<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <!-- /tmp/qt-4.3.4-qt-1203442408707/qt-x11-opensource-src-4.3.4/src/opengl/qgl.cpp --> <head> <title>Qt 4.3: List of All Members for QGLContext</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td> <td align="right" valign="top" width="230"><a href="http://www.trolltech.com"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></a></td></tr></table><h1 align="center">List of All Members for QGLContext</h1> <p>This is the complete list of members for <a href="qglcontext.html">QGLContext</a>, including inherited members.</p> <p><table width="100%" border="0" cellpadding="0" cellspacing="0"> <tr><td width="45%" valign="top"><ul> <li><div class="fn"/><a href="qglcontext.html#QGLContext">QGLContext</a> ( const QGLFormat & )</li> <li><div class="fn"/><a href="qglcontext.html#dtor.QGLContext">~QGLContext</a> ()</li> <li><div class="fn"/><a href="qglcontext.html#bindTexture">bindTexture</a> ( const QImage &, GLenum, GLint ) : GLuint</li> <li><div class="fn"/><a href="qglcontext.html#bindTexture-2">bindTexture</a> ( const QString & ) : GLuint</li> <li><div class="fn"/><a href="qglcontext.html#bindTexture-3">bindTexture</a> ( const QPixmap &, GLenum, GLint ) : GLuint</li> <li><div class="fn"/><a href="qglcontext.html#chooseContext">chooseContext</a> ( const QGLContext * ) : bool</li> <li><div class="fn"/><a href="qglcontext.html#chooseMacVisual">chooseMacVisual</a> ( GDHandle ) : void *</li> <li><div class="fn"/><a href="qglcontext.html#choosePixelFormat">choosePixelFormat</a> ( void *, HDC ) : int</li> <li><div class="fn"/><a href="qglcontext.html#chooseVisual">chooseVisual</a> () : void *</li> <li><div class="fn"/><a href="qglcontext.html#create">create</a> ( const QGLContext * ) : bool</li> <li><div class="fn"/><a href="qglcontext.html#currentContext">currentContext</a> () : const QGLContext *</li> <li><div class="fn"/><a href="qglcontext.html#deleteTexture">deleteTexture</a> ( GLuint )</li> <li><div class="fn"/><a href="qglcontext.html#device">device</a> () const : QPaintDevice *</li> <li><div class="fn"/><a href="qglcontext.html#deviceIsPixmap">deviceIsPixmap</a> () const : bool</li> <li><div class="fn"/><a href="qglcontext.html#doneCurrent">doneCurrent</a> ()</li> <li><div class="fn"/><a href="qglcontext.html#format">format</a> () const : QGLFormat</li> </ul></td><td valign="top"><ul> <li><div class="fn"/><a href="qglcontext.html#getProcAddress">getProcAddress</a> ( const QString & ) const : void *</li> <li><div class="fn"/><a href="qglcontext.html#initialized">initialized</a> () const : bool</li> <li><div class="fn"/><a href="qglcontext.html#isSharing">isSharing</a> () const : bool</li> <li><div class="fn"/><a href="qglcontext.html#isValid">isValid</a> () const : bool</li> <li><div class="fn"/><a href="qglcontext.html#makeCurrent">makeCurrent</a> ()</li> <li><div class="fn"/><a href="qglcontext.html#overlayTransparentColor">overlayTransparentColor</a> () const : QColor</li> <li><div class="fn"/><a href="qglcontext.html#requestedFormat">requestedFormat</a> () const : QGLFormat</li> <li><div class="fn"/><a href="qglcontext.html#reset">reset</a> ()</li> <li><div class="fn"/><a href="qglcontext.html#setFormat">setFormat</a> ( const QGLFormat & )</li> <li><div class="fn"/><a href="qglcontext.html#setInitialized">setInitialized</a> ( bool )</li> <li><div class="fn"/><a href="qglcontext.html#setTextureCacheLimit">setTextureCacheLimit</a> ( int )</li> <li><div class="fn"/><a href="qglcontext.html#setWindowCreated">setWindowCreated</a> ( bool )</li> <li><div class="fn"/><a href="qglcontext.html#swapBuffers">swapBuffers</a> () const</li> <li><div class="fn"/><a href="qglcontext.html#textureCacheLimit">textureCacheLimit</a> () : int</li> <li><div class="fn"/><a href="qglcontext.html#windowCreated">windowCreated</a> () const : bool</li> </ul> </td></tr> </table></p> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> 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