<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamedialog.cpp Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamedialog.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#include <qlayout.h></span> <a name="l00022"></a>00022 <span class="preprocessor">#include <qvbox.h></span> <a name="l00023"></a>00023 <a name="l00024"></a>00024 <span class="preprocessor">#include <klocale.h></span> <a name="l00025"></a>00025 <a name="l00026"></a>00026 <span class="preprocessor">#include "kgame.h"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "kgamedialogconfig.h"</span> <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="preprocessor">#include "kgamedialog.h"</span> <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="preprocessor">#include "kgamedialog.moc"</span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="keyword">class </span>KGameDialogPrivate <a name="l00035"></a>00035 { <a name="l00036"></a>00036 <span class="keyword">public</span>: <a name="l00037"></a>00037 KGameDialogPrivate() <a name="l00038"></a>00038 { <a name="l00039"></a>00039 mGamePage = 0; <a name="l00040"></a>00040 mNetworkPage = 0; <a name="l00041"></a>00041 mMsgServerPage = 0; <a name="l00042"></a>00042 mTopLayout = 0; <a name="l00043"></a>00043 <a name="l00044"></a>00044 mNetworkConfig = 0; <a name="l00045"></a>00045 mGameConfig = 0; <a name="l00046"></a>00046 <a name="l00047"></a>00047 mOwner = 0; <a name="l00048"></a>00048 mGame = 0; <a name="l00049"></a>00049 } <a name="l00050"></a>00050 <a name="l00051"></a>00051 QVBox* mGamePage; <a name="l00052"></a>00052 QVBox* mNetworkPage; <a name="l00053"></a>00053 QVBox* mMsgServerPage;<span class="comment">// unused here?</span> <a name="l00054"></a>00054 QVBoxLayout* mTopLayout; <a name="l00055"></a>00055 KGameDialogNetworkConfig* mNetworkConfig; <a name="l00056"></a>00056 KGameDialogGeneralConfig* mGameConfig; <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="comment">// a list of all config widgets added to this dialog</span> <a name="l00059"></a>00059 QPtrList<KGameDialogConfig> mConfigWidgets; <a name="l00060"></a>00060 <a name="l00061"></a>00061 <span class="comment">// just pointers:</span> <a name="l00062"></a>00062 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* mOwner; <a name="l00063"></a>00063 <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* mGame; <a name="l00064"></a>00064 }; <a name="l00065"></a>00065 <a name="l00066"></a><a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac">00066</a> <a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac" title="Create an empty KGameDialog.">KGameDialog::KGameDialog</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, <span class="keyword">const</span> QString& title, <a name="l00067"></a>00067 QWidget* parent, <span class="keywordtype">bool</span> modal) <a name="l00068"></a>00068 : KDialogBase(Tabbed, title, Ok|Default|Apply, <a name="l00069"></a>00069 Ok, parent, 0, modal, true) <a name="l00070"></a>00070 { <a name="l00071"></a>00071 init(g, owner); <a name="l00072"></a>00072 } <a name="l00073"></a>00073 <a name="l00074"></a><a class="code" href="classKGameDialog.html#d15642074648d8b913f4ed95aaf85746">00074</a> <a class="code" href="classKGameDialog.html#f214fbf1da69cdafdcdee401b54289ac" title="Create an empty KGameDialog.">KGameDialog::KGameDialog</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, <span class="keyword">const</span> QString& title, <a name="l00075"></a>00075 QWidget* parent, <span class="keywordtype">long</span> initConfigs, <span class="keywordtype">int</span> chatMsgId, <span class="keywordtype">bool</span> modal) <a name="l00076"></a>00076 : KDialogBase(Tabbed, title, Ok|Default|Apply, <a name="l00077"></a>00077 Ok, parent, 0, modal, true) <a name="l00078"></a>00078 { <a name="l00079"></a>00079 init(g, owner); <a name="l00080"></a>00080 <span class="keywordflow">if</span> ((ConfigOptions)initConfigs!