<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: Member List (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" 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name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <div class="contents"> <h1>KGameProperty< type > Member List</h1>This is the complete list of members for <a class="el" href="classKGameProperty.html">KGameProperty< type ></a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#e82b8f80aae034aabea58cb95063f0c5">changeValue</a>(type v)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdAppend</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdAt</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdClear</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdFill</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdInsert</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdLock</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdRemove</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdResize</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>CmdSort</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff">command</a>(QDataStream &stream, int msgid, bool isSender=false)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4">emitSignal</a>()</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdAsyncInput</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdAutomatic</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdCommand</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdGameStatus</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdGrabInput</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdGroup</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdMaxPlayer</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdMinPlayer</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdName</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdReleaseInput</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdTurn</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdUser</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>IdUserId</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#b0b5b01f8abcfe927966031dfc497f27">isDirty</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965">isEmittingSignal</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144">isLocked</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#1f22784787aa6a75c41ca6a31cfae2a3">isOptimized</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#ffa5ef05e76b069508028a0039dc5625">KGameProperty</a>(int id, KGamePropertyHandler *owner)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#4788af0f44a62054248f377cdeabdb02">KGameProperty</a>()</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#aa2fa92be5b22d6dd4d22398dc32bd83">KGamePropertyBase</a>(int id, KGamePropertyHandler *owner)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>KGamePropertyBase</b>(int id, KGame *parent) (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>KGamePropertyBase</b>(int id, KPlayer *parent) (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96">KGamePropertyBase</a>()</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#7330f32ea354c068ce21293b14e60dbe">load</a>(QDataStream &s)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#bcedbe9c617fe0019cde2e7f3083f998">lock</a>()</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>mFlags</b> (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>mOwner</b> (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#6f85e9c088ef4f9cbe290aea6268e151">operator type</a>() const </td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#9b803fd7aa57ac9747ae953732aa5511">operator=</a>(const type &t)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#9661dbb23b731cd1db1195a871fb53d7">operator=</a>(const KGameProperty &property)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>() const </td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>PolicyClean</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>PolicyDirty</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>PolicyLocal</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>PolicyUndefined</b> enum value (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#7a6866f09f68dbf37e69ab161d7b8536">PropertyCommandIds</a> enum name</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>PropertyDataIds</b> enum name (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543">PropertyPolicy</a> enum name</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa">registerData</a>(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#3829f83a96a2fb78566a08b20c24a94a">registerData</a>(int id, KGamePropertyHandler *owner, QString name=0)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#b11163638fdb4338423780c250d6000f">registerData</a>(int id, KGame *owner, QString name=0)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#5aa5e7ae91b31876355cf24e4aa31ebf">registerData</a>(int id, KPlayer *owner, QString name=0)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#e1bbbd7bd7250b18b04370adbfffb24e">registerData</a>(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#a4194d022619c74a632bc03166a474f0">save</a>(QDataStream &stream)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#33713f6ce7c4c801a3fbd7a3e1d27993">send</a>(type v)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab">sendProperty</a>()</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#43a4feac43abad17264633eb42b6900f">sendProperty</a>(const QByteArray &b)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0">setDirty</a>(bool d)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline, protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#47512e7fc6657f60e3b4112ae7d5b091">setEmittingSignal</a>(bool p)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1">setLocal</a>(type v)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464">setLock</a>(bool l)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#3db9f94619d7306cf5c3e63179822db6">setOptimized</a>(bool p)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16">setPolicy</a>(PropertyPolicy p)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#dbf2c949b391600d83b73d2ff9dff6e8">setValue</a>(type v)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#8cb9c0dbdca1b166dbc080734438ee49">typeinfo</a>()</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline, virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classKGamePropertyBase.html#d18c473346f294b40dd919b58b825511">unlock</a>(bool force=false)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>unregisterData</b>() (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>() const </td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>~KGameProperty</b>() (defined in <a class="el" href="classKGameProperty.html">KGameProperty< type ></a>)</td><td><a class="el" href="classKGameProperty.html">KGameProperty< type ></a></td><td><code> [inline, virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>~KGamePropertyBase</b>() (defined in <a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a>)</td><td><a class="el" href="classKGamePropertyBase.html">KGamePropertyBase</a></td><td><code> [virtual]</code></td></tr> </table></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class 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