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<h1>FTVectoriser.cpp</h1><a href="FTVectoriser_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include    "FTVectoriser.h"</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include    "FTGL.h"</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef CALLBACK</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define CALLBACK</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#ifdef __APPLE_CC__    </span>
<a name="l00009"></a>00009 <span class="preprocessor"></span>    <span class="keyword">typedef</span> GLvoid (*GLUTesselatorFunction)(...);
<a name="l00010"></a>00010 <span class="preprocessor">#elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__)</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span>    <span class="keyword">typedef</span> GLvoid (*GLUTesselatorFunction)();
<a name="l00012"></a>00012 <span class="preprocessor">#elif defined ( WIN32)</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>    <span class="keyword">typedef</span> GLvoid (CALLBACK *GLUTesselatorFunction)( );
<a name="l00014"></a>00014 <span class="preprocessor">#else</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">    #error "Error - need to define type GLUTesselatorFunction for this platform/compiler"</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 
<a name="l00019"></a><a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">00019</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">ftglError</a>( GLenum errCode, FTMesh* mesh)
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021     mesh-&gt;Error( errCode);
<a name="l00022"></a>00022 }
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">00025</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">ftglVertex</a>( <span class="keywordtype">void</span>* data, FTMesh* mesh)
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027     FTGL_DOUBLE* vertex = static_cast&lt;FTGL_DOUBLE*&gt;(data);
<a name="l00028"></a>00028     mesh-&gt;AddPoint( vertex[0], vertex[1], vertex[2]);
<a name="l00029"></a>00029 }
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 
<a name="l00032"></a><a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">00032</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">ftglCombine</a>( FTGL_DOUBLE coords[3], <span class="keywordtype">void</span>* vertex_data[4], GLfloat weight[4], <span class="keywordtype">void</span>** outData, FTMesh* mesh)
<a name="l00033"></a>00033 {
<a name="l00034"></a>00034     FTGL_DOUBLE* vertex = static_cast&lt;FTGL_DOUBLE*&gt;(coords);
<a name="l00035"></a>00035     *outData = mesh-&gt;Combine( vertex[0], vertex[1], vertex[2]);
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037         
<a name="l00038"></a>00038 
<a name="l00039"></a><a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">00039</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">ftglBegin</a>( GLenum type, FTMesh* mesh)
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041     mesh-&gt;Begin( type);
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a><a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">00045</a> <span class="keywordtype">void</span> CALLBACK <a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">ftglEnd</a>( FTMesh* mesh)
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047     mesh-&gt;End();
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 FTMesh::FTMesh()
<a name="l00052"></a>00052 :   currentTesselation(0),
<a name="l00053"></a>00053     err(0)
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055     tesselationList.reserve( 16);
<a name="l00056"></a>00056 }
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 FTMesh::~FTMesh()
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061     <span class="keywordflow">for</span>( size_t t = 0; t &lt; tesselationList.size(); ++t)
<a name="l00062"></a>00062     {
<a name="l00063"></a>00063         <span class="keyword">delete</span> tesselationList[t];
<a name="l00064"></a>00064     }
<a name="l00065"></a>00065     
<a name="l00066"></a>00066     tesselationList.clear();
<a name="l00067"></a>00067 }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 <span class="keywordtype">void</span> FTMesh::AddPoint( <span class="keyword">const</span> FTGL_DOUBLE x, <span class="keyword">const</span> FTGL_DOUBLE y, <span class="keyword">const</span> FTGL_DOUBLE z)
<a name="l00071"></a>00071 {
<a name="l00072"></a>00072     currentTesselation-&gt;AddPoint( x, y, z);
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 
<a name="l00076"></a>00076 FTGL_DOUBLE* FTMesh::Combine( <span class="keyword">const</span> FTGL_DOUBLE x, <span class="keyword">const</span> FTGL_DOUBLE y, <span class="keyword">const</span> FTGL_DOUBLE z)
