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<h1>kgamedialogconfig.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#include "kgamedialogconfig.h"</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "kgamechat.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "kgameconnectdialog.h"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;klocale.h&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;knuminput.h&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;kdialog.h&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;klistbox.h&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;kmessagebox.h&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;qlayout.h&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;qhgroupbox.h&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;qlabel.h&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;qpushbutton.h&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;qlineedit.h&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;qvbox.h&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;qptrdict.h&gt;</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#include "kgamedialogconfig.moc"</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">class </span>KGameDialogConfigPrivate
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00047"></a>00047     KGameDialogConfigPrivate()
<a name="l00048"></a>00048     {
<a name="l00049"></a>00049         mOwner = 0;
<a name="l00050"></a>00050         mGame = 0;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052         mAdmin = <span class="keyword">false</span>;
<a name="l00053"></a>00053     }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055     <span class="keywordtype">bool</span> mAdmin;
<a name="l00056"></a>00056     <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* mGame;
<a name="l00057"></a>00057     <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* mOwner;
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent)
<a name="l00061"></a>00061 {
<a name="l00062"></a>00062  d = <span class="keyword">new</span> KGameDialogConfigPrivate;
<a name="l00063"></a>00063 }
<a name="l00064"></a>00064 
<a name="l00065"></a>00065 KGameDialogConfig::~KGameDialogConfig()
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00068"></a>00068  <span class="keyword">delete</span> d;
<a name="l00069"></a>00069 }
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa">00071</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00072"></a>00072 {
<a name="l00073"></a>00073  d-&gt;mGame = g;
<a name="l00074"></a>00074 }
<a name="l00075"></a>00075 
<a name="l00076"></a><a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6">00076</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00077"></a>00077 {
<a name="l00078"></a>00078  d-&gt;mOwner = p;
<a name="l00079"></a>00079 }
<a name="l00080"></a>00080 
<a name="l00081"></a><a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04">00081</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(<span class="keywordtype">bool</span> a)
<a name="l00082"></a>00082 {
<a name="l00083"></a>00083  d-&gt;mAdmin = a;
<a name="l00084"></a>00084 }
<a name="l00085"></a>00085 
<a name="l00086"></a><a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63">00086</a> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">KGameDialogConfig::game</a>()<span class="keyword"> const</span>
<a name="l00087"></a>00087 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mGame; }
<a name="l00088"></a><a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">00088</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">KGameDialogConfig::admin</a>()<span class="keyword"> const</span>
<a name="l00089"></a>00089 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mAdmin; }
<a name="l00090"></a><a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6">00090</a> <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">KGameDialogConfig::owner</a>()<span class="keyword"> const</span>
<a name="l00091"></a>00091 <span class="keyword"></span>{ <span class="keywordflow">return</span> d-&gt;mOwner; }
<a name="l00092"></a>00092 
<a name="l00094"></a>00094 <span class="keyword">class </span>KGameDialogNetworkConfigPrivate
<a name="l00095"></a>00095 {
<a name="l00096"></a>00096 <span class="keyword">public</span>:
<a name="l00097"></a>00097     KGameDialogNetworkConfigPrivate()
<a name="l00098"></a>00098     {
<a name="l00099"></a>00099         mInitConnection = 0;
<a name="l00100"></a>00100         mNetworkLabel = 0;
<a name="l00101"></a>00101         mDisconnectButton = 0;
<a name="l00102"></a>00102         mConnect = 0;
<a name="l00103"></a>00103         mDefaultServer=<span class="keyword">true</span>;
<a name="l00104"></a>00104 
<a name="l00105"></a>00105     }
<a name="l00106"></a>00106 
<a name="l00107"></a>00107     <span class="comment">// QPushButton* mInitConnection;</span>
<a name="l00108"></a>00108     QHGroupBox* mInitConnection;
<a name="l00109"></a>00109     QLabel* mNetworkLabel;
<a name="l00110"></a>00110     QPushButton *mDisconnectButton;
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="keywordtype">bool</span> mDefaultServer;
<a name="l00113"></a>00113     QString mDefaultHost;
<a name="l00114"></a>00114     <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> mDefaultPort;
<a name="l00115"></a>00115     KGameConnectWidget *mConnect;
<a name="l00116"></a>00116 };
<a name="l00117"></a>00117 
<a name="l00118"></a>00118 
<a name="l00119"></a>00119 KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent)
<a name="l00120"></a>00120         : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent)
<a name="l00121"></a>00121 {
<a name="l00122"></a>00122 <span class="comment">// kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; ": this=" &lt;&lt; this &lt;&lt; endl;</span>
<a name="l00123"></a>00123  d = <span class="keyword">new</span> KGameDialogNetworkConfigPrivate();
<a name="l00124"></a>00124 
<a name="l00125"></a>00125  QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint(), <span class="stringliteral">"toplayout"</span>);
<a name="l00126"></a>00126 
<a name="l00127"></a>00127  QHBoxLayout *hb = <span class="keyword">new</span> QHBoxLayout(topLayout, KDialog::spacingHint());
<a name="l00128"></a>00128 
<a name="l00129"></a>00129  d-&gt;mNetworkLabel = <span class="keyword">new</span> QLabel(<span class="keyword">this</span>);
<a name="l00130"></a>00130  hb-&gt;addWidget(d-&gt;mNetworkLabel);
<a name="l00131"></a>00131 
<a name="l00132"></a>00132  d-&gt;mDisconnectButton=<span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Disconnect"</span>),<span class="keyword">this</span>);
