<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamedialogconfig.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamedialogconfig.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="comment">// NAMING</span> <a name="l00022"></a>00022 <span class="comment">// please follow these naming rules if you add/change classes:</span> <a name="l00023"></a>00023 <span class="comment">// the main dialog is named KGameDialog and the base config widget</span> <a name="l00024"></a>00024 <span class="comment">// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where</span> <a name="l00025"></a>00025 <span class="comment">// XYZ = the name of the config widget, like "general" or "network") and are</span> <a name="l00026"></a>00026 <span class="comment">// inherited from KGameDialogConfig.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#ifndef __KGAMEDIALOGCONFIG_H__</span> <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEDIALOGCONFIG_H__</span> <a name="l00030"></a>00030 <span class="preprocessor"></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <qwidget.h></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="keyword">class </span>QGridLayout; <a name="l00035"></a>00035 <span class="keyword">class </span>QVBoxLayout; <a name="l00036"></a>00036 <span class="keyword">class </span>QListBoxItem; <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>; <a name="l00039"></a>00039 <span class="keyword">class </span><a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>; <a name="l00040"></a>00040 <span class="keyword">class </span><a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>; <a name="l00041"></a>00041 <a name="l00042"></a>00042 <span class="keyword">class </span>KGameDialogConfigPrivate; <a name="l00051"></a><a class="code" href="classKGameDialogConfig.html">00051</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> : <span class="keyword">public</span> QWidget <a name="l00052"></a>00052 { <a name="l00053"></a>00053 Q_OBJECT <a name="l00054"></a>00054 <span class="keyword">public</span>: <a name="l00055"></a>00055 <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(QWidget* parent = 0); <a name="l00056"></a>00056 <span class="keyword">virtual</span> ~<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(); <a name="l00057"></a>00057 <a name="l00065"></a>00065 <span class="keyword">virtual</span> <span class="keywordtype">void</span> submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) = 0; <a name="l00066"></a>00066 <a name="l00078"></a>00078 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00079"></a>00079 <a name="l00088"></a>00088 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00089"></a>00089 <a name="l00104"></a>00104 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAdmin(<span class="keywordtype">bool</span> admin); <a name="l00105"></a>00105 <a name="l00112"></a>00112 <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* game() <span class="keyword">const</span>; <a name="l00113"></a>00113 <a name="l00121"></a>00121 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner() <span class="keyword">const</span>; <a name="l00122"></a>00122 <a name="l00127"></a>00127 <span class="keywordtype">bool</span> admin() <span class="keyword">const</span>; <a name="l00128"></a>00128 <a name="l00129"></a>00129 <span class="keyword">protected</span>: <a name="l00130"></a>00130 <a name="l00131"></a>00131 <span class="keyword">private</span>: <a name="l00132"></a>00132 KGameDialogConfigPrivate* d; <a name="l00133"></a>00133 }; <a name="l00134"></a>00134 <a name="l00143"></a>00143 <span class="keyword">class </span>KGameDialogGeneralConfigPrivate; <a name="l00144"></a>00144 <span class="keyword">class </span>KGameDialogGeneralConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> <a name="l00145"></a>00145 { <a name="l00146"></a>00146 Q_OBJECT <a name="l00147"></a>00147 <span class="keyword">public</span>: <a name="l00163"></a>00163 KGameDialogGeneralConfig(QWidget* parent = 0, <span class="keywordtype">bool</span> initializeGUI = <span class="keyword">true</span>); <a name="l00164"></a>00164 <span class="keyword">virtual</span> ~KGameDialogGeneralConfig(); <a name="l00165"></a>00165 <a name="l00173"></a>00173 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00174"></a>00174 <a name="l00181"></a>00181 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00182"></a>00182 <a name="l00189"></a>00189 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00190"></a>00190 <a name="l00196"></a>00196 