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<h1>kgamedialog.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;qlayout.h&gt;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;qvbox.h&gt;</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;klocale.h&gt;</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgamedialogconfig.h"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#include "kgamedialog.h"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#include "kgamedialog.moc"</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">class </span>KGameDialogPrivate
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <span class="keyword">public</span>:
<a name="l00037"></a>00037     KGameDialogPrivate() 
<a name="l00038"></a>00038     {
<a name="l00039"></a>00039         mGamePage = 0;
<a name="l00040"></a>00040         mNetworkPage = 0;
<a name="l00041"></a>00041         mMsgServerPage = 0;
<a name="l00042"></a>00042         mTopLayout = 0;
<a name="l00043"></a>00043 
<a name="l00044"></a>00044         mNetworkConfig = 0;
<a name="l00045"></a>00045         mGameConfig = 0;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047         mOwner = 0;
<a name="l00048"></a>00048         mGame = 0;
<a name="l00049"></a>00049     }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051     QVBox* mGamePage;
<a name="l00052"></a>00052     QVBox* mNetworkPage;
<a name="l00053"></a>00053     QVBox* mMsgServerPage;<span class="comment">// unused here?</span>
<a name="l00054"></a>00054     QVBoxLayout* mTopLayout;
<a name="l00055"></a>00055     KGameDialogNetworkConfig* mNetworkConfig;
<a name="l00056"></a>00056     KGameDialogGeneralConfig* mGameConfig;
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="comment">// a list of all config widgets added to this dialog</span>
<a name="l00059"></a>00059     QPtrList&lt;KGameDialogConfig&gt; mConfigWidgets;
<a name="l00060"></a>00060 
<a name="l00061"></a>00061 <span class="comment">// just pointers:</span>
<a name="l00062"></a>00062     <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* mOwner;
<a name="l00063"></a>00063     <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* mGame;
<a name="l00064"></a>00064 };
<a name="l00065"></a>00065 
<a name="l00066"></a><a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac">00066</a> <a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac" title="Create an empty KGameDialog.">KGameDialog::KGameDialog</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, <span class="keyword">const</span> QString&amp; title,
<a name="l00067"></a>00067         QWidget* parent, <span class="keywordtype">bool</span> modal)
<a name="l00068"></a>00068     : KDialogBase(Tabbed, title, Ok|Default|Apply,
<a name="l00069"></a>00069     Ok, parent, 0, modal, true)
<a name="l00070"></a>00070 {
<a name="l00071"></a>00071  init(g, owner);
<a name="l00072"></a>00072 }
<a name="l00073"></a>00073 
<a name="l00074"></a><a class="code" href="classKGameDialog.html#d15642074648d8b913f4ed95aaf85746">00074</a> <a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac" title="Create an empty KGameDialog.">KGameDialog::KGameDialog</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, <span class="keyword">const</span> QString&amp; title, 
<a name="l00075"></a>00075         QWidget* parent, <span class="keywordtype">long</span> initConfigs, <span class="keywordtype">int</span> chatMsgId, <span class="keywordtype">bool</span> modal)
<a name="l00076"></a>00076     : KDialogBase(Tabbed, title, Ok|Default|Apply,
<a name="l00077"></a>00077     Ok, parent, 0, modal, true)
<a name="l00078"></a>00078 {
<a name="l00079"></a>00079  init(g, owner);
<a name="l00080"></a>00080  <span class="keywordflow">if</span> ((ConfigOptions)initConfigs!=NoConfig) {
<a name="l00081"></a>00081     <a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88" title="This is used to create a dialog containing all the default widgets.">initDefaultDialog</a>((ConfigOptions)initConfigs, chatMsgId);
