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<h1>KGameComputerIO Class Reference</h1><!-- doxytag: class="KGameComputerIO" --><!-- doxytag: inherits="KGameIO" --><code>#include &lt;<a class="el" href="kgameio_8h-source.html">kgameio.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for KGameComputerIO:</div>
<div class="dynsection">

<p><center><img src="classKGameComputerIO.png" usemap="#KGameComputerIO_map" border="0" alt=""></center>
<map name="KGameComputerIO_map">
<area href="classKGameIO.html" alt="KGameIO" shape="rect" coords="0,0,119,24">
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<p>
<a href="classKGameComputerIO-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> variant for real-time games. 
<p>
The <a class="el" href="classKGameComputerIO.html" title="KGameIO variant for real-time games.">KGameComputerIO</a> class. It is used to create a LOCAL computer player and communicate transparently with it. Question: Is this needed or is it overwritten anyway for a real game?<p>
You most probably don't want to use this if you want to design a turn based game/player. You'll rather use <a class="el" href="classKGameIO.html">KGameIO</a> directly, i.e. subclass it yourself. You just need to use <a class="el" href="classKGameIO.html#0091d3ba6ae94d70fc83a362087f32a9">KGameIO::signalPrepareTurn</a> and/or <a class="el" href="classKGameIO.html#20bf262118d7420385351c1339b4c40f">KGameIO::notifyTurn</a> there.<p>
This is rather meant to be of use in real time games.<p>
<dl class="author" compact><dt><b>Author:</b></dt><dd>&lt;<a href="mailto:b_mann@gmx.de">b_mann@gmx.de</a>&gt; </dd></dl>

<p>Definition at line <a class="el" href="kgameio_8h-source.html#l00477">477</a> of file <a class="el" href="kgameio_8h-source.html">kgameio.h</a>.</p>
<table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Slots</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#6f9f6c9f152398096eff63b7470a995e">advance</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Signals</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#2a662322dad2682080b628a759774524">signalReaction</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#a4f513b2e984d6510956c1ed34a446e3">KGameComputerIO</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="00a3069a3eb8a6eeef645619b52e7e18"></a><!-- doxytag: member="KGameComputerIO::KGameComputerIO" ref="00a3069a3eb8a6eeef645619b52e7e18" args="(KPlayer *player)" -->
&nbsp;</td><td class="memItemRight" valign="bottom"><b>KGameComputerIO</b> (<a class="el" href="classKPlayer.html">KPlayer</a> *player)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#e1de92f6e3f9115a44ca862fdde2a5cb">rtti</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#c2e156eb72e37a45a09de5049b4eae4d">setReactionPeriod</a> (int advanceCalls)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9f249febd4e702d8367f1195775a27fa"></a><!-- doxytag: member="KGameComputerIO::reactionPeriod" ref="9f249febd4e702d8367f1195775a27fa" args="() const " -->
int&nbsp;</td><td class="memItemRight" valign="bottom"><b>reactionPeriod</b> () const </td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#6ee28c75c1cfacf0f78fa6c964ea8cd8">setAdvancePeriod</a> (int ms)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="77a0018f8a575c28378b622678bba284"></a><!-- doxytag: member="KGameComputerIO::stopAdvancePeriod" ref="77a0018f8a575c28378b622678bba284" args="()" -->
void&nbsp;</td><td class="memItemRight" valign="bottom"><b>stopAdvancePeriod</b> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#a0ad885b286f4dc1ae42cce32b86b751">pause</a> (int calls=-1)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#a02af05693334b1a97a2749ab4b4d15c">unpause</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameComputerIO.html#fbb43270dbfb2ca020a44a3abe3415eb">reaction</a> ()</td></tr>

</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a4f513b2e984d6510956c1ed34a446e3"></a><!-- doxytag: member="KGameComputerIO::KGameComputerIO" ref="a4f513b2e984d6510956c1ed34a446e3" args="()" -->
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          <td class="memname">KGameComputerIO::KGameComputerIO           </td>
          <td>(</td>
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<p>
Creates a LOCAL computer player. 
<p>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00449">449</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="e1de92f6e3f9115a44ca862fdde2a5cb"></a><!-- doxytag: member="KGameComputerIO::rtti" ref="e1de92f6e3f9115a44ca862fdde2a5cb" args="() const " -->
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        <tr>
          <td class="memname">int KGameComputerIO::rtti           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [virtual]</code></td>
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<p>
Run time idendification. 
<p>
Predefined values are from IOMode You MUST overwrite this in derived classes!<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>rtti value </dd></dl>