=NoConfig) { <a name="l00081"></a>00081 <a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88" title="This is used to create a dialog containing all the default widgets.">initDefaultDialog</a>((ConfigOptions)initConfigs, chatMsgId); <a name="l00082"></a>00082 } <a name="l00083"></a>00083 } <a name="l00084"></a>00084 <a name="l00085"></a>00085 <span class="keywordtype">void</span> KGameDialog::init(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner) <a name="l00086"></a>00086 { <a name="l00087"></a>00087 <span class="comment">//AB: do we need a "Cancel" Button? currently removed</span> <a name="l00088"></a>00088 <a name="l00089"></a>00089 <span class="comment">// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;</span> <a name="l00090"></a>00090 d = <span class="keyword">new</span> KGameDialogPrivate; <a name="l00091"></a>00091 <a name="l00092"></a>00092 <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">setOwner</a>(owner); <a name="l00093"></a>00093 <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(g); <a name="l00094"></a>00094 <span class="keywordflow">if</span> (g) { <a name="l00095"></a>00095 <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(g-><a class="code" href="classKGameNetwork.html#0f16986a20e83e14711858be9b525348" title="The admin of a game is the one who initializes newly connected clients using negotiateNetworkGame...">isAdmin</a>()); <a name="l00096"></a>00096 } <span class="keywordflow">else</span> { <a name="l00097"></a>00097 <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(<span class="keyword">false</span>); <a name="l00098"></a>00098 } <a name="l00099"></a>00099 } <a name="l00100"></a>00100 <a name="l00101"></a><a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88">00101</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#dce01287cfa659ce46ffb032038f7f88" title="This is used to create a dialog containing all the default widgets.">KGameDialog::initDefaultDialog</a>(ConfigOptions initConfigs, <span class="keywordtype">int</span> chatMsgId) <a name="l00102"></a>00102 { <a name="l00103"></a>00103 <span class="keywordflow">if</span> (initConfigs & GameConfig) { <a name="l00104"></a>00104 kdDebug() << <span class="stringliteral">"add gameconf"</span> << endl; <a name="l00105"></a>00105 <a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1" title="Add the main game config widget in a new page.">addGameConfig</a>(<span class="keyword">new</span> KGameDialogGeneralConfig(0)); <a name="l00106"></a>00106 } <a name="l00107"></a>00107 <span class="keywordflow">if</span> (initConfigs & NetworkConfig) { <a name="l00108"></a>00108 <a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713" title="Used to add the main network config widget in a new page.">addNetworkConfig</a>(<span class="keyword">new</span> KGameDialogNetworkConfig(0)); <a name="l00109"></a>00109 } <a name="l00110"></a>00110 <span class="keywordflow">if</span> (initConfigs & (MsgServerConfig) ) { <a name="l00111"></a>00111 <a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096" title="Used to add the message server config widget in a new page.">addMsgServerConfig</a>(<span class="keyword">new</span> KGameDialogMsgServerConfig(0)); <a name="l00112"></a>00112 } <a name="l00113"></a>00113 <span class="keywordflow">if</span> (initConfigs & ChatConfig) { <a name="l00114"></a>00114 <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a> * c = <span class="keyword">new</span> <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>(chatMsgId, 0); <a name="l00115"></a>00115 <span class="keywordflow">if</span> (d->mGamePage) { <a name="l00116"></a>00116 <a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914" title="Adds a KGameChat to the dialog.">addChatWidget</a>(c, d->mGamePage); <a name="l00117"></a>00117 } <span class="keywordflow">else</span> { <a name="l00118"></a>00118 <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(c, i18n(<span class="stringliteral">"&Chat"</span>)); <a name="l00119"></a>00119 } <a name="l00120"></a>00120 } <a name="l00121"></a>00121 <span class="keywordflow">if</span> (initConfigs & BanPlayerConfig) { <a name="l00122"></a>00122 <span class="comment">// add the connection management system - ie the widget where the ADMIN can</span> <a name="l00123"></a>00123 <span class="comment">// kick players out</span> <a name="l00124"></a>00124 <span class="keywordflow">if</span> (d->mNetworkPage) { <a name="l00125"></a>00125 <span class="comment">// put it on the network page</span> <a name="l00126"></a>00126 <a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971" title="Add a connection list to the dialog.">addConnectionList</a>(<span class="keyword">new</span> KGameDialogConnectionConfig(0), d->mNetworkPage); <a name="l00127"></a>00127 } <span class="keywordflow">else</span> { <a name="l00128"></a>00128 <span class="comment">// if no network page available put it on an own page</span> <a name="l00129"></a>00129 <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(<span class="keyword">new</span> KGameDialogConnectionConfig(0), i18n(<span class="stringliteral">"C&onnections"</span>)); <a name="l00130"></a>00130 } <a name="l00131"></a>00131 } <a name="l00132"></a>00132 } <a name="l00133"></a>00133 <a name="l00134"></a>00134 KGameDialog::~KGameDialog() <a name="l00135"></a>00135 { <a name="l00136"></a>00136 <span class="comment">// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl;</span> <a name="l00137"></a>00137 d->mConfigWidgets.setAutoDelete(<span class="keyword">true</span>); <a name="l00138"></a>00138 d->mConfigWidgets.clear(); <a name="l00139"></a>00139 <span class="keyword">delete</span> d; <a name="l00140"></a>00140 } <a name="l00141"></a>00141 <a name="l00142"></a><a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1">00142</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#9aaf6c4ea5b71075ebdb7cf2519738f1" title="Add the main game config widget in a new page.">KGameDialog::addGameConfig</a>(KGameDialogGeneralConfig* conf) <a name="l00143"></a>00143 { <a name="l00144"></a>00144 <span class="keywordflow">if</span> (!conf) { <a name="l00145"></a>00145 <span class="keywordflow">return</span>; <a name="l00146"></a>00146 } <a name="l00147"></a>00147 d->mGameConfig = conf; <a name="l00148"></a>00148 d->mGamePage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(d->mGameConfig, i18n(<span class="stringliteral">"&Game"</span>)); <a name="l00149"></a>00149 } <a name="l00150"></a>00150 <a name="l00151"></a><a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713">00151</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#03d48940b8a8102e9d751c6fc7e7b713" title="Used to add the main network config widget in a new page.">KGameDialog::addNetworkConfig</a>(KGameDialogNetworkConfig* netConf) <a name="l00152"></a>00152 { <a name="l00153"></a>00153 <span class="keywordflow">if</span> (!netConf) { <a name="l00154"></a>00154 <span class="keywordflow">return</span>; <a name="l00155"></a>00155 } <a name="l00156"></a>00156 d->mNetworkConfig = netConf; <a name="l00157"></a>00157 d->mNetworkPage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(netConf, i18n(<span class="stringliteral">"&Network"</span>)); <a name="l00158"></a>00158 } <a name="l00159"></a>00159 <a name="l00160"></a><a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096">00160</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#d0802eaed8b610c1d149f67163b40096" title="Used to add the message server config widget in a new page.">KGameDialog::addMsgServerConfig</a>(KGameDialogMsgServerConfig* msgConf) <a name="l00161"></a>00161 { <a name="l00162"></a>00162 <span class="keywordflow">if</span> (!msgConf) { <a name="l00163"></a>00163 <span class="keywordflow">return</span>; <a name="l00164"></a>00164 } <a name="l00165"></a>00165 d->mMsgServerPage = <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">addConfigPage</a>(msgConf, i18n(<span class="stringliteral">"&Message