<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamedialogconfig.cpp Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamedialogconfig.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#include "kgamedialogconfig.h"</span> <a name="l00022"></a>00022 <a name="l00023"></a>00023 <span class="preprocessor">#include "kgame.h"</span> <a name="l00024"></a>00024 <span class="preprocessor">#include "kplayer.h"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "kgamechat.h"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "kgameconnectdialog.h"</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#include <klocale.h></span> <a name="l00029"></a>00029 <span class="preprocessor">#include <knuminput.h></span> <a name="l00030"></a>00030 <span class="preprocessor">#include <kdialog.h></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <klistbox.h></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <kmessagebox.h></span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="preprocessor">#include <qlayout.h></span> <a name="l00035"></a>00035 <span class="preprocessor">#include <qhgroupbox.h></span> <a name="l00036"></a>00036 <span class="preprocessor">#include <qlabel.h></span> <a name="l00037"></a>00037 <span class="preprocessor">#include <qpushbutton.h></span> <a name="l00038"></a>00038 <span class="preprocessor">#include <qlineedit.h></span> <a name="l00039"></a>00039 <span class="preprocessor">#include <qvbox.h></span> <a name="l00040"></a>00040 <span class="preprocessor">#include <qptrdict.h></span> <a name="l00041"></a>00041 <a name="l00042"></a>00042 <span class="preprocessor">#include "kgamedialogconfig.moc"</span> <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="keyword">class </span>KGameDialogConfigPrivate <a name="l00045"></a>00045 { <a name="l00046"></a>00046 <span class="keyword">public</span>: <a name="l00047"></a>00047 KGameDialogConfigPrivate() <a name="l00048"></a>00048 { <a name="l00049"></a>00049 mOwner = 0; <a name="l00050"></a>00050 mGame = 0; <a name="l00051"></a>00051 <a name="l00052"></a>00052 mAdmin = <span class="keyword">false</span>; <a name="l00053"></a>00053 } <a name="l00054"></a>00054 <a name="l00055"></a>00055 <span class="keywordtype">bool</span> mAdmin; <a name="l00056"></a>00056 <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* mGame; <a name="l00057"></a>00057 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* mOwner; <a name="l00058"></a>00058 }; <a name="l00059"></a>00059 <a name="l00060"></a>00060 KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent) <a name="l00061"></a>00061 { <a name="l00062"></a>00062 d = <span class="keyword">new</span> KGameDialogConfigPrivate; <a name="l00063"></a>00063 } <a name="l00064"></a>00064 <a name="l00065"></a>00065 KGameDialogConfig::~KGameDialogConfig() <a name="l00066"></a>00066 { <a name="l00067"></a>00067 kdDebug(11001) << k_funcinfo << endl; <a name="l00068"></a>00068 <span class="keyword">delete</span> d; <a name="l00069"></a>00069 } <a name="l00070"></a>00070 <a name="l00071"></a><a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa">00071</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00072"></a>00072 { <a name="l00073"></a>00073 d->mGame = g; <a name="l00074"></a>00074 } <a name="l00075"></a>00075 <a name="l00076"></a><a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6">00076</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00077"></a>00077 { <a name="l00078"></a>00078 d->mOwner = p; <a name="l00079"></a>00079 } <a name="l00080"></a>00080 <a name="l00081"></a><a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04">00081</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(<span class="keywordtype">bool</span> a) <a name="l00082"></a>00082 { <a name="l00083"></a>00083 d->mAdmin = a; <a name="l00084"></a>00084 } <a name="l00085"></a>00085 <a name="l00086"></a><a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63">00086</a> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">KGameDialogConfig::game</a>()<span class="keyword"> const</span> <a name="l00087"></a>00087 <span class="keyword"></span>{ <span class="keywordflow">return</span> d->mGame; } <a name="l00088"></a><a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">00088</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">KGameDialogConfig::admin</a>()<span class="keyword"> const</span> <a name="l00089"></a>00089 <span class="keyword"></span>{ <span class="keywordflow">return</span> d->mAdmin; } <a name="l00090"></a><a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6">00090</a> <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">KGameDialogConfig::owner</a>()<span class="keyword"> const</span> <a name="l00091"></a>00091 <span class="keyword"></span>{ <span class="keywordflow">return</span> d->mOwner; } <a name="l00092"></a>00092 <a name="l00094"></a>00094 <span class="keyword">class </span>KGameDialogNetworkConfigPrivate <a name="l00095"></a>00095 { <a name="l00096"></a>00096 <span class="keyword">public</span>: <a name="l00097"></a>00097 KGameDialogNetworkConfigPrivate() <a name="l00098"></a>00098 { <a name="l00099"></a>00099 mInitConnection = 0; <a name="l00100"></a>00100 mNetworkLabel = 0; <a name="l00101"></a>00101 mDisconnectButton = 0; <a name="l00102"></a>00102 mConnect = 0; <a name="l00103"></a>00103 mDefaultServer=<span class="keyword">true</span>; <a name="l00104"></a>00104 <a name="l00105"></a>00105 } <a name="l00106"></a>00106 <a name="l00107"></a>00107 <span class="comment">// QPushButton* mInitConnection;</span> <a name="l00108"></a>00108 QHGroupBox* mInitConnection; <a name="l00109"></a>00109 QLabel* mNetworkLabel; <a name="l00110"></a>00110 QPushButton *mDisconnectButton; <a name="l00111"></a>00111 <a name="l00112"></a>00112 <span class="keywordtype">bool</span> mDefaultServer; <a name="l00113"></a>00113 QString mDefaultHost; <a name="l00114"></a>00114 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> mDefaultPort; <a name="l00115"></a>00115 KGameConnectWidget *mConnect; <a name="l00116"></a>00116 }; <a name="l00117"></a>00117 <a name="l00118"></a>00118 <a name="l00119"></a>00119 KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent) <a name="l00120"></a>00120 : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent) <a name="l00121"></a>00121 { <a name="l00122"></a>00122 <span class="comment">// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;</span> <a name="l00123"></a>00123 d = <span class="keyword">new</span> KGameDialogNetworkConfigPrivate(); <a name="l00124"></a>00124 <a name="l00125"></a>00125 QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint(), <span class="stringliteral">"toplayout"</span>); <a