<a name="l00133"></a>00133  connect(d-&gt;mDisconnectButton, SIGNAL(clicked()), <span class="keyword">this</span>, SLOT(slotExitConnection()));
<a name="l00134"></a>00134  hb-&gt;addWidget(d-&gt;mDisconnectButton);
<a name="l00135"></a>00135 
<a name="l00136"></a>00136  d-&gt;mInitConnection = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Network Configuration"</span>), <span class="keyword">this</span>);
<a name="l00137"></a>00137  topLayout-&gt;addWidget(d-&gt;mInitConnection);
<a name="l00138"></a>00138 
<a name="l00139"></a>00139  d-&gt;mConnect = <span class="keyword">new</span> KGameConnectWidget(d-&gt;mInitConnection);
<a name="l00140"></a>00140  connect(d-&gt;mConnect, SIGNAL(signalNetworkSetup()), <span class="keyword">this</span>, SLOT(slotInitConnection()));
<a name="l00141"></a>00141  connect(d-&gt;mConnect, SIGNAL(signalServerTypeChanged(<span class="keywordtype">int</span>)),
<a name="l00142"></a>00142          <span class="keyword">this</span>, SIGNAL(signalServerTypeChanged(<span class="keywordtype">int</span>)));
<a name="l00143"></a>00143 
<a name="l00144"></a>00144  <span class="comment">// Needs to be AFTER the creation of the dialogs</span>
<a name="l00145"></a>00145  setConnected(<span class="keyword">false</span>);
<a name="l00146"></a>00146  setDefaultNetworkInfo(<span class="stringliteral">"localhost"</span>, 7654,<span class="keyword">true</span>);
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148 
<a name="l00149"></a>00149 KGameDialogNetworkConfig::~KGameDialogNetworkConfig()
<a name="l00150"></a>00150 {
<a name="l00151"></a>00151  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00152"></a>00152  <span class="keyword">delete</span> d;
<a name="l00153"></a>00153 }
<a name="l00154"></a>00154 
<a name="l00155"></a>00155 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotExitConnection()
<a name="l00156"></a>00156 {
<a name="l00157"></a>00157  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">" !!!!!!!!!!!!!!!!!!!!!!!"</span> &lt;&lt; endl;
<a name="l00158"></a>00158   <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#406fcd84519c9c5adb259b662dbfb677" title="Disconnect the current connection and establish a new local one.">disconnect</a>();
<a name="l00159"></a>00159   setConnected(<span class="keyword">false</span>,<span class="keyword">false</span>);
<a name="l00160"></a>00160 }
<a name="l00161"></a>00161 
<a name="l00162"></a>00162 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotInitConnection()
<a name="l00163"></a>00163 {
<a name="l00164"></a>00164  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00165"></a>00165  <span class="keywordtype">bool</span> connected = <span class="keyword">false</span>;
<a name="l00166"></a>00166  <span class="keywordtype">bool</span> master = <span class="keyword">true</span>;
<a name="l00167"></a>00167  <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port = d-&gt;mConnect-&gt;port();
<a name="l00168"></a>00168  QString host = d-&gt;mConnect-&gt;host();
<a name="l00169"></a>00169 
<a name="l00170"></a>00170  <span class="keywordflow">if</span> (host.isNull()) {
<a name="l00171"></a>00171     master = <span class="keyword">true</span>;
<a name="l00172"></a>00172     <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00173"></a>00173         <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#91ff1e4cf003a77220d8e506e70ce83b" title="Announces game MASTER on network using DNS-SD.">setDiscoveryInfo</a>(d-&gt;mConnect-&gt;type(),d-&gt;mConnect-&gt;gameName());
<a name="l00174"></a>00174         connected = <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#dc453ef4b200a1fc347d5c01f33e3770" title="Inits a network game as network MASTER.">offerConnections</a>(port);
<a name="l00175"></a>00175     }
<a name="l00176"></a>00176  } <span class="keywordflow">else</span> {
<a name="l00177"></a>00177     master = <span class="keyword">false</span>;
<a name="l00178"></a>00178     <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00179"></a>00179         connected = <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#570a19645ffd855161ff62036a979de7" title="Inits a network game as a network CLIENT.">connectToServer</a>(host, port);
<a name="l00180"></a>00180     }
<a name="l00181"></a>00181   <span class="comment">// We need to learn about failed connections</span>
<a name="l00182"></a>00182   <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00183"></a>00183      connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalConnectionBroken()),
<a name="l00184"></a>00184       <span class="keyword">this</span>, SLOT(slotConnectionBroken()));
<a name="l00185"></a>00185   }
<a name="l00186"></a>00186  }
<a name="l00187"></a>00187  setConnected(connected, master);
<a name="l00188"></a>00188 }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotConnectionBroken()
<a name="l00191"></a>00191 {
<a name="l00192"></a>00192   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00193"></a>00193   setConnected(<span class="keyword">false</span>,<span class="keyword">false</span>);
<a name="l00194"></a>00194   KMessageBox::error(<span class="keyword">this</span>, i18n(<span class="stringliteral">"Cannot connect to the network"</span>));
<a name="l00195"></a>00195 }
<a name="l00196"></a>00196 
<a name="l00197"></a>00197 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setConnected(<span class="keywordtype">bool</span> connected, <span class="keywordtype">bool</span> master)
<a name="l00198"></a>00198 {
<a name="l00199"></a>00199  <span class="keywordflow">if</span> (!connected) {
<a name="l00200"></a>00200     d-&gt;mNetworkLabel-&gt;setText(i18n(<span class="stringliteral">"Network status: No Network"</span>));
<a name="l00201"></a>00201     d-&gt;mInitConnection-&gt;setEnabled(<span class="keyword">true</span>);
<a name="l00202"></a>00202   d-&gt;mDisconnectButton-&gt;setEnabled(<span class="keyword">false</span>);
<a name="l00203"></a>00203     <span class="keywordflow">return</span>;
<a name="l00204"></a>00204  }
<a name="l00205"></a>00205  <span class="keywordflow">if</span> (master) {
<a name="l00206"></a>00206     d-&gt;mNetworkLabel-&gt;setText(i18n(<span class="stringliteral">"Network status: You are MASTER"</span>));
<a name="l00207"></a>00207  } <span class="keywordflow">else</span> {
<a name="l00208"></a>00208     d-&gt;mNetworkLabel-&gt;setText(i18n(<span class="stringliteral">"Network status: You are connected"</span>));
<a name="l00209"></a>00209  }
<a name="l00210"></a>00210  d-&gt;mInitConnection-&gt;setEnabled(<span class="keyword">false</span>);
<a name="l00211"></a>00211  d-&gt;mDisconnectButton-&gt;setEnabled(<span class="keyword">true</span>);
<a name="l00212"></a>00212 }
<a name="l00213"></a>00213 