Server"</span>)); <a name="l00166"></a>00166 } <a name="l00167"></a>00167 <a name="l00168"></a><a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914">00168</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#e384ec140b871b463fef365e0a6d5914" title="Adds a KGameChat to the dialog.">KGameDialog::addChatWidget</a>(<a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>* chat, QVBox* parent) <a name="l00169"></a>00169 { <a name="l00170"></a>00170 <span class="keywordflow">if</span> (!chat) { <a name="l00171"></a>00171 <span class="keywordflow">return</span>; <a name="l00172"></a>00172 } <a name="l00173"></a>00173 <span class="keywordflow">if</span> (!parent) { <a name="l00174"></a>00174 parent = d->mGamePage; <a name="l00175"></a>00175 } <a name="l00176"></a>00176 <span class="keywordflow">if</span> (!parent) { <a name="l00177"></a>00177 kdError(11001) << <span class="stringliteral">"cannot add chat widget without page"</span> << endl; <a name="l00178"></a>00178 <span class="keywordflow">return</span>; <a name="l00179"></a>00179 } <a name="l00180"></a>00180 <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(chat, parent); <a name="l00181"></a>00181 } <a name="l00182"></a>00182 <a name="l00183"></a><a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971">00183</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#de02e297a6419f9e26b77c72298a6971" title="Add a connection list to the dialog.">KGameDialog::addConnectionList</a>(KGameDialogConnectionConfig* c, QVBox* parent) <a name="l00184"></a>00184 { <a name="l00185"></a>00185 <span class="keywordflow">if</span> (!c) { <a name="l00186"></a>00186 <span class="keywordflow">return</span>; <a name="l00187"></a>00187 } <a name="l00188"></a>00188 <span class="keywordflow">if</span> (!parent) { <a name="l00189"></a>00189 parent = d->mNetworkPage; <a name="l00190"></a>00190 } <a name="l00191"></a>00191 <span class="keywordflow">if</span> (!parent) { <a name="l00192"></a>00192 kdError(11001) << <span class="stringliteral">"Cannot add connection list without page"</span> << endl; <a name="l00193"></a>00193 <span class="keywordflow">return</span>; <a name="l00194"></a>00194 } <a name="l00195"></a>00195 <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(c, parent); <a name="l00196"></a>00196 } <a name="l00197"></a>00197 <a name="l00198"></a><a class="code" href="classKGameDialog.html#81eca0c0c9b7ba50ae40260c7c0bb1e3">00198</a> QVBox *<a class="code" href="classKGameDialog.html#81eca0c0c9b7ba50ae40260c7c0bb1e3">KGameDialog::configPage</a>(ConfigOptions which) <a name="l00199"></a>00199 { <a name="l00200"></a>00200 QVBox *box = 0; <a name="l00201"></a>00201 <span class="keywordflow">switch</span>(which) <a name="l00202"></a>00202 { <a name="l00203"></a>00203 <span class="keywordflow">case</span> NetworkConfig: <a name="l00204"></a>00204 box = d->mNetworkPage; <a name="l00205"></a>00205 <span class="keywordflow">break</span>; <a name="l00206"></a>00206 <span class="keywordflow">case</span> GameConfig: <a name="l00207"></a>00207 box = d->mGamePage; <a name="l00208"></a>00208 <span class="keywordflow">break</span>; <a name="l00209"></a>00209 <span class="keywordflow">case</span> MsgServerConfig: <a name="l00210"></a>00210 box = d->mMsgServerPage; <a name="l00211"></a>00211 <span class="keywordflow">break</span>; <a name="l00212"></a>00212 <span class="keywordflow">default</span>: <a name="l00213"></a>00213 kdError(11001) << k_funcinfo << <span class="stringliteral">": Parameter "</span> << which << <span class="stringliteral">" not supported"</span> << endl; <a name="l00214"></a>00214 } <a name="l00215"></a>00215 <span class="keywordflow">return</span> box; <a name="l00216"></a>00216 } <a name="l00217"></a>00217 <a name="l00218"></a><a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc">00218</a> QVBox* <a class="code" href="classKGameDialog.html#7e6eccd9f0bba84f76da88df84c4c4dc" title="Add a new page to the