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lib64kdegames1-devel-3.5.9-2mdv2008.1.x86_64.rpm

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<h1>KStdGameAction Class Reference</h1><!-- doxytag: class="KStdGameAction" --><code>#include &lt;<a class="el" href="kstdgameaction_8h-source.html">kstdgameaction.h</a>&gt;</code>
<p>

<p>
<a href="classKStdGameAction-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Replacement for KStdAction for KDE Games. 
<p>
This class is an extension to the usual KStdAction class which provides easy access to often used KDE actions<p>
Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStdAction entries.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>KStdAction</dd></dl>
<dl class="author" compact><dt><b>Author:</b></dt><dd>Andreas Beckermann &lt;<a href="mailto:b_mann@gmx.de">b_mann@gmx.de</a>&gt; </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8h-source.html#l00048">48</a> of file <a class="el" href="kstdgameaction_8h-source.html">kstdgameaction.h</a>.</p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> { <br>
&nbsp;&nbsp;<b>New</b> = 1, 
<b>Load</b>, 
<b>LoadRecent</b>, 
<b>Save</b>, 
<br>
&nbsp;&nbsp;<b>SaveAs</b>, 
<b>End</b>, 
<b>Pause</b>, 
<b>Highscores</b>, 
<br>
&nbsp;&nbsp;<b>Print</b>, 
<b>Quit</b>, 
<b>Repeat</b>, 
<b>Undo</b>, 
<br>
&nbsp;&nbsp;<b>Redo</b>, 
<b>Roll</b>, 
<b>EndTurn</b>, 
<b>Carddecks</b>, 
<br>
&nbsp;&nbsp;<b>ChooseGameType</b>, 
<b>ConfigureHighscores</b>, 
<b>Restart</b>, 
<b>Hint</b>, 
<br>
&nbsp;&nbsp;<b>Demo</b>, 
<b>Solve</b>, 
<b>ActionNone</b>
<br>
 }</td></tr>

<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#08ac7459970c240190ec3c095b44ef43">create</a> (<a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#43950969c352f106142dd99186b3cc0a">create</a> (<a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> id, const QObject *recvr, const char *slot, KActionCollection *parent)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#5154cc0b6fae9bc1b4089c4c10b8f4f1">action</a> (<a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#453d8c9584b5aff80bde44985af20b8f">name</a> (<a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> id)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#ca016b11dd1b277fce4f779ae59b1e2a">stdName</a> (<a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a> act_enum)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#6e9562c5c6f6a4d4d28f3e81d830764f">gameNew</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#1834ed572873768ff735b023aebf87a2">load</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KRecentFilesAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#429204bb7de43dc7afc9d1a391db779b">loadRecent</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#6bb06de9ce3672ad1b865adbc2a24f34">save</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#162147db8b10e103cce89eac961784aa">saveAs</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KToggleAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#7f88e5a97bb5075655a2c3fb4fc7c913">pause</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#5c866a56bbd46935cbb5a50065e33c53">highscores</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#dd7b6b6aa5cdee1f8028ec64d6e1019d">end</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#fe44ba45fdd51ac8d447ca05a0026538">print</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#de191b89f3371dadf74604ccb580215c">quit</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#0b84d69b4c066f3377f12716a5f02910">repeat</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#38cef04028fc11cfc5dcfc4e298f54cd">undo</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#69006109ee7c5724270356bd748f6cdf">redo</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#edcbb838b3a9749d77c4d77fcd844404">roll</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#6fd244903dd403ab29cc48b4b6bce570">endTurn</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#e8101fef5fdc594b22e3cbe221a3a907">carddecks</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#d79c13328153d608bb70b9652b75fe54">configureHighscores</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#3e980539ab37c557fb1149bc9da40996">hint</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KToggleAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#5a5e04be8779ea32102be70119c6b479">demo</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#89b881775859019b49e0778b021c3e7e">solve</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KSelectAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#3d7b3e4944c1218134d69a65b894491b">chooseGameType</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static KAction *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classKStdGameAction.html#f2d2f96a2a3ebc5c2b722bcc10a6d886">restart</a> (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)</td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="6257bc494ea0dd66e013070f9a5ec410"></a><!-- doxytag: member="KStdGameAction::StdGameAction" ref="6257bc494ea0dd66e013070f9a5ec410" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">KStdGameAction::StdGameAction</a>          </td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
The standard menubar and toolbar actions. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8h-source.html#l00054">54</a> of file <a class="el" href="kstdgameaction_8h-source.html">kstdgameaction.h</a>.</p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="08ac7459970c240190ec3c095b44ef43"></a><!-- doxytag: member="KStdGameAction::create" ref="08ac7459970c240190ec3c095b44ef43" args="(StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::create           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Creates an action corresponding to the KStdAction::StdAction enum. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00098">98</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="43950969c352f106142dd99186b3cc0a"></a><!-- doxytag: member="KStdGameAction::create" ref="43950969c352f106142dd99186b3cc0a" args="(StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">static KAction* KStdGameAction::create           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [inline, static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8h-source.html#l00087">87</a> of file <a class="el" href="kstdgameaction_8h-source.html">kstdgameaction.h</a>.</p>