<a name="l00082"></a>00082  }
<a name="l00083"></a>00083 }
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="keywordtype">void</span> KGameDialog::init(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner)
<a name="l00086"></a>00086 {
<a name="l00087"></a>00087 <span class="comment">//AB: do we need a "Cancel" Button? currently removed</span>
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 <span class="comment">// kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; ": this=" &lt;&lt; this &lt;&lt; endl;</span>
<a name="l00090"></a>00090  d = <span class="keyword">new</span> KGameDialogPrivate;
<a name="l00091"></a>00091 
<a name="l00092"></a>00092  <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">setOwner</a>(owner);
<a name="l00093"></a>00093  <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(g);
<a name="l00094"></a>00094  <span class="keywordflow">if</span> (g) {
<a name="l00095"></a>00095     <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(g-&gt;<a class="code" href="classKGameNetwork.html#0f16986a20e83e14711858be9b525348" title="The admin of a game is the one who initializes newly connected clients using negotiateNetworkGame...">isAdmin</a>());
<a name="l00096"></a>00096  } <span class="keywordflow">else</span> {
<a name="l00097"></a>00097     <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(<span class="keyword">false</span>);
<a name="l00098"></a>00098  }
<a name="l00099"></a>00099 }
<a name="l00100"></a>00100 
<a name="l00101"></a><a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88">00101</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88" title="This is used to create a dialog containing all the default widgets.">KGameDialog::initDefaultDialog</a>(ConfigOptions initConfigs, <span class="keywordtype">int</span> chatMsgId)
<a name="l00102"></a>00102 {
<a name="l00103"></a>00103  <span class="keywordflow">if</span> (initConfigs &amp; GameConfig) {
<a name="l00104"></a>00104     kdDebug() &lt;&lt; <span class="stringliteral">"add gameconf"</span> &lt;&lt; endl;
<a name="l00105"></a>00105     <a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1" title="Add the main game config widget in a new page.">addGameConfig</a>(<span class="keyword">new</span> KGameDialogGeneralConfig(0));
<a name="l00106"></a>00106  }
<a name="l00107"></a>00107  <span class="keywordflow">if</span> (initConfigs &amp; NetworkConfig) {
<a name="l00108"></a>00108     <a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713" title="Used to add the main network config widget in a new page.">addNetworkConfig</a>(<span class="keyword">new</span> KGameDialogNetworkConfig(0));
<a name="l00109"></a>00109  }
<a name="l00110"></a>00110  <span class="keywordflow">if</span> (initConfigs &amp; (MsgServerConfig) ) {
<a name="l00111"></a>00111     <a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096" title="Used to add the message server config widget in a new page.">addMsgServerConfig</a>(<span class="keyword">new</span> KGameDialogMsgServerConfig(0));
<a name="l00112"></a>00112  }
<a name="l00113"></a>00113  <span class="keywordflow">if</span> (initConfigs &amp; ChatConfig) {
<a name="l00114"></a>00114     <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a> * c = <span class="keyword">new</span> <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>(chatMsgId, 0);
<a name="l00115"></a>00115     <span class="keywordflow">if</span> (d-&gt;mGamePage) {
<a name="l00116"></a>00116         <a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914" title="Adds a KGameChat to the dialog.">addChatWidget</a>(c, d-&gt;mGamePage);
<a name="l00117"></a>00117     } <span class="keywordflow">else</span> {
<a name="l00118"></a>00118         <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(c, i18n(<span class="stringliteral">"&amp;Chat"</span>));