<a name="l00214"></a>00214 <span class="keywordtype">void</span> KGameDialogNetworkConfig::submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* , <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* )
<a name="l00215"></a>00215 {
<a name="l00216"></a>00216 }
<a name="l00217"></a>00217 
<a name="l00218"></a>00218 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00219"></a>00219 {
<a name="l00220"></a>00220  <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g);
<a name="l00221"></a>00221  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00222"></a>00222     setConnected(<span class="keyword">false</span>);
<a name="l00223"></a>00223     <span class="keywordflow">return</span>;
<a name="l00224"></a>00224  }
<a name="l00225"></a>00225  setConnected(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;isNetwork(), <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;isMaster());
<a name="l00226"></a>00226 }
<a name="l00227"></a>00227 
<a name="l00228"></a>00228 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setDefaultNetworkInfo(<span class="keyword">const</span> QString&amp; host, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port,<span class="keywordtype">bool</span> server)
<a name="l00229"></a>00229 {
<a name="l00230"></a>00230  d-&gt;mDefaultPort = port;
<a name="l00231"></a>00231  d-&gt;mDefaultHost = host;
<a name="l00232"></a>00232  d-&gt;mDefaultServer = server;
<a name="l00233"></a>00233 
<a name="l00234"></a>00234  d-&gt;mConnect-&gt;setHost(host);
<a name="l00235"></a>00235  d-&gt;mConnect-&gt;setPort(port);
<a name="l00236"></a>00236  <span class="keywordflow">if</span> (server) {
<a name="l00237"></a>00237     d-&gt;mConnect-&gt;setDefault(0);
<a name="l00238"></a>00238  } <span class="keywordflow">else</span> {
<a name="l00239"></a>00239     d-&gt;mConnect-&gt;setDefault(1);
<a name="l00240"></a>00240  }
<a name="l00241"></a>00241 }
<a name="l00242"></a>00242 
<a name="l00243"></a>00243 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setDiscoveryInfo(<span class="keyword">const</span> QString&amp; type, <span class="keyword">const</span> QString&amp; name)
<a name="l00244"></a>00244 {
<a name="l00245"></a>00245  d-&gt;mConnect-&gt;setType(type);
<a name="l00246"></a>00246  d-&gt;mConnect-&gt;setName(name);
<a name="l00247"></a>00247 } 
<a name="l00248"></a>00248 
<a name="l00250"></a>00250 <span class="keyword">class </span>KGameDialogGeneralConfigPrivate
<a name="l00251"></a>00251 {
<a name="l00252"></a>00252 <span class="keyword">public</span>:
<a name="l00253"></a>00253     KGameDialogGeneralConfigPrivate()
<a name="l00254"></a>00254     {
<a name="l00255"></a>00255         mTopLayout = 0;
<a name="l00256"></a>00256         mName = 0;
<a name="l00257"></a>00257     }
<a name="l00258"></a>00258 
<a name="l00259"></a>00259     QLineEdit* mName;
<a name="l00260"></a>00260 
<a name="l00261"></a>00261     QVBoxLayout* mTopLayout;
<a name="l00262"></a>00262 };
<a name="l00263"></a>00263 
<a name="l00264"></a>00264 KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, <span class="keywordtype">bool</span> initializeGUI)
<a name="l00265"></a>00265         : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent)
<a name="l00266"></a>00266 {
<a name="l00267"></a>00267 <span class="comment">// kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; ": this=" &lt;&lt; this &lt;&lt; endl;</span>
<a name="l00268"></a>00268  d = <span class="keyword">new</span> KGameDialogGeneralConfigPrivate;
<a name="l00269"></a>00269 
<a name="l00270"></a>00270  <span class="keywordflow">if</span> (initializeGUI) {
<a name="l00271"></a>00271     d-&gt;mTopLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint());
<a name="l00272"></a>00272     d-&gt;mTopLayout-&gt;setAutoAdd(<span class="keyword">true</span>);
<a name="l00273"></a>00273 
<a name="l00274"></a>00274     QWidget* nameWidget = <span class="keyword">new</span> QWidget(<span class="keyword">this</span>);
<a name="l00275"></a>00275     QHBoxLayout* l = <span class="keyword">new</span> QHBoxLayout(nameWidget);
<a name="l00276"></a>00276     QLabel* nameLabel = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Your name:"</span>), nameWidget);
<a name="l00277"></a>00277     l-&gt;addWidget(nameLabel);
<a name="l00278"></a>00278     d-&gt;mName = <span class="keyword">new</span> QLineEdit(nameWidget);
<a name="l00279"></a>00279     l-&gt;addWidget(d-&gt;mName);
<a name="l00280"></a>00280  }
<a name="l00281"></a>00281 }
<a name="l00282"></a>00282 
<a name="l00283"></a>00283 KGameDialogGeneralConfig::~KGameDialogGeneralConfig()
<a name="l00284"></a>00284 {
<a name="l00285"></a>00285  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00286"></a>00286  <span class="keyword">delete</span> d;
<a name="l00287"></a>00287 }
<a name="l00288"></a>00288 
<a name="l00289"></a>00289 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setPlayerName(<span class="keyword">const</span> QString&amp; name)
<a name="l00290"></a>00290 {
<a name="l00291"></a>00291  <span class="keywordflow">if</span> (d-&gt;mName) {
<a name="l00292"></a>00292     d-&gt;mName-&gt;setText(name);
<a name="l00293"></a>00293  }
<a name="l00294"></a>00294 }
<a name="l00295"></a>00295 
<a name="l00296"></a>00296 QString KGameDialogGeneralConfig::playerName()<span class="keyword"> const</span>
<a name="l00297"></a>00297 <span class="keyword"></span>{
<a name="l00298"></a>00298  <span class="keywordflow">return</span> d-&gt;mName ? d-&gt;mName-&gt;text() : QString::null;
<a name="l00299"></a>00299 }
<a name="l00300"></a>00300 
<a name="l00301"></a>00301 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00302"></a>00302 {
<a name="l00303"></a>00303  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) {
<a name="l00304"></a>00304     <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()-&gt;disconnect(<span class="keyword">this</span>);
<a name="l00305"></a>00305  }
<a name="l00306"></a>00306  <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p);
<a name="l00307"></a>00307  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) {
<a name="l00308"></a>00308     <span class="comment">// can this config be used at all?</span>
<a name="l00309"></a>00309     <span class="comment">// maybe call hide()</span>
<a name="l00310"></a>00310     <span class="keywordflow">return</span>;
<a name="l00311"></a>00311  }
<a name="l00312"></a>00312  connect(<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>(), SIGNAL(signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)),
<a name="l00313"></a>00313         <span class="keyword">this</span>, SLOT(slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)));