</div>
</div><p>
<a class="anchor" name="5154cc0b6fae9bc1b4089c4c10b8f4f1"></a><!-- doxytag: member="KStdGameAction::action" ref="5154cc0b6fae9bc1b4089c4c10b8f4f1" args="(StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
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          <td class="memname">KAction * KStdGameAction::action           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a>&nbsp;</td>
          <td class="paramname"> <em>act_enum</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Retrieve the action corresponding to the <a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410" title="The standard menubar and toolbar actions.">KStdGameAction::StdGameAction</a> enum. 
<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000008">Deprecated:</a></b></dt><dd></dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00035">35</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="453d8c9584b5aff80bde44985af20b8f"></a><!-- doxytag: member="KStdGameAction::name" ref="453d8c9584b5aff80bde44985af20b8f" args="(StdGameAction id)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">const char * KStdGameAction::name           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
This will return the internal name of a given standard action. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00134">134</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="ca016b11dd1b277fce4f779ae59b1e2a"></a><!-- doxytag: member="KStdGameAction::stdName" ref="ca016b11dd1b277fce4f779ae59b1e2a" args="(StdGameAction act_enum)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">const char * KStdGameAction::stdName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">StdGameAction</a>&nbsp;</td>
          <td class="paramname"> <em>act_enum</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [static]</code></td>
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</div>
<div class="memdoc">

<p>
This will return the internal name of a given standard action. 
<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000009">Deprecated:</a></b></dt><dd></dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00042">42</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="6e9562c5c6f6a4d4d28f3e81d830764f"></a><!-- doxytag: member="KStdGameAction::gameNew" ref="6e9562c5c6f6a4d4d28f3e81d830764f" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">KAction * KStdGameAction::gameNew           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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      </table>
</div>
<div class="memdoc">

<p>
Start a new game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00140">140</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="1834ed572873768ff735b023aebf87a2"></a><!-- doxytag: member="KStdGameAction::load" ref="1834ed572873768ff735b023aebf87a2" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::load           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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      </table>
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<div class="memdoc">

<p>
Load a previousely saved game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00143">143</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="429204bb7de43dc7afc9d1a391db779b"></a><!-- doxytag: member="KStdGameAction::loadRecent" ref="429204bb7de43dc7afc9d1a391db779b" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KRecentFilesAction * KStdGameAction::loadRecent           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Load a recently loaded game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00146">146</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="6bb06de9ce3672ad1b865adbc2a24f34"></a><!-- doxytag: member="KStdGameAction::save" ref="6bb06de9ce3672ad1b865adbc2a24f34" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::save           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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      </table>
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<div class="memdoc">

<p>
Save the current game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00149">149</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="162147db8b10e103cce89eac961784aa"></a><!-- doxytag: member="KStdGameAction::saveAs" ref="162147db8b10e103cce89eac961784aa" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::saveAs           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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      </table>
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<div class="memdoc">

<p>
Save the current game under a different filename. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00152">152</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="7f88e5a97bb5075655a2c3fb4fc7c913"></a><!-- doxytag: member="KStdGameAction::pause" ref="7f88e5a97bb5075655a2c3fb4fc7c913" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KToggleAction * KStdGameAction::pause           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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<p>
Pause the game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00158">158</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="5c866a56bbd46935cbb5a50065e33c53"></a><!-- doxytag: member="KStdGameAction::highscores" ref="5c866a56bbd46935cbb5a50065e33c53" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::highscores           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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<div class="memdoc">

<p>
Show the highscores. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00161">161</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="dd7b6b6aa5cdee1f8028ec64d6e1019d"></a><!-- doxytag: member="KStdGameAction::end" ref="dd7b6b6aa5cdee1f8028ec64d6e1019d" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::end           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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<div class="memdoc">