name="l00126"></a>00126 <a name="l00127"></a>00127 QHBoxLayout *hb = <span class="keyword">new</span> QHBoxLayout(topLayout, KDialog::spacingHint()); <a name="l00128"></a>00128 <a name="l00129"></a>00129 d->mNetworkLabel = <span class="keyword">new</span> QLabel(<span class="keyword">this</span>); <a name="l00130"></a>00130 hb->addWidget(d->mNetworkLabel); <a name="l00131"></a>00131 <a name="l00132"></a>00132 d->mDisconnectButton=<span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Disconnect"</span>),<span class="keyword">this</span>); <a name="l00133"></a>00133 connect(d->mDisconnectButton, SIGNAL(clicked()), <span class="keyword">this</span>, SLOT(slotExitConnection())); <a name="l00134"></a>00134 hb->addWidget(d->mDisconnectButton); <a name="l00135"></a>00135 <a name="l00136"></a>00136 d->mInitConnection = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Network Configuration"</span>), <span class="keyword">this</span>); <a name="l00137"></a>00137 topLayout->addWidget(d->mInitConnection); <a name="l00138"></a>00138 <a name="l00139"></a>00139 d->mConnect = <span class="keyword">new</span> KGameConnectWidget(d->mInitConnection); <a name="l00140"></a>00140 connect(d->mConnect, SIGNAL(signalNetworkSetup()), <span class="keyword">this</span>, SLOT(slotInitConnection())); <a name="l00141"></a>00141 connect(d->mConnect, SIGNAL(signalServerTypeChanged(<span class="keywordtype">int</span>)), <a name="l00142"></a>00142 <span class="keyword">this</span>, SIGNAL(signalServerTypeChanged(<span class="keywordtype">int</span>))); <a name="l00143"></a>00143 <a name="l00144"></a>00144 <span class="comment">// Needs to be AFTER the creation of the dialogs</span> <a name="l00145"></a>00145 setConnected(<span class="keyword">false</span>); <a name="l00146"></a>00146 setDefaultNetworkInfo(<span class="stringliteral">"localhost"</span>, 7654,<span class="keyword">true</span>); <a name="l00147"></a>00147 } <a name="l00148"></a>00148 <a name="l00149"></a>00149 KGameDialogNetworkConfig::~KGameDialogNetworkConfig() <a name="l00150"></a>00150 { <a name="l00151"></a>00151 kdDebug(11001) << k_funcinfo << endl; <a name="l00152"></a>00152 <span class="keyword">delete</span> d; <a name="l00153"></a>00153 } <a name="l00154"></a>00154 <a name="l00155"></a>00155 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotExitConnection() <a name="l00156"></a>00156 { <a name="l00157"></a>00157 kdDebug(11001) << k_funcinfo << <span class="stringliteral">" !!!!!!!!!!!!!!!!!!!!!!!"</span> << endl; <a name="l00158"></a>00158 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#406fcd84519c9c5adb259b662dbfb677" title="Disconnect the current connection and establish a new local one.">disconnect</a>(); <a name="l00159"></a>00159 setConnected(<span class="keyword">false</span>,<span class="keyword">false</span>); <a name="l00160"></a>00160 } <a name="l00161"></a>00161 <a name="l00162"></a>00162 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotInitConnection() <a name="l00163"></a>00163 { <a name="l00164"></a>00164 kdDebug(11001) << k_funcinfo << endl; <a name="l00165"></a>00165 <span class="keywordtype">bool</span> connected = <span class="keyword">false</span>; <a name="l00166"></a>00166 <span class="keywordtype">bool</span> master = <span class="keyword">true</span>; <a name="l00167"></a>00167 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port = d->mConnect->port(); <a name="l00168"></a>00168 QString host = d->mConnect->host(); <a name="l00169"></a>00169 <a name="l00170"></a>00170 <span class="keywordflow">if</span> (host.isNull()) { <a name="l00171"></a>00171 master = <span class="keyword">true</span>; <a name="l00172"></a>00172 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00173"></a>00173 <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#91ff1e4cf003a77220d8e506e70ce83b" title="Announces game MASTER on network using DNS-SD.">setDiscoveryInfo</a>(d->mConnect->type(),d->mConnect->gameName()); <a name="l00174"></a>00174 connected = <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#dc453ef4b200a1fc347d5c01f33e3770" title="Inits a network game as network MASTER.">offerConnections</a>(port); <a name="l00175"></a>00175 } <a name="l00176"></a>00176 } <span class="keywordflow">else</span> { <a name="l00177"></a>00177 master = <span class="keyword">false</span>; <a name="l00178"></a>00178 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00179"></a>00179 connected = <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#570a19645ffd855161ff62036a979de7" title="Inits a network game as a network CLIENT.">connectToServer</a>(host, port); <a name="l00180"></a>00180 } <a name="l00181"></a>00181 <span class="comment">// We need to learn about failed connections</span> <a name="l00182"></a>00182 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00183"></a>00183 connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalConnectionBroken()), <a name="l00184"></a>00184 <span class="keyword">this</span>, SLOT(slotConnectionBroken())); <a name="l00185"></a>00185 } <a name="l00186"></a>00186 } <a name="l00187"></a>00187 setConnected(connected, master); <a name="l00188"></a>00188 } <a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="keywordtype">void</span> KGameDialogNetworkConfig::slotConnectionBroken() <a name="l00191"></a>00191 { <a name="l00192"></a>00192 kdDebug(11001) << k_funcinfo << endl; <a name="l00193"></a>00193 setConnected(<span class="keyword">false</span>,<span class="keyword">false</span>); <a name="l00194"></a>00194 KMessageBox::error(<span class="keyword">this</span>, i18n(<span class="stringliteral">"Cannot connect to the network"</span>)); <a name="l00195"></a>00195 } <a name="l00196"></a>00196 <a name="l00197"></a>00197 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setConnected(<span class="keywordtype">bool</span> connected, <span class="keywordtype">bool</span> master) <a name="l00198"></a>00198 { <a name="l00199"></a>00199 <span class="keywordflow">if</span> (!connected) { <a name="l00200"></a>00200 d->mNetworkLabel->setText(i18n(<span class="stringliteral">"Network status: No Network"</span>)); <a name="l00201"></a>00201 d->mInitConnection->setEnabled(<span class="keyword">true</span>); <a name="l00202"></a>00202 d->mDisconnectButton->setEnabled(<span class="keyword">false</span>); <a name="l00203"></a>00203 <span class="keywordflow">return</span>; <a name="l00204"></a>00204 } <a name="l00205"></a>00205 <span class="keywordflow">if</span> (master) { <a name="l00206"></a>00206 d->mNetworkLabel->setText(i18n(<span class="stringliteral">"Network status: You are MASTER"</span>)); <a name="l00207"></a>00207 } <span class="keywordflow">else</span> { <a name="l00208"></a>00208 d->mNetworkLabel->setText(i18n(<span class="stringliteral">"Network status: You are connected"</span>)); <a name="l00209"></a>00209 } <a name="l00210"></a>00210 d->mInitConnection->setEnabled(<span class="keyword">false</span>); <a name="l00211"></a>00211 d->mDisconnectButton->setEnabled(<span class="keyword">true</span>); <a name="l00212"></a>00212 } <a name="l00213"></a>00213 <a name="l00214"></a>00214 <span class="keywordtype">void</span> KGameDialogNetworkConfig::submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* , <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* ) <a name="l00215"></a>00215 { <a name="l00216"></a>00216 } <a name="l00217"></a>00217 <a name="l00218"></a>00218 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00219"></a>00219 { <a name="l00220"></a>00220 <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g); <a name="l00221"></a>00221 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00222"></a>00222 setConnected(<span class="keyword">false</span>); <a name="l00223"></a>00223 <span class="keywordflow">return</span>; <a name="l00224"></a>00224 } <a name="l00225"></a>00225 setConnected(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()->isNetwork(), <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()->isMaster()); <a name="l00226"></a>00226 } <a name="l00227"></a>00227 <a name="l00228"></a>00228 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setDefaultNetworkInfo(<span class="keyword">const</span> QString& host, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port,<span class="keywordtype">bool</span> server) <a name="l00229"></a>00229 { <a name="l00230"></a>00230 d->mDefaultPort = port; <a name="l00231"></a>00231 d->mDefaultHost = host; <a name="l00232"></a>00232 d->mDefaultServer = server; <a name="l00233"></a>00233 <a name="l00234"></a>00234 d->mConnect->setHost(host); <a name="l00235"></a>00235 d->mConnect->setPort(port); <a name="l00236"></a>00236 <span class="keywordflow">if</span> (server) { <a name="l00237"></a>00237 d->mConnect->setDefault(0); <a name="l00238"></a>00238 } <span class="keywordflow">else</span> { <a name="l00239"></a>00239 d->mConnect->setDefault(1); <a name="l00240"></a>00240 } <a name="l00241"></a>00241 } <a name="l00242"></a>00242 <a name="l00243"></a>00243 <span class="keywordtype">void</span> KGameDialogNetworkConfig::setDiscoveryInfo(<span class="keyword">const</span> QString& type, <span class="keyword">const</span> QString& name) <a name="l00244"></a>00244 { <a name="l00245"></a>00245 d->mConnect->setType(type); <a name="l00246"></a>00246 d->mConnect->setName(name); <a name="l00247"></a>00247 } <a name="l00248"></a>00248 <a name="l00250"></a>00250 <span class="keyword">class </span>KGameDialogGeneralConfigPrivate <a name="l00251"></a>00251 { <a name="l00252"></a>00252 <span class="keyword">public</span>: <a name="l00253"></a>00253 KGameDialogGeneralConfigPrivate() <a name="l00254"></a>00254 { <a name="l00255"></a>00255 mTopLayout = 0; <a name="l00256"></a>00256 mName = 0; <a name="l00257"></a>00257 } <a name="l00258"></a>00258 <a name="l00259"></a>00259 QLineEdit* mName; <a name="l00260"></a>00260 <a name="l00261"></a>00261 QVBoxLayout* mTopLayout; <a name="l00262"></a>00262 }; <a name="l00263"></a>00263 <a name="l00264"></a>00264 KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, <span class="keywordtype">bool</span> initializeGUI) <a name="l00265"></a>00265 : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent) <a name="l00266"></a>00266 { <a name="l00267"></a>00267 <span class="comment">// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;</span> <a name="l00268"></a>00268 d = <span class="keyword">new</span> KGameDialogGeneralConfigPrivate; <a name="l00269"></a>00269 <a name="l00270"></a>00270 <span class="keywordflow">if</span> (initializeGUI) { <a name="l00271"></a>00271 d->mTopLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint()); <a name="l00272"></a>00272 d->mTopLayout->setAutoAdd(<span class="keyword">true</span>); <a name="l00273"></a>00273 <a name="l00274"></a>00274 QWidget* nameWidget = <span class="keyword">new</span> QWidget(<span class="keyword">this</span>); <a name="l00275"></a>00275 QHBoxLayout* l = <span class="keyword">new</span> QHBoxLayout(nameWidget); <a name="l00276"></a>00276 QLabel* nameLabel = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Your name:"</span>), nameWidget); <a name="l00277"></a>00277 l->addWidget(nameLabel); <a name="l00278"></a>00278 d->mName = <span class="keyword">new</span> QLineEdit(nameWidget); <a name="l00279"></a>00279 l->addWidget(d->mName); <a name="l00280"></a>00280 } <a name="l00281"></a>00281 } <a name="l00282"></a>00282 <a name="l00283"></a>00283 KGameDialogGeneralConfig::~KGameDialogGeneralConfig() <a name="l00284"></a>00284 { <a name="l00285"></a>00285 kdDebug(11001) << k_funcinfo << endl; <a name="l00286"></a>00286 <span class="keyword">delete</span> d; <a name="l00287"></a>00287 } <a name="l00288"></a>00288 <a name="l00289"></a>00289 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setPlayerName(<span class="keyword">const</span> QString& name) <a name="l00290"></a>00290 { <a name="l00291"></a>00291 <span class="keywordflow">if</span> (d->mName) { <a name="l00292"></a>00292 d->mName->setText(name); <a name="l00293"></a>00293 } <a name="l00294"></a>00294 } <a name="l00295"></a>00295 <a name="l00296"></a>00296 QString KGameDialogGeneralConfig::playerName()<span class="keyword"> const</span> <a name="l00297"></a>00297 <span class="keyword"></span>{ <a name="l00298"></a>00298 <span class="keywordflow">return</span> d->mName ? d->mName->text() : QString::null; <a name="l00299"></a>00299 } <a name="l00300"></a>00300 <a name="l00301"></a>00301 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00302"></a>00302 { <a name="l00303"></a>00303 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <a name="l00304"></a>00304 <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()->disconnect(<span class="keyword">this</span>); <a name="l00305"></a>00305 } <a name="l00306"></a>00306 <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p); <a name="l00307"></a>00307 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <a name="l00308"></a>00308 <span class="comment">// can this config be used at all?