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clanlib0.6-docs-0.6.5-28mdv2008.1.x86_64.rpm


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<head><title>ClanLib Reference: CL_Point</title></head>
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</table><h1 align=center>Class CL_Point</h1><p>
<b>  This defines a point.</b><br>
Contained in: <a href="global_index.html">global</a><br>
Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Core (Math)
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#include &lt;ClanLib/core.h&gt;
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<tr><td colspan=3><h3>public function member index:</h3></td>
<tr valign=top><td align=left><h3>Construction:</h3></td>
<tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Point.html#808"><tt><font color=blue><b>CL_Point</b></font></tt></a></td><td><tt>()</tt>;</td>
<tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Point.html#809"><tt><font color=blue><b>CL_Point</b></font></tt></a></td><td><tt>(<tt><font color=purple>int</font></tt> <tt><font color=blue>x1</font></tt>, <tt><font color=purple>int</font></tt> <tt><font color=blue>y1</font></tt>)</tt>;</td>
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<h2>Description:</h2>
  It contains x,y<br><p>
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<h2>Function Member Descriptions:</h2>
<a name="808"><font size=+1><b>CL_Point::CL_Point</b></font></a> -   Create an empty point (x = y = 0)<br><tt></tt> <a href="CL_Point.html#808"><tt><font color=blue><b>CL_Point</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br>
<a name="809"><font size=+1><b>CL_Point::CL_Point</b></font></a> -   Create a point<br><tt></tt> <a href="CL_Point.html#809"><tt><font color=blue><b>CL_Point</b></font></tt></a><tt>(<tt><font color=purple>int</font></tt> <tt><font color=blue>x1</font></tt>, <tt><font color=purple>int</font></tt> <tt><font color=blue>y1</font></tt>)</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br>
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<h2>Variable Member Descriptions:</h2>
<a name="810"><font size=+1><b>CL_Point::y</b></font></a> -   The point<br>
<tt><tt><font color=purple>int</font></tt> <tt><font color=navy>x</font></tt>, </tt> <tt><a href="CL_Point.html#810"><tt><font color=blue>y</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
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