<a name="l00314"></a>00314  setPlayerName(p-&gt;<a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>());
<a name="l00315"></a>00315  <span class="comment">//TODO: connect signalPropertyChanged and check for playername changes!</span>
<a name="l00316"></a>00316 }
<a name="l00317"></a>00317 
<a name="l00318"></a>00318 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00319"></a>00319 {
<a name="l00320"></a>00320  <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g);
<a name="l00321"></a>00321  <span class="keywordflow">if</span> (!g) {
<a name="l00322"></a>00322     <span class="comment">// TODO</span>
<a name="l00323"></a>00323     <span class="comment">// can this config be used at all?</span>
<a name="l00324"></a>00324     <span class="comment">// maybe call hide()</span>
<a name="l00325"></a>00325     <span class="keywordflow">return</span>;
<a name="l00326"></a>00326  }
<a name="l00327"></a>00327 }
<a name="l00328"></a>00328 
<a name="l00329"></a>00329 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setAdmin(<span class="keywordtype">bool</span> <a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>)
<a name="l00330"></a>00330 {
<a name="l00331"></a>00331  <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(admin);
<a name="l00332"></a>00332 <span class="comment">// enable/disable widgets</span>
<a name="l00333"></a>00333 
<a name="l00334"></a>00334 }
<a name="l00335"></a>00335 
<a name="l00336"></a>00336 <span class="keywordtype">void</span> KGameDialogGeneralConfig::submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00337"></a>00337 {
<a name="l00338"></a>00338 <span class="comment">//FIXME</span>
<a name="l00339"></a>00339  <span class="keywordflow">if</span> (p) {
<a name="l00340"></a>00340     p-&gt;<a class="code" href="classKPlayer.html#9fd83c077a4ef25f48061095e2e40e36" title="Sets the name of the player.">setName</a>(playerName());
<a name="l00341"></a>00341  }
<a name="l00342"></a>00342  <span class="keywordflow">if</span> (g) {
<a name="l00343"></a>00343  }
<a name="l00344"></a>00344 }
<a name="l00345"></a>00345 
<a name="l00346"></a>00346 <span class="keywordtype">void</span> KGameDialogGeneralConfig::slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00347"></a>00347 {
<a name="l00348"></a>00348  <span class="keywordflow">if</span> (!prop || !p || p != <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) {
<a name="l00349"></a>00349     <span class="keywordflow">return</span>;
<a name="l00350"></a>00350  }
<a name="l00351"></a>00351  <span class="keywordflow">switch</span> (prop-&gt;<a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()) {
<a name="l00352"></a>00352     <span class="keywordflow">case</span> KGamePropertyBase::IdName:
<a name="l00353"></a>00353         setPlayerName(p-&gt;<a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>());
<a name="l00354"></a>00354         <span class="keywordflow">break</span>;
<a name="l00355"></a>00355     <span class="keywordflow">default</span>:
<a name="l00356"></a>00356         <span class="keywordflow">break</span>;
<a name="l00357"></a>00357  }
<a name="l00358"></a>00358 }
<a name="l00359"></a>00359 
<a name="l00360"></a>00360 <span class="keyword">class </span>KGameDialogMsgServerConfigPrivate
<a name="l00361"></a>00361 {
<a name="l00362"></a>00362 <span class="keyword">public</span>:
<a name="l00363"></a>00363     KGameDialogMsgServerConfigPrivate()
<a name="l00364"></a>00364     {
<a name="l00365"></a>00365         senderLayout = 0;
<a name="l00366"></a>00366         localLayout = 0;
<a name="l00367"></a>00367 
<a name="l00368"></a>00368         changeMaxClients = 0;
<a name="l00369"></a>00369         changeAdmin= 0;
<a name="l00370"></a>00370         removeClient= 0;
<a name="l00371"></a>00371         noAdmin = 0;
<a name="l00372"></a>00372 
<a name="l00373"></a>00373         noMaster = 0;
<a name="l00374"></a>00374     }
<a name="l00375"></a>00375 
<a name="l00376"></a>00376     QVBoxLayout* senderLayout;
<a name="l00377"></a>00377     QHBoxLayout* localLayout;
<a name="l00378"></a>00378 
<a name="l00379"></a>00379     QPushButton* changeMaxClients;
<a name="l00380"></a>00380     QPushButton* changeAdmin;
<a name="l00381"></a>00381     QPushButton* removeClient;
<a name="l00382"></a>00382     QLabel* noAdmin;
<a name="l00383"></a>00383 
<a name="l00384"></a>00384     QLabel* noMaster;
<a name="l00385"></a>00385 };
<a name="l00386"></a>00386 
<a name="l00387"></a>00387 
<a name="l00388"></a>00388 <span class="comment">// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS</span>
<a name="l00389"></a>00389 <span class="comment">// we do everything here with QPushButtons as we want to wait a moment before</span>
<a name="l00390"></a>00390 <span class="comment">// continuing - the message must be sent over network first</span>
<a name="l00391"></a>00391 KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent)
<a name="l00392"></a>00392         : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent)
<a name="l00393"></a>00393 {
<a name="l00394"></a>00394  d = <span class="keyword">new</span> KGameDialogMsgServerConfigPrivate;
<a name="l00395"></a>00395 
<a name="l00396"></a>00396  QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint());
<a name="l00397"></a>00397  d-&gt;senderLayout = <span class="keyword">new</span> QVBoxLayout(topLayout);
<a name="l00398"></a>00398  d-&gt;localLayout = <span class="keyword">new</span> QHBoxLayout(topLayout);
<a name="l00399"></a>00399 }
<a name="l00400"></a>00400 
<a name="l00401"></a>00401 KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig()
<a name="l00402"></a>00402 {
<a name="l00403"></a>00403  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00404"></a>00404  <span class="keyword">delete</span> d;
<a name="l00405"></a>00405 }
<a name="l00406"></a>00406 
<a name="l00407"></a>00407 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00408"></a>00408 {
<a name="l00409"></a>00409  <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g);
<a name="l00410"></a>00410  <span class="comment">//TODO display the ID of the admin if we aren't</span>
<a name="l00411"></a>00411  <span class="comment">// connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO</span>
<a name="l00412"></a>00412  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00413"></a>00413     <span class="comment">// we cannot do anything without a KGame object!</span>
<a name="l00414"></a>00414     <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keyword">false</span>);
<a name="l00415"></a>00415     <span class="keywordflow">return</span>;
<a name="l00416"></a>00416  }
<a name="l00417"></a>00417  <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;isAdmin());
