<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>FTGL: FTVectoriser.cpp Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.4.7 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li id="current"><a href="files.html"><span>Files</span></a></li> </ul></div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul></div> <h1>FTVectoriser.cpp</h1><a href="FTVectoriser_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include "FTVectoriser.h"</span> <a name="l00002"></a>00002 <span class="preprocessor">#include "FTGL.h"</span> <a name="l00003"></a>00003 <a name="l00004"></a>00004 <span class="preprocessor">#ifndef CALLBACK</span> <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define CALLBACK</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#endif</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#ifdef __APPLE_CC__ </span> <a name="l00009"></a>00009 <span class="preprocessor"></span> <span class="keyword">typedef</span> GLvoid (*GLUTesselatorFunction)(...); <a name="l00010"></a>00010 <span class="preprocessor">#elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__)</span> <a name="l00011"></a>00011 <span class="preprocessor"></span> <span class="keyword">typedef</span> GLvoid (*GLUTesselatorFunction)(); <a name="l00012"></a>00012 <span class="preprocessor">#elif defined ( WIN32)</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <span class="keyword">typedef</span> GLvoid (CALLBACK *GLUTesselatorFunction)( ); <a name="l00014"></a>00014 <span class="preprocessor">#else</span> <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor"> #error "Error - need to define type GLUTesselatorFunction for this platform/compiler"</span> <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#endif</span> <a name="l00017"></a>00017 <span class="preprocessor"></span> <a name="l00018"></a>00018 <a name="l00019"></a><a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">00019</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">ftglError</a>( GLenum errCode, FTMesh* mesh) <a name="l00020"></a>00020 { <a name="l00021"></a>00021 mesh->Error( errCode); <a name="l00022"></a>00022 } <a name="l00023"></a>00023 <a name="l00024"></a>00024 <a name="l00025"></a><a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">00025</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">ftglVertex</a>( <span class="keywordtype">void</span>* data, FTMesh* mesh) <a name="l00026"></a>00026 { <a name="l00027"></a>00027 FTGL_DOUBLE* vertex = static_cast<FTGL_DOUBLE*>(data); <a name="l00028"></a>00028 mesh->AddPoint( vertex[0], vertex[1], vertex[2]); <a name="l00029"></a>00029 } <a name="l00030"></a>00030 <a name="l00031"></a>00031 <a name="l00032"></a><a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">00032</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">ftglCombine</a>( FTGL_DOUBLE coords[3], <span class="keywordtype">void</span>* vertex_data[4], GLfloat weight[4], <span class="keywordtype">void</span>** outData, FTMesh* mesh) <a name="l00033"></a>00033 { <a name="l00034"></a>00034 FTGL_DOUBLE* vertex = static_cast<FTGL_DOUBLE*>(coords); <a name="l00035"></a>00035 *outData = mesh->Combine( vertex[0], vertex[1], vertex[2]); <a name="l00036"></a>00036 } <a name="l00037"></a>00037 <a name="l00038"></a>00038 <a name="l00039"></a><a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">00039</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">ftglBegin</a>( GLenum type, FTMesh* mesh) <a name="l00040"></a>00040 { <a name="l00041"></a>00041 mesh->Begin( type); <a name="l00042"></a>00042 } <a name="l00043"></a>00043 <a name="l00044"></a>00044 <a name="l00045"></a><a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">00045</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">ftglEnd</a>( FTMesh* mesh) <a name="l00046"></a>00046 { <a name="l00047"></a>00047 mesh->End(); <a name="l00048"></a>00048 } <a name="l00049"></a>00049 <a name="l00050"></a>00050 <a name="l00051"></a>00051 FTMesh::FTMesh() <a name="l00052"></a>00052 : currentTesselation(0), <a name="l00053"></a>00053 err(0) <a name="l00054"></a>00054 { <a name="l00055"></a>00055 tesselationList.reserve( 16); <a name="l00056"></a>00056 } <a name="l00057"></a>00057 <a name="l00058"></a>00058 <a name="l00059"></a>00059 FTMesh::~FTMesh() <a name="l00060"></a>00060 { <a name="l00061"></a>00061 <span class="keywordflow">for</span>( size_t t = 0; t < tesselationList.size(); ++t) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 <span class="keyword">delete</span> tesselationList[t]; <a name="l00064"></a>00064 } <a name="l00065"></a>00065 <a name="l00066"></a>00066 tesselationList.clear(); <a