<a name="l00119"></a>00119     }
<a name="l00120"></a>00120  }
<a name="l00121"></a>00121  <span class="keywordflow">if</span> (initConfigs &amp; BanPlayerConfig) {
<a name="l00122"></a>00122     <span class="comment">// add the connection management system - ie the widget where the ADMIN can</span>
<a name="l00123"></a>00123     <span class="comment">// kick players out</span>
<a name="l00124"></a>00124     <span class="keywordflow">if</span> (d-&gt;mNetworkPage) {
<a name="l00125"></a>00125         <span class="comment">// put it on the network page</span>
<a name="l00126"></a>00126         <a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971" title="Add a connection list to the dialog.">addConnectionList</a>(<span class="keyword">new</span> KGameDialogConnectionConfig(0), d-&gt;mNetworkPage);
<a name="l00127"></a>00127     } <span class="keywordflow">else</span> {
<a name="l00128"></a>00128         <span class="comment">// if no network page available put it on an own page</span>
<a name="l00129"></a>00129         <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(<span class="keyword">new</span> KGameDialogConnectionConfig(0), i18n(<span class="stringliteral">"C&amp;onnections"</span>));
<a name="l00130"></a>00130     }
<a name="l00131"></a>00131  }
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133 
<a name="l00134"></a>00134 KGameDialog::~KGameDialog()
<a name="l00135"></a>00135 {
<a name="l00136"></a>00136 <span class="comment">// kdDebug(11001) &lt;&lt; "DESTRUCT KGameDialog" &lt;&lt; this &lt;&lt; endl;</span>
<a name="l00137"></a>00137  d-&gt;mConfigWidgets.setAutoDelete(<span class="keyword">true</span>);
<a name="l00138"></a>00138  d-&gt;mConfigWidgets.clear();
<a name="l00139"></a>00139  <span class="keyword">delete</span> d;
<a name="l00140"></a>00140 }
<a name="l00141"></a>00141 
<a name="l00142"></a><a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1">00142</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1" title="Add the main game config widget in a new page.">KGameDialog::addGameConfig</a>(KGameDialogGeneralConfig* conf)
<a name="l00143"></a>00143 {
<a name="l00144"></a>00144  <span class="keywordflow">if</span> (!conf) {
<a name="l00145"></a>00145     <span class="keywordflow">return</span>;
<a name="l00146"></a>00146  }
<a name="l00147"></a>00147  d-&gt;mGameConfig = conf;
<a name="l00148"></a>00148  d-&gt;mGamePage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(d-&gt;mGameConfig, i18n(<span class="stringliteral">"&amp;Game"</span>));
<a name="l00149"></a>00149 }
<a name="l00150"></a>00150 
<a name="l00151"></a><a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713">00151</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713" title="Used to add the main network config widget in a new page.">KGameDialog::addNetworkConfig</a>(KGameDialogNetworkConfig* netConf)
<a name="l00152"></a>00152 {
<a name="l00153"></a>00153  <span class="keywordflow">if</span> (!netConf) {
<a name="l00154"></a>00154     <span class="keywordflow">return</span>;
<a name="l00155"></a>00155  }
<a name="l00156"></a>00156  d-&gt;mNetworkConfig = netConf;
<a name="l00157"></a>00157  d-&gt;mNetworkPage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(netConf, i18n(<span class="stringliteral">"&amp;Network"</span>));
<a name="l00158"></a>00158 }
<a name="l00159"></a>00159 
<a name="l00160"></a><a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096">00160</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096" title="Used to add the message server config widget in a new page.">KGameDialog::addMsgServerConfig</a>(KGameDialogMsgServerConfig* msgConf)
<a name="l00161"></a>00161 {
<a name="l00162"></a>00162  <span class="keywordflow">if</span> (!msgConf) {
<a name="l00163"></a>00163     <span class="keywordflow">return</span>;
<a name="l00164"></a>00164  }