<a name="l00418"></a>00418  setHasMsgServer(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;messageServer());
<a name="l00419"></a>00419 }
<a name="l00420"></a>00420 
<a name="l00421"></a>00421 
<a name="l00422"></a>00422 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotChangeMaxClients()
<a name="l00423"></a>00423 {
<a name="l00424"></a>00424  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00425"></a>00425     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": no valid game object available!"</span> &lt;&lt; endl;
<a name="l00426"></a>00426     <span class="keywordflow">return</span>;
<a name="l00427"></a>00427  }
<a name="l00428"></a>00428  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;isAdmin()) {
<a name="l00429"></a>00429     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": only ADMIN is allowed to call this!"</span> &lt;&lt; endl;
<a name="l00430"></a>00430     <span class="keywordflow">return</span>;
<a name="l00431"></a>00431  }
<a name="l00432"></a>00432  <span class="keywordtype">int</span> max;
<a name="l00433"></a>00433 <span class="comment">// edit-&gt;setText(QString::number()); // current max clients! //TODO</span>
<a name="l00434"></a>00434 
<a name="l00435"></a>00435  QDialog* dialog = <span class="keyword">new</span> QDialog();
<a name="l00436"></a>00436  dialog-&gt;setCaption(i18n(<span class="stringliteral">"Maximal Number of Clients"</span>));
<a name="l00437"></a>00437  QHBoxLayout* l = <span class="keyword">new</span> QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
<a name="l00438"></a>00438  l-&gt;setAutoAdd(<span class="keyword">true</span>);
<a name="l00439"></a>00439 
<a name="l00440"></a>00440  (void) <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Maximal number of clients (-1 = infinite):"</span>), dialog);
<a name="l00441"></a>00441  QLineEdit* edit = <span class="keyword">new</span> QLineEdit(dialog);<span class="comment">//TODO: use KIntNumInput</span>
<a name="l00442"></a>00442 <span class="comment">// edit-&gt;setText(QString::number(max)); // current max clients! //TODO</span>
<a name="l00443"></a>00443  <span class="keywordflow">if</span> (dialog-&gt;exec() == QDialog::Accepted) {
<a name="l00444"></a>00444     <span class="keywordtype">bool</span> ok;
<a name="l00445"></a>00445     max = edit-&gt;text().toInt(&amp;ok);
<a name="l00446"></a>00446     <span class="keywordflow">if</span> (ok) {
<a name="l00447"></a>00447         <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#88f9cea951067256a2aff069869ca1e5" title="Changes the maximal connection number of the KMessageServer to max.">setMaxClients</a>(max);
<a name="l00448"></a>00448     }
<a name="l00449"></a>00449  }
<a name="l00450"></a>00450 
<a name="l00451"></a>00451 }
<a name="l00452"></a>00452 
<a name="l00453"></a>00453 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotRemoveClient()
<a name="l00454"></a>00454 {
<a name="l00455"></a>00455 }
<a name="l00456"></a>00456 
<a name="l00457"></a>00457 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotChangeAdmin()
<a name="l00458"></a>00458 {
<a name="l00459"></a>00459  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00460"></a>00460     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": no valid game object available!"</span> &lt;&lt; endl;
<a name="l00461"></a>00461     <span class="keywordflow">return</span>;
<a name="l00462"></a>00462  }
<a name="l00463"></a>00463  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) {
<a name="l00464"></a>00464     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": only ADMIN is allowed to call this!"</span> &lt;&lt; endl;
<a name="l00465"></a>00465     <span class="keywordflow">return</span>;
<a name="l00466"></a>00466  }
<a name="l00467"></a>00467  <span class="comment">//TODO</span>
<a name="l00468"></a>00468  Q_UINT32 newAdmin = 0;
<a name="l00469"></a>00469 <span class="comment">// newAdmin = ;</span>
<a name="l00470"></a>00470  <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGameNetwork.html#a9cd3f84eba25e617d8b47a0a947ff63" title="If you are the ADMIN of the game you can give the ADMIN status away to another client...">electAdmin</a>(newAdmin);
<a name="l00471"></a>00471 }
<a name="l00472"></a>00472 
<a name="l00473"></a>00473 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::removeClient(Q_UINT32 <span class="comment">/*id*/</span>)
<a name="l00474"></a>00474 {
<a name="l00475"></a>00475 <span class="comment">//TODO</span>
<a name="l00476"></a>00476 }
<a name="l00477"></a>00477 
<a name="l00478"></a>00478 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setAdmin(<span class="keywordtype">bool</span> a)
<a name="l00479"></a>00479 {
<a name="l00480"></a>00480  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>() == a) {
<a name="l00481"></a>00481     <span class="comment">// no need to do anything</span>
<a name="l00482"></a>00482     <span class="keywordflow">return</span>;
<a name="l00483"></a>00483  }
<a name="l00484"></a>00484  <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(a);
<a name="l00485"></a>00485  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) {
<a name="l00486"></a>00486     <span class="keywordflow">if</span> (d-&gt;noAdmin) {
<a name="l00487"></a>00487         <span class="keyword">delete</span> d-&gt;noAdmin;
<a name="l00488"></a>00488         d-&gt;noAdmin = 0;
<a name="l00489"></a>00489     }
<a name="l00490"></a>00490     d-&gt;changeMaxClients = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Change Maximal Number of Clients"</span>), <span class="keyword">this</span>);
<a name="l00491"></a>00491     connect(d-&gt;changeMaxClients, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotChangeMaxClients()));
<a name="l00492"></a>00492     d-&gt;changeAdmin = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Change Admin"</span>), <span class="keyword">this</span>);
<a name="l00493"></a>00493     connect(d-&gt;changeAdmin, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotChangeAdmin()));
<a name="l00494"></a>00494     d-&gt;removeClient = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Remove Client with All Players"</span>), <span class="keyword">this</span>);
<a name="l00495"></a>00495     connect(d-&gt;removeClient, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotRemoveClient()));
<a name="l00496"></a>00496     d-&gt;senderLayout-&gt;addWidget(d-&gt;changeMaxClients);
<a name="l00497"></a>00497     d-&gt;senderLayout-&gt;addWidget(d-&gt;changeAdmin);
<a name="l00498"></a>00498     d-&gt;senderLayout-&gt;addWidget(d-&gt;removeClient);
<a name="l00499"></a>00499  } <span class="keywordflow">else</span> {