<a name="l00077"></a>00077 {
<a name="l00078"></a>00078     tempPointList.push_back( FTPoint( x, y,z));
<a name="l00079"></a>00079     <span class="keywordflow">return</span> &amp;tempPointList.back().x;
<a name="l00080"></a>00080 }
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="keywordtype">void</span> FTMesh::Begin( GLenum meshType)
<a name="l00084"></a>00084 {
<a name="l00085"></a>00085     currentTesselation = <span class="keyword">new</span> FTTesselation( meshType);
<a name="l00086"></a>00086 }
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 <span class="keywordtype">void</span> FTMesh::End()
<a name="l00090"></a>00090 {
<a name="l00091"></a>00091     tesselationList.push_back( currentTesselation);
<a name="l00092"></a>00092 }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 <span class="keyword">const</span> FTTesselation* <span class="keyword">const</span> FTMesh::Tesselation( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)<span class="keyword"> const</span>
<a name="l00096"></a>00096 <span class="keyword"></span>{
<a name="l00097"></a>00097     <span class="keywordflow">return</span> ( index &lt; tesselationList.size()) ? tesselationList[index] : NULL;
<a name="l00098"></a>00098 }
<a name="l00099"></a>00099 
<a name="l00100"></a>00100 
<a name="l00101"></a>00101 FTVectoriser::FTVectoriser( <span class="keyword">const</span> FT_GlyphSlot glyph)
<a name="l00102"></a>00102 :   contourList(0),
<a name="l00103"></a>00103     mesh(0),
<a name="l00104"></a>00104     ftContourCount(0),
<a name="l00105"></a>00105     contourFlag(0)
<a name="l00106"></a>00106 {
<a name="l00107"></a>00107     <span class="keywordflow">if</span>( glyph)
<a name="l00108"></a>00108     {
<a name="l00109"></a>00109         outline = glyph-&gt;outline;
<a name="l00110"></a>00110         
<a name="l00111"></a>00111         ftContourCount = outline.n_contours;;
<a name="l00112"></a>00112         contourList = 0;
<a name="l00113"></a>00113         contourFlag = outline.flags;
<a name="l00114"></a>00114         
<a name="l00115"></a>00115         ProcessContours();
<a name="l00116"></a>00116     }
<a name="l00117"></a>00117 }
<a name="l00118"></a>00118 
<a name="l00119"></a>00119 
<a name="l00120"></a>00120 FTVectoriser::~FTVectoriser()
<a name="l00121"></a>00121 {
<a name="l00122"></a>00122     <span class="keywordflow">for</span>( size_t c = 0; c &lt; ContourCount(); ++c)
<a name="l00123"></a>00123     {
<a name="l00124"></a>00124         <span class="keyword">delete</span> contourList[c];
<a name="l00125"></a>00125     }
<a name="l00126"></a>00126 
<a name="l00127"></a>00127     <span class="keyword">delete</span> [] contourList;
<a name="l00128"></a>00128     <span class="keyword">delete</span> mesh;
<a name="l00129"></a>00129 }
<a name="l00130"></a>00130 
<a name="l00131"></a>00131 
<a name="l00132"></a>00132 <span class="keywordtype">void</span> FTVectoriser::ProcessContours()
<a name="l00133"></a>00133 {
<a name="l00134"></a>00134     <span class="keywordtype">short</span> contourLength = 0;
<a name="l00135"></a>00135     <span class="keywordtype">short</span> startIndex = 0;
<a name="l00136"></a>00136     <span class="keywordtype">short</span> endIndex = 0;
<a name="l00137"></a>00137     
<a name="l00138"></a>00138     contourList = <span class="keyword">new</span> FTContour*[ftContourCount];
<a name="l00139"></a>00139     
<a name="l00140"></a>00140     <span class="keywordflow">for</span>( <span class="keywordtype">short</span> contourIndex = 0; contourIndex &lt; ftContourCount; ++contourIndex)
<a name="l00141"></a>00141     {
<a name="l00142"></a>00142         FT_Vector* pointList = &amp;outline.points[startIndex];
<a name="l00143"></a>00143         <span class="keywordtype">char</span>* tagList = &amp;outline.tags[startIndex];
<a name="l00144"></a>00144         
<a name="l00145"></a>00145         endIndex = outline.contours[contourIndex];
<a name="l00146"></a>00146         contourLength =  ( endIndex - startIndex) + 1;
<a name="l00147"></a>00147 
<a name="l00148"></a>00148         FTContour* contour = <span class="keyword">new</span> FTContour( pointList, tagList, contourLength);
<a name="l00149"></a>00149         
<a name="l00150"></a>00150         contourList[contourIndex] = contour;
<a name="l00151"></a>00151         
<a name="l00152"></a>00152         startIndex = endIndex + 1;
<a name="l00153"></a>00153     }
<a name="l00154"></a>00154 }
<a name="l00155"></a>00155 
<a name="l00156"></a>00156 
<a name="l00157"></a>00157 size_t FTVectoriser::PointCount()
<a name="l00158"></a>00158 {