<a name="l00165"></a>00165  d-&gt;mMsgServerPage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(msgConf, i18n(<span class="stringliteral">"&amp;Message Server"</span>));
<a name="l00166"></a>00166 }
<a name="l00167"></a>00167 
<a name="l00168"></a><a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914">00168</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914" title="Adds a KGameChat to the dialog.">KGameDialog::addChatWidget</a>(<a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>* chat, QVBox* parent)
<a name="l00169"></a>00169 {
<a name="l00170"></a>00170  <span class="keywordflow">if</span> (!chat) {
<a name="l00171"></a>00171     <span class="keywordflow">return</span>;
<a name="l00172"></a>00172  }
<a name="l00173"></a>00173  <span class="keywordflow">if</span> (!parent) {
<a name="l00174"></a>00174     parent = d-&gt;mGamePage;
<a name="l00175"></a>00175  }
<a name="l00176"></a>00176  <span class="keywordflow">if</span> (!parent) {
<a name="l00177"></a>00177     kdError(11001) &lt;&lt; <span class="stringliteral">"cannot add chat widget without page"</span> &lt;&lt; endl;
<a name="l00178"></a>00178     <span class="keywordflow">return</span>;
<a name="l00179"></a>00179  }
<a name="l00180"></a>00180  <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(chat, parent);
<a name="l00181"></a>00181 }
<a name="l00182"></a>00182 
<a name="l00183"></a><a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971">00183</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971" title="Add a connection list to the dialog.">KGameDialog::addConnectionList</a>(KGameDialogConnectionConfig* c, QVBox* parent)
<a name="l00184"></a>00184 {
<a name="l00185"></a>00185  <span class="keywordflow">if</span> (!c) {
<a name="l00186"></a>00186     <span class="keywordflow">return</span>;
<a name="l00187"></a>00187  }
<a name="l00188"></a>00188  <span class="keywordflow">if</span> (!parent) {
<a name="l00189"></a>00189     parent = d-&gt;mNetworkPage;
<a name="l00190"></a>00190  }
<a name="l00191"></a>00191  <span class="keywordflow">if</span> (!parent) {
<a name="l00192"></a>00192     kdError(11001) &lt;&lt; <span class="stringliteral">"Cannot add connection list without page"</span> &lt;&lt; endl;
<a name="l00193"></a>00193     <span class="keywordflow">return</span>;
<a name="l00194"></a>00194  }
<a name="l00195"></a>00195  <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(c, parent);
<a name="l00196"></a>00196 }
<a name="l00197"></a>00197 
<a name="l00198"></a><a class="code" href="classKGameDialog.html#81eca0c0c9b7ba50ae40260c7c0bb1e3">00198</a> QVBox *<a class="code" href="classKGameDialog.html#81eca0c0c9b7ba50ae40260c7c0bb1e3">KGameDialog::configPage</a>(ConfigOptions which)
<a name="l00199"></a>00199 {
<a name="l00200"></a>00200  QVBox *box = 0;
<a name="l00201"></a>00201  <span class="keywordflow">switch</span>(which)
<a name="l00202"></a>00202  {
<a name="l00203"></a>00203     <span class="keywordflow">case</span> NetworkConfig:
<a name="l00204"></a>00204         box = d-&gt;mNetworkPage;
<a name="l00205"></a>00205         <span class="keywordflow">break</span>;
<a name="l00206"></a>00206     <span class="keywordflow">case</span> GameConfig:
<a name="l00207"></a>00207         box = d-&gt;mGamePage;
<a name="l00208"></a>00208         <span class="keywordflow">break</span>;
<a name="l00209"></a>00209     <span class="keywordflow">case</span> MsgServerConfig:
<a name="l00210"></a>00210         box = d-&gt;mMsgServerPage;
<a name="l00211"></a>00211         <span class="keywordflow">break</span>;
<a name="l00212"></a>00212     <span class="keywordflow">default</span>:
<a name="l00213"></a>00213         kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": Parameter "</span> &lt;&lt; which &lt;&lt; <span class="stringliteral">" not supported"</span> &lt;&lt; endl;
<a name="l00214"></a>00214  }
<a name="l00215"></a>00215  <span class="keywordflow">return</span> box;