<a name="l00500"></a>00500     <span class="keywordflow">if</span> (d-&gt;changeMaxClients) {
<a name="l00501"></a>00501         <span class="keyword">delete</span> d-&gt;changeMaxClients;
<a name="l00502"></a>00502         d-&gt;changeMaxClients = 0;
<a name="l00503"></a>00503     }
<a name="l00504"></a>00504     <span class="keywordflow">if</span> (d-&gt;changeAdmin) {
<a name="l00505"></a>00505         <span class="keyword">delete</span> d-&gt;changeAdmin;
<a name="l00506"></a>00506         d-&gt;changeAdmin = 0;
<a name="l00507"></a>00507     }
<a name="l00508"></a>00508     <span class="keywordflow">if</span> (d-&gt;removeClient) {
<a name="l00509"></a>00509         <span class="keyword">delete</span> d-&gt;removeClient;
<a name="l00510"></a>00510         d-&gt;removeClient = 0;
<a name="l00511"></a>00511     }
<a name="l00512"></a>00512     d-&gt;noAdmin = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Only the admin can configure the message server!"</span>), <span class="keyword">this</span>);
<a name="l00513"></a>00513     d-&gt;senderLayout-&gt;addWidget(d-&gt;noAdmin);
<a name="l00514"></a>00514  }
<a name="l00515"></a>00515 }
<a name="l00516"></a>00516 
<a name="l00517"></a>00517 
<a name="l00518"></a>00518 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setHasMsgServer(<span class="keywordtype">bool</span> has)
<a name="l00519"></a>00519 {
<a name="l00520"></a>00520  <span class="keywordflow">if</span> (!has) {
<a name="l00521"></a>00521     <span class="comment">// delete all inputs</span>
<a name="l00522"></a>00522     <span class="keywordflow">if</span> (!d-&gt;noMaster) {
<a name="l00523"></a>00523         d-&gt;noMaster = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"You don't own the message server"</span>), <span class="keyword">this</span>);
<a name="l00524"></a>00524         d-&gt;localLayout-&gt;addWidget(d-&gt;noMaster);
<a name="l00525"></a>00525     }
<a name="l00526"></a>00526     <span class="keywordflow">return</span>;
<a name="l00527"></a>00527  }
<a name="l00528"></a>00528  <span class="keywordflow">if</span> (d-&gt;noMaster) {
<a name="l00529"></a>00529     <span class="keyword">delete</span> d-&gt;noMaster;
<a name="l00530"></a>00530     d-&gt;noMaster = 0;
<a name="l00531"></a>00531  }
<a name="l00532"></a>00532  <span class="comment">//TODO</span>
<a name="l00533"></a>00533  <span class="comment">// list all connections, data (max clients) and so on</span>
<a name="l00534"></a>00534  <span class="comment">// cannot be done above (together with QPushButtons) as it is possible that</span>
<a name="l00535"></a>00535  <span class="comment">// this client is ADMIN but not MASTER (i.e. doesn't own the messageserver)</span>
<a name="l00536"></a>00536 }
<a name="l00537"></a>00537 
<a name="l00538"></a>00538 
<a name="l00539"></a>00539 <span class="keyword">class </span>KGameDialogChatConfigPrivate
<a name="l00540"></a>00540 {
<a name="l00541"></a>00541 <span class="keyword">public</span>:
<a name="l00542"></a>00542     KGameDialogChatConfigPrivate()
<a name="l00543"></a>00543     {
<a name="l00544"></a>00544         mChat = 0;
<a name="l00545"></a>00545     }
<a name="l00546"></a>00546 
<a name="l00547"></a>00547     <a class="code" href="classKGameChat.html" title="A Chat widget for KGame-based games.">KGameChat</a>* mChat;
<a name="l00548"></a>00548 };
<a name="l00549"></a>00549 
<a name="l00550"></a>00550 KGameDialogChatConfig::KGameDialogChatConfig(<span class="keywordtype">int</span> chatMsgId, QWidget* parent)
<a name="l00551"></a>00551         : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent)
<a name="l00552"></a>00552 {
<a name="l00553"></a>00553  d = <span class="keyword">new</span> KGameDialogChatConfigPrivate;
<a name="l00554"></a>00554  QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint());
<a name="l00555"></a>00555  topLayout-&gt;setAutoAdd(<span class="keyword">true</span>);
<a name="l00556"></a>00556  QHGroupBox* b = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Chat"</span>), <span class="keyword">this</span>);
<a name="l00557"></a>00557  d-&gt;mChat = <span class="keyword">new</span> <a class="code" href="classKGameChat.html" title="A Chat widget for KGame-based games.">KGameChat</a>(0, chatMsgId, b);
<a name="l00558"></a>00558 }
<a name="l00559"></a>00559 
<a name="l00560"></a>00560 KGameDialogChatConfig::~KGameDialogChatConfig()
<a name="l00561"></a>00561 {
<a name="l00562"></a>00562  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00563"></a>00563  <span class="keyword">delete</span> d;
<a name="l00564"></a>00564 }
<a name="l00565"></a>00565 
<a name="l00566"></a><a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90">00566</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90" title="The KGame object of the dialog has been changed.">KGameDialogChatConfig::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00567"></a>00567 {
<a name="l00568"></a>00568  <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g);
<a name="l00569"></a>00569  d-&gt;mChat-&gt;setKGame(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>());
<a name="l00570"></a>00570  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00571"></a>00571     hide();
<a name="l00572"></a>00572  } <span class="keywordflow">else</span> {
<a name="l00573"></a>00573     show();
<a name="l00574"></a>00574  }
<a name="l00575"></a>00575 }
<a name="l00576"></a>00576 
<a name="l00577"></a><a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394">00577</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394" title="The owner player of the dialog has been changed.">KGameDialogChatConfig::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00578"></a>00578 {
<a name="l00579"></a>00579  <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p);
<a name="l00580"></a>00580  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) {
<a name="l00581"></a>00581     hide();
<a name="l00582"></a>00582     <span class="keywordflow">return</span>;
<a name="l00583"></a>00583  }
<a name="l00584"></a>00584  d-&gt;mChat-&gt;setFromPlayer(<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>());
<a name="l00585"></a>00585  show();
<a name="l00586"></a>00586 }
<a name="l00587"></a>00587 
<a name="l00588"></a>00588 
<a name="l00589"></a>00589 
<a name="l00590"></a>00590 <span class="keyword">class </span>KGameDialogConnectionConfigPrivate
<a name="l00591"></a>00591 {
<a name="l00592"></a>00592 <span class="keyword">public</span>:
<a name="l00593"></a>00593     KGameDialogConnectionConfigPrivate()
<a name="l00594"></a>00594     {
<a name="l00595"></a>00595         mPlayerBox = 0;
<a name="l00596"></a>00596     }
<a name="l00597"></a>00597 
<a name="l00598"></a>00598     QPtrDict&lt;KPlayer&gt; mItem2Player;