dialog.">KGameDialog::addConfigPage</a>(<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>* widget, <span class="keyword">const</span> QString& title) <a name="l00219"></a>00219 { <a name="l00220"></a>00220 <span class="keywordflow">if</span> (!widget) { <a name="l00221"></a>00221 kdError(11001) << <span class="stringliteral">"Cannot add NULL config widget"</span> << endl; <a name="l00222"></a>00222 <span class="keywordflow">return</span> 0; <a name="l00223"></a>00223 } <a name="l00224"></a>00224 QVBox* page = addVBoxPage(title); <a name="l00225"></a>00225 <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">addConfigWidget</a>(widget, page); <a name="l00226"></a>00226 <span class="keywordflow">return</span> page; <a name="l00227"></a>00227 } <a name="l00228"></a>00228 <a name="l00229"></a><a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e">00229</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#115b00f1356fa3c6b6fa4b4579a0668e" title="Add a config widget to the specified parent.">KGameDialog::addConfigWidget</a>(<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>* widget, QWidget* parent) <a name="l00230"></a>00230 { <a name="l00231"></a>00231 <span class="keywordflow">if</span> (!widget) { <a name="l00232"></a>00232 kdError(11001) << <span class="stringliteral">"Cannot add NULL config widget"</span> << endl; <a name="l00233"></a>00233 <span class="keywordflow">return</span>; <a name="l00234"></a>00234 } <a name="l00235"></a>00235 <span class="keywordflow">if</span> (!parent) { <a name="l00236"></a>00236 kdError(11001) << <span class="stringliteral">"Cannot reparent to NULL widget"</span> << endl; <a name="l00237"></a>00237 <span class="keywordflow">return</span>; <a name="l00238"></a>00238 } <a name="l00239"></a>00239 <span class="comment">// kdDebug(11001) << "reparenting widget" << endl;</span> <a name="l00240"></a>00240 widget->reparent(parent, QPoint(0,0)); <a name="l00241"></a>00241 d->mConfigWidgets.append(widget); <a name="l00242"></a>00242 connect(widget, SIGNAL(destroyed(QObject*)), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd" title="Remove a config widget from the widget list.">slotRemoveConfigWidget</a>(QObject*))); <a name="l00243"></a>00243 <span class="keywordflow">if</span> (!d->mGame) { <a name="l00244"></a>00244 kdWarning(11001) << <span class="stringliteral">"No game has been set!"</span> << endl; <a name="l00245"></a>00245 } <span class="keywordflow">else</span> { <a name="l00246"></a>00246 widget-><a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(d->mGame); <a name="l00247"></a>00247 widget-><a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(d->mGame->isAdmin()); <a name="l00248"></a>00248 } <a name="l00249"></a>00249 <span class="keywordflow">if</span> (!d->mOwner) { <a name="l00250"></a>00250 kdWarning(11001) << <span class="stringliteral">"No player has been set!"</span> << endl; <a name="l00251"></a>00251 } <span class="keywordflow">else</span> { <a name="l00252"></a>00252 widget-><a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(d->mOwner); <a name="l00253"></a>00253 } <a name="l00254"></a>00254 widget->show(); <a name="l00255"></a>00255 } <a name="l00256"></a>00256 <a name="l00257"></a><a class="code" href="classKGameDialog.html#455d5d4e7b675a1d4ab2851ed45f72b9">00257</a> KGameDialogGeneralConfig* <a class="code" href="classKGameDialog.html#455d5d4e7b675a1d4ab2851ed45f72b9">KGameDialog::gameConfig</a>()<span class="keyword"> const</span> <a name="l00258"></a>00258 <span class="keyword"></span>{ <span class="keywordflow">return</span> d->mGameConfig; } <a name="l00259"></a><a class="code" href="classKGameDialog.html#74c93c2f8f8bf5dbebfa9f50ddbc39b9">00259</a> KGameDialogNetworkConfig* <a class="code" href="classKGameDialog.html#74c93c2f8f8bf5dbebfa9f50ddbc39b9">KGameDialog::networkConfig</a>()<span class="keyword"> const</span> <a name="l00260"></a>00260 <span class="keyword"></span>{ <span class="keywordflow">return</span> d->mNetworkConfig; } <a