Sophie

Sophie

distrib > Mandriva > 2008.1 > x86_64 > media > contrib-release > by-pkgid > cde44268bb603ace6361327c78a6ebff > files > 58

scid-3.6.1-6mdv2008.1.x86_64.rpm

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Scid Help: 
Comment Editor window
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<h1>The Comment Editor window</h1>
<p>
The Comment Editor window lets you add or edit comments and symbolic
annotation symbols for moves in the active chess game.
</p>

<h3>Annotation symbols</h3>
<p>
Scid uses the <a href="Author.html\#Related">PGN standard</a>
for annotation symbols, accepting
<a href="NAGs.html">NAG (numeric annotation glyph)</a> values for annotations.
Some of the most common symbols (such as "!" or "+-") are displayed
as symbols, and have a button in the comment editor window for fast
entry. For other symbols, you can enter the appropriate
numeric NAG value which is a number from 1 to 255.
For example, the NAG value 36 means "White has the initiative" and will
be displayed as "$36" in the <a href="PGN.html">PGN text</a> of the game.
</p>
<p>
See the help page of <a href="NAGs.html">NAG values</a> for NAG values defined
by the PGN standard.
</p>
<p>
<b>Hint:</b> You can add the common move evaluation symbols (!, ?, !!,
??, !? and ?!) while in the main window, without needing
to use the comment editor window, by typing the symbol followed by
the [Return] key.
This is especially useful if you are <a href="Moves.html">entering chess moves</a>
using the keyboard.
</p>

<h3>Comments</h3>
<p>
You can edit comments by typing in the text area provided and using
the Clear, Revert and Store buttons.
You do not need to press the Store button to update a comment; it is
automatically updated whenever you move to another position in the game.
</p>

<h3>Coloring squares</h3>
<p>
You can color any square with any color using a special embedded command
which can appear anywhere in a comment. The command format is:
</p>
<ul>
<li><b>[%mark square color]</b><li>
</ul>
<p>
where <b>square</b> is a square name like d4 and <b>color</b> is any
recognized color name (such as red, blue4, darkGreen, lightSteelBlue, etc)
or RGB code (a <b>#</b> followed by six hexadecimal digits, such as #a0b0c8).
If the color is omitted, it defaults to <font color="red">red</font>.
</p>
<p>
A comment may contain any number of color commands, but each must have
in its own <b>[%mark ...]</b> tag.
For example, the comment text</p>
<p>
  Now d6 [%mark d6] is weak and the knight can attack it
  from b5. [%mark b5 #000070]
</p>
<p>
will color d6 <font color="red">red</font> and b5 with the dark-blue color
<darkblue>#000070</darkblue>.
</p>

<h3>Drawing arrows</h3>
<p>
You can draw an arrow from one square to another using a special
comment command similar to the for coloring squares described above.
The format is:
</p>
<ul>
<li><b>[%arrow fromSquare toSquare color]</b><li>
</ul>
<p>
where <b>fromSquare</b> and <b>toSquare</b> are square names like d4
and <b>color</b> is any recognized color name (such as red, blue4, etc)
or RGB code (like #a0b0c0).
If the color is omitted, it defaults to <font color="red">red</font>.
</p>
<p>
For example, the comment text
</p>
<p>
  The c3-knight and c4-bishop control the weak d5 square.
  [%arrow c3 d5 red] [%arrow c4 d5 blue]
</p>
<p>
will draw a red arrow from c3 to d5 and a blue one from c4 to d5.
</p>

<p><center><font size=-1>(Updated: Scid 3.2, February 2002)</font></center></p>

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