<html> <head> <title>Interface XIeeeFloatBitmap</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="../../../../idl.css"> </head> <body> <div id="adc-idlref"> <a name="_top_"> </a><table class="navimain" border="0" cellpadding="3"> <tr> <td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td> <td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td> <td class="navimain"><a href="XIeeeFloatBitmap-xref.html" class="navimain">Use</a></td> <td class="navimainnone">Devguide</td> <td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td> </tr> </table> <table class="navisub" border="0" cellpadding="0"> <tr> <td class="navisub"><a href="#MethodsSummary" class="navisub">Methods' Summary</a></td> <td class="navisub"><a href="#MethodsDetails" class="navisub">Methods' Details</a></td> <td class="navisub">Attributes' Summary</td> <td class="navisub">Attributes' Details</td> </tr> </table> <hr> <table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;"> <tr> <td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p> </td> </tr> <tr> <td class="title"><table class="title-table" width="99%"> <tr> <td width="25%" class="title2">unpublished </td> <td width="50%" class="title">interface XIeeeFloatBitmap</td> <td width="*"/></tr> </table> </td> </tr> <tr> <td><dl> <dt><b>Base Interfaces</b></dt> <dd><pre style="font-family:monospace;"><strong>XIeeeFloatBitmap</strong> ┗ <a href="XBitmap.html">XBitmap</a> </pre></dd> <dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle"> <tr> <td class="imsum_left"><a href="XBitmap.html">XBitmap</a></td> <td class="imsum_right"><dl> <dt>(referenced interface's summary:)</dt> <dd>This is a generic interface to a bitmap.</dd> </dl> </td> </tr> </table> </dd> </dl> </td> </tr> <tr> <td><dl> <dt><b>Description</b></dt> <dd>Specialized interface for bitmaps containing IEEE floats as their color components. </dd> </dl> </td> </tr> </table> <hr> <a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Methods' Summary</td> </tr> <tr> <td class="imsum_left"><a href="#getData">getData</a></td> <td class="imsum_right">Query the raw data of this bitmap. Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested. Note that the bitmap memory layout might change for volatile bitmaps. </td> </tr> <tr> <td class="imsum_left"><a href="#setData">setData</a></td> <td class="imsum_right">Set raw data of a bitmap. Set raw data of a bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the bitmap can be changed. When setting subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is changed. </td> </tr> <tr> <td class="imsum_left"><a href="#setPixel">setPixel</a></td> <td class="imsum_right">Set a single pixel of the bitmap with the given color value. When setting data on volatile bitmaps, always call isValid() before, and retrieve a new memory layout via getMemoryLayout(). At least under Windows, the memory layout can change for the same bitmap, if the user e.g. switches the screen resolution. Thus, this method will throw an IllegalArgumentException, if the memory layout changed between a call to getMemoryLayout() and setPixel(). </td> </tr> <tr> <td class="imsum_left"><a href="#getPixel">getPixel</a></td> <td class="imsum_right">Get a single pixel of the bitmap, returning its color value. Note that the bitmap memory layout might change for volatile bitmaps. </td> </tr> <tr> <td class="imsum_left"><a href="#getMemoryLayout">getMemoryLayout</a></td> <td class="imsum_right">Query the memory layout for this bitmap Please note that for volatile bitmaps, the memory layout might change between subsequent calls. </td> </tr> </table> <a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle">Methods' Details</td> </tr> <tr> <td class="imdetail"><a name="getData" class="membertitle">getData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">sequence< float ></td> </tr> <tr> <td valign="top"><b>getData</b>(</td> <td valign="top">[out] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> <td valign="bottom"> bitmapLayout,</td> </tr> <tr> <td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td> <td valign="bottom"> rect )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br> <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Query the raw data of this bitmap. Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested. Note that the bitmap memory layout might change for volatile bitmaps.</dd> <dd><p> </dd> <dt><b>Parameter bitmapLayout</b></dt> <dd>The memory layout the returned data is in. </dd> <dt><b>Parameter rect</b></dt> <dd>A rectangle, within the bounds of the bitmap, to retrieve the contens from. </dd> <dt><b>Throws</b></dt> <dd>VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IndexOutOfBoundsException if parts of the given rectangle are outside the permissible bitmap area. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="setData" class="membertitle">setData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">void</td> </tr> <tr> <td valign="top"><b>setData</b>(</td> <td valign="top">[in] sequence< float ></td> <td valign="bottom"> data,</td> </tr> <tr> <td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> <td valign="bottom"> bitmapLayout,</td> </tr> <tr> <td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td> <td valign="bottom"> rect )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br> ::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Set raw data of a bitmap. Set raw data of a bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the bitmap can be changed. When setting subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is changed.</dd> <dd><p> When setting data on volatile bitmaps, always call isValid() before, and retrieve a new memory layout via getMemoryLayout(). At least under Windows, the memory layout can change for the same bitmap, if the user e.g. switches the screen resolution. Thus, this method will throw an IllegalArgumentException, if the memory layout changed between a call to getMemoryLayout() and setData(). </dd> <dt><b>Parameter data</b></dt> <dd>Data to set </dd> <dt><b>Parameter bitmapLayout</b></dt> <dd>Layout of the data to set. Must match this bitmap's current layout. </dd> <dt><b>Parameter rect</b></dt> <dd>Destination rectangle, within the bounds of the bitmap, to set the data in. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IndexOutOfBoundsException if parts of the given rectangle are outside the permissible bitmap area. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IllegalArgumentException if the given memory layout does not match this bitmap's layout, or if the given data sequence has too few or too much elements. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="setPixel" class="membertitle">setPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">void</td> </tr> <tr> <td valign="top"><b>setPixel</b>(</td> <td valign="top">[in] sequence< float ></td> <td valign="bottom"> color,</td> </tr> <tr> <td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> <td valign="bottom"> bitmapLayout,</td> </tr> <tr> <td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td> <td valign="bottom"> pos )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br> ::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Set a single pixel of the bitmap with the given color value. When setting data on volatile bitmaps, always call isValid() before, and retrieve a new memory layout via getMemoryLayout(). At least under Windows, the memory layout can change for the same bitmap, if the user e.g. switches the screen resolution. Thus, this method will throw an IllegalArgumentException, if the memory layout changed between a call to getMemoryLayout() and setPixel(). </dd> <dt><b>Parameter color</b></dt> <dd>The color value(s) to set </dd> <dt><b>Parameter bitmapLayout</b></dt> <dd>Layout of the color elements to set. Must match this bitmap's current layout. </dd> <dt><b>Parameter pos</b></dt> <dd>Pixel position with the bounds of the bitmap to set. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IndexOutOfBoundsException if the given point is outside the permissible bitmap area. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IllegalArgumentException if the given memory layout does not match this bitmap's layout, or if the given data sequence has too few or too much elements. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="getPixel" class="membertitle">getPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">sequence< float ></td> </tr> <tr> <td valign="top"><b>getPixel</b>(</td> <td valign="top">[out] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> <td valign="bottom"> bitmapLayout,</td> </tr> <tr> <td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td> <td valign="bottom"> pos )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br> <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Get a single pixel of the bitmap, returning its color value. Note that the bitmap memory layout might change for volatile bitmaps.</dd> <dd><p> </dd> <dt><b>Parameter bitmapLayout</b></dt> <dd>The memory layout the returned data is in. </dd> <dt><b>Parameter pos</b></dt> <dd>A position, within the bounds of the bitmap, to retrieve the color from. </dd> <dt><b>Throws</b></dt> <dd>VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. </dd> <dt><b>Throws</b></dt> <dd>com::sun::star::lang::IndexOutOfBoundsException if the given position is outside the permissible bitmap area. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="getMemoryLayout" class="membertitle">getMemoryLayout</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3"><a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> </tr> <tr> <td valign="top"><b>getMemoryLayout</b>();</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Query the memory layout for this bitmap Please note that for volatile bitmaps, the memory layout might change between subsequent calls. </dd> </dl> </td> </tr> </table> </td> </tr> </table> <a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright © 2008 Sun Microsystems, Inc.</p> </div> <!-- id="adc-idlref" --> </body> </html>