name="l00261"></a>00261 <a name="l00262"></a><a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764">00262</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764" title="Just calls submitToKGame().">KGameDialog::slotApply</a>() <a name="l00263"></a>00263 { <a name="l00264"></a>00264 <a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63" title="This will submit all configuration data to the KGame object.">submitToKGame</a>(); <a name="l00265"></a>00265 } <a name="l00266"></a>00266 <a name="l00267"></a><a class="code" href="classKGameDialog.html#4cd582841978e834328ac31a455e385d">00267</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#4cd582841978e834328ac31a455e385d" title="Sets the default values for the configuration widgets.">KGameDialog::slotDefault</a>() <a name="l00268"></a>00268 { <a name="l00269"></a>00269 <span class="keywordflow">if</span> (!d->mGame) { <a name="l00270"></a>00270 <span class="keywordflow">return</span>; <a name="l00271"></a>00271 } <a name="l00272"></a>00272 <a name="l00273"></a>00273 <span class="comment">//TODO *only* call setKGame/setOwner for the *current* page!!</span> <a name="l00274"></a>00274 <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(d->mGame); <a name="l00275"></a>00275 <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">setOwner</a>(d->mOwner); <a name="l00276"></a>00276 } <a name="l00277"></a>00277 <a name="l00278"></a><a class="code" href="classKGameDialog.html#4438c3504bbb0153bcd5a678b5ce225e">00278</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#4438c3504bbb0153bcd5a678b5ce225e" title="Called when the user clicks on Ok.">KGameDialog::slotOk</a>() <a name="l00279"></a>00279 { <a name="l00280"></a>00280 <a class="code" href="classKGameDialog.html#ff7bd7e9395aa9b425338e6ac2e13764" title="Just calls submitToKGame().">slotApply</a>(); <a name="l00281"></a>00281 QDialog::accept(); <a name="l00282"></a>00282 } <a name="l00283"></a>00283 <a name="l00284"></a><a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d">00284</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#edf749b71366a872729ba10d51cdf62d" title="Change the owner of the dialog.">KGameDialog::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner) <a name="l00285"></a>00285 { <a name="l00286"></a>00286 <span class="comment">//AB: note: NULL player is ok!</span> <a name="l00287"></a>00287 d->mOwner = owner; <a name="l00288"></a>00288 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i < d->mConfigWidgets.count(); i++) { <a name="l00289"></a>00289 <span class="keywordflow">if</span> (d->mConfigWidgets.at(i)) { <a name="l00290"></a>00290 d->mConfigWidgets.at(i)->setOwner(d->mOwner); <a name="l00291"></a>00291 <span class="comment">//TODO: hide playerName in KGameDialogGeneralConfig</span> <a name="l00292"></a>00292 } <span class="keywordflow">else</span> { <a name="l00293"></a>00293 kdError(11001) << <span class="stringliteral">"NULL widget??"</span> << endl; <a name="l00294"></a>00294 } <a name="l00295"></a>00295 } <a name="l00296"></a>00296 } <a name="l00297"></a>00297 <a name="l00298"></a><a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af">00298</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">KGameDialog::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00299"></a>00299 { <a name="l00300"></a>00300 <span class="keywordflow">if</span> (d->mGame) { <a name="l00301"></a>00301 disconnect(d->mGame, 0, <span class="keyword">this</span>, 0); <a name="l00302"></a>00302 } <a name="l00303"></a>00303 d->mGame = g; <a name="l00304"></a>00304 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i < d->mConfigWidgets.count(); i++) { <a name="l00305"></a>00305 d->mConfigWidgets.at(i)->setKGame(d->mGame); <a name="l00306"></a>00306 } <a name="l00307"></a>00307 <span class="keywordflow">if</span> (d->mGame) { <a name="l00308"></a>00308 <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(d->mGame->isAdmin()); <a