<html> <head> <title> Scid Help: Annotating games </title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <STYLE TYPE="text/css"> <!-- body { background: #ffffff; } h1, h2, h3, h4, h5 { color: #990000; } h1 { align: center; } --> </STYLE> </head> <body bgcolor="#ffffff"> <h1>Annotating games</h1> <p> Scid lets you add notes to games. There are three types of annotation you can add after a move: symbols, a comment, and variations. </p> <h3>Symbols and comments</h3> <p> Symbols are used to indicate an evaluation of the position (such as "+-" or "=") or point out good ("!") and bad ("?") moves, while comments can be any text. To add symbols and comments to a game, use the <a href="Comment.html">Comment editor</a> window. There is also a help page listing <a href="NAGs.html">standard symbol values</a>. </p> <p> Note that each move can have more than one annotation symbol, but only one comment. A comment before the first move of the game is printed as text before the start of the game. </p> <h3><a name="Vars">Variations</a></h3> <p> A <b><i><font color="#990000">variation</font></i></b> of a move is an alternative sequence of moves at a particular point in a game. Variations can contain comments and even recursively have sub-variations. The buttons above the board with a "<b>V</b>" symbol, and commands in the <b><font color="#007000">[Edit]</font></b> menu, can be used to create, navigate and edit variations. </p> <h4>Keyboard shortcuts</h4> <p> When a move has variations, they are shown in the game information area. The first will be named <b>v1</b>, the second <b>v2</b>, etc. You can click on a variation to enter it, or press "<b>v</b>" followed by the variation number. (If there is only one variation, simply pressing <b>v</b> will enter it.) To leave a variation, you can use the "<b>z</b>" shortcut key. </p> <h3><a name="Null">Null moves</a></h3> <p> Sometimes, you may find it useful in a variation to skip over a move for one side. For example, you may want to add the move 14.Bd3 to a variation and point out that it threatens 15.Bxh7+ Kxh7 16.Ng5+ with an attack. You can do this by making a <b><i><font color="#990000">null move</font></i></b> between 14.Bd3 and 15.Bxh7+, in the above example. A null move is displayed as "<b>--</b>" and can be inserted using the mouse by making an illegal move of capturing one king with the other, or from the keyboard by typing "<b>--</b>" (two minus signs). </p> <p> Note that null moves are not a part of the PGN standard, so if you export games with null moves to a PGN file, Scid will provide (among other export options) an option to preserve null moves or convert them to comments for compatibility with other software. See the <a href="Export.html">Exporting</a> help page for more details. </p> <p><center><font size=-1>(Updated: Scid 3.4, July 2002)</font></center></p> </body> </html>