</span> <a name="l00309"></a>00309 <span class="comment">// maybe call hide()</span> <a name="l00310"></a>00310 <span class="keywordflow">return</span>; <a name="l00311"></a>00311 } <a name="l00312"></a>00312 connect(<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>(), SIGNAL(signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)), <a name="l00313"></a>00313 <span class="keyword">this</span>, SLOT(slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*))); <a name="l00314"></a>00314 setPlayerName(p-><a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()); <a name="l00315"></a>00315 <span class="comment">//TODO: connect signalPropertyChanged and check for playername changes!</span> <a name="l00316"></a>00316 } <a name="l00317"></a>00317 <a name="l00318"></a>00318 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00319"></a>00319 { <a name="l00320"></a>00320 <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g); <a name="l00321"></a>00321 <span class="keywordflow">if</span> (!g) { <a name="l00322"></a>00322 <span class="comment">// TODO</span> <a name="l00323"></a>00323 <span class="comment">// can this config be used at all?</span> <a name="l00324"></a>00324 <span class="comment">// maybe call hide()</span> <a name="l00325"></a>00325 <span class="keywordflow">return</span>; <a name="l00326"></a>00326 } <a name="l00327"></a>00327 } <a name="l00328"></a>00328 <a name="l00329"></a>00329 <span class="keywordtype">void</span> KGameDialogGeneralConfig::setAdmin(<span class="keywordtype">bool</span> <a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>) <a name="l00330"></a>00330 { <a name="l00331"></a>00331 <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(admin); <a name="l00332"></a>00332 <span class="comment">// enable/disable widgets</span> <a name="l00333"></a>00333 <a name="l00334"></a>00334 } <a name="l00335"></a>00335 <a name="l00336"></a>00336 <span class="keywordtype">void</span> KGameDialogGeneralConfig::submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00337"></a>00337 { <a name="l00338"></a>00338 <span class="comment">//FIXME</span> <a name="l00339"></a>00339 <span class="keywordflow">if</span> (p) { <a name="l00340"></a>00340 p-><a class="code" href="classKPlayer.html#9fd83c077a4ef25f48061095e2e40e36" title="Sets the name of the player.">setName</a>(playerName()); <a name="l00341"></a>00341 } <a name="l00342"></a>00342 <span class="keywordflow">if</span> (g) { <a name="l00343"></a>00343 } <a name="l00344"></a>00344 } <a name="l00345"></a>00345 <a name="l00346"></a>00346 <span class="keywordtype">void</span> KGameDialogGeneralConfig::slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00347"></a>00347 { <a name="l00348"></a>00348 <span class="keywordflow">if</span> (!prop || !p || p != <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <a name="l00349"></a>00349 <span class="keywordflow">return</span>; <a name="l00350"></a>00350 } <a name="l00351"></a>00351 <span class="keywordflow">switch</span> (prop-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()) { <a name="l00352"></a>00352 <span class="keywordflow">case</span> KGamePropertyBase::IdName: <a name="l00353"></a>00353 setPlayerName(p-><a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()); <a name="l00354"></a>00354 <span class="keywordflow">break</span>; <a name="l00355"></a>00355 <span class="keywordflow">default</span>: <a name="l00356"></a>00356 <span class="keywordflow">break</span>; <a name="l00357"></a>00357 } <a name="l00358"></a>00358 } <a name="l00359"></a>00359 <a name="l00360"></a>00360 <span class="keyword">class </span>KGameDialogMsgServerConfigPrivate <a name="l00361"></a>00361 { <a name="l00362"></a>00362 <span class="keyword">public</span>: <a name="l00363"></a>00363 KGameDialogMsgServerConfigPrivate() <a name="l00364"></a>00364 { <a name="l00365"></a>00365 senderLayout = 0; <a name="l00366"></a>00366 localLayout = 0; <a name="l00367"></a>00367 <a name="l00368"></a>00368 changeMaxClients = 0; <a name="l00369"></a>00369 changeAdmin= 0; <a name="l00370"></a>00370 removeClient= 0; <a name="l00371"></a>00371 noAdmin = 0; <a name="l00372"></a>00372 <a name="l00373"></a>00373 noMaster = 0; <a name="l00374"></a>00374 } <a name="l00375"></a>00375 <a name="l00376"></a>00376 QVBoxLayout* senderLayout; <a name="l00377"></a>00377 QHBoxLayout* localLayout; <a name="l00378"></a>00378 <a name="l00379"></a>00379 QPushButton* changeMaxClients; <a name="l00380"></a>00380 QPushButton* changeAdmin; <a name="l00381"></a>00381 QPushButton* removeClient; <a name="l00382"></a>00382 QLabel* noAdmin; <a name="l00383"></a>00383 <a name="l00384"></a>00384 QLabel* noMaster; <a name="l00385"></a>00385 }; <a name="l00386"></a>00386 <a name="l00387"></a>00387 <a name="l00388"></a>00388 <span class="comment">// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS</span> <a name="l00389"></a>00389 <span class="comment">// we do everything here with QPushButtons as we want to wait a moment before</span> <a name="l00390"></a>00390 <span class="comment">// continuing - the message must be sent over network first</span> <a name="l00391"></a>00391 KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent) <a name="l00392"></a>00392 : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent) <a name="l00393"></a>00393 { <a name="l00394"></a>00394 d = <span class="keyword">new</span> KGameDialogMsgServerConfigPrivate; <a name="l00395"></a>00395 <a name="l00396"></a>00396 QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint()); <a name="l00397"></a>00397 d->senderLayout = <span class="keyword">new</span> QVBoxLayout(topLayout); <a name="l00398"></a>00398 d->localLayout = <span class="keyword">new</span> QHBoxLayout(topLayout); <a name="l00399"></a>00399 } <a name="l00400"></a>00400 <a name="l00401"></a>00401 KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig() <a name="l00402"></a>00402 { <a name="l00403"></a>00403 kdDebug(11001) << k_funcinfo << endl; <a name="l00404"></a>00404 <span class="keyword">delete</span> d; <a name="l00405"></a>00405 } <a name="l00406"></a>00406 <a name="l00407"></a>00407 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00408"></a>00408 { <a name="l00409"></a>00409 <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g); <a name="l00410"></a>00410 <span class="comment">//TODO display the ID of the admin if we aren't</span> <a name="l00411"></a>00411 <span class="comment">// connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO</span> <a name="l00412"></a>00412 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00413"></a>00413 <span class="comment">// we cannot do anything without a KGame object!