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<h1>kgamedialogconfig.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="comment">// NAMING</span>
<a name="l00022"></a>00022 <span class="comment">// please follow these naming rules if you add/change classes:</span>
<a name="l00023"></a>00023 <span class="comment">// the main dialog is named KGameDialog and the base config widget</span>
<a name="l00024"></a>00024 <span class="comment">// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where</span>
<a name="l00025"></a>00025 <span class="comment">// XYZ = the name of the config widget, like "general" or "network") and are</span>
<a name="l00026"></a>00026 <span class="comment">// inherited from KGameDialogConfig.</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef __KGAMEDIALOGCONFIG_H__</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEDIALOGCONFIG_H__</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;qwidget.h&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;kdemacros.h&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">class </span>QGridLayout;
<a name="l00035"></a>00035 <span class="keyword">class </span>QVBoxLayout;
<a name="l00036"></a>00036 <span class="keyword">class </span>QListBoxItem;
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>;
<a name="l00039"></a>00039 <span class="keyword">class </span><a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>;
<a name="l00040"></a>00040 <span class="keyword">class </span><a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>;
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="keyword">class </span>KGameDialogConfigPrivate;
<a name="l00051"></a><a class="code" href="classKGameDialogConfig.html">00051</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a> : <span class="keyword">public</span> QWidget
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053     Q_OBJECT
<a name="l00054"></a>00054 <span class="keyword">public</span>:
<a name="l00055"></a>00055     <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>(QWidget* parent = 0);
<a name="l00056"></a>00056     <span class="keyword">virtual</span> ~<a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>();
<a name="l00057"></a>00057 
<a name="l00065"></a>00065     <span class="keyword">virtual</span> <span class="keywordtype">void</span> submitToKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) = 0;
<a name="l00066"></a>00066 
<a name="l00078"></a>00078     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setOwner(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00079"></a>00079 
<a name="l00088"></a>00088     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setKGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00089"></a>00089 
<a name="l00104"></a>00104     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAdmin(<span class="keywordtype">bool</span> admin);
<a name="l00105"></a>00105 
<a name="l00112"></a>00112     <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* game() <span class="keyword">const</span>;
<a name="l00113"></a>00113 
<a name="l00121"></a>00121     <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner() <span class="keyword">const</span>;
<a name="l00122"></a>00122 
<a name="l00127"></a>00127     <span class="keywordtype">bool</span> admin() <span class="keyword">const</span>;
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="keyword">protected</span>:
<a name="l00130"></a>00130 
<a name="l00131"></a>00131 <span class="keyword">private</span>:
<a name="l00132"></a>00132     KGameDialogConfigPrivate* d;
<a name="l00133"></a>00133 };
<a name="l00134"></a>00134 
<a name="l00143"></a>00143 <span class="keyword">class </span>KGameDialogGeneralConfigPrivate;
<a name="l00144"></a>00144 <span class="keyword">class </span>KGameDialogGeneralConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>
<a name="l00145"></a>00145 {
<a name="l00146"></a>00146     Q_OBJECT
<a name="l00147"></a>00147 <span class="keyword">public</span>:
<a name="l00163"></a>00163     KGameDialogGeneralConfig(QWidget* parent = 0, <span class="keywordtype">bool</span> initializeGUI = <span class="keyword">true</span>);
<a name="l00164"></a>00164     <span class="keyword">virtual</span> ~KGameDialogGeneralConfig();
<a name="l00165"></a>00165 
<a name="l00173"></a>00173     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00174"></a>00174 
<a name="l00181"></a>00181     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00182"></a>00182 
<a name="l00189"></a>00189     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00190"></a>00190 
<a name="l00196"></a>00196     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span> admin);
<a name="l00197"></a>00197 
<a name="l00198"></a>00198 <span class="keyword">protected</span> slots:
<a name="l00199"></a>00199     <span class="keywordtype">void</span> slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*);
