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<h1>kchat.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00015"></a>00015 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00016"></a>00016 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00017"></a>00017 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;klocale.h&gt;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;kdebug.h&gt;</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="preprocessor">#include "kchat.h"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="keyword">class </span>KChatPrivate
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">public</span>:
<a name="l00028"></a>00028     KChatPrivate()
<a name="l00029"></a>00029     {
<a name="l00030"></a>00030     }
<a name="l00031"></a>00031 
<a name="l00032"></a>00032     <span class="keywordtype">bool</span> mAutoAddMessages;
<a name="l00033"></a>00033 
<a name="l00034"></a>00034     QMap&lt;int, QString&gt; mPlayerMap;
<a name="l00035"></a>00035     <span class="keywordtype">int</span> mPlayerId;
<a name="l00036"></a>00036     <span class="keywordtype">int</span> mFromId;
<a name="l00037"></a>00037 };
<a name="l00038"></a>00038 
<a name="l00039"></a><a class="code" href="classKChat.html#f23f055ca2b3d912b535499d2ab5a0a1">00039</a> <a class="code" href="classKChat.html#f23f055ca2b3d912b535499d2ab5a0a1">KChat::KChat</a>(QWidget* parent, <span class="keywordtype">bool</span> twoPlayerGame) : <a class="code" href="classKChatBase.html" title="The base class for chat widgets.">KChatBase</a>(parent, twoPlayerGame)
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041  init(); 
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 KChat::~KChat()
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046  kdDebug(11000) &lt;&lt; <span class="stringliteral">"DESTRUCT KChat "</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; endl;
<a name="l00047"></a>00047  <span class="keyword">delete</span> d;
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="keywordtype">void</span> KChat::init()
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052  kdDebug(11001) &lt;&lt; <span class="stringliteral">"INIT KChat "</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; endl;
<a name="l00053"></a>00053  d = <span class="keyword">new</span> KChatPrivate;
<a name="l00054"></a>00054  d-&gt;mAutoAddMessages = <span class="keyword">true</span>;
<a name="l00055"></a>00055  d-&gt;mPlayerId = 1;
<a name="l00056"></a>00056  d-&gt;mFromId = 1;
<a name="l00057"></a>00057 }
<a name="l00058"></a>00058 
<a name="l00059"></a><a class="code" href="classKChat.html#7504725790caffb0275928c950fe3ab5">00059</a> <span class="keywordtype">void</span> <a class="code" href="classKChat.html#7504725790caffb0275928c950fe3ab5" title="This sets the name that will be shown on all chat widgets if this widget sends a...">KChat::setFromNickname</a>(<span class="keyword">const</span> QString&amp; n)
<a name="l00060"></a>00060 { d-&gt;mFromId = <a class="code" href="classKChat.html#49ba3f0629b562f0f5eb7068012cf0e6" title="Adds a player nickname.">addPlayer</a>(n); }
<a name="l00061"></a><a class="code" href="classKChat.html#5f1f380711c8394245c147ca78adc172">00061</a> <span class="keyword">const</span> QString&amp; <a class="code" href="classKChat.html#5f1f380711c8394245c147ca78adc172" title="Equivalent to player(fromId()).">KChat::fromName</a>()<span class="keyword"> const</span>
<a name="l00062"></a>00062 <span class="keyword"></span>{ <span class="keywordflow">return</span> <a class="code" href="classKChat.html#ca802dce20d3b1f9ddca51c15bf00876">player</a>(<a class="code" href="classKChat.html#ba4a074347f121be96c3d19a31082b77">fromId</a>()); }
<a name="l00063"></a><a class="code" href="classKChat.html#70c31cc1fc438c6bfb2465eeab5453bc">00063</a> <span class="keywordtype">void</span> <a class="code" href="classKChat.html#70c31cc1fc438c6bfb2465eeab5453bc" title="Usually the messages which will be sent from here (see signalSendMessage) are added...">KChat::setAutoAddMessages</a>(<span class="keywordtype">bool</span> <span class="keyword">add</span>) 
<a name="l00064"></a>00064 { d-&gt;mAutoAddMessages = <span class="keyword">add</span>; }
<a name="l00065"></a><a class="code" href="classKChat.html#b792db3fc7939bfe4896740df7a31764">00065</a> <span class="keywordtype">bool</span> <a class="code" href="classKChat.html#b792db3fc7939bfe4896740df7a31764">KChat::autoAddMessages</a>()<span class="keyword"> const </span>
<a name="l00066"></a>00066 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mAutoAddMessages; }
<a name="l00067"></a><a class="code" href="classKChat.html#1bb5afae577f95a0d9c9184b127baaaf">00067</a> <span class="keywordtype">int</span> <a class="code" href="classKChat.html#1bb5afae577f95a0d9c9184b127baaaf" title="The Id of the next player.">KChat::uniqueId</a>()
<a name="l00068"></a>00068 { <span class="keywordflow">return</span> d-&gt;mPlayerId++; }
<a name="l00069"></a><a class="code" href="classKChat.html#ba4a074347f121be96c3d19a31082b77">00069</a> <span class="keywordtype">int</span> <a class="code" href="classKChat.html#ba4a074347f121be96c3d19a31082b77">KChat::fromId</a>()<span class="keyword"> const</span>
