<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <!-- /tmp/qt-4.3.4-qt-1203442408707/qt-x11-opensource-src-4.3.4/src/qt3support/canvas/q3canvas.cpp --> <head> <title>Qt 4.3: List of All Members for Q3CanvasPixmap</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td> <td align="right" valign="top" width="230"><a href="http://www.trolltech.com"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></a></td></tr></table><h1 align="center">List of All Members for Q3CanvasPixmap</h1> <p>This is the complete list of members for <a href="q3canvaspixmap.html">Q3CanvasPixmap</a>, including inherited members.</p> <p><table width="100%" border="0" cellpadding="0" cellspacing="0"> <tr><td width="45%" valign="top"><ul> <li><div class="fn"/>enum <a href="qpixmap.html#HBitmapFormat-enum">HBitmapFormat</a></li> <li><div class="fn"/>enum <a href="qpaintdevice.html#PaintDeviceMetric-enum">PaintDeviceMetric</a></li> <li><div class="fn"/><a href="q3canvaspixmap.html#Q3CanvasPixmap">Q3CanvasPixmap</a> ( const QString & )</li> <li><div class="fn"/><a href="q3canvaspixmap.html#Q3CanvasPixmap-2">Q3CanvasPixmap</a> ( const QImage & )</li> <li><div class="fn"/><a href="q3canvaspixmap.html#Q3CanvasPixmap-3">Q3CanvasPixmap</a> ( const QPixmap &, const QPoint & )</li> <li><div class="fn"/><a href="q3canvaspixmap.html#dtor.Q3CanvasPixmap">~Q3CanvasPixmap</a> ()</li> <li><div class="fn"/><a href="qpixmap.html#alphaChannel">alphaChannel</a> () const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#cacheKey">cacheKey</a> () const : qint64</li> <li><div class="fn"/><a href="qpixmap.html#copy">copy</a> ( const QRect & ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#copy-2">copy</a> ( int, int, int, int ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#createHeuristicMask">createHeuristicMask</a> ( bool ) const : QBitmap</li> <li><div class="fn"/><a href="qpixmap.html#createMaskFromColor">createMaskFromColor</a> ( const QColor &, Qt::MaskMode ) const : QBitmap</li> <li><div class="fn"/><a href="qpixmap.html#createMaskFromColor-2">createMaskFromColor</a> ( const QColor & ) const : QBitmap</li> <li><div class="fn"/><a href="qpixmap.html#defaultDepth">defaultDepth</a> () : int</li> <li><div class="fn"/><a href="qpixmap.html#depth">depth</a> () const : int</li> <li><div class="fn"/><a href="qpixmap.html#detach">detach</a> ()</li> <li><div class="fn"/><a href="qpixmap.html#fill">fill</a> ( const QColor & )</li> <li><div class="fn"/><a href="qpixmap.html#fill-2">fill</a> ( const QWidget *, const QPoint & )</li> <li><div class="fn"/><a href="qpixmap.html#fill-3">fill</a> ( const QWidget *, int, int )</li> <li><div class="fn"/><a href="qpixmap.html#fromImage">fromImage</a> ( const QImage &, Qt::ImageConversionFlags ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#fromMacCGImageRef">fromMacCGImageRef</a> ( CGImageRef ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#fromWinHBITMAP">fromWinHBITMAP</a> ( HBITMAP, HBitmapFormat ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#grabWidget">grabWidget</a> ( QWidget *, const QRect & ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#grabWidget-2">grabWidget</a> ( QWidget *, int, int, int, int ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#grabWindow">grabWindow</a> ( WId, int, int, int, int ) : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#handle">handle</a> () const : Qt::HANDLE</li> <li><div class="fn"/><a href="qpixmap.html#hasAlpha">hasAlpha</a> () const : bool</li> <li><div class="fn"/><a href="qpixmap.html#hasAlphaChannel">hasAlphaChannel</a> () const : bool</li> <li><div class="fn"/><a href="qpixmap.html#height">height</a> () const : int</li> <li><div class="fn"/><a href="qpaintdevice.html#heightMM">heightMM</a> () const : int</li> <li><div class="fn"/><a href="qpixmap.html#isNull">isNull</a> () const : bool</li> <li><div class="fn"/><a href="qpixmap.html#isQBitmap">isQBitmap</a> () const : bool</li> <li><div class="fn"/><a href="qpixmap.html#load">load</a> ( const QString &, const char *, Qt::ImageConversionFlags ) : bool</li> <li><div class="fn"/><a href="qpixmap.html#loadFromData">loadFromData</a> ( const uchar *, uint, const char *, Qt::ImageConversionFlags ) : bool</li> <li><div class="fn"/><a href="qpixmap.html#loadFromData-3">loadFromData</a> ( const QByteArray &, const char *, Qt::ImageConversionFlags ) : bool</li> <li><div class="fn"/><a href="qpaintdevice.html#logicalDpiX">logicalDpiX</a> () const : int</li> </ul></td><td valign="top"><ul> <li><div class="fn"/><a href="qpaintdevice.html#logicalDpiY">logicalDpiY</a> () const : int</li> <li><div class="fn"/><a href="qpixmap.html#mask">mask</a> () const : QBitmap</li> <li><div class="fn"/><a href="qpaintdevice.html#metric">metric</a> ( PaintDeviceMetric ) const : int</li> <li><div class="fn"/><a href="qpaintdevice.html#numColors">numColors</a> () const : int</li> <li><div class="fn"/><a href="q3canvaspixmap.html#offsetX">offsetX</a> () const : int</li> <li><div class="fn"/><a href="q3canvaspixmap.html#offsetY">offsetY</a> () const : int</li> <li><div class="fn"/><a href="qpaintdevice.html#paintEngine">paintEngine</a> () const : QPaintEngine *</li> <li><div class="fn"/><a href="qpaintdevice.html#paintingActive">paintingActive</a> () const : bool</li> <li><div class="fn"/><a href="qpaintdevice.html#physicalDpiX">physicalDpiX</a> () const : int</li> <li><div class="fn"/><a href="qpaintdevice.html#physicalDpiY">physicalDpiY</a> () const : int</li> <li><div class="fn"/><a href="qpixmap.html#rect">rect</a> () const : QRect</li> <li><div class="fn"/><a href="qpixmap.html#save">save</a> ( const QString &, const char *, int ) const : bool</li> <li><div class="fn"/><a href="qpixmap.html#save-2">save</a> ( QIODevice *, const char *, int ) const : bool</li> <li><div class="fn"/><a href="qpixmap.html#scaled">scaled</a> ( const QSize &, Qt::AspectRatioMode, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#scaled-2">scaled</a> ( int, int, Qt::AspectRatioMode, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#scaledToHeight">scaledToHeight</a> ( int, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#scaledToWidth">scaledToWidth</a> ( int, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#setAlphaChannel">setAlphaChannel</a> ( const QPixmap & )</li> <li><div class="fn"/><a href="qpixmap.html#setMask">setMask</a> ( const QBitmap & )</li> <li><div class="fn"/><a href="q3canvaspixmap.html#setOffset">setOffset</a> ( int, int )</li> <li><div class="fn"/><a href="qpixmap.html#size">size</a> () const : QSize</li> <li><div class="fn"/><a href="qpixmap.html#toImage">toImage</a> () const : QImage</li> <li><div class="fn"/><a href="qpixmap.html#toMacCGImageRef">toMacCGImageRef</a> () const : CGImageRef</li> <li><div class="fn"/><a href="qpixmap.html#toWinHBITMAP">toWinHBITMAP</a> ( HBitmapFormat ) const : HBITMAP</li> <li><div class="fn"/><a href="qpixmap.html#transformed">transformed</a> ( const QTransform &, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#transformed-2">transformed</a> ( const QMatrix &, Qt::TransformationMode ) const : QPixmap</li> <li><div class="fn"/><a href="qpixmap.html#trueMatrix">trueMatrix</a> ( const QTransform &, int, int ) : QTransform</li> <li><div class="fn"/><a href="qpixmap.html#trueMatrix-2">trueMatrix</a> ( const QMatrix &, int, int ) : QMatrix</li> <li><div class="fn"/><a href="qpixmap.html#width">width</a> () const : int</li> <li><div class="fn"/><a href="qpaintdevice.html#widthMM">widthMM</a> () const : int</li> <li><div class="fn"/><a href="qpixmap.html#x11Info">x11Info</a> () const : const QX11Info &</li> <li><div class="fn"/><a href="qpixmap.html#x11PictureHandle">x11PictureHandle</a> () const : Qt::HANDLE</li> <li><div class="fn"/><a href="qpixmap.html#operator-QVariant">operator QVariant</a> () const</li> <li><div class="fn"/><a href="qpixmap.html#operator-not">operator!</a> () const : bool</li> <li><div class="fn"/><a href="qpixmap.html#operator-eq">operator=</a> ( const QPixmap & ) : QPixmap &</li> </ul> </td></tr> </table></p> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="30%">Copyright © 2008 <a href="trolltech.html">Trolltech</a></td> <td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="30%" align="right"><div align="right">Qt 4.3.4</div></td> </tr></table></div></address></body> </html>