<a name="l00200"></a>00200 
<a name="l00201"></a>00201 <span class="keyword">protected</span>:
<a name="l00202"></a>00202     <span class="keywordtype">void</span> setPlayerName(<span class="keyword">const</span> QString&amp; name);
<a name="l00203"></a>00203 
<a name="l00204"></a>00204     QString playerName() <span class="keyword">const</span>;
<a name="l00205"></a>00205 
<a name="l00206"></a>00206 <span class="keyword">private</span>:
<a name="l00207"></a>00207     KGameDialogGeneralConfigPrivate* d;
<a name="l00208"></a>00208 };
<a name="l00209"></a>00209 
<a name="l00210"></a>00210 <span class="keyword">class </span>KGameDialogNetworkConfigPrivate;
<a name="l00211"></a>00211 <span class="keyword">class </span>KDE_EXPORT KGameDialogNetworkConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>
<a name="l00212"></a>00212 {
<a name="l00213"></a>00213     Q_OBJECT
<a name="l00214"></a>00214 <span class="keyword">public</span>:
<a name="l00215"></a>00215     KGameDialogNetworkConfig(QWidget* parent = 0);
<a name="l00216"></a>00216     <span class="keyword">virtual</span> ~KGameDialogNetworkConfig();
<a name="l00217"></a>00217 
<a name="l00218"></a>00218 
<a name="l00219"></a>00219     <span class="keywordtype">void</span> disableInitConnection();
<a name="l00220"></a>00220 
<a name="l00228"></a>00228     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00229"></a>00229 
<a name="l00230"></a>00230     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00231"></a>00231 
<a name="l00241"></a>00241     <span class="keywordtype">void</span> setDefaultNetworkInfo(<span class="keyword">const</span> QString&amp; host, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> port,<span class="keywordtype">bool</span> server=<span class="keyword">true</span>);
<a name="l00242"></a>00242     
<a name="l00251"></a>00251     <span class="keywordtype">void</span> setDiscoveryInfo(<span class="keyword">const</span> QString&amp; type, <span class="keyword">const</span> QString&amp; name=QString::null);
<a name="l00252"></a>00252     
<a name="l00253"></a>00253 signals:
<a name="l00260"></a>00260   <span class="keywordtype">void</span> signalServerTypeChanged(<span class="keywordtype">int</span>);
<a name="l00261"></a>00261 
<a name="l00262"></a>00262 
<a name="l00263"></a>00263 <span class="keyword">protected</span>:
<a name="l00264"></a>00264     <span class="keywordtype">void</span> setConnected(<span class="keywordtype">bool</span> connected, <span class="keywordtype">bool</span> master = <span class="keyword">false</span>);
<a name="l00265"></a>00265 
<a name="l00266"></a>00266 <span class="keyword">protected</span> slots:
<a name="l00267"></a>00267     <span class="keywordtype">void</span> slotInitConnection();
<a name="l00268"></a>00268     <span class="keywordtype">void</span> slotExitConnection();
<a name="l00269"></a>00269     <span class="keywordtype">void</span> slotConnectionBroken();
<a name="l00270"></a>00270 
<a name="l00271"></a>00271 
<a name="l00272"></a>00272 <span class="keyword">private</span>:
<a name="l00273"></a>00273     KGameDialogNetworkConfigPrivate* d;
<a name="l00274"></a>00274 };
<a name="l00275"></a>00275 
<a name="l00276"></a>00276 <span class="keyword">class </span>KGameDialogMsgServerConfigPrivate;
<a name="l00277"></a>00277 <span class="keyword">class </span>KGameDialogMsgServerConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>
<a name="l00278"></a>00278 {
<a name="l00279"></a>00279     Q_OBJECT
<a name="l00280"></a>00280 <span class="keyword">public</span>:
<a name="l00281"></a>00281     KGameDialogMsgServerConfig(QWidget* parent = 0);
<a name="l00282"></a>00282     <span class="keyword">virtual</span> ~KGameDialogMsgServerConfig();
<a name="l00283"></a>00283 
<a name="l00284"></a>00284     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>*, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*) {}
<a name="l00285"></a>00285 
<a name="l00286"></a>00286     <span class="keywordtype">void</span> setHasMsgServer(<span class="keywordtype">bool</span>);
<a name="l00287"></a>00287 
<a name="l00288"></a>00288     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00289"></a>00289     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span>);
<a name="l00290"></a>00290 
<a name="l00291"></a>00291 <span class="keyword">protected</span> slots:
<a name="l00292"></a>00292     <span class="keywordtype">void</span> slotChangeMaxClients();
<a name="l00293"></a>00293     <span class="keywordtype">void</span> slotChangeAdmin();
<a name="l00294"></a>00294     <span class="keywordtype">void</span> slotRemoveClient();
<a name="l00295"></a>00295 
<a name="l00296"></a>00296 <span class="keyword">protected</span>:
<a name="l00297"></a>00297     <span class="keywordtype">void</span> removeClient(Q_UINT32 <span class="keywordtype">id</span>);
<a name="l00298"></a>00298 