</span> <a name="l00414"></a>00414 <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keyword">false</span>); <a name="l00415"></a>00415 <span class="keywordflow">return</span>; <a name="l00416"></a>00416 } <a name="l00417"></a>00417 <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()->isAdmin()); <a name="l00418"></a>00418 setHasMsgServer(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()->messageServer()); <a name="l00419"></a>00419 } <a name="l00420"></a>00420 <a name="l00421"></a>00421 <a name="l00422"></a>00422 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotChangeMaxClients() <a name="l00423"></a>00423 { <a name="l00424"></a>00424 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00425"></a>00425 kdError(11001) << k_funcinfo << <span class="stringliteral">": no valid game object available!"</span> << endl; <a name="l00426"></a>00426 <span class="keywordflow">return</span>; <a name="l00427"></a>00427 } <a name="l00428"></a>00428 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()->isAdmin()) { <a name="l00429"></a>00429 kdError(11001) << k_funcinfo << <span class="stringliteral">": only ADMIN is allowed to call this!"</span> << endl; <a name="l00430"></a>00430 <span class="keywordflow">return</span>; <a name="l00431"></a>00431 } <a name="l00432"></a>00432 <span class="keywordtype">int</span> max; <a name="l00433"></a>00433 <span class="comment">// edit->setText(QString::number()); // current max clients! //TODO</span> <a name="l00434"></a>00434 <a name="l00435"></a>00435 QDialog* dialog = <span class="keyword">new</span> QDialog(); <a name="l00436"></a>00436 dialog->setCaption(i18n(<span class="stringliteral">"Maximal Number of Clients"</span>)); <a name="l00437"></a>00437 QHBoxLayout* l = <span class="keyword">new</span> QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint()); <a name="l00438"></a>00438 l->setAutoAdd(<span class="keyword">true</span>); <a name="l00439"></a>00439 <a name="l00440"></a>00440 (void) <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Maximal number of clients (-1 = infinite):"</span>), dialog); <a name="l00441"></a>00441 QLineEdit* edit = <span class="keyword">new</span> QLineEdit(dialog);<span class="comment">//TODO: use KIntNumInput</span> <a name="l00442"></a>00442 <span class="comment">// edit->setText(QString::number(max)); // current max clients! //TODO</span> <a name="l00443"></a>00443 <span class="keywordflow">if</span> (dialog->exec() == QDialog::Accepted) { <a name="l00444"></a>00444 <span class="keywordtype">bool</span> ok; <a name="l00445"></a>00445 max = edit->text().toInt(&ok); <a name="l00446"></a>00446 <span class="keywordflow">if</span> (ok) { <a name="l00447"></a>00447 <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#88f9cea951067256a2aff069869ca1e5" title="Changes the maximal connection number of the KMessageServer to max.">setMaxClients</a>(max); <a name="l00448"></a>00448 } <a name="l00449"></a>00449 } <a name="l00450"></a>00450 <a name="l00451"></a>00451 } <a name="l00452"></a>00452 <a name="l00453"></a>00453 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotRemoveClient() <a name="l00454"></a>00454 { <a name="l00455"></a>00455 } <a name="l00456"></a>00456 <a name="l00457"></a>00457 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::slotChangeAdmin() <a name="l00458"></a>00458 { <a name="l00459"></a>00459 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00460"></a>00460 kdError(11001) << k_funcinfo << <span class="stringliteral">": no valid game object available!"</span> << endl; <a name="l00461"></a>00461 <span class="keywordflow">return</span>; <a name="l00462"></a>00462 } <a name="l00463"></a>00463 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) { <a name="l00464"></a>00464 kdError(11001) << k_funcinfo << <span class="stringliteral">": only ADMIN is allowed to call this!"</span> << endl; <a name="l00465"></a>00465 <span class="keywordflow">return</span>; <a name="l00466"></a>00466 } <a name="l00467"></a>00467 <span class="comment">//TODO</span> <a name="l00468"></a>00468 Q_UINT32 newAdmin = 0; <a name="l00469"></a>00469 <span class="comment">// newAdmin = ;</span> <a name="l00470"></a>00470 <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGameNetwork.html#a9cd3f84eba25e617d8b47a0a947ff63" title="If you are the ADMIN of the game you can give the ADMIN status away to another client...">electAdmin</a>(newAdmin); <a name="l00471"></a>00471 } <a name="l00472"></a>00472 <a name="l00473"></a>00473 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::removeClient(Q_UINT32 <span class="comment">/*id*/</span>) <a name="l00474"></a>00474 { <a name="l00475"></a>00475 <span class="comment">//TODO</span> <a name="l00476"></a>00476 } <a name="l00477"></a>00477 <a name="l00478"></a>00478 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setAdmin(<span class="keywordtype">bool</span> a) <a name="l00479"></a>00479 { <a name="l00480"></a>00480 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>() == a) { <a name="l00481"></a>00481 <span class="comment">// no need to do anything</span> <a name="l00482"></a>00482 <span class="keywordflow">return</span>; <a name="l00483"></a>00483 } <a name="l00484"></a>00484 <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(a); <a name="l00485"></a>00485 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) { <a name="l00486"></a>00486 <span class="keywordflow">if</span> (d->noAdmin) { <a name="l00487"></a>00487 <span class="keyword">delete</span> d->noAdmin; <a name="l00488"></a>00488 d->noAdmin = 0; <a name="l00489"></a>00489 } <a name="l00490"></a>00490 d->changeMaxClients = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Change Maximal Number of Clients"</span>), <span class="keyword">this</span>); <a name="l00491"></a>00491 connect(d->changeMaxClients, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotChangeMaxClients())); <a name="l00492"></a>00492 d->changeAdmin = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Change Admin"</span>), <span class="keyword">this</span>); <a name="l00493"></a>00493 connect(d->changeAdmin, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotChangeAdmin())); <a name="l00494"></a>00494 d->removeClient = <span class="keyword">new</span> QPushButton(i18n(<span class="stringliteral">"Remove Client with All Players"</span>), <span class="keyword">this</span>); <a name="l00495"></a>00495 connect(d->removeClient, SIGNAL(pressed()), <span class="keyword">this</span>, SLOT(slotRemoveClient())); <a name="l00496"></a>00496 d->senderLayout->addWidget(d->changeMaxClients); <a name="l00497"></a>00497 d->senderLayout->addWidget(d->changeAdmin); <a name="l00498"></a>00498 d->senderLayout->addWidget(d->removeClient); <a name="l00499"></a>00499 } <span class="keywordflow">else</span> { <a name="l00500"></a>00500 <span class="keywordflow">if</span> (d->changeMaxClients) { <a name="l00501"></a>00501 <span class="keyword">delete</span> d->changeMaxClients; <a name="l00502"></a>00502 d->changeMaxClients = 0; <a name="l00503"></a>00503 } <a name="l00504"></a>00504 <span class="keywordflow">if</span> (d->changeAdmin) { <a name="l00505"></a>00505 <span class="keyword">delete</span> d->changeAdmin; <a name="l00506"></a>00506 d->changeAdmin = 0; <a name="l00507"></a>00507 } <a name="l00508"></a>00508 <span class="keywordflow">if</span> (d->removeClient) { <a name="l00509"></a>00509 <span class="keyword">delete</span> d->removeClient; <a name="l00510"></a>00510 d->removeClient = 0; <a name="l00511"></a>00511 } <a name="l00512"></a>00512 d->noAdmin = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"Only the admin can configure the message server!"