What's new in version 2: - new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) - LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network - fully revamped graphics, including now 3d-based smooth penguin eyecandy - revamped intro and 1p music into fully digital productions - full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog[1] (analog joysticks handled as digital for fair play) - recording and playback of all games with non-predefined levels (1-player in random and multiplayer training, local 2-player, and network/LAN game with 2 to 5 players) - trigger a record by hitting the Print Screen key during a game, or record all games by starting with --auto-record - realtime graphical effects in the menu screen (if your computer is fast enough) - anti-aliased+shaded+localized messages Ref: [1] when trying to used your joystick in Frozen-Bubble, if nothing comes up, most probably your joystick isn't configured correctly (or supported in Linux), use -ji commandline switch to verify your joystick is detected properly; if it is not, try to load the proper kernel modules etc - for example, "joydev" is needed, but it is sometimes not automatically loaded when plugging in a joystick (even in modern distros and with USB joysticks)