name="l00067"></a>00067 } <a name="l00068"></a>00068 <a name="l00069"></a>00069 <a name="l00070"></a>00070 <span class="keywordtype">void</span> FTMesh::AddPoint( <span class="keyword">const</span> FTGL_DOUBLE x, <span class="keyword">const</span> FTGL_DOUBLE y, <span class="keyword">const</span> FTGL_DOUBLE z) <a name="l00071"></a>00071 { <a name="l00072"></a>00072 currentTesselation->AddPoint( x, y, z); <a name="l00073"></a>00073 } <a name="l00074"></a>00074 <a name="l00075"></a>00075 <a name="l00076"></a>00076 FTGL_DOUBLE* FTMesh::Combine( <span class="keyword">const</span> FTGL_DOUBLE x, <span class="keyword">const</span> FTGL_DOUBLE y, <span class="keyword">const</span> FTGL_DOUBLE z) <a name="l00077"></a>00077 { <a name="l00078"></a>00078 tempPointList.push_back( FTPoint( x, y,z)); <a name="l00079"></a>00079 <span class="keywordflow">return</span> &tempPointList.back().x; <a name="l00080"></a>00080 } <a name="l00081"></a>00081 <a name="l00082"></a>00082 <a name="l00083"></a>00083 <span class="keywordtype">void</span> FTMesh::Begin( GLenum meshType) <a name="l00084"></a>00084 { <a name="l00085"></a>00085 currentTesselation = <span class="keyword">new</span> FTTesselation( meshType); <a name="l00086"></a>00086 } <a name="l00087"></a>00087 <a name="l00088"></a>00088 <a name="l00089"></a>00089 <span class="keywordtype">void</span> FTMesh::End() <a name="l00090"></a>00090 { <a name="l00091"></a>00091 tesselationList.push_back( currentTesselation); <a name="l00092"></a>00092 } <a name="l00093"></a>00093 <a name="l00094"></a>00094 <a name="l00095"></a>00095 <span class="keyword">const</span> FTTesselation* <span class="keyword">const</span> FTMesh::Tesselation( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)<span class="keyword"> const</span> <a name="l00096"></a>00096 <span class="keyword"></span>{ <a name="l00097"></a>00097 <span class="keywordflow">return</span> ( index < tesselationList.size()) ? tesselationList[index] : NULL; <a name="l00098"></a>00098 } <a name="l00099"></a>00099 <a name="l00100"></a>00100 <a name="l00101"></a>00101 FTVectoriser::FTVectoriser( <span class="keyword">const</span> FT_GlyphSlot glyph) <a name="l00102"></a>00102 : contourList(0), <a name="l00103"></a>00103 mesh(0), <a name="l00104"></a>00104 ftContourCount(0), <a name="l00105"></a>00105 contourFlag(0) <a name="l00106"></a>00106 { <a name="l00107"></a>00107 <span class="keywordflow">if</span>( glyph) <a name="l00108"></a>00108 { <a name="l00109"></a>00109 outline = glyph->outline; <a name="l00110"></a>00110 <a name="l00111"></a>00111 ftContourCount = outline.n_contours;; <a name="l00112"></a>00112 contourList = 0; <a name="l00113"></a>00113 contourFlag = outline.flags; <a name="l00114"></a>00114 <a name="l00115"></a>00115 ProcessContours(); <a name="l00116"></a>00116 } <a name="l00117"></a>00117 } <a name="l00118"></a>00118 <a name="l00119"></a>00119 <a name="l00120"></a>00120 FTVectoriser::~FTVectoriser() <a name="l00121"></a>00121 { <a name="l00122"></a>00122 <span class="keywordflow">for</span>( size_t c = 0; c < ContourCount(); ++c) <a name="l00123"></a>00123 { <a name="l00124"></a>00124 <span class="keyword">delete</span> contourList[c]; <a name="l00125"></a>00125 } <a name="l00126"></a>00126 <a name="l00127"></a>00127 <span class="keyword">delete</span> [] contourList; <a name="l00128"></a>00128 <span class="keyword">delete</span> mesh; <a name="l00129"></a>00129 } <a name="l00130"></a>00130 <a name="l00131"></a>00131 <a name="l00132"></a>00132 <span class="keywordtype">void</span> FTVectoriser::ProcessContours() <a name="l00133"></a>00133 { <a name="l00134"></a>00134 <span class="keywordtype">short</span> contourLength = 0; <a name="l00135"></a>00135 <span class="keywordtype">short</span> startIndex = 0; <a name="l00136"></a>00136 <span class="keywordtype">short</span> endIndex = 0; <a name="l00137"></a>00137 <a name="l00138"></a>00138 contourList = <span class="keyword">new</span> FTContour*[ftContourCount]; <a name="l00139"></a>00139 <a name="l00140"></a>00140 <span class="keywordflow">for</span>( <span class="keywordtype">short</span> contourIndex = 0; contourIndex < ftContourCount; ++contourIndex) <a name="l00141"></a>00141 { <a name="l00142"></a>00142 FT_Vector* pointList = &outline.points[startIndex]; <a name="l00143"></a>00143 <span class="keywordtype">char</span>* tagList = &outline.tags[startIndex]; <a name="l00144"></a>00144 <a name="l00145"></a>00145 endIndex = outline.contours[contourIndex]; <a name="l00146"></a>00146 contourLength = ( endIndex - startIndex) + 1; <a name="l00147"></a>00147 <a name="l00148"></a>00148 FTContour* contour = <span