Sophie

Sophie

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scid-3.6.1-6mdv2008.1.x86_64.rpm

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Scid Help: 
Entering moves
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<h1>Entering chess moves</h1>
<p>
In Scid, you can enter the moves for a game using the
mouse or the keyboard. As you move the mouse over a square,
it and one other square will change color if there is a legal
move to or from that square. This is the <b><i><font color="#990000">suggested move</font></i></b>.
To make this move simply click the <b><i><font color="#990000">left</font></i></b> mouse button.
You can turn off move suggestion using the Options menu if it annoys you.
</p>
<p>
To make any move other than the suggested move, you can use
the <b><i><font color="#990000">left</font></i></b> mouse button: just press the button over one square,
and release it over the other square.
</p>
<p>
If you prefer to make moves with two mouse clicks instead of dragging with
the mouse button pressed, you can use the <b><i><font color="#990000">middle</font></i></b> button: just
click on one square then the other.
</p>

<h4>Retracting a move</h4>
<p>
To take back a move, click the right mouse button. This goes back one move,
and deletes the move if it is the last in the game or variation.
</p>

<h4>Replacing old moves</h4>
<p>
When you enter a move at a point in the game where a move already exists,
Scid will present a dialog box asking if you really want to replace the
old move (the old move and all moves after it will be lost), or want
to add the new move as a variation instead. Some people may find this
dialog box annoying and always want to replace old moves, so it can be
turned off with the <b><font color="#007000">[Options: Moves]</font></b> menu option
"<i>Ask before replacing moves</i>".
</p>

<h4><a name="Trial">Trial mode</a></h4>
<p>
If you are studying a game and reach a position where you want to try
an alternative variation on the board without altering the game, select
<b>Try variation</b> from the <b><font color="#007000">[Edit]</font></b> menu to enter trial
mode. In this mode, you can make temporary moves and changes to the
game, then return to the original position when you exit trial mode.
</p>

<h3><a name="Mistakes">Correcting mistakes</a></h3>
<p>
If you are entering a game and suddenly see an incorrect move several
moves earlier, it is possible to correct it without losing the extra
moves you have added. The only way is to edit the PGN representation
of the game: open the <a href="Import.html">Import</a> window, select "Paste current
game", correct the incorrect move, then select "Import".
</p>

<h3>Keyboard move entry</h3>
<p>
To enter moves at the keyboard, simply press letter and digit
keys. Note that accepted moves should be in <b><i><font color="#990000">SAN notation</font></i></b>,
<i>without</i> the capture symbol (x) or the promotion symbol (=).
Moves are matched case-insensitively, so you can type
[n][f][3] instead of Nf3, for example -- but see the note below
about conflicts with pawn moves.
</p>
<p>
To ensure that no move is a prefix of any other move, the notation
for kingside and queenside castling is [O][K] and
[O][Q] respectively, instead of the usual O-O and O-O-O.
</p>
<p>
As you enter a move, the status bar will show the list of matching moves.
You can press the [space] bar at any time to choose the first
matching move in the list and add it to the game.
To delete a character, press [Backspace] or [Delete].
</p>
<p>
<b>Note</b> that a lower-case letter matches to a pawn first, so a
[b] can match to a pawn or Bishop, but if there is a conflict
you must use a capital [B] for the Bishop move.
</p>

<h4>Auto-Completion</h4>
<p>
In the Options menu, you can turn on or off <b><i><font color="#990000">Auto-Completion</font></i></b>
of moves.
With auto-completion, a move is made as soon as you have typed enough
to distinguish it from any other legal move. For example, with
auto-completion, you would only need to type [n][f] instead
of [n][f][3] for <b>Nf3</b> in the starting position.
</p>

<h3><a name="Null">Entering null moves</a></h3>
<p>
<a href="Annotating.html\#Null">Null</a> (empty) moves can be useful in variations, where
you want to skip a move for one side. You can enter a null move with the
mouse by capturing one king with the other king, or with the keyboard by
typing "<b>--</b>" (that is, pressing the minus key twice).
</p>

<h3>Entering common annotation symbols</h3>
<p>
You can also add common <a href="NAGs.html">annotation symbols</a> using the keyboard
in the main window, without needing to use the <a href="Comment.html">comment editor</a>
window. The following list shows which symbols you can add, and their
keyboard shortcuts:
<ul>
<li> !  : [!][Return] </li>
<li> ?  : [?][Return] </li>
<li> !? : [!][?][Return] </li>
<li> ?! : [?][!][Return] </li>
<li> !! : [!][!][Return] </li>
<li> ?? : [?][?][Return] </li>
<li> </li>
<li> +- : [+][-] </li>
<li> +/-: [+][/] </li>
<li> += : [+][=] </li>
<li> =  : [=][Return] </li>
<li> -+ : [-][+] </li>
<li> -/+: [-][/] </li>
<li> =+ : [=][+] </li>
</ul>

<p><center><font size=-1>(Updated: Scid 3.4, July 2002)</font></center></p>

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