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span> admin); <a name="l00197"></a>00197 <a name="l00198"></a>00198 <span class="keyword">protected</span> slots: <a name="l00199"></a>00199 <span class="keywordtype">void</span> slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*); <a name="l00200"></a>00200 <a name="l00201"></a>00201 <span class="keyword">protected</span>: <a name="l00202"></a>00202 <span class="keywordtype">void</span> setPlayerName(<span class="keyword">const</span> QString& name); <a name="l00203"></a>00203 <a name="l00204"></a>00204 QString playerName() <span class="keyword">const</span>; <a name="l00205"></a>00205 <a name="l00206"></a>00206 <span class="keyword">private</span>: <a name="l00207"></a>00207 KGameDialogGeneralConfigPrivate* d; <a name="l00208"></a>00208 }; <a name="l00209"></a>00209 <a name="l00210"></a>00210 <span class="keyword">class </span>KGameDialogNetworkConfigPrivate; <a name="l00211"></a>00211 <span class="keyword">class </span>KDE_EXPORT KGameDialogNetworkConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> <a name="l00212"></a>00212 { <a name="l00213"></a>00213 Q_OBJECT <a name="l00214"></a>00214 <span class="keyword">public</span>: <a name="l00215"></a>00215 KGameDialogNetworkConfig(QWidget* parent = 0); <a name="l00216"></a>00216 <span class="keyword">virtual</span> ~KGameDialogNetworkConfig(); <a name="l00217"></a>00217 <a name="l00218"></a>00218 <a name="l00219"></a>00219 <span class="keywordtype">void</span> disableInitConnection(); <a name="l00220"></a>00220 <a name="l00228"></a>00228 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00229"></a>00229 <a name="l00230"></a>00230 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00231"></a>00231 <a name="l00241"></a>00241 <span class="keywordtype">void</span> setDefaultNetworkInfo(<span class="keyword">const</span> QString& host, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port,<span class="keywordtype">bool</span> server=<span class="keyword">true</span>); <a name="l00242"></a>00242 <a name="l00251"></a>00251 <span class="keywordtype">void</span> setDiscoveryInfo(<span class="keyword">const</span> QString& type, <span class="keyword">const</span> QString& name=QString::null); <a name="l00252"></a>00252 <a name="l00253"></a>00253 signals: <a name="l00260"></a>00260 <span class="keywordtype">void</span> signalServerTypeChanged(<span class="keywordtype">int</span>); <a name="l00261"></a>00261 <a name="l00262"></a>00262 <a name="l00263"></a>00263 <span class="keyword">protected</span>: <a name="l00264"></a>00264 <span class="keywordtype">void</span> setConnected(<span class="keywordtype">bool</span> connected, <span class="keywordtype">bool</span> master = <span class="keyword">false</span>); <a name="l00265"></a>00265 <a name="l00266"></a>00266 <span class="keyword">protected</span> slots: <a name="l00267"></a>00267 <span class="keywordtype">void</span> slotInitConnection(); <a name="l00268"></a>00268 <span class="keywordtype">void</span> slotExitConnection(); <a name="l00269"></a>00269 <span class="keywordtype">void</span> slotConnectionBroken(); <a name="l00270"></a>00270 <a name="l00271"></a>00271 <a name="l00272"></a>00272 <span class="keyword">private</span>: <a name="l00273"></a>00273 KGameDialogNetworkConfigPrivate* d; <a name="l00274"></a>00274 }; <a name="l00275"></a>00275 <a name="l00276"></a>00276 <span class="keyword">class </span>KGameDialogMsgServerConfigPrivate; <a name="l00277"></a>00277 <span class="keyword">class </span>KGameDialogMsgServerConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> <a name="l00278"></a>00278 { <a name="l00279"></a>00279 Q_OBJECT <a name="l00280"></a>00280 <span class="keyword">public</span>: <a name="l00281"></a>00281 KGameDialogMsgServerConfig(QWidget* parent = 0); <a name="l00282"></a>00282 <span class="keyword">virtual</span> ~KGameDialogMsgServerConfig(); <a name="l00283"></a>00283 <a name="l00284"></a>00284 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*) {} <a name="l00285"></a>00285 <a name="l00286"></a>00286 <span class="keywordtype">void</span> setHasMsgServer(<span class="keywordtype">bool</span>); <a name="l00287"></a>00287 <a name="l00288"></a>00288 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00289"></a>00289 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span>); <a name="l00290"></a>00290 <a name="l00291"></a>00291 <span class="keyword">protected</span> slots: <a name="l00292"></a>00292 <span class="keywordtype">void</span> slotChangeMaxClients(); <a