<p>Implements <a class="el" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62">KGameIO</a>.</p>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00473">473</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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<a class="anchor" name="c2e156eb72e37a45a09de5049b4eae4d"></a><!-- doxytag: member="KGameComputerIO::setReactionPeriod" ref="c2e156eb72e37a45a09de5049b4eae4d" args="(int advanceCalls)" -->
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          <td class="memname">void KGameComputerIO::setReactionPeriod           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>advanceCalls</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"></td>
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<p>
The number of advance calls until the player (or rather: the IO) does something (default: 1). 
<p>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00478">478</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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</div><p>
<a class="anchor" name="6ee28c75c1cfacf0f78fa6c964ea8cd8"></a><!-- doxytag: member="KGameComputerIO::setAdvancePeriod" ref="6ee28c75c1cfacf0f78fa6c964ea8cd8" args="(int ms)" -->
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          <td class="memname">void KGameComputerIO::setAdvancePeriod           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>ms</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"></td>
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<p>
Start a QTimer which calls advance every <code>ms</code> milli seconds. 
<p>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00488">488</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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</div><p>
<a class="anchor" name="a0ad885b286f4dc1ae42cce32b86b751"></a><!-- doxytag: member="KGameComputerIO::pause" ref="a0ad885b286f4dc1ae42cce32b86b751" args="(int calls=-1)" -->
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          <td class="memname">void KGameComputerIO::pause           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>calls</em> = <code>-1</code>          </td>
          <td>&nbsp;)&nbsp;</td>
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<p>
Ignore calls number of advance calls. 
<p>
if calls is -1 then all following advance calls are ignored until unpause is called.<p>
This simply prevents the internal advance counter to be increased.<p>
You may want to use this to emulate a "thinking" computer player. Note that this means if you increase the advance period (see setAdvancePeriod), i.e. if you change the speed of your game, your computer player thinks "faster". <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>calls</em>&nbsp;</td><td>Number of advance calls to be ignored </td></tr>
  </table>
</dl>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00505">505</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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</div><p>
<a class="anchor" name="a02af05693334b1a97a2749ab4b4d15c"></a><!-- doxytag: member="KGameComputerIO::unpause" ref="a02af05693334b1a97a2749ab4b4d15c" args="()" -->
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          <td class="memname">void KGameComputerIO::unpause           </td>
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<p>
Equivalent to pause(0). 
<p>
Immediately continue to increase the internal advance counter. 
<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00510">510</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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</div><p>
<a class="anchor" name="6f9f6c9f152398096eff63b7470a995e"></a><!-- doxytag: member="KGameComputerIO::advance" ref="6f9f6c9f152398096eff63b7470a995e" args="()" -->
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          <td class="memname">void KGameComputerIO::advance           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [virtual, slot]</code></td>
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<p>
Works kind of similar to QCanvas::advance. 
<p>
Increase the internal advance counter. If <code>reactionPeriod</code> is reached the counter is set back to 0 and <a class="el" href="classKGameComputerIO.html#2a662322dad2682080b628a759774524">signalReaction</a> is emitted. This is when the player is meant to do something (move its units or so).<p>
This is very useful if you use QCanvas as you can use this in your QCanvas::advance call. The advantage is that if you change the speed of the game (i.e. change QCanvas::setAdvancePeriod) the computer player gets slower as well.<p>
If you don't use QCanvas you can use setAdvancePeriod to get the same result. Alternatively you can just use a QTimer. 
<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00515">515</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

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<a class="anchor" name="2a662322dad2682080b628a759774524"></a><!-- doxytag: member="KGameComputerIO::signalReaction" ref="2a662322dad2682080b628a759774524" args="()" -->
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          <td class="memname">void KGameComputerIO::signalReaction           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [signal]</code></td>
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<p>
This signal is emitted when your computer player is meant to do something, or better is meant to be allowed to do something. 
<p>

</div>
</div><p>
<a class="anchor" name="fbb43270dbfb2ca020a44a3abe3415eb"></a><!-- doxytag: member="KGameComputerIO::reaction" ref="fbb43270dbfb2ca020a44a3abe3415eb" args="()" -->
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          <td class="memname">void KGameComputerIO::reaction           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [protected, virtual]</code></td>
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<p>
Default implementation simply emits signalReaction. 
<p>

<p>Definition at line <a class="el" href="kgameio_8cpp-source.html#l00534">534</a> of file <a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a>.</p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="kgameio_8h-source.html">kgameio.h</a><li><a class="el" href="kgameio_8cpp-source.html">kgameio.cpp</a></ul>
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