<a name="l00599"></a>00599     KListBox* mPlayerBox;
<a name="l00600"></a>00600 };
<a name="l00601"></a>00601 
<a name="l00602"></a>00602 KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent)
<a name="l00603"></a>00603         : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent)
<a name="l00604"></a>00604 {
<a name="l00605"></a>00605  <span class="comment">//TODO: prevent player to ban himself</span>
<a name="l00606"></a>00606  d = <span class="keyword">new</span> KGameDialogConnectionConfigPrivate;
<a name="l00607"></a>00607  QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint());
<a name="l00608"></a>00608  topLayout-&gt;setAutoAdd(<span class="keyword">true</span>);
<a name="l00609"></a>00609  QHGroupBox* b = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Connected Players"</span>), <span class="keyword">this</span>);
<a name="l00610"></a>00610  d-&gt;mPlayerBox = <span class="keyword">new</span> KListBox(b);
<a name="l00611"></a>00611  setMinimumHeight(100);
<a name="l00612"></a>00612 }
<a name="l00613"></a>00613 
<a name="l00614"></a>00614 KGameDialogConnectionConfig::~KGameDialogConnectionConfig()
<a name="l00615"></a>00615 {
<a name="l00616"></a>00616  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; endl;
<a name="l00617"></a>00617  <span class="comment">// d-&gt;mIem2Player.clear();</span>
<a name="l00618"></a>00618  <span class="keyword">delete</span> d;
<a name="l00619"></a>00619 }
<a name="l00620"></a>00620 
<a name="l00621"></a>00621 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00622"></a>00622 {
<a name="l00623"></a>00623  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00624"></a>00624     disconnect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), 0, <span class="keyword">this</span>, 0);
<a name="l00625"></a>00625  }
<a name="l00626"></a>00626  <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g);
<a name="l00627"></a>00627  slotClearPlayers();
<a name="l00628"></a>00628  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00629"></a>00629 <span class="comment">// react to changes in KGame::playerList()</span>
<a name="l00630"></a>00630     connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)),
<a name="l00631"></a>00631             <span class="keyword">this</span>, SLOT(slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)));
<a name="l00632"></a>00632     connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)),
<a name="l00633"></a>00633             <span class="keyword">this</span>, SLOT(slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)));
<a name="l00634"></a>00634 
<a name="l00635"></a>00635     KGame::KGamePlayerList l = *<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGame.html#8474f0391a5391f324a4beadbdf1f7cc" title="Returns a list of all active players.">playerList</a>();
<a name="l00636"></a>00636     <span class="keywordflow">for</span> (<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p = l.first(); p; p = l.next()) {
<a name="l00637"></a>00637         slotPlayerJoinedGame(p);
<a name="l00638"></a>00638     }
<a name="l00639"></a>00639  }
<a name="l00640"></a>00640 }
<a name="l00641"></a>00641 
<a name="l00642"></a>00642 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00643"></a>00643 {
<a name="l00644"></a>00644  <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p);
<a name="l00645"></a>00645 }
<a name="l00646"></a>00646 
<a name="l00647"></a>00647 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setAdmin(<span class="keywordtype">bool</span> a)
<a name="l00648"></a>00648 {
<a name="l00649"></a>00649  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {<span class="comment">// not possible... in theory</span>
<a name="l00650"></a>00650     <span class="keywordflow">return</span>;
<a name="l00651"></a>00651  }
<a name="l00652"></a>00652  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) {
<a name="l00653"></a>00653     disconnect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(executed(QListBoxItem*)), <span class="keyword">this</span>, 0);
<a name="l00654"></a>00654  }
<a name="l00655"></a>00655  <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(a);
<a name="l00656"></a>00656  <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) {
<a name="l00657"></a>00657     connect(d-&gt;mPlayerBox, SIGNAL(executed(QListBoxItem*)), <span class="keyword">this</span>,
<a name="l00658"></a>00658             SLOT(slotKickPlayerOut(QListBoxItem*)));
<a name="l00659"></a>00659  }
<a name="l00660"></a>00660 }
<a name="l00661"></a>00661 
<a name="l00662"></a>00662 QListBoxItem* KGameDialogConnectionConfig::item(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)<span class="keyword"> const</span>
<a name="l00663"></a>00663 <span class="keyword"></span>{
<a name="l00664"></a>00664  QPtrDictIterator&lt;KPlayer&gt; it(d-&gt;mItem2Player);
<a name="l00665"></a>00665  <span class="keywordflow">while</span> (it.current()) {
<a name="l00666"></a>00666     <span class="keywordflow">if</span> (it.current() == p) {
<a name="l00667"></a>00667         <span class="keywordflow">return</span> (QListBoxItem*)it.currentKey();
<a name="l00668"></a>00668     }
<a name="l00669"></a>00669     ++it;
<a name="l00670"></a>00670  }
<a name="l00671"></a>00671  <span class="keywordflow">return</span> 0;
<a name="l00672"></a>00672 }
<a name="l00673"></a>00673 
<a name="l00674"></a>00674 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotClearPlayers()
<a name="l00675"></a>00675 {
<a name="l00676"></a>00676  QPtrDictIterator&lt;KPlayer&gt; it(d-&gt;mItem2Player);
<a name="l00677"></a>00677  <span class="keywordflow">while</span> (it.current()) {
<a name="l00678"></a>00678     slotPlayerLeftGame(it.current());
<a name="l00679"></a>00679     ++it;
<a name="l00680"></a>00680  }
<a name="l00681"></a>00681 
<a name="l00682"></a>00682  <span class="keywordflow">if</span> (d-&gt;mItem2Player.count() &gt; 0) {
<a name="l00683"></a>00683     kdWarning(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": itemList wasn't cleared properly"</span> &lt;&lt; endl;
<a name="l00684"></a>00684     d-&gt;mItem2Player.clear();
<a name="l00685"></a>00685  }
<a name="l00686"></a>00686  <span class="keywordflow">if</span> (d-&gt;mPlayerBox-&gt;count() &gt; 0) {
<a name="l00687"></a>00687     kdWarning(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": listBox wasn't cleared properly"</span> &lt;&lt; endl;
<a name="l00688"></a>00688     d-&gt;mPlayerBox-&gt;clear();
<a name="l00689"></a>00689  }
<a name="l00690"></a>00690 
<a name="l00691"></a>00691 }
<a name="l00692"></a>00692 
<a name="l00693"></a>00693 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00694"></a>00694 {