class="keyword">new</span> FTContour( pointList, tagList, contourLength); <a name="l00149"></a>00149 <a name="l00150"></a>00150 contourList[contourIndex] = contour; <a name="l00151"></a>00151 <a name="l00152"></a>00152 startIndex = endIndex + 1; <a name="l00153"></a>00153 } <a name="l00154"></a>00154 } <a name="l00155"></a>00155 <a name="l00156"></a>00156 <a name="l00157"></a>00157 size_t FTVectoriser::PointCount() <a name="l00158"></a>00158 { <a name="l00159"></a>00159 size_t s = 0; <a name="l00160"></a>00160 <span class="keywordflow">for</span>( size_t c = 0; c < ContourCount(); ++c) <a name="l00161"></a>00161 { <a name="l00162"></a>00162 s += contourList[c]->PointCount(); <a name="l00163"></a>00163 } <a name="l00164"></a>00164 <a name="l00165"></a>00165 <span class="keywordflow">return</span> s; <a name="l00166"></a>00166 } <a name="l00167"></a>00167 <a name="l00168"></a>00168 <a name="l00169"></a>00169 <span class="keyword">const</span> FTContour* <span class="keyword">const</span> FTVectoriser::Contour( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)<span class="keyword"> const</span> <a name="l00170"></a>00170 <span class="keyword"></span>{ <a name="l00171"></a>00171 <span class="keywordflow">return</span> ( index < ContourCount()) ? contourList[index] : NULL; <a name="l00172"></a>00172 } <a name="l00173"></a>00173 <a name="l00174"></a>00174 <a name="l00175"></a>00175 <span class="keywordtype">void</span> FTVectoriser::MakeMesh( FTGL_DOUBLE zNormal) <a name="l00176"></a>00176 { <a name="l00177"></a>00177 <span class="keywordflow">if</span>( mesh) <a name="l00178"></a>00178 { <a name="l00179"></a>00179 <span class="keyword">delete</span> mesh; <a name="l00180"></a>00180 } <a name="l00181"></a>00181 <a name="l00182"></a>00182 mesh = <span class="keyword">new</span> FTMesh; <a name="l00183"></a>00183 <a name="l00184"></a>00184 GLUtesselator* tobj = gluNewTess(); <a name="l00185"></a>00185 <a name="l00186"></a>00186 gluTessCallback( tobj, GLU_TESS_BEGIN_DATA, (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">ftglBegin</a>); <a name="l00187"></a>00187 gluTessCallback( tobj, GLU_TESS_VERTEX_DATA, (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">ftglVertex</a>); <a name="l00188"></a>00188 gluTessCallback( tobj, GLU_TESS_COMBINE_DATA, (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">ftglCombine</a>); <a name="l00189"></a>00189 gluTessCallback( tobj, GLU_TESS_END_DATA, (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">ftglEnd</a>); <a name="l00190"></a>00190 gluTessCallback( tobj, GLU_TESS_ERROR_DATA, (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">ftglError</a>); <a name="l00191"></a>00191 <a name="l00192"></a>00192 <span class="keywordflow">if</span>( contourFlag & ft_outline_even_odd_fill) <span class="comment">// ft_outline_reverse_fill</span> <a name="l00193"></a>00193 { <a name="l00194"></a>00194 gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD); <a name="l00195"></a>00195 } <a name="l00196"></a>00196 <span class="keywordflow">else</span> <a name="l00197"></a>00197 { <a name="l00198"></a>00198 gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO); <a name="l00199"></a>00199 } <a name="l00200"></a>00200 <a name="l00201"></a>00201 <a name="l00202"></a>00202 gluTessProperty( tobj, GLU_TESS_TOLERANCE, 0); <a name="l00203"></a>00203 gluTessNormal( tobj, 0.0f, 0.0f, zNormal); <a name="l00204"></a>00204 gluTessBeginPolygon( tobj, mesh); <a name="l00205"></a>00205 <a name="l00206"></a>00206 <span class="keywordflow">for</span>( size_t c = 0; c < ContourCount(); ++c) <a name="l00207"></a>00207 { <a name="l00208"></a>00208 <span class="keyword">const</span> FTContour* contour = contourList[c]; <a name="l00209"></a>00209 <a name="l00210"></a>00210 gluTessBeginContour( tobj); <a name="l00211"></a>00211 <a name="l00212"></a>00212 <span class="keywordflow">for</span>( size_t p = 0; p < contour->PointCount(); ++p) <a name="l00213"></a>00213 { <a name="l00214"></a>00214 FTGL_DOUBLE* d = const_cast<FTGL_DOUBLE*>(&contour->Point(p).x); <a name="l00215"></a>00215 gluTessVertex( tobj, d, d); <a name="l00216"></a>00216 } <a name="l00217"></a>00217 <a name="l00218"></a>00218 gluTessEndContour( tobj); <a name="l00219"></a>00219 } <a name="l00220"></a>00220 <a name="l00221"></a>00221 gluTessEndPolygon( tobj); <a name="l00222"></a>00222 <a name="l00223"></a>00223 gluDeleteTess( tobj); <a name="l00224"></a>00224 } <a name="l00225"></a>00225 </pre></div><hr size="1"><address style="align: right;"><small>Generated on Wed Aug 23 03:47:29 2006 for FTGL by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.7 </small></address> </body> </html>