<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: KGameSequence Class Reference (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <div class="contents"> <h1>KGameSequence Class Reference</h1><!-- doxytag: class="KGameSequence" --><!-- doxytag: inherits="QObject" --><code>#include <<a class="el" href="kgamesequence_8h-source.html">kgamesequence.h</a>></code> <p> Inherits QObject. <p> <p> <a href="classKGameSequence-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2> This class takes care of round or move management as well of the gameover condition. <p> It is especially used for round based games. For these games <a class="el" href="classKGameSequence.html#e991f262c3da6fd146a57b9f4dbee689">nextPlayer</a> and <a class="el" href="classKGameSequence.html#f47ac957a789f8885dc97334958186e8">checkGameOver</a> are the most important methods.<p> You can subclass <a class="el" href="classKGameSequence.html" title="This class takes care of round or move management as well of the gameover condition...">KGameSequence</a> and use <a class="el" href="classKGame.html#29cb7b612d73906389bdf431adfc5b9f">KGame::setGameSequence</a> to use your own rules. Note that <a class="el" href="classKGame.html">KGame</a> will take ownership and therefore will delete the object on destruction. Round/move management class <dl class="author" compact><dt><b>Author:</b></dt><dd>Andreas Beckermann <<a href="mailto:b_mann@gmx.de">b_mann@gmx.de</a>> </dd></dl> <p>Definition at line <a class="el" href="kgamesequence_8h-source.html#l00042">42</a> of file <a class="el" href="kgamesequence_8h-source.html">kgamesequence.h</a>.</p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classKPlayer.html">KPlayer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameSequence.html#e991f262c3da6fd146a57b9f4dbee689">nextPlayer</a> (<a class="el" href="classKPlayer.html">KPlayer</a> *last, bool exclusive=true)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="bffc0b91901c83a80518b5e84e361ee6"></a><!-- doxytag: member="KGameSequence::setCurrentPlayer" ref="bffc0b91901c83a80518b5e84e361ee6" args="(KPlayer *p)" --> virtual void </td><td class="memItemRight" valign="bottom"><b>setCurrentPlayer</b> (<a class="el" href="classKPlayer.html">KPlayer</a> *p)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classKGame.html">KGame</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a> () const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="cff6d04ac5ef08f2c100a4b8c2f3758d"></a><!-- doxytag: member="KGameSequence::currentPlayer" ref="cff6d04ac5ef08f2c100a4b8c2f3758d" args="() const " --> <a class="el" href="classKPlayer.html">KPlayer</a> * </td><td class="memItemRight" valign="bottom"><b>currentPlayer</b> () const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameSequence.html#81aecd68c29c6aa7e58c0746cc9e8c53">setGame</a> (<a class="el" href="classKGame.html">KGame</a> *game)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classKGameSequence.html#f47ac957a789f8885dc97334958186e8">checkGameOver</a> (<a class="el" href="classKPlayer.html">KPlayer</a> *player)</td></tr> </table> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="e991f262c3da6fd146a57b9f4dbee689"></a><!-- doxytag: member="KGameSequence::nextPlayer" ref="e991f262c3da6fd146a57b9f4dbee689" args="(KPlayer *last, bool exclusive=true)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classKPlayer.html">KPlayer</a> * KGameSequence::nextPlayer </td> <td>(</td> <td class="paramtype"><a class="el" href="classKPlayer.html">KPlayer</a> * </td> <td class="paramname"> <em>last</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>exclusive</em> = <code>true</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Select the next player in a turn based game. <p> In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList <p>Definition at line <a class="el" href="kgamesequence_8cpp-source.html#l00050">50</a> of file <a class="el" href="kgamesequence_8cpp-source.html">kgamesequence.cpp</a>.</p> </div> </div><p> <a class="anchor" name="f6f9ea28960fcacec4d6e56757d05928"></a><!-- doxytag: member="KGameSequence::game" ref="f6f9ea28960fcacec4d6e56757d05928" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classKGame.html">KGame</a>* KGameSequence::game </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The <a class="el" href="classKGame.html">KGame</a> object this sequence is for, or NULL if none. </dd></dl> <p>Definition at line <a class="el" href="kgamesequence_8h-source.html#l00061">61</a> of file <a class="el" href="kgamesequence_8h-source.html">kgamesequence.h</a>.</p> </div> </div><p> <a class="anchor" name="81aecd68c29c6aa7e58c0746cc9e8c53"></a><!-- doxytag: member="KGameSequence::setGame" ref="81aecd68c29c6aa7e58c0746cc9e8c53" args="(KGame *game)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void KGameSequence::setGame </td> <td>(</td> <td class="paramtype"><a class="el" href="classKGame.html">KGame</a> * </td> <td class="paramname"> <em>game</em> </td> <td> ) </td> <td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Set the <a class="el" href="classKGame.html">KGame</a> object for this sequence. <p> This is called automatically by <a class="el" href="classKGame.html#29cb7b612d73906389bdf431adfc5b9f">KGame::setGameSequence</a> and you should not call it. <p>Definition at line <a class="el" href="kgamesequence_8cpp-source.html#l00040">40</a> of file <a class="el" href="kgamesequence_8cpp-source.html">kgamesequence.cpp</a>.</p> </div> </div><p> <a class="anchor" name="f47ac957a789f8885dc97334958186e8"></a><!-- doxytag: member="KGameSequence::checkGameOver" ref="f47ac957a789f8885dc97334958186e8" args="(KPlayer *player)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int KGameSequence::checkGameOver </td> <td>(</td> <td class="paramtype"><a class="el" href="classKPlayer.html">KPlayer</a> * </td> <td class="paramname"> <em>player</em> </td> <td> ) </td> <td width="100%"><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Check whether the game is over. <p> The default implementation always returns 0.<p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>player</em> </td><td>the player who made the last move </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>anything else but 0 is considered as game over </dd></dl> <p>Definition at line <a class="el" href="kgamesequence_8cpp-source.html#l00119">119</a> of file <a class="el" href="kgamesequence_8cpp-source.html">kgamesequence.cpp</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="kgamesequence_8h-source.html">kgamesequence.h</a><li><a class="el" href="kgamesequence_8cpp-source.html">kgamesequence.cpp</a></ul> </div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a 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