<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN"> <html><head><title>OpenRM Scene Graph Libraries</title></head> <body bgcolor=white fgcolor=black> <table width="100%" border=2 cellspacing=0 cellpadding=0 bgcolor="khaki" valign="center"> <th> <img src="./images/ormsg.gif"> </th> </table><br><br> <h2>OpenRM Scene Graph Libraries</h2><br><menu> <li><a href="librm.html"> RM </a> is the core library of the OpenRM Scene Graph. It handles all of the details and functionality of the scene graph: nodes, primitives, geometry, rendering parameters, and scene parameters. This are the "guts", as it were, of the OpenRM Scene Graph. </li><br><br> <li><a href="librmaux.html"> RMAUX </a> provides user interface and window interface functionality. Herein lies the platform-specific window implementation details, hidden by the RMpipe abstraction. Support for several typical user interface techniques is also included here. </li><br><br> <li><a href="librmi.html"> RMI </a> contains routines to read and write many popular raster image formats. </li><br><br> <li><a href="librmv.html"> RMV </a> provides a library of routines for building scientific visualization applications with OpenRM. A variety of 2D and 3D techniques are implemented with support for scalar and vector fields. These include iconic or glyph-based techniques as well as contouring and isosurfacing. </li><br><br> </menu></body></html>