name="l00293"></a>00293 <span class="keywordtype">void</span> slotChangeAdmin(); <a name="l00294"></a>00294 <span class="keywordtype">void</span> slotRemoveClient(); <a name="l00295"></a>00295 <a name="l00296"></a>00296 <span class="keyword">protected</span>: <a name="l00297"></a>00297 <span class="keywordtype">void</span> removeClient(Q_UINT32 <span class="keywordtype">id</span>); <a name="l00298"></a>00298 <a name="l00299"></a>00299 <span class="keyword">private</span>: <a name="l00300"></a>00300 KGameDialogMsgServerConfigPrivate* d; <a name="l00301"></a>00301 }; <a name="l00302"></a>00302 <a name="l00303"></a>00303 <span class="keyword">class </span>KGameDialogChatConfigPrivate; <a name="l00310"></a><a class="code" href="classKGameDialogChatConfig.html">00310</a> <span class="keyword">class </span><a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a> : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> <a name="l00311"></a>00311 { <a name="l00312"></a>00312 Q_OBJECT <a name="l00313"></a>00313 <span class="keyword">public</span>: <a name="l00314"></a>00314 <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>(<span class="keywordtype">int</span> chatMsgId, QWidget* parent = 0); <a name="l00315"></a>00315 <span class="keyword">virtual</span> ~<a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>(); <a name="l00316"></a>00316 <a name="l00317"></a>00317 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00318"></a>00318 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00319"></a>00319 <a name="l00320"></a><a class="code" href="classKGameDialogChatConfig.html#c28021565879bed4d98a80a41d8049cf">00320</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#c28021565879bed4d98a80a41d8049cf" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) { Q_UNUSED(g); Q_UNUSED(p); } <a name="l00321"></a>00321 <a name="l00322"></a>00322 <span class="keyword">private</span>: <a name="l00323"></a>00323 KGameDialogChatConfigPrivate* d; <a name="l00324"></a>00324 }; <a name="l00325"></a>00325 <a name="l00330"></a>00330 <span class="keyword">class </span>KGameDialogConnectionConfigPrivate; <a name="l00331"></a>00331 <span class="keyword">class </span>KGameDialogConnectionConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> <a name="l00332"></a>00332 { <a name="l00333"></a>00333 Q_OBJECT <a name="l00334"></a>00334 <span class="keyword">public</span>: <a name="l00335"></a>00335 KGameDialogConnectionConfig(QWidget* parent = 0); <a name="l00336"></a>00336 <span class="keyword">virtual</span> ~KGameDialogConnectionConfig(); <a name="l00337"></a>00337 <a name="l00338"></a>00338 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g); <a name="l00339"></a>00339 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00340"></a>00340 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span> admin); <a name="l00341"></a>00341 <a name="l00342"></a>00342 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) { Q_UNUSED(g); Q_UNUSED(p); } <a name="l00343"></a>00343 <a name="l00344"></a>00344 <span class="keyword">protected</span>: <a name="l00349"></a>00349 QListBoxItem* item(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <span class="keyword">const</span>; <a name="l00350"></a>00350 <a name="l00351"></a>00351 <span class="keyword">protected</span> slots: <a name="l00352"></a>00352 <span class="keywordtype">void</span> slotKickPlayerOut(QListBoxItem* item); <a name="l00353"></a>00353 <span class="keywordtype">void</span> slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00354"></a>00354 <span class="keywordtype">void</span> slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00355"></a>00355 <span class="keywordtype">void</span> slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p); <a name="l00356"></a>00356 <span class="keywordtype">void</span> slotClearPlayers(); <a name="l00357"></a>00357 <a name="l00358"></a>00358 <span class="keyword">private</span>: <a name="l00359"></a>00359 KGameDialogConnectionConfigPrivate* d; <a name="l00360"></a>00360 <a name="l00361"></a>00361 }; <a name="l00362"></a>00362 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a href="pages.html">Related Pages</a></li></ul> <!-- <h2>Class Picker</h2> <div style="text-align: center;"> <form name="guideform"> <select name="guidelinks" style="width:100%;" onChange="window.location=document.guideform.guidelinks.options[document.guideform.guidelinks.selectedIndex].value"> <option value="annotated.html">-- Choose --</option> <option 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