMode </a>
<li> <a href="./rmwin.c.html#rmPipeSetOffscreenWindow"> rmPipeSetOffscreenWindow </a>
<li> <a href="./rmx.c.html#rmPipeSetOffscreenWindow"> rmPipeSetOffscreenWindow </a>
<li> <a href="./rmpipe.c.html#rmPipeSetPostRenderBarrierFunc"> rmPipeSetPostRenderBarrierFunc </a>
<li> <a href="./rmpipe.c.html#rmPipeSetPostRenderDepthFunc"> rmPipeSetPostRenderDepthFunc </a>
<br><br>
<li> <a href="./rmpipe.c.html#rmPipeSetPostRenderFunc"> rmPipeSetPostRenderFunc </a>
<li> <a href="./rmpipe.c.html#rmPipeSetProcessingMode"> rmPipeSetProcessingMode </a>
<li> <a href="./rmpipe.c.html#rmPipeSetRank"> rmPipeSetRank </a>
<li> <a href="./rmpipe.c.html#rmPipeSetRenderPassEnable"> rmPipeSetRenderPassEnable </a>
<li> <a href="./rmpipe.c.html#rmPipeSetSwapBuffersFunc"> rmPipeSetSwapBuffersFunc </a>
<li> <a href="./rmwin.c.html#rmPipeSetWindow"> rmPipeSetWindow </a>
<li> <a href="./rmx.c.html#rmPipeSetWindow"> rmPipeSetWindow </a>
<li> <a href="./rmpipe.c.html#rmPipeSetWindowSize"> rmPipeSetWindowSize </a>
<li> <a href="./rmx.c.html#rmPipeSwap1BuffersX11"> rmPipeSwap1BuffersX11 </a>
<li> <a href="./rmpipe.c.html#rmPipeSwapBuffers"> rmPipeSwapBuffers </a>
<br><br>
<li> <a href="./rmmatrix.c.html#rmPoint4MatrixTransform"> rmPoint4MatrixTransform </a>
<li> <a href="./rmmatrix.c.html#rmPointMatrixTransform"> rmPointMatrixTransform </a>
<li> <a href="./rmmatrix.c.html#rmPointMax"> rmPointMax </a>
<li> <a href="./rmmatrix.c.html#rmPointMin"> rmPointMin </a>
<li> <a href="./rmmatrix.c.html#rmPointMinMax"> rmPointMinMax </a>
<li> <a href="./rmprim.c.html#rmPrimitiveComputeBoundingBox"> rmPrimitiveComputeBoundingBox </a>
<li> <a href="./rmprim.c.html#rmPrimitiveDelete"> rmPrimitiveDelete </a>
<li> <a href="./rmprim.c.html#rmPrimitiveGetBoundingBox"> rmPrimitiveGetBoundingBox </a>
<li> <a href="./rmprim.c.html#rmPrimitiveGetClientData"> rmPrimitiveGetClientData </a>
<li> <a href="./rmprim.c.html#rmPrimitiveGetModelFlag"> rmPrimitiveGetModelFlag </a>
<br><br>
<li> <a href="./rmprim.c.html#rmPrimitiveGetRenderFunc"> rmPrimitiveGetRenderFunc </a>
<li> <a href="./rmprim.c.html#rmPrimitiveGetType"> rmPrimitiveGetType </a>
<li> <a href="./rmprim.c.html#rmPrimitiveNew"> rmPrimitiveNew </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetBitmaps"> rmPrimitiveSetBitmaps </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetBoundingBox"> rmPrimitiveSetBoundingBox </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetClientData"> rmPrimitiveSetClientData </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetColor3D"> rmPrimitiveSetColor3D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetColor4D"> rmPrimitiveSetColor4D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetDisplayListEnable"> rmPrimitiveSetDisplayListEnable </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetEllipse2DRotate"> rmPrimitiveSetEllipse2DRotate </a>
<br><br>
<li> <a href="./rmprim.c.html#rmPrimitiveSetIndices"> rmPrimitiveSetIndices </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetMarkerPrims"> rmPrimitiveSetMarkerPrims </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetMarkerScale"> rmPrimitiveSetMarkerScale </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetModelFlag"> rmPrimitiveSetModelFlag </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetNormal3D"> rmPrimitiveSetNormal3D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetOmeshDims"> rmPrimitiveSetOmeshDims </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetOmeshMinMaxGrid"> rmPrimitiveSetOmeshMinMaxGrid </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetQmeshDims"> rmPrimitiveSetQmeshDims </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetRadii"> rmPrimitiveSetRadii </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetRenderFunc"> rmPrimitiveSetRenderFunc </a>
