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<!-- Generated by Doxygen 1.5.5 -->
<h1>kgameerrordialog.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;kmessagebox.h&gt;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;klocale.h&gt;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;kdebug.h&gt;</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#include "kgameerrordialog.h"</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="keyword">class </span>KGameErrorDialogPrivate
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">public</span>:
<a name="l00032"></a>00032     KGameErrorDialogPrivate()
<a name="l00033"></a>00033     {
<a name="l00034"></a>00034         mGame = 0;
<a name="l00035"></a>00035     }
<a name="l00036"></a>00036 
<a name="l00037"></a>00037     <span class="keyword">const</span> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* mGame;
<a name="l00038"></a>00038 };
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent)
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042  d = <span class="keyword">new</span> KGameErrorDialogPrivate;
<a name="l00043"></a>00043 }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 KGameErrorDialog::~KGameErrorDialog()
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047  <span class="keyword">delete</span> d;
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="classKGameErrorDialog.html#da763c61f66aca7e4596eb4792e3ef68">00050</a> <span class="keywordtype">void</span> <a class="code" href="classKGameErrorDialog.html#da763c61f66aca7e4596eb4792e3ef68" title="Automatically connects the KGame object to all error dependant slots.">KGameErrorDialog::setKGame</a>(<span class="keyword">const</span> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* g)
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052  <a class="code" href="classKGameErrorDialog.html#9e41315d54975f495f0adb63be78cf48" title="Unsets a KGame which has been set using setKGame before.">slotUnsetKGame</a>();
<a name="l00053"></a>00053  d-&gt;mGame = g;
<a name="l00054"></a>00054 
<a name="l00055"></a>00055  connect(d-&gt;mGame, SIGNAL(destroyed()), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameErrorDialog.html#9e41315d54975f495f0adb63be78cf48" title="Unsets a KGame which has been set using setKGame before.">slotUnsetKGame</a>()));
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 <span class="comment">// the error signals:</span>
<a name="l00058"></a>00058  connect(d-&gt;mGame, SIGNAL(signalNetworkErrorMessage(<span class="keywordtype">int</span>, QString)), 
<a name="l00059"></a>00059         <span class="keyword">this</span>, SLOT(slotError(<span class="keywordtype">int</span>, QString)));
<a name="l00060"></a>00060  connect(d-&gt;mGame, SIGNAL(signalConnectionBroken()), 
<a name="l00061"></a>00061         <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameErrorDialog.html#22ec5032a705e619d49d7dd47af371da" title="The connection to the KMessageServer has been lost.">slotServerConnectionLost</a>()));
<a name="l00062"></a>00062  connect(d-&gt;mGame, SIGNAL(signalClientDisconnected(Q_UINT32,<span class="keywordtype">bool</span>)), 
<a name="l00063"></a>00063         <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameErrorDialog.html#63482790ebe73740ebcc13a417239ff9" title="The connection to a client has been lost by accident.">slotClientConnectionLost</a>(Q_UINT32,<span class="keywordtype">bool</span>)));
<a name="l00064"></a>00064 }
<a name="l00065"></a>00065 
<a name="l00066"></a><a class="code" href="classKGameErrorDialog.html#9e41315d54975f495f0adb63be78cf48">00066</a> <span class="keywordtype">void</span> <a class="code" href="classKGameErrorDialog.html#9e41315d54975f495f0adb63be78cf48" title="Unsets a KGame which has been set using setKGame before.">KGameErrorDialog::slotUnsetKGame</a>()
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068  <span class="keywordflow">if</span> (d-&gt;mGame) {
<a name="l00069"></a>00069     disconnect(d-&gt;mGame, 0, <span class="keyword">this</span>, 0);
<a name="l00070"></a>00070  }
<a name="l00071"></a>00071  d-&gt;mGame = 0;
<a name="l00072"></a>00072 }
<a name="l00073"></a>00073 
<a name="l00074"></a>00074 <span class="keywordtype">void</span> KGameErrorDialog::error(<span class="keyword">const</span> QString&amp; errorText, QWidget* parent)
<a name="l00075"></a>00075 { KMessageBox::error(parent, errorText); }