<a name="l00159"></a>00159     size_t s = 0;
<a name="l00160"></a>00160     <span class="keywordflow">for</span>( size_t c = 0; c &lt; ContourCount(); ++c)
<a name="l00161"></a>00161     {
<a name="l00162"></a>00162         s += contourList[c]-&gt;PointCount();
<a name="l00163"></a>00163     }
<a name="l00164"></a>00164     
<a name="l00165"></a>00165     <span class="keywordflow">return</span> s;
<a name="l00166"></a>00166 }
<a name="l00167"></a>00167 
<a name="l00168"></a>00168 
<a name="l00169"></a>00169 <span class="keyword">const</span> FTContour* <span class="keyword">const</span> FTVectoriser::Contour( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)<span class="keyword"> const</span>
<a name="l00170"></a>00170 <span class="keyword"></span>{
<a name="l00171"></a>00171     <span class="keywordflow">return</span> ( index &lt; ContourCount()) ? contourList[index] : NULL;
<a name="l00172"></a>00172 }
<a name="l00173"></a>00173 
<a name="l00174"></a>00174 
<a name="l00175"></a>00175 <span class="keywordtype">void</span> FTVectoriser::MakeMesh( FTGL_DOUBLE zNormal)
<a name="l00176"></a>00176 {
<a name="l00177"></a>00177     <span class="keywordflow">if</span>( mesh)
<a name="l00178"></a>00178     {
<a name="l00179"></a>00179         <span class="keyword">delete</span> mesh;
<a name="l00180"></a>00180     }
<a name="l00181"></a>00181         
<a name="l00182"></a>00182     mesh = <span class="keyword">new</span> FTMesh;
<a name="l00183"></a>00183     
<a name="l00184"></a>00184     GLUtesselator* tobj = gluNewTess();
<a name="l00185"></a>00185 
<a name="l00186"></a>00186     gluTessCallback( tobj, GLU_TESS_BEGIN_DATA,     (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#74ab785d677836daae8ed409d6d20cf0">ftglBegin</a>);
<a name="l00187"></a>00187     gluTessCallback( tobj, GLU_TESS_VERTEX_DATA,    (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#5324251f8801247bcc94af46c700b476">ftglVertex</a>);
<a name="l00188"></a>00188     gluTessCallback( tobj, GLU_TESS_COMBINE_DATA,   (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#2f6d90b3ce81905b06f7d3f0d8a94ff2">ftglCombine</a>);
<a name="l00189"></a>00189     gluTessCallback( tobj, GLU_TESS_END_DATA,       (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#4d302d9ee4c55ab28a59a064af4d18bd">ftglEnd</a>);
<a name="l00190"></a>00190     gluTessCallback( tobj, GLU_TESS_ERROR_DATA,     (GLUTesselatorFunction)<a class="code" href="FTVectoriser_8cpp.html#2527f8dd842a16d062d01922863d5340">ftglError</a>);
<a name="l00191"></a>00191     
<a name="l00192"></a>00192     <span class="keywordflow">if</span>( contourFlag &amp; ft_outline_even_odd_fill) <span class="comment">// ft_outline_reverse_fill</span>
<a name="l00193"></a>00193     {
<a name="l00194"></a>00194         gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
<a name="l00195"></a>00195     }
<a name="l00196"></a>00196     <span class="keywordflow">else</span>
<a name="l00197"></a>00197     {
<a name="l00198"></a>00198         gluTessProperty( tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO);
<a name="l00199"></a>00199     }
<a name="l00200"></a>00200     
<a name="l00201"></a>00201     
<a name="l00202"></a>00202     gluTessProperty( tobj, GLU_TESS_TOLERANCE, 0);
<a name="l00203"></a>00203     gluTessNormal( tobj, 0.0f, 0.0f, zNormal);
<a name="l00204"></a>00204     gluTessBeginPolygon( tobj, mesh);
<a name="l00205"></a>00205     
<a name="l00206"></a>00206         <span class="keywordflow">for</span>( size_t c = 0; c &lt; ContourCount(); ++c)
<a name="l00207"></a>00207         {
<a name="l00208"></a>00208             <span class="keyword">const</span> FTContour* contour = contourList[c];
<a name="l00209"></a>00209 
<a name="l00210"></a>00210             gluTessBeginContour( tobj);
<a name="l00211"></a>00211             
<a name="l00212"></a>00212                 <span class="keywordflow">for</span>( size_t p = 0; p &lt; contour-&gt;PointCount(); ++p)
<a name="l00213"></a>00213                 {
<a name="l00214"></a>00214                     FTGL_DOUBLE* d = const_cast&lt;FTGL_DOUBLE*&gt;(&amp;contour-&gt;Point(p).x);
<a name="l00215"></a>00215                     gluTessVertex( tobj, d, d);
<a name="l00216"></a>00216                 }
<a name="l00217"></a>00217 
<a name="l00218"></a>00218             gluTessEndContour( tobj);
<a name="l00219"></a>00219         }
<a name="l00220"></a>00220         
<a name="l00221"></a>00221     gluTessEndPolygon( tobj);
<a name="l00222"></a>00222 
<a name="l00223"></a>00223     gluDeleteTess( tobj);
<a name="l00224"></a>00224 }
<a name="l00225"></a>00225 
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