<a name="l00216"></a>00216 }
<a name="l00217"></a>00217 
<a name="l00218"></a><a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc">00218</a> QVBox* <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">KGameDialog::addConfigPage</a>(<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>* widget, <span class="keyword">const</span> QString&amp; title)
<a name="l00219"></a>00219 {
<a name="l00220"></a>00220  <span class="keywordflow">if</span> (!widget) {
<a name="l00221"></a>00221     kdError(11001) &lt;&lt; <span class="stringliteral">"Cannot add NULL config widget"</span> &lt;&lt; endl;
<a name="l00222"></a>00222     <span class="keywordflow">return</span> 0;
<a name="l00223"></a>00223  }
<a name="l00224"></a>00224  QVBox* page = addVBoxPage(title);
<a name="l00225"></a>00225  <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(widget, page);
<a name="l00226"></a>00226  <span class="keywordflow">return</span> page;
<a name="l00227"></a>00227 }
<a name="l00228"></a>00228 
<a name="l00229"></a><a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e">00229</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">KGameDialog::addConfigWidget</a>(<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>* widget, QWidget* parent)
<a name="l00230"></a>00230 {
<a name="l00231"></a>00231  <span class="keywordflow">if</span> (!widget) {
<a name="l00232"></a>00232     kdError(11001) &lt;&lt; <span class="stringliteral">"Cannot add NULL config widget"</span> &lt;&lt; endl;
<a name="l00233"></a>00233     <span class="keywordflow">return</span>;
<a name="l00234"></a>00234  }
<a name="l00235"></a>00235  <span class="keywordflow">if</span> (!parent) {
<a name="l00236"></a>00236     kdError(11001) &lt;&lt; <span class="stringliteral">"Cannot reparent to NULL widget"</span> &lt;&lt; endl;
<a name="l00237"></a>00237     <span class="keywordflow">return</span>;
<a name="l00238"></a>00238  }
<a name="l00239"></a>00239 <span class="comment">// kdDebug(11001) &lt;&lt; "reparenting widget" &lt;&lt; endl;</span>
<a name="l00240"></a>00240  widget-&gt;reparent(parent, QPoint(0,0));
<a name="l00241"></a>00241  d-&gt;mConfigWidgets.append(widget);
<a name="l00242"></a>00242  connect(widget, SIGNAL(destroyed(QObject*)), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd" title="Remove a config widget from the widget list.">slotRemoveConfigWidget</a>(QObject*)));
<a name="l00243"></a>00243  <span class="keywordflow">if</span> (!d-&gt;mGame) {
<a name="l00244"></a>00244     kdWarning(11001) &lt;&lt; <span class="stringliteral">"No game has been set!"</span> &lt;&lt; endl;
<a name="l00245"></a>00245  } <span class="keywordflow">else</span> {
<a name="l00246"></a>00246     widget-&gt;<a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(d-&gt;mGame);
<a name="l00247"></a>00247     widget-&gt;<a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(d-&gt;mGame-&gt;isAdmin());
<a name="l00248"></a>00248  }
<a name="l00249"></a>00249  <span class="keywordflow">if</span> (!d-&gt;mOwner) {
<a name="l00250"></a>00250     kdWarning(11001) &lt;&lt; <span class="stringliteral">"No player has been set!"</span> &lt;&lt; endl;
<a name="l00251"></a>00251  } <span class="keywordflow">else</span> {
<a name="l00252"></a>00252     widget-&gt;<a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(d-&gt;mOwner);
<a name="l00253"></a>00253  }
<a name="l00254"></a>00254  widget-&gt;show();
<a name="l00255"></a>00255 }
<a name="l00256"></a>00256 
<a name="l00257"></a><a class="code" href="classKGameDialog.html#455d5d4e7b675a1d4ab2851ed45f72b9">00257</a> KGameDialogGeneralConfig* <a class="code" href="classKGameDialog.html#455d5d4e7b675a1d4ab2851ed45f72b9">KGameDialog::gameConfig</a>()<span class="keyword"> const</span>
<a name="l00258"></a>00258 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mGameConfig; }