<a name="l00076"></a>00076 
<a name="l00077"></a><a class="code" href="classKGameErrorDialog.html#22ec5032a705e619d49d7dd47af371da">00077</a> <span class="keywordtype">void</span> <a class="code" href="classKGameErrorDialog.html#22ec5032a705e619d49d7dd47af371da" title="The connection to the KMessageServer has been lost.">KGameErrorDialog::slotServerConnectionLost</a>()
<a name="l00078"></a>00078 {
<a name="l00079"></a>00079 <span class="comment">// TODO: add IP/port of the server</span>
<a name="l00080"></a>00080  QString message = i18n(<span class="stringliteral">"Connection to the server has been lost!"</span>);
<a name="l00081"></a>00081  error(message, (QWidget*)parent());
<a name="l00082"></a>00082 }
<a name="l00083"></a>00083 
<a name="l00084"></a><a class="code" href="classKGameErrorDialog.html#63482790ebe73740ebcc13a417239ff9">00084</a> <span class="keywordtype">void</span> <a class="code" href="classKGameErrorDialog.html#63482790ebe73740ebcc13a417239ff9" title="The connection to a client has been lost by accident.">KGameErrorDialog::slotClientConnectionLost</a>(Q_UINT32 <span class="comment">/*id*/</span>,<span class="keywordtype">bool</span>)
<a name="l00085"></a>00085 {
<a name="l00086"></a>00086 <span class="comment">//TODO: add IP/port of the client</span>
<a name="l00087"></a>00087  QString message;
<a name="l00088"></a>00088 <span class="comment">// if (c) {</span>
<a name="l00089"></a>00089 <span class="comment">//  message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c-&gt;id()).arg(c-&gt;IP());</span>
<a name="l00090"></a>00090 <span class="comment">// } else {</span>
<a name="l00091"></a>00091 <span class="comment">//  message = i18n("Connection to client has been lost!");</span>
<a name="l00092"></a>00092 <span class="comment">// }</span>
<a name="l00093"></a>00093  message = i18n(<span class="stringliteral">"Connection to client has been lost!"</span>);
<a name="l00094"></a>00094  error(message, (QWidget*)parent());
<a name="l00095"></a>00095 }
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="keywordtype">void</span> KGameErrorDialog::slotError(<span class="keywordtype">int</span> errorNo, QString text)
<a name="l00098"></a>00098 {
<a name="l00099"></a>00099  QString message = i18n(<span class="stringliteral">"Received a network error!\nError number: %1\nError message: %2"</span>).arg(errorNo).arg(text);
<a name="l00100"></a>00100  error(message, (QWidget*)parent());
<a name="l00101"></a>00101 }
<a name="l00102"></a>00102 
<a name="l00103"></a><a class="code" href="classKGameErrorDialog.html#435b4fec5d2d797b192b7fc809b4f395">00103</a> <span class="keywordtype">void</span> <a class="code" href="classKGameErrorDialog.html#435b4fec5d2d797b192b7fc809b4f395" title="KGame couldn&amp;#39;t establish a connection.">KGameErrorDialog::connectionError</a>(QString s)
<a name="l00104"></a>00104 {
<a name="l00105"></a>00105  QString message;
<a name="l00106"></a>00106  <span class="keywordflow">if</span> (s.isNull()) {
<a name="l00107"></a>00107     message = i18n(<span class="stringliteral">"No connection could be created."</span>);
<a name="l00108"></a>00108  } <span class="keywordflow">else</span> {
<a name="l00109"></a>00109     message = i18n(<span class="stringliteral">"No connection could be created.\nThe error message was:\n%1"</span>).arg(s);
<a name="l00110"></a>00110  }
<a name="l00111"></a>00111  error(message, (QWidget*)parent());
<a name="l00112"></a>00112 }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 
<a name="l00116"></a>00116 <span class="comment">// should become the real dialog - currently we just use messageboxes </span>
<a name="l00117"></a>00117 <span class="comment">// -&gt; maybe unused forever</span>
<a name="l00118"></a>00118 KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent) 
<a name="l00119"></a>00119         : KDialogBase(Plain, i18n(<span class="stringliteral">"Error"</span>), Ok, Ok, parent, 0, true, true)
<a name="l00120"></a>00120 {
<a name="l00121"></a>00121 }
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 KGameErrorMessageDialog::~KGameErrorMessageDialog()
<a name="l00124"></a>00124 {
<a name="l00125"></a>00125 }
<a name="l00126"></a>00126 
<a name="l00127"></a>00127 
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="preprocessor">#include "kgameerrordialog.moc"</span>
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