<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <!-- Generated by javadoc (build 1.5.0_09) on Tue Aug 07 17:02:54 CEST 2007 --> <TITLE> QPaintEngineState </TITLE> <META NAME="keywords" CONTENT="com.trolltech.qt.gui.QPaintEngineState class"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { parent.document.title="QPaintEngineState"; } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <!-- ========= START OF TOP NAVBAR ======= --> <A NAME="navbar_top"><!-- --></A> <A HREF="#skip-navbar_top" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A NAME="navbar_top_firstrow"><!-- --></A> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR> </TABLE> </TD> <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> </EM> </TD> </TR> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.Type.html" title="enum in com.trolltech.qt.gui"><B>PREV CLASS</B></A> <A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../index.html?com/trolltech/qt/gui/QPaintEngineState.html" target="_top"><B>FRAMES</B></A> <A HREF="QPaintEngineState.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--> </SCRIPT> <NOSCRIPT> <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> </NOSCRIPT> </FONT></TD> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: <A HREF="#nested_classes_inherited_from_class_com.trolltech.qt.QSignalEmitter">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_top"></A> <!-- ========= END OF TOP NAVBAR ========= --> <HR> <!-- ======== START OF CLASS DATA ======== --> <H2> <FONT SIZE="-1"> com.trolltech.qt.gui</FONT> <BR> Class QPaintEngineState</H2> <PRE> java.lang.Object <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A> <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">com.trolltech.qt.QtJambiObject</A> <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QPaintEngineState</B> </PRE> <DL> <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD> </DL> <HR> <DL> <DT><PRE>public class <B>QPaintEngineState</B><DT>extends <A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></DL> </PRE> <P> <p>The <a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> class provides information about the active paint engine's current state.</p> <p><a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> records which properties that have changed since the last time the paint engine was updated, as well as their current value.</p> <p>Which properties that have changed can at any time be retrieved using the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> function. This function returns an instance of the QPaintEngine::DirtyFlags type which stores an OR combination of QPaintEngine::DirtyFlag values. The QPaintEngine::DirtyFlag enum defines whether a property has changed since the last update or not.</p> <p>If a property is marked with a dirty flag, its current value can be retrieved using the corresponding get function:</p> <a name="getfunction"></a><p><table align="center" cellpadding="2" cellspacing="1" border="0"> <thead><tr valign="top" class="qt-style"><th>Property Flag</th><th>Current Property Value</th></tr></thead> <tr valign="top" class="odd"><td>QPaintEngine::DirtyBackground</td><td><a href="QPaintEngineState.html#backgroundBrush()"><tt>backgroundBrush</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyBackgroundMode</td><td><a href="QPaintEngineState.html#backgroundMode()"><tt>backgroundMode</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyBrush</td><td><a href="QPaintEngineState.html#brush()"><tt>brush</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyBrushOrigin</td><td><a href="QPaintEngineState.html#brushOrigin()"><tt>brushOrigin</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyClipRegion <i>or</i> QPaintEngine::DirtyClipPath</td><td><a href="QPaintEngineState.html#clipOperation()"><tt>clipOperation</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyClipPath</td><td><a href="QPaintEngineState.html#clipPath()"><tt>clipPath</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyClipRegion</td><td><a href="QPaintEngineState.html#clipRegion()"><tt>clipRegion</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyCompositionMode</td><td><a href="QPaintEngineState.html#compositionMode()"><tt>compositionMode</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyFont</td><td><a href="QPaintEngineState.html#font()"><tt>font</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyTransform</td><td><a href="QPaintEngineState.html#matrix()"><tt>matrix</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyClipEnabled</td><td><a href="QPaintEngineState.html#isClipEnabled()"><tt>isClipEnabled</tt></a></td></tr> <tr valign="top" class="even"><td>QPaintEngine::DirtyPen</td><td><a href="QPaintEngineState.html#pen()"><tt>pen</tt></a></td></tr> <tr valign="top" class="odd"><td>QPaintEngine::DirtyHints</td><td><a href="QPaintEngineState.html#renderHints()"><tt>renderHints</tt></a></td></tr> </table></p> <p>The <a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> class also provide the <a href="QPaintEngineState.html#painter()"><tt>painter</tt></a> function which returns a pointer to the painter that is currently updating the paint engine.</p> <p>An instance of this class, representing the current state of the active paint engine, is passed as argument to the QPaintEngine::updateState() function. The only situation in which you will have to use this class directly is when implementing your own paint engine.</p> <P> <P> <DL> <DT><B>See Also:</B><DD><a href="QPaintEngine.html"><tt>QPaintEngine</tt></a></DL> <HR> <P> <!