<a name="l00070"></a>00070 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mFromId; }
<a name="l00071"></a><a class="code" href="classKChat.html#ca802dce20d3b1f9ddca51c15bf00876">00071</a> <span class="keyword">const</span> QString&amp; <a class="code" href="classKChat.html#ca802dce20d3b1f9ddca51c15bf00876">KChat::player</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)<span class="keyword"> const</span>
<a name="l00072"></a>00072 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mPlayerMap[id]; }
<a name="l00073"></a>00073 
<a name="l00074"></a><a class="code" href="classKChat.html#6dc30cf6411661ec17a733cacaf24c1b">00074</a> <span class="keywordtype">void</span> <a class="code" href="classKChat.html#6dc30cf6411661ec17a733cacaf24c1b" title="This emits signalSendMessage and, if autoAddMessages is true, calls KChatBase::addMessage...">KChat::returnPressed</a>(<span class="keyword">const</span> QString&amp; text)
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076  <span class="keywordtype">int</span> <span class="keywordtype">id</span> = <a class="code" href="classKChat.html#ba4a074347f121be96c3d19a31082b77">fromId</a>();
<a name="l00077"></a>00077  <span class="keywordflow">if</span> (<span class="keywordtype">id</span> &lt; 0) {
<a name="l00078"></a>00078     <span class="comment">// don't return - just display "unknown" as name</span>
<a name="l00079"></a>00079     kdWarning(11000) &lt;&lt; <span class="stringliteral">"KChat: no fromNickname has been set!"</span> &lt;&lt; endl;
<a name="l00080"></a>00080  }
<a name="l00081"></a>00081  emit <a class="code" href="classKChat.html#284aa599f119ce40b009e15ae5e43ba4" title="This signal is emitted when the player wants to send a message.">signalSendMessage</a>(<span class="keywordtype">id</span>, text);
<a name="l00082"></a>00082  <span class="keywordflow">if</span> (<a class="code" href="classKChat.html#b792db3fc7939bfe4896740df7a31764">autoAddMessages</a>()) {
<a name="l00083"></a>00083     QString p = <a class="code" href="classKChat.html#ca802dce20d3b1f9ddca51c15bf00876">player</a>(<span class="keywordtype">id</span>);
<a name="l00084"></a>00084     <span class="keywordflow">if</span> (p.isNull()) {
<a name="l00085"></a>00085         p = i18n(<span class="stringliteral">"Unknown"</span>);
<a name="l00086"></a>00086     }
<a name="l00087"></a>00087     kdDebug(11000) &lt;&lt; <span class="stringliteral">"auto adding message from player "</span> &lt;&lt; p &lt;&lt; <span class="stringliteral">" ;id="</span> &lt;&lt; <span class="keywordtype">id</span> &lt;&lt; endl;
<a name="l00088"></a>00088     <a class="code" href="classKChatBase.html#87230262c5a40c360fddc4df22bd396c" title="Add a text in the listbox.">addMessage</a>(p, text);
<a name="l00089"></a>00089  }
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091 
<a name="l00092"></a><a class="code" href="classKChat.html#49ba3f0629b562f0f5eb7068012cf0e6">00092</a> <span class="keywordtype">int</span> <a class="code" href="classKChat.html#49ba3f0629b562f0f5eb7068012cf0e6" title="Adds a player nickname.">KChat::addPlayer</a>(<span class="keyword">const</span> QString&amp; nickname)
<a name="l00093"></a>00093 {
<a name="l00094"></a>00094  <span class="keywordtype">int</span> <span class="keywordtype">id</span> = <a class="code" href="classKChat.html#1bb5afae577f95a0d9c9184b127baaaf" title="The Id of the next player.">uniqueId</a>();
<a name="l00095"></a>00095  d-&gt;mPlayerMap.insert(<span class="keywordtype">id</span>, nickname);
<a name="l00096"></a>00096  <span class="keywordflow">return</span> id;
<a name="l00097"></a>00097 }
<a name="l00098"></a>00098 
<a name="l00099"></a><a class="code" href="classKChat.html#36042e9604d47cff4dc0f2bc665b3136">00099</a> <span class="keywordtype">void</span> <a class="code" href="classKChat.html#194a112b36c6f0f527f81d0bfba856c3" title="Removes all players with this nickname.">KChat::removePlayer</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)
<a name="l00100"></a>00100 {
<a name="l00101"></a>00101  d-&gt;mPlayerMap.remove(<span class="keywordtype">id</span>);
<a name="l00102"></a>00102 }
<a name="l00103"></a>00103 
<a name="l00104"></a><a class="code" href="classKChat.html#194a112b36c6f0f527f81d0bfba856c3">00104</a> <span class="keywordtype">void</span> <a class="code" href="classKChat.html#194a112b36c6f0f527f81d0bfba856c3" title="Removes all players with this nickname.">KChat::removePlayer</a>(<span class="keyword">const</span> QString&amp; nickname)
<a name="l00105"></a>00105 {
<a name="l00106"></a>00106  QMap&lt;int, QString&gt;::Iterator it;
<a name="l00107"></a>00107  <span class="keywordflow">for</span> (it = d-&gt;mPlayerMap.begin(); it != d-&gt;mPlayerMap.end(); ++it) {
<a name="l00108"></a>00108     <span class="keywordflow">if</span> (it.data() == nickname) {
<a name="l00109"></a>00109         d-&gt;mPlayerMap.remove(it);
<a name="l00110"></a>00110     }
<a name="l00111"></a>00111  }
<a name="l00112"></a>00112 }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 <span class="preprocessor">#include "kchat.moc"</span>
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