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<link title="Netsmtp" rel="Chapter" href="Netsmtp.html"><title>Ocamlnet 2 Reference Manual : Nethttpd_engine.http_request_header_notification</title>
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<center><h1>Class type <a href="type_Nethttpd_engine.http_request_header_notification.html">Nethttpd_engine.http_request_header_notification</a></h1></center>
<br>
<pre><span class="keyword">class type</span> <a name="TYPEhttp_request_header_notification"></a>http_request_header_notification = <code class="code">object</code> <a href="Nethttpd_engine.http_request_header_notification.html">..</a> <code class="code">end</code></pre><hr width="100%">
<a name="2_Notificationthatanewrequestheaderhasarrived"></a>
<h2>Notification that a new request header has arrived</h2>
<p>

 This object notifies the user that a new request header has arrived.
 The header is accessible by the <code class="code">environment</code> object. The channels
 also contained in this object are locked at this moment. The user must
 now either call <code class="code">schedule_accept_body</code> or <code class="code">schedule_reject_body</code>. The
 user will get a second notification (a <code class="code">http_request_notification</code>, below)
 when the request body has completely arrived (in case of acceptance), or
 immediately (in case of rejection). One can also call <code class="code">schedule_finish</code>
 at any time to drop the current request.<pre><span class="keyword">method</span> <a name="METHODreq_state"></a>req_state : <code class="type"><a href="Nethttpd_engine.html#TYPEengine_req_state">engine_req_state</a></code></pre><div class="info">
Returns the request processing state which is <code class="code">`Received_header</code> at the
 moment when this notification is delivered.<br>
</div>
<pre><span class="keyword">method</span> <a name="METHODenvironment"></a>environment : <code class="type"><a href="Nethttpd_engine.extended_async_environment.html">extended_async_environment</a></code></pre><div class="info">
The request environment. Depending on the request processing state, parts
 of the environment are already set up or still unaccessible ("locked").
 In the state <code class="code">`Received_header</code> only the request header and the 
 derived fields are accessible, and the input and output channels are
 locked. In the state <code class="code">`Receiving_body</code> the input channel is unlocked,
 but it is not yet filled (reading from it may cause the exception 
 <code class="code">Buffer_underrun</code>). The output channel remains locked.
 In the state <code class="code">`Received_request</code>, the input channel is unlocked and filled
 with data, and the output channel is unlocked, too.
<p>

 This environment is not fully CGI-compatible. In particular, the following
 differences exist:<ul>
<li>There is no <code class="code">cgi_path_info</code> and no <code class="code">cgi_path_translated</code>.</li>
<li>The user is always unauthenticated.</li>
<li>The <code class="code">Status</code> response header works as in CGI. The <code class="code">Location</code> header, however,
   must be a full URL when set (only browser redirects)</li>
<li>When the request body is transmitted by chunked encoding, the header
   <code class="code">Content-Length</code> is not set. In CGI this is interpreted as missing body.
   It is unlikely that clients send requests with chunked encoding, as this
   may cause interoperability problems anyway.
</li>
</ul>
<br>
</div>
<pre><span class="keyword">method</span> <a name="METHODschedule_accept_body"></a>schedule_accept_body : <code class="type">on_request:(<a href="Nethttpd_engine.http_request_notification.html">http_request_notification</a> -> unit) -><br>       ?on_error:(unit -> unit) -> unit -> unit</code></pre><div class="info">
Schedules that the request body is accepted. In terms of HTTP, this sends the
 "100 Continue" response when necessary. One can reply with a positive or
 negative message.
<p>

 This method returns immediately, and sets callbacks for certain events.
 When the body has completely arrived (or is empty), the function 
 <code class="code">on_request</code> is called back. The argument is the full request notification
 (see below).
<p>

 When the request is dropped for some reason, <code class="code">on_error</code> is called back instead.
 This can be used to free resources, for example.
<p>

 Neither of the callbacks must raise exceptions.<br>
</div>
<pre><span class="keyword">method</span> <a name="METHODschedule_reject_body"></a>schedule_reject_body : <code class="type">on_request:(<a href="Nethttpd_engine.http_request_notification.html">http_request_notification</a> -> unit) -><br>       ?on_error:(unit -> unit) -> unit -> unit</code></pre><div class="info">
Schedules that the request body is rejected. In terms of HTTP, this prevents
 sending the "100 Continue" response. Any arriving request body is silently
 discarded. One should immediately reply with an error mesage.
 negative message.
<p>

 This method returns immediately, and sets callbacks for certain events.
 When the body has completely arrived (or is empty), the function 
 <code class="code">on_request</code> is called back. The argument is the full request notification
 (see below).
<p>

 When the request is dropped for some reason, <code class="code">on_error</code> is called back instead.
 This can be used to free resources, for example.
<p>

 Neither of the callbacks must raise exceptions.<br>
</div>
<pre><span class="keyword">method</span> <a name="METHODschedule_finish"></a>schedule_finish : <code class="type">unit -> unit</code></pre><div class="info">
Schedules that the request is finished. This method should be called after
 the regular processing of the request to ensure that the HTTP protocol
 is fulfilled. If the request body has not been
 fully read, this is now done, and its data are dropped. If the response
 is incomplete, it is completed. If the error is not recoverable, a "Server
 Error" is generated.<br>
</div>
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