<br><br>
<li> <a href="./rmprim.c.html#rmPrimitiveSetSprites"> rmPrimitiveSetSprites </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetTexcoord2D"> rmPrimitiveSetTexcoord2D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetTexcoord3D"> rmPrimitiveSetTexcoord3D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetText"> rmPrimitiveSetText </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetVertex2D"> rmPrimitiveSetVertex2D </a>
<li> <a href="./rmprim.c.html#rmPrimitiveSetVertex3D"> rmPrimitiveSetVertex3D </a>
<li> <a href="./rmmatrix.c.html#rmPrintMatrix"> rmPrintMatrix </a>
<li> <a href="./rmnode.c.html#rmPrintSceneGraph"> rmPrintSceneGraph </a>
<li> <a href="./rmutil.c.html#rmRGBtoHSV"> rmRGBtoHSV </a>
<li> <a href="./rmnode.c.html#rmRootNode"> rmRootNode </a>
<br><br>
<li> <a href="./rmrstate.c.html#rmStateCopy"> rmStateCopy </a>
<li> <a href="./rmrstate.c.html#rmStateDelete"> rmStateDelete </a>
<li> <a href="./rmrstate.c.html#rmStateGetFrameNumber"> rmStateGetFrameNumber </a>
<li> <a href="./rmrstate.c.html#rmStateGetFrontFace"> rmStateGetFrontFace </a>
<li> <a href="./rmrstate.c.html#rmStateGetLineStyle"> rmStateGetLineStyle </a>
<li> <a href="./rmrstate.c.html#rmStateGetLineWidth"> rmStateGetLineWidth </a>
<li> <a href="./rmrstate.c.html#rmStateGetModelViewMatrix"> rmStateGetModelViewMatrix </a>
<li> <a href="./rmrstate.c.html#rmStateGetPointSize"> rmStateGetPointSize </a>
<li> <a href="./rmrstate.c.html#rmStateGetPolygonCullMode"> rmStateGetPolygonCullMode </a>
<li> <a href="./rmrstate.c.html#rmStateGetPolygonDrawMode"> rmStateGetPolygonDrawMode </a>
<br><br>
<li> <a href="./rmrstate.c.html#rmStateGetProjectionMatrix"> rmStateGetProjectionMatrix </a>
<li> <a href="./rmrstate.c.html#rmStateGetShader"> rmStateGetShader </a>
<li> <a href="./rmrstate.c.html#rmStateNew"> rmStateNew </a>
<li> <a href="./rmnode.c.html#rmSubTreeDelete"> rmSubTreeDelete </a>
<li> <a href="./rmxtext.c.html#rmTextGetExtents"> rmTextGetExtents </a>
<li> <a href="./rmscene.c.html#rmTextPropsDelete"> rmTextPropsDelete </a>
<li> <a href="./rmtext.c.html#rmTextPropsGetAttribs"> rmTextPropsGetAttribs </a>
<li> <a href="./rmscene.c.html#rmTextPropsNew"> rmTextPropsNew </a>
<li> <a href="./rmtext.c.html#rmTextPropsSetAttribs"> rmTextPropsSetAttribs </a>
<li> <a href="./rmtxture.c.html#rmTextureDelete"> rmTextureDelete </a>
<br><br>
<li> <a href="./rmtxture.c.html#rmTextureGetEnv"> rmTextureGetEnv </a>
<li> <a href="./rmtxture.c.html#rmTextureGetFilterMode"> rmTextureGetFilterMode </a>
<li> <a href="./rmtxture.c.html#rmTextureGetGLTexelFormat"> rmTextureGetGLTexelFormat </a>
<li> <a href="./rmtxture.c.html#rmTextureGetImages"> rmTextureGetImages </a>
<li> <a href="./rmtxture.c.html#rmTextureGetWrapMode"> rmTextureGetWrapMode </a>
<li> <a href="./rmtxture.c.html#rmTextureNew"> rmTextureNew </a>
<li> <a href="./rmtxture.c.html#rmTextureSetEnv"> rmTextureSetEnv </a>
<li> <a href="./rmtxture.c.html#rmTextureSetFilterMode"> rmTextureSetFilterMode </a>
<li> <a href="./rmtxture.c.html#rmTextureSetGLTexelFormat"> rmTextureSetGLTexelFormat </a>
<li> <a href="./rmtxture.c.html#rmTextureSetImages"> rmTextureSetImages </a>
<br><br>
<li> <a href="./rmtxture.c.html#rmTextureSetWrapMode"> rmTextureSetWrapMode </a>
<li> <a href="./rmthread.c.html#rmThreadCreate"> rmThreadCreate </a>