</span>), <span class="keyword">this</span>); <a name="l00513"></a>00513 d->senderLayout->addWidget(d->noAdmin); <a name="l00514"></a>00514 } <a name="l00515"></a>00515 } <a name="l00516"></a>00516 <a name="l00517"></a>00517 <a name="l00518"></a>00518 <span class="keywordtype">void</span> KGameDialogMsgServerConfig::setHasMsgServer(<span class="keywordtype">bool</span> has) <a name="l00519"></a>00519 { <a name="l00520"></a>00520 <span class="keywordflow">if</span> (!has) { <a name="l00521"></a>00521 <span class="comment">// delete all inputs</span> <a name="l00522"></a>00522 <span class="keywordflow">if</span> (!d->noMaster) { <a name="l00523"></a>00523 d->noMaster = <span class="keyword">new</span> QLabel(i18n(<span class="stringliteral">"You don't own the message server"</span>), <span class="keyword">this</span>); <a name="l00524"></a>00524 d->localLayout->addWidget(d->noMaster); <a name="l00525"></a>00525 } <a name="l00526"></a>00526 <span class="keywordflow">return</span>; <a name="l00527"></a>00527 } <a name="l00528"></a>00528 <span class="keywordflow">if</span> (d->noMaster) { <a name="l00529"></a>00529 <span class="keyword">delete</span> d->noMaster; <a name="l00530"></a>00530 d->noMaster = 0; <a name="l00531"></a>00531 } <a name="l00532"></a>00532 <span class="comment">//TODO</span> <a name="l00533"></a>00533 <span class="comment">// list all connections, data (max clients) and so on</span> <a name="l00534"></a>00534 <span class="comment">// cannot be done above (together with QPushButtons) as it is possible that</span> <a name="l00535"></a>00535 <span class="comment">// this client is ADMIN but not MASTER (i.e. doesn't own the messageserver)</span> <a name="l00536"></a>00536 } <a name="l00537"></a>00537 <a name="l00538"></a>00538 <a name="l00539"></a>00539 <span class="keyword">class </span>KGameDialogChatConfigPrivate <a name="l00540"></a>00540 { <a name="l00541"></a>00541 <span class="keyword">public</span>: <a name="l00542"></a>00542 KGameDialogChatConfigPrivate() <a name="l00543"></a>00543 { <a name="l00544"></a>00544 mChat = 0; <a name="l00545"></a>00545 } <a name="l00546"></a>00546 <a name="l00547"></a>00547 <a class="code" href="classKGameChat.html" title="A Chat widget for KGame-based games.">KGameChat</a>* mChat; <a name="l00548"></a>00548 }; <a name="l00549"></a>00549 <a name="l00550"></a>00550 KGameDialogChatConfig::KGameDialogChatConfig(<span class="keywordtype">int</span> chatMsgId, QWidget* parent) <a name="l00551"></a>00551 : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent) <a name="l00552"></a>00552 { <a name="l00553"></a>00553 d = <span class="keyword">new</span> KGameDialogChatConfigPrivate; <a name="l00554"></a>00554 QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint()); <a name="l00555"></a>00555 topLayout->setAutoAdd(<span class="keyword">true</span>); <a name="l00556"></a>00556 QHGroupBox* b = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Chat"</span>), <span class="keyword">this</span>); <a name="l00557"></a>00557 d->mChat = <span class="keyword">new</span> <a class="code" href="classKGameChat.html" title="A Chat widget for KGame-based games.">KGameChat</a>(0, chatMsgId, b); <a name="l00558"></a>00558 } <a name="l00559"></a>00559 <a name="l00560"></a>00560 KGameDialogChatConfig::~KGameDialogChatConfig() <a name="l00561"></a>00561 { <a name="l00562"></a>00562 kdDebug(11001) << k_funcinfo << endl; <a name="l00563"></a>00563 <span class="keyword">delete</span> d; <a name="l00564"></a>00564 } <a name="l00565"></a>00565 <a name="l00566"></a><a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90">00566</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90" title="The KGame object of the dialog has been changed.">KGameDialogChatConfig::setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00567"></a>00567 { <a name="l00568"></a>00568 <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g); <a name="l00569"></a>00569 d->mChat->setKGame(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()); <a name="l00570"></a>00570 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00571"></a>00571 hide(); <a name="l00572"></a>00572 } <span class="keywordflow">else</span> { <a name="l00573"></a>00573 show(); <a name="l00574"></a>00574 } <a name="l00575"></a>00575 } <a name="l00576"></a>00576 <a name="l00577"></a><a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394">00577</a> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394" title="The owner player of the dialog has been changed.">KGameDialogChatConfig::setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00578"></a>00578 { <a name="l00579"></a>00579 <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p); <a name="l00580"></a>00580 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <a name="l00581"></a>00581 hide(); <a name="l00582"></a>00582 <span class="keywordflow">return</span>; <a name="l00583"></a>00583 } <a name="l00584"></a>00584 d->mChat->setFromPlayer(<a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()); <a name="l00585"></a>00585 show(); <a name="l00586"></a>00586 } <a name="l00587"></a>00587 <a name="l00588"></a>00588 <a name="l00589"></a>00589 <a name="l00590"></a>00590 <span class="keyword">class </span>KGameDialogConnectionConfigPrivate <a name="l00591"></a>00591 { <a name="l00592"></a>00592 <span class="keyword">public</span>: <a name="l00593"></a>00593 KGameDialogConnectionConfigPrivate() <a name="l00594"></a>00594 { <a name="l00595"></a>00595 mPlayerBox = 0; <a name="l00596"></a>00596 } <a name="l00597"></a>00597 <a name="l00598"></a>00598 QPtrDict<KPlayer> mItem2Player; <a name="l00599"></a>00599 KListBox* mPlayerBox; <a name="l00600"></a>00600 }; <a name="l00601"></a>00601 <a name="l00602"></a>00602 KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent) <a name="l00603"></a>00603 : <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(parent) <a name="l00604"></a>00604 { <a name="l00605"></a>00605 <span class="comment">//TODO: prevent player to ban himself</span> <a name="l00606"></a>00606 d = <span class="keyword">new</span> KGameDialogConnectionConfigPrivate; <a name="l00607"></a>00607 QVBoxLayout* topLayout = <span class="keyword">new</span> QVBoxLayout(<span class="keyword">this</span>, KDialog::marginHint(), KDialog::spacingHint()); <a name="l00608"></a>00608 topLayout->setAutoAdd(<span class="keyword">true</span>); <a name="l00609"></a>00609 QHGroupBox* b = <span class="keyword">new</span> QHGroupBox(i18n(<span class="stringliteral">"Connected Players"</span>), <span class="keyword">this</span>); <a name="l00610"></a>00610 d->mPlayerBox = <span class="keyword">new</span> KListBox(b); <a name="l00611"></a>00611 setMinimumHeight(100); <a name="l00612"></a>00612 } <a name="l00613"></a>00613 <a name="l00614"></a>00614 KGameDialogConnectionConfig::~KGameDialogConnectionConfig() <a name="l00615"></a>00615 { <a name="l00616"></a>00616 kdDebug(11001) << k_funcinfo << endl; <a name="l00617"></a>00617 <span class="comment">// d->mIem2Player.clear();</span> <a name="l00618"></a>00618 <span class="keyword">delete</span> d; <a name="l00619"></a>00619 } <a name="l00620"></a>00620 <a name="l00621"></a>00621 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g) <a name="l00622"></a>00622 { <a name="l00623"></a>00623 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00624"></a>00624 disconnect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), 0, <span class="keyword">this</span>, 0); <a name="l00625"></a>00625 } <a name="l00626"></a>00626 <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">KGameDialogConfig::setKGame</a>(g); <a name="l00627"></a>00627 slotClearPlayers(); <a name="l00628"></a>00628 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00629"></a>00629 <span class="comment">// react to changes in KGame::playerList()</span> <a name="l00630"></a>00630 connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)), <a name="l00631"></a>00631 <span class="keyword">this</span>, SLOT(slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*))); <a name="l00632"></a>00632 connect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(signalPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)), <a name="l00633"></a>00633 <span class="keyword">this</span>, SLOT(slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*))); <a name="l00634"></a>00634 <a name="l00635"></a>00635 KGame::KGamePlayerList l = *<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGame.html#8474f0391a5391f324a4beadbdf1f7cc" title="Returns a list of all active players.">playerList</a>(); <a name="l00636"></a>00636 <span class="keywordflow">for</span> (<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p = l.first(); p; p = l.next()) { <a name="l00637"></a>00637 slotPlayerJoinedGame(p); <a name="l00638"></a>00638 } <a name="l00639"></a>00639 } <a name="l00640"></a>00640 } <a name="l00641"></a>00641 <a name="l00642"></a>00642 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00643"></a>00643 { <a name="l00644"></a>00644 <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">KGameDialogConfig::setOwner</a>(p); <a name="l00645"></a>00645 } <a name="l00646"></a>00646 <a name="l00647"></a>00647 <span class="keywordtype">void</span> KGameDialogConnectionConfig::setAdmin(<span class="keywordtype">bool</span> a) <a name="l00648"></a>00648 { <a name="l00649"></a>00649 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) {<span class="comment">// not possible... in theory</span> <a name="l00650"></a>00650 <span class="keywordflow">return</span>; <a name="l00651"></a>00651 } <a name="l00652"></a>00652 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) { <a name="l00653"></a>00653 disconnect(<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>(), SIGNAL(executed(QListBoxItem*)), <span class="keyword">this</span>, 0); <a name="l00654"></a>00654 } <a name="l00655"></a>00655 <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">KGameDialogConfig::setAdmin</a>(a); <a name="l00656"></a>00656 <span class="keywordflow">if</span> (<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) { <a name="l00657"></a>00657 connect(d->mPlayerBox, SIGNAL(executed(QListBoxItem*)), <span class="keyword">this</span>, <a name="l00658"></a>00658 SLOT(slotKickPlayerOut(QListBoxItem*))); <a name="l00659"></a>00659 } <a name="l00660"></a>00660 } <a name="l00661"></a>00661 <a name="l00662"></a>00662 QListBoxItem* KGameDialogConnectionConfig::item(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p)<span class="keyword"> const</span> <a name="l00663"></a>00663 <span class="keyword"></span>{ <a name="l00664"></a>00664 QPtrDictIterator<KPlayer> it(d->mItem2Player); <a name="l00665"></a>00665 <span class="keywordflow">while</span> (it.current()) { <a name="l00666"></a>00666 <span class="keywordflow">if</span> (it.current() == p) { <a name="l00667"></a>00667 <span class="keywordflow">return</span> (QListBoxItem*)it.currentKey(); <a name="l00668"></a>00668 } <a name="l00669"></a>00669 ++it; <a name="l00670"></a>00670 } <a name="l00671"></a>00671 <span class="keywordflow">return</span> 0; <a name="l00672"></a>00672 } <a name="l00673"></a>00673 <a name="l00674"></a>00674 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotClearPlayers() <a name="l00675"></a>00675 { <a name="l00676"></a>00676 QPtrDictIterator<KPlayer> it(d->mItem2Player); <a name="l00677"></a>00677 <span class="keywordflow">while</span> (it.current()) { <a name="l00678"></a>00678 slotPlayerLeftGame(it.current()); <a name="l00679"></a>00679 ++it; <a name="l00680"></a>00680 } <a name="l00681"></a>00681 <a name="l00682"></a>00682 <span class="keywordflow">if</span> (d->mItem2Player.count() > 0) { <a name="l00683"></a>00683 kdWarning(11001) << k_funcinfo << <span class="stringliteral">": itemList wasn't cleared properly"</span> << endl; <a name="l00684"></a>00684 d->mItem2Player.clear(); <a name="l00685"></a>00685 } <a name="l00686"></a>00686 <span class="keywordflow">if</span> (d->mPlayerBox->count() > 0) { <a name="l00687"></a>00687 kdWarning(11001) << k_funcinfo << <span class="stringliteral">": listBox wasn't cleared properly"</span> << endl; <a name="l00688"></a>00688 d->mPlayerBox->clear(); <a name="l00689"></a>00689 } <a name="l00690"></a>00690 <a name="l00691"></a>00691 } <a name="l00692"></a>00692 <a name="l00693"></a>00693 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00694"></a>00694 { <a name="l00695"></a>00695 <span class="keywordflow">if</span> (!p) { <a name="l00696"></a>00696 kdError(11001) << k_funcinfo << <span class="stringliteral">": Cannot add NULL player"</span> << endl; <a name="l00697"></a>00697 } <a