<a name="l00259"></a><a class="code" href="classKGameDialog.html#74c93c2f8f8bf5dbebfa9f50ddbc39b9">00259</a> KGameDialogNetworkConfig* <a class="code" href="classKGameDialog.html#74c93c2f8f8bf5dbebfa9f50ddbc39b9">KGameDialog::networkConfig</a>()<span class="keyword"> const</span>
<a name="l00260"></a>00260 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mNetworkConfig; }
<a name="l00261"></a>00261 
<a name="l00262"></a><a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764">00262</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764" title="Just calls submitToKGame().">KGameDialog::slotApply</a>()
<a name="l00263"></a>00263 {
<a name="l00264"></a>00264  <a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63" title="This will submit all configuration data to the KGame object.">submitToKGame</a>();
<a name="l00265"></a>00265 }
<a name="l00266"></a>00266 
<a name="l00267"></a><a class="code" href="classKGameDialog.html#4cd582841978e834328ac31a455e385d">00267</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#4cd582841978e834328ac31a455e385d" title="Sets the default values for the configuration widgets.">KGameDialog::slotDefault</a>()
<a name="l00268"></a>00268 {
<a name="l00269"></a>00269  <span class="keywordflow">if</span> (!d-&gt;mGame) {
<a name="l00270"></a>00270     <span class="keywordflow">return</span>;
<a name="l00271"></a>00271  }
<a name="l00272"></a>00272  
<a name="l00273"></a>00273 <span class="comment">//TODO *only*  call setKGame/setOwner for the *current* page!!</span>
<a name="l00274"></a>00274  <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(d-&gt;mGame);
<a name="l00275"></a>00275  <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">setOwner</a>(d-&gt;mOwner);
<a name="l00276"></a>00276 }
<a name="l00277"></a>00277 
<a name="l00278"></a><a class="code" href="classKGameDialog.html#4438c3504bbb0153bcd5a678b5ce225e">00278</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#4438c3504bbb0153bcd5a678b5ce225e" title="Called when the user clicks on Ok.">KGameDialog::slotOk</a>()
<a name="l00279"></a>00279 {
<a name="l00280"></a>00280  <a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764" title="Just calls submitToKGame().">slotApply</a>();
<a name="l00281"></a>00281  QDialog::accept();
<a name="l00282"></a>00282 }
<a name="l00283"></a>00283 
<a name="l00284"></a><a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d">00284</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">KGameDialog::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner)
<a name="l00285"></a>00285 {
<a name="l00286"></a>00286 <span class="comment">//AB: note: NULL player is ok!</span>
<a name="l00287"></a>00287  d-&gt;mOwner = owner;
<a name="l00288"></a>00288  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i &lt; d-&gt;mConfigWidgets.count(); i++) {
<a name="l00289"></a>00289     <span class="keywordflow">if</span> (d-&gt;mConfigWidgets.at(i)) {
<a name="l00290"></a>00290         d-&gt;mConfigWidgets.at(i)-&gt;setOwner(d-&gt;mOwner);
<a name="l00291"></a>00291         <span class="comment">//TODO: hide playerName in KGameDialogGeneralConfig</span>
<a name="l00292"></a>00292     } <span class="keywordflow">else</span> {
<a name="l00293"></a>00293         kdError(11001) &lt;&lt; <span class="stringliteral">"NULL widget??"</span> &lt;&lt; endl;
<a name="l00294"></a>00294     }
<a name="l00295"></a>00295  }
<a name="l00296"></a>00296 }
<a name="l00297"></a>00297 
<a name="l00298"></a><a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af">00298</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">KGameDialog::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00299"></a>00299 {
<a name="l00300"></a>00300  <span class="keywordflow">if</span> (d-&gt;mGame) {
<a name="l00301"></a>00301     disconnect(d-&gt;mGame, 0, <span class="keyword">this</span>, 0);
<a name="l00302"></a>00302  }
<a name="l00303"></a>00303  d-&gt;mGame = g;