<li> <a href="./rmthread.c.html#rmThreadJoin"> rmThreadJoin </a>
<li> <a href="./rmtime.c.html#rmTimeCurrent"> rmTimeCurrent </a>
<li> <a href="./rmtime.c.html#rmTimeDecodeMS"> rmTimeDecodeMS </a>
<li> <a href="./rmtime.c.html#rmTimeDelete"> rmTimeDelete </a>
<li> <a href="./rmtime.c.html#rmTimeDifference"> rmTimeDifference </a>
<li> <a href="./rmtime.c.html#rmTimeDifferenceMS"> rmTimeDifferenceMS </a>
<li> <a href="./rmtime.c.html#rmTimeEncodeMS"> rmTimeEncodeMS </a>
<li> <a href="./rmtime.c.html#rmTimeGet"> rmTimeGet </a>
<br><br>
<li> <a href="./rmtime.c.html#rmTimeNew"> rmTimeNew </a>
<li> <a href="./rmtime.c.html#rmTimeSet"> rmTimeSet </a>
<li> <a href="./rmtime.c.html#rmTimeSleep"> rmTimeSleep </a>
<li> <a href="./rmutil.c.html#rmUnionBoundingBoxes"> rmUnionBoundingBoxes </a>
<li> <a href="./rmmalloc.c.html#rmVertex2DDelete"> rmVertex2DDelete </a>
<li> <a href="./rmmalloc.c.html#rmVertex2DNew"> rmVertex2DNew </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DCross"> rmVertex3DCross </a>
<li> <a href="./rmmalloc.c.html#rmVertex3DDelete"> rmVertex3DDelete </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DDiff"> rmVertex3DDiff </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DDot"> rmVertex3DDot </a>
<br><br>
<li> <a href="./rmmatrix.c.html#rmVertex3DMag"> rmVertex3DMag </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DMagNormalize"> rmVertex3DMagNormalize </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DMidpoint"> rmVertex3DMidpoint </a>
<li> <a href="./rmmalloc.c.html#rmVertex3DNew"> rmVertex3DNew </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DNormalize"> rmVertex3DNormalize </a>
<li> <a href="./rmmatrix.c.html#rmVertex3DSum"> rmVertex3DSum </a>
<li> <a href="./rmvmap.c.html#rmVismapDelete"> rmVismapDelete </a>
<li> <a href="./rmvmap.c.html#rmVismapDup"> rmVismapDup </a>
<li> <a href="./rmvmap.c.html#rmVismapGetAlpha"> rmVismapGetAlpha </a>
<li> <a href="./rmvmap.c.html#rmVismapGetColor3D"> rmVismapGetColor3D </a>
<br><br>
<li> <a href="./rmvmap.c.html#rmVismapGetColor4D"> rmVismapGetColor4D </a>
<li> <a href="./rmvmap.c.html#rmVismapGetSize"> rmVismapGetSize </a>
<li> <a href="./rmvmap.c.html#rmVismapGetTfMax"> rmVismapGetTfMax </a>
<li> <a href="./rmvmap.c.html#rmVismapGetTfMin"> rmVismapGetTfMin </a>
<li> <a href="./rmvmap.c.html#rmVismapIndexFromData"> rmVismapIndexFromData </a>
<li> <a href="./rmvmap.c.html#rmVismapNew"> rmVismapNew </a>
<li> <a href="./rmvmap.c.html#rmVismapSetAlpha"> rmVismapSetAlpha </a>
<li> <a href="./rmvmap.c.html#rmVismapSetColor3D"> rmVismapSetColor3D </a>
<li> <a href="./rmvmap.c.html#rmVismapSetColor4D"> rmVismapSetColor4D </a>
<li> <a href="./rmvmap.c.html#rmVismapSetSize"> rmVismapSetSize </a>
<br><br>
<li> <a href="./rmvmap.c.html#rmVismapSetTfMax"> rmVismapSetTfMax </a>
<li> <a href="./rmvmap.c.html#rmVismapSetTfMin"> rmVismapSetTfMin </a>
<li> <a href="./rmerror.c.html#rmWarning"> rmWarning </a>
<li> <a href="./rmx.c.html#rmxGetSharableColormap"> rmxGetSharableColormap </a>
<li> <a href="./rmx.c.html#rmxPipeCreateContext"> rmxPipeCreateContext </a>
<li> <a href="./rmx.c.html#rmxPipeGetColormap"> rmxPipeGetColormap </a>
<li> <a href="./rmx.c.html#rmxPipeGetDisplay"> rmxPipeGetDisplay </a>
<li> <a href="./rmx.c.html#rmxPipeGetVisual"> rmxPipeGetVisual </a>
<li> <a href="./rmx.c.html#rmxPipeSetColormap"> rmxPipeSetColormap </a>
<li> <a href="./rmx.c.html#rmxPipeSetDisplay"> rmxPipeSetDisplay </a>
<li> <a href="./rmx.c.html#rmxPipeSetVisual"> rmxPipeSetVisual </a>
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