name="l00698"></a>00698 <span class="keywordflow">if</span> (d->mItem2Player[p]) { <a name="l00699"></a>00699 kdError(11001) << k_funcinfo << <span class="stringliteral">": attempt to double add player"</span> << endl; <a name="l00700"></a>00700 <span class="keywordflow">return</span>; <a name="l00701"></a>00701 } <a name="l00702"></a>00702 kdDebug(11001) << k_funcinfo << <span class="stringliteral">": add player "</span> << p-><a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() << endl; <a name="l00703"></a>00703 QListBoxText* t = <span class="keyword">new</span> QListBoxText(p-><a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()); <a name="l00704"></a>00704 d->mItem2Player.insert(t, p); <a name="l00705"></a>00705 d->mPlayerBox->insertItem(t); <a name="l00706"></a>00706 <a name="l00707"></a>00707 connect(p, SIGNAL(signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)), <a name="l00708"></a>00708 <span class="keyword">this</span>, SLOT(slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*))); <a name="l00709"></a>00709 <a name="l00710"></a>00710 } <a name="l00711"></a>00711 <a name="l00712"></a>00712 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <a name="l00713"></a>00713 { <a name="l00714"></a>00714 <span class="comment">// disconnect first</span> <a name="l00715"></a>00715 this->disconnect(p); <a name="l00716"></a>00716 <span class="keywordflow">if</span> (!item(p)) { <a name="l00717"></a>00717 kdError(11001) << k_funcinfo << <span class="stringliteral">": cannot find "</span> << p-><a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() <a name="l00718"></a>00718 << <span class="stringliteral">" in list"</span> << endl; <a name="l00719"></a>00719 <span class="keywordflow">return</span>; <a name="l00720"></a>00720 } <a name="l00721"></a>00721 d->mPlayerBox->removeItem(d->mPlayerBox->index(item(p))); <a name="l00722"></a>00722 <a name="l00723"></a>00723 } <a name="l00724"></a>00724 <a name="l00725"></a>00725 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item) <a name="l00726"></a>00726 { <a name="l00727"></a>00727 kdDebug(11001) << <span class="stringliteral">"kick player out"</span> << endl; <a name="l00728"></a>00728 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p = d->mItem2Player[item]; <a name="l00729"></a>00729 <span class="keywordflow">if</span> (!p) { <a name="l00730"></a>00730 kdError(11001) << <span class="stringliteral">"invalid item selected - no player found"</span> << endl; <a name="l00731"></a>00731 <span class="keywordflow">return</span>; <a name="l00732"></a>00732 } <a name="l00733"></a>00733 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()) { <a name="l00734"></a>00734 kdWarning(11001) << <span class="stringliteral">"no game set"</span> << endl; <a name="l00735"></a>00735 <span class="keywordflow">return</span>; <a name="l00736"></a>00736 } <a name="l00737"></a>00737 <span class="keywordflow">if</span> (!<a class="code" href="classKGameDialogConfig.html#62e46efa6e3c1363b3a7a13f94e30fb1">admin</a>()) { <a name="l00738"></a>00738 kdDebug(11001) << <span class="stringliteral">"Only the ADMIN can kick players"</span> << endl; <a name="l00739"></a>00739 <span class="keywordflow">return</span>; <a name="l00740"></a>00740 } <a name="l00741"></a>00741 <span class="keywordflow">if</span> (p == <a class="code" href="classKGameDialogConfig.html#6110c72d528e6a274d51c1f646d131a6" title="A pointer to the KPlayer object that has been set by setOwner.">owner</a>()) { <span class="comment">// you wanna ban the ADMIN ??</span> <a name="l00742"></a>00742 kdDebug(11001) << <span class="stringliteral">"you cannot kick the ADMIN"</span> << endl; <a name="l00743"></a>00743 <span class="keywordflow">return</span>; <a name="l00744"></a>00744 } <a name="l00745"></a>00745 <a name="l00746"></a>00746 <span class="keywordflow">if</span> (KMessageBox::questionYesNo(<span class="keyword">this</span>, i18n(<span class="stringliteral">"Do you want to ban player \"%1\" from the game?"</span>).arg( <a name="l00747"></a>00747 p-><a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()), QString::null, i18n(<span class="stringliteral">"Ban Player"</span>), i18n(<span class="stringliteral">"Do Not Ban"</span>)) == KMessageBox::Yes) { <a name="l00748"></a>00748 kdDebug(11001) << <span class="stringliteral">"will remove player "</span> << p << endl; <a name="l00749"></a>00749 <a class="code" href="classKGameDialogConfig.html#7d365f4621c9898316fbb7d61e5cdc63" title="A pointer to the KGame object that has been set by setKGame.">game</a>()-><a class="code" href="classKGame.html#14dfedf9b7ec581f21f23ce284e3c23f" title="Sends a message over the network, msgid=IdRemovePlayer.">removePlayer</a>(p); <a name="l00750"></a>00750 <span class="comment">// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame</span> <a name="l00751"></a>00751 } <span class="keywordflow">else</span> { <a name="l00752"></a>00752 kdDebug(11001) << <span class="stringliteral">"will NOT remove player "</span> << p << endl; <a name="l00753"></a>00753 } <a name="l00754"></a>00754 } <a name="l00755"></a>00755 <a name="l00756"></a>00756 <span class="keywordtype">void</span> KGameDialogConnectionConfig::slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* player) <a name="l00757"></a>00757 { <a name="l00758"></a>00758 <span class="keywordflow">if</span>(prop-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() == KGamePropertyBase::IdName) { <a name="l00759"></a>00759 QListBoxText* old = 0; <a name="l00760"></a>00760 QPtrDictIterator<KPlayer> it(d->mItem2Player); <a name="l00761"></a>00761 <span class="keywordflow">while</span> (it.current() && !old) { <a name="l00762"></a>00762 <span class="keywordflow">if</span> (it.current() == player) { <a name="l00763"></a>00763 old = (QListBoxText*)it.currentKey(); <a name="l00764"></a>00764 } <a name="l00765"></a>00765 ++it; <a name="l00766"></a>00766 } <a name="l00767"></a>00767 QListBoxText* t = <span class="keyword">new</span> QListBoxText(player-><a class="code" href="classKPlayer.html#ec005101037bbdf9d445f69a5d6682c9">name</a>()); <a name="l00768"></a>00768 d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old)); <a name="l00769"></a>00769 d->mItem2Player.remove(old); <a name="l00770"></a>00770 d->mItem2Player.insert(t, player); <a name="l00771"></a>00771 } <a name="l00772"></a>00772 } <a name="l00773"></a>00773 </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a href="pages.html">Related Pages</a></li></ul> <!-- <h2>Class Picker</h2> <div style="text-align: center;"> <form name="guideform"> <select name="guidelinks" style="width:100%;" 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