<html> <head><title>ClanLib Reference: CL_InputButton_Basic</title></head> <body text=black link=blue vlink=#800080 bgcolor=white topmargin=0 leftmargin=0> <table border=0 cellspacing=0 cellpadding=0 width=100%><tr><td><img border=0 src="../images/eyeheader-main-purple-a.gif" alt="ClanSoft logo" width=525 height=96></td></tr> <tr bgcolor=#dadada><td align=left valign=top><img border=0 src="../images/eyeheader-main-purple-b.gif" alt="ClanSoft logo" width=190 height=14></td><td align=right valign=top><img border=0 src="../images/clanlib_light.gif" width=42 height=14></td></tr></table> <table align=center border=0 cellspacing=10> <tr> <td><a href="entire_class_index.html">Entire Class Index</a></td> <td><a href="class_index.html">Main Class Index</a></td> <td><a href="cross_index.html">Cross Index</a></td> <td><a href="global_index.html">Global Index</a></td> </table><h1 align=center>Class CL_InputButton_Basic</h1><p> <b> <p>CL_InputButton interface used to ease manual implementation of a input button.</p></b><br> Contained in: <a href="global_index.html">global</a><br> Derived from: <a href="CL_InputButton.html">CL_InputButton</a> <br> Derived by: <i>none</i> <br>Group: Display (Input) <p> #include <ClanLib/display.h> <p> <hr noshade> <table border=0> <tr><td colspan=3><h3>public function member index:</h3></td> <tr valign=top><td align=left><h3>Construction:</h3></td> <tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_InputButton_Basic.html#2048"><tt><font color=blue><b>CL_InputButton_Basic</b></font></tt></a></td><td><tt>()</tt>;</td> <tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_InputButton_Basic.html#2049"><tt><font color=blue><b>CL_InputButton_Basic</b></font></tt></a></td><td><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>state</font></tt>)</tt>;</td> <tr valign=top><td align=right><tt><tt>virtual</tt> </tt> </td><td align=right><a href="CL_InputButton_Basic.html#2050"><tt><font color=blue><b>~CL_InputButton_Basic</b></font></tt></a></td><td><tt>()</tt>;</td> <tr valign=top><td align=left><h3>Attributes:</h3></td> <tr valign=top><td align=right><tt><tt>virtual</tt> <tt><font color=purple>bool</font></tt></tt> </td><td align=right><a href="CL_InputButton_Basic.html#2051"><tt><font color=blue><b>is_pressed</b></font></tt></a></td><td><tt>()</tt>;</td> <tr valign=top><td align=left><h3>Operations:</h3></td> <tr valign=top><td align=right><tt><tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_InputButton_Basic.html#2052"><tt><font color=blue><b>set_state</b></font></tt></a></td><td><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>state</font></tt>)</tt>;</td> <tr><td> </td></table> <hr noshade> <h2>Description:</h2> <p> <hr noshade> <h2>Function Member Descriptions:</h2> <a name="2048"><font size=+1><b>CL_InputButton_Basic::CL_InputButton_Basic</b></font></a> - Constructs an input button defaulting to not being pressed (false).<br><tt></tt> <a href="CL_InputButton_Basic.html#2048"><tt><font color=blue><b>CL_InputButton_Basic</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="2049"><font size=+1><b>CL_InputButton_Basic::CL_InputButton_Basic</b></font></a> - Constructs an input button defaulting to 'state'.<br><tt></tt> <a href="CL_InputButton_Basic.html#2049"><tt><font color=blue><b>CL_InputButton_Basic</b></font></tt></a><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>state</font></tt>)</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="2051"><font size=+1><b>CL_InputButton_Basic::is_pressed</b></font></a> - Returns true if the button is pressed.<br><tt><tt>virtual</tt> <tt><font color=purple>bool</font></tt></tt> <a href="CL_InputButton_Basic.html#2051"><tt><font color=blue><b>is_pressed</b></font></tt></a><tt>()</tt>;<br><blockquote> Returns - True if pressed, false otherwise.</blockquote> <hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="2052"><font size=+1><b>CL_InputButton_Basic::set_state</b></font></a> - Changes the current button state. If 'state' is true, the button will be up, otherwise down.<br><tt><tt><font color=purple>void</font></tt></tt> <a href="CL_InputButton_Basic.html#2052"><tt><font color=blue><b>set_state</b></font></tt></a><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>state</font></tt>)</tt>;<br><blockquote> state - New button state. True = up, False = down.</blockquote> <hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="2050"><font size=+1><b>CL_InputButton_Basic::~CL_InputButton_Basic</b></font></a> - Input Button Basic Destructor<br><tt><tt>virtual</tt> </tt> <a href="CL_InputButton_Basic.html#2050"><tt><font color=blue><b>~CL_InputButton_Basic</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br> <hr noshade> <h2>Variable Member Descriptions:</h2> <hr noshade> </body> </html>