name="l00309"></a>00309 connect(d->mGame, SIGNAL(destroyed()), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da" title="Called when the KGame object is destroyed.">slotUnsetKGame</a>())); <a name="l00310"></a>00310 connect(d->mGame, SIGNAL(signalAdminStatusChanged(<span class="keywordtype">bool</span>)), <a name="l00311"></a>00311 <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">setAdmin</a>(<span class="keywordtype">bool</span>))); <a name="l00312"></a>00312 } <a name="l00313"></a>00313 } <a name="l00314"></a>00314 <a name="l00315"></a><a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e">00315</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#8abb650d4c561b73275f6b0a508b5e7e" title="Called when the ADMIN status of this KGame client changes.">KGameDialog::setAdmin</a>(<span class="keywordtype">bool</span> admin) <a name="l00316"></a>00316 { <a name="l00317"></a>00317 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i < d->mConfigWidgets.count(); i++) { <a name="l00318"></a>00318 d->mConfigWidgets.at(i)->setAdmin(admin); <a name="l00319"></a>00319 } <a name="l00320"></a>00320 } <a name="l00321"></a>00321 <a name="l00322"></a><a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da">00322</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#7c3a0ccfbced2bbde88b36157dec57da" title="Called when the KGame object is destroyed.">KGameDialog::slotUnsetKGame</a>() <span class="comment">// called when KGame is destroyed</span> <a name="l00323"></a>00323 { <a class="code" href="classKGameDialog.html#1ef2b2d287c084d0ce1aafe9599869af" title="Change the KGame object this dialog is used for.">setKGame</a>(0); } <a name="l00324"></a>00324 <a name="l00325"></a><a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63">00325</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#9d3eb3a4ee4190fcb6c7b57510c63a63" title="This will submit all configuration data to the KGame object.">KGameDialog::submitToKGame</a>() <a name="l00326"></a>00326 { <a name="l00327"></a>00327 <span class="keywordflow">if</span> (!d->mGame) { <a name="l00328"></a>00328 kdError(11001) << k_funcinfo << <span class="stringliteral">": no game has been set"</span> << endl; <a name="l00329"></a>00329 <span class="keywordflow">return</span>; <a name="l00330"></a>00330 } <a name="l00331"></a>00331 <span class="keywordflow">if</span> (!d->mOwner) { <a name="l00332"></a>00332 kdError(11001) << k_funcinfo << <span class="stringliteral">": no player has been set"</span> << endl; <a name="l00333"></a>00333 <span class="keywordflow">return</span>; <a name="l00334"></a>00334 } <a name="l00335"></a>00335 <a name="l00336"></a>00336 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> <span class="keywordtype">unsigned</span> i = 0; i < d->mConfigWidgets.count(); i++) { <a name="l00337"></a>00337 <span class="comment">// kdDebug(11001) << "submit to kgame " << i << endl;</span> <a name="l00338"></a>00338 d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner); <a name="l00339"></a>00339 <span class="comment">// kdDebug(11001) << "done: submit to kgame " << i << endl;</span> <a name="l00340"></a>00340 } <a name="l00341"></a>00341 } <a name="l00342"></a>00342 <a name="l00343"></a><a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd">00343</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialog.html#04ae93d281ab5041a6729bc5f7be44bd" title="Remove a config widget from the widget list.">KGameDialog::slotRemoveConfigWidget</a>(QObject* configWidget) <a name="l00344"></a>00344 { <a name="l00345"></a>00345 d->mConfigWidgets.removeRef((<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>*)configWidget); <a name="l00346"></a>00346 } <a name="l00347"></a>00347 </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a href="pages.html">Related Pages</a></li></ul> <!-- <h2>Class Picker</h2> <div style="text-align: center;"> <form name="guideform"> <select 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