-- ======== NESTED CLASS SUMMARY ======== --> <A NAME="nested_class_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Nested Class Summary</B></FONT></TH> </TR> </TABLE> <A NAME="nested_classes_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="type parameter in QSignalEmitter.Signal1">A</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="class in com.trolltech.qt">QSignalEmitter.Signal2</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">B</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="class in com.trolltech.qt">QSignalEmitter.Signal3</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">C</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="class in com.trolltech.qt">QSignalEmitter.Signal4</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">D</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="class in com.trolltech.qt">QSignalEmitter.Signal5</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">E</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="class in com.trolltech.qt">QSignalEmitter.Signal6</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">F</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="class in com.trolltech.qt">QSignalEmitter.Signal7</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">G</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="class in com.trolltech.qt">QSignalEmitter.Signal8</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">H</A>>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="class in com.trolltech.qt">QSignalEmitter.Signal9</A><<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>></CODE></TD> </TR> </TABLE> <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Method Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#backgroundBrush()">backgroundBrush</A></B>()</CODE> <BR> Returns the background brush in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/core/Qt.BGMode.html" title="enum in com.trolltech.qt.core">Qt.BGMode</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#backgroundMode()">backgroundMode</A></B>()</CODE> <BR> Returns the background mode in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brush()">brush</A></B>()</CODE> <BR> Returns the brush in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> boolean</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brushNeedsResolving()">brushNeedsResolving</A></B>()</CODE> <BR> Returns whether the coordinate of the fill have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brushOrigin()">brushOrigin</A></B>()</CODE> <BR> Returns the brush origin in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/core/Qt.ClipOperation.html" title="enum in com.trolltech.qt.core">Qt.ClipOperation</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipOperation()">clipOperation</A></B>()</CODE> <BR> Returns the clip operation in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipPath()">clipPath</A></B>()</CODE> <BR> Returns the clip path in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipRegion()">clipRegion</A></B>()</CODE> <BR> Returns the clip region in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPainter.CompositionMode.html" title="enum in com.trolltech.qt.gui">QPainter.CompositionMode</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#compositionMode()">compositionMode</A></B>()</CODE> <BR> Returns the composition mode in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#font()">font</A></B>()</CODE> <BR> Returns the font in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A> nativePointer)</CODE> <BR> This function returns the QPaintEngineState instance pointed to by nativePointer</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> boolean</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#isClipEnabled()">isClipEnabled</A></B>()</CODE> <BR> Returns wether clipping is enabled or not in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#matrix()">matrix</A></B>()</CODE> <BR> Returns the matrix in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> double</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#opacity()">opacity</A></B>()</CODE> <BR> Returns the opacity in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#painter()">painter</A></B>()</CODE> <BR> Returns a pointer to the painter currently updating the paint engine.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPen.html" title="class in com.trolltech.qt.gui">QPen</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#pen()">pen</A></B>()</CODE> <BR> Returns the pen in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> boolean</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#penNeedsResolving()">penNeedsResolving</A></B>()</CODE> <BR> Returns whether the coordinate of the stroke have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#renderHints()">renderHints</A></B>()</CODE> <BR> Returns the render hints in the current paint engine state.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>protected void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#setDirtyFlags(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)">setDirtyFlags</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>... dirtyFlags)</CODE> <BR> Sets this QPaintEngineState's <tt>dirtyFlags</tt>.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#state()">state</A></B>()</CODE> <BR> Returns a combination of flags identifying the set of properties that need to be updated when updating the paint engine's state (i.e. during a call to the QPaintEngine::updateState() function).</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#transform()">transform</A></B>()</CODE> <BR> Returns the matrix in the current paint engine state.</TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiObject"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#thread()">thread</A></CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD> </TR> </TABLE> <P> <!-- ============ METHOD DETAIL ========== --> <A NAME="method_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Method Detail</B></FONT></TH> </TR> </TABLE> <A NAME="backgroundBrush()"><!-- --></A><H3> backgroundBrush</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>backgroundBrush</B>()</PRE> <DL> <DD><p>Returns the background brush in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBackground flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="backgroundMode()"><!-- --></A><H3> backgroundMode</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/core/Qt.BGMode.html" title="enum in com.trolltech.qt.core">Qt.BGMode</A> <B>backgroundMode</B>()</PRE> <DL> <DD><p>Returns the background mode in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBackgroundMode flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="brush()"><!