<a name="l00299"></a>00299 <span class="keyword">private</span>:
<a name="l00300"></a>00300     KGameDialogMsgServerConfigPrivate* d;
<a name="l00301"></a>00301 };
<a name="l00302"></a>00302 
<a name="l00303"></a>00303 <span class="keyword">class </span>KGameDialogChatConfigPrivate;
<a name="l00310"></a><a class="code" href="classKGameDialogChatConfig.html">00310</a> <span class="keyword">class </span><a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a> : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>
<a name="l00311"></a>00311 {
<a name="l00312"></a>00312     Q_OBJECT
<a name="l00313"></a>00313 <span class="keyword">public</span>:
<a name="l00314"></a>00314     <a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>(<span class="keywordtype">int</span> chatMsgId, QWidget* parent = 0);
<a name="l00315"></a>00315     <span class="keyword">virtual</span> ~<a class="code" href="classKGameDialogChatConfig.html" title="This is not really a configuration widget but rather a simple chat widget.">KGameDialogChatConfig</a>();
<a name="l00316"></a>00316 
<a name="l00317"></a>00317     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#929729c077b98951748b0fc20da1ca90" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00318"></a>00318     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#dfede0238cc44630076917a3fcbe7394" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00319"></a>00319 
<a name="l00320"></a><a class="code" href="classKGameDialogChatConfig.html#c28021565879bed4d98a80a41d8049cf">00320</a>     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogChatConfig.html#c28021565879bed4d98a80a41d8049cf" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) { Q_UNUSED(g); Q_UNUSED(p); }
<a name="l00321"></a>00321 
<a name="l00322"></a>00322 <span class="keyword">private</span>:
<a name="l00323"></a>00323     KGameDialogChatConfigPrivate* d;
<a name="l00324"></a>00324 };
<a name="l00325"></a>00325 
<a name="l00330"></a>00330 <span class="keyword">class </span>KGameDialogConnectionConfigPrivate;
<a name="l00331"></a>00331 <span class="keyword">class </span>KGameDialogConnectionConfig : <span class="keyword">public</span> <a class="code" href="classKGameDialogConfig.html" title="Base class for configuration widgets.">KGameDialogConfig</a>
<a name="l00332"></a>00332 {
<a name="l00333"></a>00333     Q_OBJECT
<a name="l00334"></a>00334 <span class="keyword">public</span>:
<a name="l00335"></a>00335     KGameDialogConnectionConfig(QWidget* parent = 0);
<a name="l00336"></a>00336     <span class="keyword">virtual</span> ~KGameDialogConnectionConfig();
<a name="l00337"></a>00337 
<a name="l00338"></a>00338     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#6cbb2000ca8165b08084cb6e255bf2aa" title="The KGame object of the dialog has been changed.">setKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g);
<a name="l00339"></a>00339     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#377b04edc4490e5fdda29c7883c1a4d6" title="The owner player of the dialog has been changed.">setOwner</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00340"></a>00340     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#1ba3237f8e02be98f3ea8d6e99512d04" title="The admin status has been changed.">setAdmin</a>(<span class="keywordtype">bool</span> admin);
<a name="l00341"></a>00341 
<a name="l00342"></a>00342     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameDialogConfig.html#bfb768dfb479583e706296ca734dbe0f" title="Called by KGameDialog to submit all settings to the KGame Object.">submitToKGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) { Q_UNUSED(g); Q_UNUSED(p); }
<a name="l00343"></a>00343 
<a name="l00344"></a>00344 <span class="keyword">protected</span>:
<a name="l00349"></a>00349     QListBoxItem* item(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) <span class="keyword">const</span>;
<a name="l00350"></a>00350 
<a name="l00351"></a>00351 <span class="keyword">protected</span> slots:
<a name="l00352"></a>00352     <span class="keywordtype">void</span> slotKickPlayerOut(QListBoxItem* item);
<a name="l00353"></a>00353     <span class="keywordtype">void</span> slotPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00354"></a>00354     <span class="keywordtype">void</span> slotPlayerLeftGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00355"></a>00355     <span class="keywordtype">void</span> slotPlayerJoinedGame(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p);
<a name="l00356"></a>00356     <span class="keywordtype">void</span> slotClearPlayers();
<a name="l00357"></a>00357 
<a name="l00358"></a>00358 <span class="keyword">private</span>:
<a name="l00359"></a>00359     KGameDialogConnectionConfigPrivate* d;
<a name="l00360"></a>00360         
<a name="l00361"></a>00361 };
<a name="l00362"></a>00362 <span class="preprocessor">#endif</span>
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