<a name="l00304"></a>00304  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i &lt; d-&gt;mConfigWidgets.count(); i++) {
<a name="l00305"></a>00305     d-&gt;mConfigWidgets.at(i)-&gt;setKGame(d-&gt;mGame);
<a name="l00306"></a>00306  }
<a name="l00307"></a>00307  <span class="keywordflow">if</span> (d-&gt;mGame) {
<a name="l00308"></a>00308     <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(d-&gt;mGame-&gt;isAdmin());
<a name="l00309"></a>00309     connect(d-&gt;mGame, SIGNAL(destroyed()), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da" title="Called when the KGame object is destroyed.">slotUnsetKGame</a>()));
<a name="l00310"></a>00310     connect(d-&gt;mGame, SIGNAL(signalAdminStatusChanged(<span class="keywordtype">bool</span>)), 
<a name="l00311"></a>00311             <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(<span class="keywordtype">bool</span>)));
<a name="l00312"></a>00312  }
<a name="l00313"></a>00313 }
<a name="l00314"></a>00314 
<a name="l00315"></a><a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e">00315</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">KGameDialog::setAdmin</a>(<span class="keywordtype">bool</span> admin)
<a name="l00316"></a>00316 {
<a name="l00317"></a>00317  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i &lt; d-&gt;mConfigWidgets.count(); i++) {
<a name="l00318"></a>00318     d-&gt;mConfigWidgets.at(i)-&gt;setAdmin(admin);
<a name="l00319"></a>00319  }
<a name="l00320"></a>00320 }
<a name="l00321"></a>00321 
<a name="l00322"></a><a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da">00322</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da" title="Called when the KGame object is destroyed.">KGameDialog::slotUnsetKGame</a>() <span class="comment">// called when KGame is destroyed</span>
<a name="l00323"></a>00323 { <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(0); }
<a name="l00324"></a>00324 
<a name="l00325"></a><a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63">00325</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63" title="This will submit all configuration data to the KGame object.">KGameDialog::submitToKGame</a>()
<a name="l00326"></a>00326 {
<a name="l00327"></a>00327  <span class="keywordflow">if</span> (!d-&gt;mGame) {
<a name="l00328"></a>00328     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": no game has been set"</span> &lt;&lt; endl;
<a name="l00329"></a>00329     <span class="keywordflow">return</span>;
<a name="l00330"></a>00330  }
<a name="l00331"></a>00331  <span class="keywordflow">if</span> (!d-&gt;mOwner) {
<a name="l00332"></a>00332     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": no player has been set"</span> &lt;&lt; endl;
<a name="l00333"></a>00333     <span class="keywordflow">return</span>;
<a name="l00334"></a>00334  }
<a name="l00335"></a>00335 
<a name="l00336"></a>00336  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i &lt; d-&gt;mConfigWidgets.count(); i++) {
<a name="l00337"></a>00337 <span class="comment">// kdDebug(11001) &lt;&lt; "submit to kgame " &lt;&lt; i &lt;&lt; endl;</span>
<a name="l00338"></a>00338     d-&gt;mConfigWidgets.at(i)-&gt;submitToKGame(d-&gt;mGame, d-&gt;mOwner);
<a name="l00339"></a>00339 <span class="comment">// kdDebug(11001) &lt;&lt; "done: submit to kgame " &lt;&lt; i &lt;&lt; endl;</span>
<a name="l00340"></a>00340  }
<a name="l00341"></a>00341 }
<a name="l00342"></a>00342 
<a name="l00343"></a><a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd">00343</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd" title="Remove a config widget from the widget list.">KGameDialog::slotRemoveConfigWidget</a>(QObject* configWidget)
<a name="l00344"></a>00344 {
<a name="l00345"></a>00345  d-&gt;mConfigWidgets.removeRef((<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>*)configWidget);
<a name="l00346"></a>00346 }
<a name="l00347"></a>00347 
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