<a name="l00695"></a>00695  <span class="keywordflow">if</span> (!p) {
<a name="l00696"></a>00696     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": Cannot add NULL player"</span> &lt;&lt; endl;
<a name="l00697"></a>00697  }
<a name="l00698"></a>00698  <span class="keywordflow">if</span> (d-&gt;mItem2Player[p]) {
<a name="l00699"></a>00699     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": attempt to double add player"</span> &lt;&lt; endl;
<a name="l00700"></a>00700     <span class="keywordflow">return</span>;
<a name="l00701"></a>00701  }
<a name="l00702"></a>00702  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": add player "</span> &lt;&lt; p-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() &lt;&lt; endl;
<a name="l00703"></a>00703  QListBoxText* t = <span class="keyword">new</span> QListBoxText(p-&gt;<a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>());
<a name="l00704"></a>00704  d-&gt;mItem2Player.insert(t, p);
<a name="l00705"></a>00705  d-&gt;mPlayerBox-&gt;insertItem(t);
<a name="l00706"></a>00706 
<a name="l00707"></a>00707  connect(p, SIGNAL(signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)),
<a name="l00708"></a>00708         <span class="keyword">this</span>, SLOT(slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)));
<a name="l00709"></a>00709 
<a name="l00710"></a>00710 }
<a name="l00711"></a>00711 
<a name="l00712"></a>00712 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)
<a name="l00713"></a>00713 {
<a name="l00714"></a>00714  <span class="comment">// disconnect first</span>
<a name="l00715"></a>00715  this-&gt;disconnect(p);
<a name="l00716"></a>00716  <span class="keywordflow">if</span> (!item(p)) {
<a name="l00717"></a>00717     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": cannot find "</span> &lt;&lt; p-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>()
<a name="l00718"></a>00718             &lt;&lt; <span class="stringliteral">" in list"</span> &lt;&lt; endl;
<a name="l00719"></a>00719     <span class="keywordflow">return</span>;
<a name="l00720"></a>00720  }
<a name="l00721"></a>00721  d-&gt;mPlayerBox-&gt;removeItem(d-&gt;mPlayerBox-&gt;index(item(p)));
<a name="l00722"></a>00722 
<a name="l00723"></a>00723 }
<a name="l00724"></a>00724 
<a name="l00725"></a>00725 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
<a name="l00726"></a>00726 {
<a name="l00727"></a>00727  kdDebug(11001) &lt;&lt; <span class="stringliteral">"kick player out"</span> &lt;&lt; endl;
<a name="l00728"></a>00728  <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p = d-&gt;mItem2Player[item];
<a name="l00729"></a>00729  <span class="keywordflow">if</span> (!p) {
<a name="l00730"></a>00730     kdError(11001) &lt;&lt; <span class="stringliteral">"invalid item selected - no player found"</span> &lt;&lt; endl;
<a name="l00731"></a>00731     <span class="keywordflow">return</span>;
<a name="l00732"></a>00732  }
<a name="l00733"></a>00733  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {
<a name="l00734"></a>00734     kdWarning(11001) &lt;&lt; <span class="stringliteral">"no game set"</span> &lt;&lt; endl;
<a name="l00735"></a>00735     <span class="keywordflow">return</span>;
<a name="l00736"></a>00736  }
<a name="l00737"></a>00737  <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) {
<a name="l00738"></a>00738     kdDebug(11001) &lt;&lt; <span class="stringliteral">"Only the ADMIN can kick players"</span> &lt;&lt; endl;
<a name="l00739"></a>00739     <span class="keywordflow">return</span>;
<a name="l00740"></a>00740  }
<a name="l00741"></a>00741  <span class="keywordflow">if</span> (p == <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <span class="comment">// you wanna ban the ADMIN ??</span>
<a name="l00742"></a>00742     kdDebug(11001) &lt;&lt; <span class="stringliteral">"you cannot kick the ADMIN"</span> &lt;&lt; endl;
<a name="l00743"></a>00743     <span class="keywordflow">return</span>;
<a name="l00744"></a>00744  }
<a name="l00745"></a>00745 
<a name="l00746"></a>00746  <span class="keywordflow">if</span> (KMessageBox::questionYesNo(<span class="keyword">this</span>, i18n(<span class="stringliteral">"Do you want to ban player \"%1\" from the game?"</span>).arg(
<a name="l00747"></a>00747         p-&gt;<a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()), QString::null, i18n(<span class="stringliteral">"Ban Player"</span>), i18n(<span class="stringliteral">"Do Not Ban"</span>)) == KMessageBox::Yes) {
<a name="l00748"></a>00748     kdDebug(11001) &lt;&lt; <span class="stringliteral">"will remove player "</span> &lt;&lt; p &lt;&lt; endl;
<a name="l00749"></a>00749     <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-&gt;<a class="code" href="classKGame.html#14dfedf9b7ec581f21f23ce284e3c23f" title="Sends a message over the network, msgid=IdRemovePlayer.">removePlayer</a>(p);
<a name="l00750"></a>00750 <span class="comment">//  d-&gt;mPlayerBox-&gt;removeItem(d-&gt;mPlayerBox-&gt;index(item)); // should be done by signalPlayerLeftGame</span>
<a name="l00751"></a>00751  } <span class="keywordflow">else</span> {
<a name="l00752"></a>00752     kdDebug(11001) &lt;&lt; <span class="stringliteral">"will NOT remove player "</span> &lt;&lt; p &lt;&lt; endl;
<a name="l00753"></a>00753  }
<a name="l00754"></a>00754 }
<a name="l00755"></a>00755 
<a name="l00756"></a>00756 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* player)
<a name="l00757"></a>00757 {
<a name="l00758"></a>00758  <span class="keywordflow">if</span>(prop-&gt;<a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() == KGamePropertyBase::IdName) {
<a name="l00759"></a>00759     QListBoxText* old = 0;
<a name="l00760"></a>00760     QPtrDictIterator&lt;KPlayer&gt; it(d-&gt;mItem2Player);
<a name="l00761"></a>00761     <span class="keywordflow">while</span> (it.current() &amp;&amp; !old) {
<a name="l00762"></a>00762         <span class="keywordflow">if</span> (it.current() == player) {
<a name="l00763"></a>00763             old = (QListBoxText*)it.currentKey();
<a name="l00764"></a>00764         }
<a name="l00765"></a>00765         ++it;
<a name="l00766"></a>00766     }
<a name="l00767"></a>00767     QListBoxText* t = <span class="keyword">new</span> QListBoxText(player-&gt;<a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>());
<a name="l00768"></a>00768     d-&gt;mPlayerBox-&gt;changeItem(t, d-&gt;mPlayerBox-&gt;index(old));
<a name="l00769"></a>00769     d-&gt;mItem2Player.remove(old);
<a name="l00770"></a>00770     d-&gt;mItem2Player.insert(t, player);
<a name="l00771"></a>00771  }
<a name="l00772"></a>00772 }
<a name="l00773"></a>00773 
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