<p>
End the current game, but do not quit the program. 
<p>
Think of a "close" entry. 
<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00155">155</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="fe44ba45fdd51ac8d447ca05a0026538"></a><!-- doxytag: member="KStdGameAction::print" ref="fe44ba45fdd51ac8d447ca05a0026538" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::print           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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<div class="memdoc">

<p>
Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling). 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00164">164</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="de191b89f3371dadf74604ccb580215c"></a><!-- doxytag: member="KStdGameAction::quit" ref="de191b89f3371dadf74604ccb580215c" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::quit           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
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      </table>
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<div class="memdoc">

<p>
Quit the game. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00167">167</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="0b84d69b4c066f3377f12716a5f02910"></a><!-- doxytag: member="KStdGameAction::repeat" ref="0b84d69b4c066f3377f12716a5f02910" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::repeat           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Repeat the last move. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00171">171</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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<a class="anchor" name="38cef04028fc11cfc5dcfc4e298f54cd"></a><!-- doxytag: member="KStdGameAction::undo" ref="38cef04028fc11cfc5dcfc4e298f54cd" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
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          <td class="memname">KAction * KStdGameAction::undo           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Undo the last move. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00174">174</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="69006109ee7c5724270356bd748f6cdf"></a><!-- doxytag: member="KStdGameAction::redo" ref="69006109ee7c5724270356bd748f6cdf" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::redo           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Redo the last move (which has been undone). 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00178">178</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

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</div><p>
<a class="anchor" name="edcbb838b3a9749d77c4d77fcd844404"></a><!-- doxytag: member="KStdGameAction::roll" ref="edcbb838b3a9749d77c4d77fcd844404" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::roll           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Roll die or dice. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00182">182</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="6fd244903dd403ab29cc48b4b6bce570"></a><!-- doxytag: member="KStdGameAction::endTurn" ref="6fd244903dd403ab29cc48b4b6bce570" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::endTurn           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
End the current turn (not the game). 
<p>
Usually to let the next player start 
<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00185">185</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="e8101fef5fdc594b22e3cbe221a3a907"></a><!-- doxytag: member="KStdGameAction::carddecks" ref="e8101fef5fdc594b22e3cbe221a3a907" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::carddecks           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Display configure carddecks dialog. 
<p>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00189">189</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="d79c13328153d608bb70b9652b75fe54"></a><!-- doxytag: member="KStdGameAction::configureHighscores" ref="d79c13328153d608bb70b9652b75fe54" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::configureHighscores           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Display configure highscores dialog. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00192">192</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="3e980539ab37c557fb1149bc9da40996"></a><!-- doxytag: member="KStdGameAction::hint" ref="3e980539ab37c557fb1149bc9da40996" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::hint           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Give an advice/hint. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00195">195</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="5a5e04be8779ea32102be70119c6b479"></a><!-- doxytag: member="KStdGameAction::demo" ref="5a5e04be8779ea32102be70119c6b479" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KToggleAction * KStdGameAction::demo           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Show a demo. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00198">198</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="89b881775859019b49e0778b021c3e7e"></a><!-- doxytag: member="KStdGameAction::solve" ref="89b881775859019b49e0778b021c3e7e" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::solve           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Solve the game. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00201">201</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="3d7b3e4944c1218134d69a65b894491b"></a><!-- doxytag: member="KStdGameAction::chooseGameType" ref="3d7b3e4944c1218134d69a65b894491b" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KSelectAction * KStdGameAction::chooseGameType           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Choose game type. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00204">204</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<a class="anchor" name="f2d2f96a2a3ebc5c2b722bcc10a6d886"></a><!-- doxytag: member="KStdGameAction::restart" ref="f2d2f96a2a3ebc5c2b722bcc10a6d886" args="(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">KAction * KStdGameAction::restart           </td>
          <td>(</td>
          <td class="paramtype">const QObject *&nbsp;</td>
          <td class="paramname"> <em>recvr</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>slot</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">KActionCollection *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0L</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Restart game. 
<p>
<dl class="since" compact><dt><b>Since:</b></dt><dd>3.2 </dd></dl>

<p>Definition at line <a class="el" href="kstdgameaction_8cpp-source.html#l00207">207</a> of file <a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a>.</p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="kstdgameaction_8h-source.html">kstdgameaction.h</a><li><a class="el" href="kstdgameaction_8cpp-source.html">kstdgameaction.cpp</a></ul>
</div>
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