-- --></A><H3> brush</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>brush</B>()</PRE> <DL> <DD><p>Returns the brush in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBrush flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="brushNeedsResolving()"><!-- --></A><H3> brushNeedsResolving</H3> <PRE> public final boolean <B>brushNeedsResolving</B>()</PRE> <DL> <DD><p>Returns whether the coordinate of the fill have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</p> <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="brushOrigin()"><!-- --></A><H3> brushOrigin</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>brushOrigin</B>()</PRE> <DL> <DD><p>Returns the brush origin in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBrushOrigin flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="clipOperation()"><!-- --></A><H3> clipOperation</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/core/Qt.ClipOperation.html" title="enum in com.trolltech.qt.core">Qt.ClipOperation</A> <B>clipOperation</B>()</PRE> <DL> <DD><p>Returns the clip operation in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes either the QPaintEngine::DirtyClipPath or the QPaintEngine::DirtyClipRegion flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="clipPath()"><!-- --></A><H3> clipPath</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>clipPath</B>()</PRE> <DL> <DD><p>Returns the clip path in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipPath flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="clipRegion()"><!-- --></A><H3> clipRegion</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A> <B>clipRegion</B>()</PRE> <DL> <DD><p>Returns the clip region in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipRegion flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="compositionMode()"><!-- --></A><H3> compositionMode</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.CompositionMode.html" title="enum in com.trolltech.qt.gui">QPainter.CompositionMode</A> <B>compositionMode</B>()</PRE> <DL> <DD><p>Returns the composition mode in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyCompositionMode flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="font()"><!-- --></A><H3> font</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A> <B>font</B>()</PRE> <DL> <DD><p>Returns the font in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyFont flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="isClipEnabled()"><!-- --></A><H3> isClipEnabled</H3> <PRE> public final boolean <B>isClipEnabled</B>()</PRE> <DL> <DD><p>Returns wether clipping is enabled or not in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipEnabled flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="matrix()"><!-- --></A><H3> matrix</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A> <B>matrix</B>()</PRE> <DL> <DD><p>Returns the matrix in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyTransform flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="opacity()"><!-- --></A><H3> opacity</H3> <PRE> public final double <B>opacity</B>()</PRE> <DL> <DD><p>Returns the opacity in the current paint engine state.</p> <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="painter()"><!-- --></A><H3> painter</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A> <B>painter</B>()</PRE> <DL> <DD><p>Returns a pointer to the painter currently updating the paint engine.</p> <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="pen()"><!-- --></A><H3> pen</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPen.html" title="class in com.trolltech.qt.gui">QPen</A> <B>pen</B>()</PRE> <DL> <DD><p>Returns the pen in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyPen flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="penNeedsResolving()"><!-- --></A><H3> penNeedsResolving</H3> <PRE> public final boolean <B>penNeedsResolving</B>()</PRE> <DL> <DD><p>Returns whether the coordinate of the stroke have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</p> <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="renderHints()"><!-- --></A><H3> renderHints</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A> <B>renderHints</B>()</PRE> <DL> <DD><p>Returns the render hints in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyHints flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="state()"><!-- --></A><H3> state</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A> <B>state</B>()</PRE> <DL> <DD><p>Returns a combination of flags identifying the set of properties that need to be updated when updating the paint engine's state (i.e. during a call to the QPaintEngine::updateState() function).</p> <P> <DD><DL> <DT><B>See Also:</B><DD><tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="transform()"><!-- --></A><H3> transform</H3> <PRE> public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>transform</B>()</PRE> <DL> <DD><p>Returns the matrix in the current paint engine state.</p> <p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyTransform flag.</p> <P> <DD><DL> <DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, <tt>QPaintEngine::updateState</tt></DL> </DD> </DL> <HR> <A NAME="setDirtyFlags(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)"><!-- --></A><H3> setDirtyFlags</H3> <PRE> protected final void <B>setDirtyFlags</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>... dirtyFlags)</PRE> <DL> <DD>Sets this QPaintEngineState's <tt>dirtyFlags</tt>. <P> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3> fromNativePointer</H3> <PRE> public static <A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A> nativePointer)</PRE> <DL> <DD>This function returns the QPaintEngineState instance pointed to by nativePointer <P> <DD><DL> <DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL> </DD> </DL> <!-- ========= END OF CLASS DATA ========= --> <HR> <!-- ======= START OF BOTTOM NAVBAR ====== --> <A NAME="navbar_bottom"><!-- --></A> <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 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