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<h1>kgameio.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 <span class="comment">/*</span>
<a name="l00021"></a>00021 <span class="comment">    $Id: kgameio.cpp 465369 2005-09-29 14:33:08Z mueller $</span>
<a name="l00022"></a>00022 <span class="comment">*/</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include "kgameio.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "kgameio.moc"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgamemessage.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "kmessageio.h"</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;kdebug.h&gt;</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;qwidget.h&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;qbuffer.h&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;qtimer.h&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="comment">// ----------------------- Generic IO -------------------------</span>
<a name="l00040"></a><a class="code" href="classKGameIO.html#06f7a8c6c09a779ba0621fd543b13683">00040</a> <a class="code" href="classKGameIO.html#06f7a8c6c09a779ba0621fd543b13683" title="Constructs a KGameIO object.">KGameIO::KGameIO</a>() : QObject(0,0)
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": this="</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; <span class="stringliteral">", sizeof(this)"</span> &lt;&lt; <span class="keyword">sizeof</span>(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>) &lt;&lt; endl;
<a name="l00043"></a>00043   mPlayer = 0;
<a name="l00044"></a>00044 }
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <a class="code" href="classKGameIO.html#06f7a8c6c09a779ba0621fd543b13683" title="Constructs a KGameIO object.">KGameIO::KGameIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>) : QObject(0,0)
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": this="</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; <span class="stringliteral">", sizeof(this)"</span> &lt;&lt; <span class="keyword">sizeof</span>(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>) &lt;&lt; endl;
<a name="l00049"></a>00049   mPlayer = 0;
<a name="l00050"></a>00050   <span class="keywordflow">if</span> (player)
<a name="l00051"></a>00051   {
<a name="l00052"></a>00052     player-&gt;<a class="code" href="classKPlayer.html#7cf34f66a583cd003b71e9e5648269f3" title="Adds an IO device for the player.">addGameIO</a>(<span class="keyword">this</span>);
<a name="l00053"></a>00053   }
<a name="l00054"></a>00054 }
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 KGameIO::~KGameIO()
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": this="</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; endl;
<a name="l00059"></a>00059   <span class="comment">// unregister ourselves</span>
<a name="l00060"></a>00060   <span class="keywordflow">if</span> (<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00061"></a>00061   {
<a name="l00062"></a>00062     <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#86618e1eaaac3788c331107c191cc283" title="remove (and delete) a game IO device">removeGameIO</a>(<span class="keyword">this</span>, <span class="keyword">false</span>);
<a name="l00063"></a>00063   }
<a name="l00064"></a>00064 }
<a name="l00065"></a>00065 
<a name="l00066"></a><a class="code" href="classKGameIO.html#b34ff5dafad0412c1ee871ed1dd8dba8">00066</a> <span class="keywordtype">void</span> <a class="code" href="classKGameIO.html#b34ff5dafad0412c1ee871ed1dd8dba8" title="Init this device by setting the player and e.g.">KGameIO::initIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p)
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068   <a class="code" href="classKGameIO.html#78a50548e29d842e03e7b69af1754fbf" title="Sets the player to which this IO belongs to.">setPlayer</a>(p);
<a name="l00069"></a>00069 }
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="classKGameIO.html#20bf262118d7420385351c1339b4c40f">00071</a> <span class="keywordtype">void</span> <a class="code" href="classKGameIO.html#20bf262118d7420385351c1339b4c40f" title="Notifies the IO device that the player&amp;#39;s setTurn had been called Called by KPlayer...">KGameIO::notifyTurn</a>(<span class="keywordtype">bool</span> b)
<a name="l00072"></a>00072 {
<a name="l00073"></a>00073   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00074"></a>00074   {
<a name="l00075"></a>00075     kdWarning(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": player() is NULL"</span> &lt;&lt; endl;
<a name="l00076"></a>00076     <span class="keywordflow">return</span>;
<a name="l00077"></a>00077   }
<a name="l00078"></a>00078   <span class="keywordtype">bool</span> sendit=<span class="keyword">false</span>;
<a name="l00079"></a>00079   QByteArray buffer;
<a name="l00080"></a>00080   QDataStream stream(buffer, IO_WriteOnly);
<a name="l00081"></a>00081   emit <a class="code" href="classKGameIO.html#0091d3ba6ae94d70fc83a362087f32a9" title="Signal generated when KPlayer::myTurn changes.">signalPrepareTurn</a>(stream, b, <span class="keyword">this</span>, &amp;sendit);
<a name="l00082"></a>00082   <span class="keywordflow">if</span> (sendit)
<a name="l00083"></a>00083   {
<a name="l00084"></a>00084     QDataStream ostream(buffer,IO_ReadOnly);
<a name="l00085"></a>00085     Q_UINT32 sender = <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();  <span class="comment">// force correct sender</span>
<a name="l00086"></a>00086     kdDebug(11001) &lt;&lt; <span class="stringliteral">"Prepare turn sendInput"</span> &lt;&lt; endl;
<a name="l00087"></a>00087     <a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117" title="Send an input message using KPlayer::forwardInput.">sendInput</a>(ostream, <span class="keyword">true</span>, sender);
<a name="l00088"></a>00088   }
<a name="l00089"></a>00089 }
<a name="l00090"></a>00090 
<a name="l00091"></a><a class="code" href="classKGameIO.html#dbbb350ec3c9ef0d057cdb222158f8b9">00091</a> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* <a class="code" href="classKGameIO.html#dbbb350ec3c9ef0d057cdb222158f8b9" title="Equivalent to player()-&amp;gt;game().">KGameIO::game</a>()<span class="keyword"> const</span>
<a name="l00092"></a>00092 <span class="keyword"></span>{
<a name="l00093"></a>00093   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00094"></a>00094   {
<a name="l00095"></a>00095     <span class="keywordflow">return</span> 0;
<a name="l00096"></a>00096   }
<a name="l00097"></a>00097   <span class="keywordflow">return</span> <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#377817feb7e53e5fe6deedc23f399b17" title="Query to which game the player belongs to.">game</a>();
<a name="l00098"></a>00098 }
<a name="l00099"></a>00099 
<a name="l00100"></a><a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117">00100</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117" title="Send an input message using KPlayer::forwardInput.">KGameIO::sendInput</a>(QDataStream&amp; s, <span class="keywordtype">bool</span> transmit, Q_UINT32 sender)
<a name="l00101"></a>00101 {
<a name="l00102"></a>00102   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00103"></a>00103   {
<a name="l00104"></a>00104     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00105"></a>00105   }
<a name="l00106"></a>00106   <span class="keywordflow">return</span> <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#41572b54137d6c26cd426a2d450c7afc" title="Forwards input to the game object.">forwardInput</a>(s, transmit, sender);
<a name="l00107"></a>00107 }
<a name="l00108"></a>00108 
<a name="l00109"></a><a class="code" href="classKGameIO.html#865012eb7613972d1c0ed8e1ba67ff6a">00109</a> <span class="keywordtype">void</span> <a class="code" href="classKGameIO.html#865012eb7613972d1c0ed8e1ba67ff6a" title="Gives debug output of the game status.">KGameIO::Debug</a>()
<a name="l00110"></a>00110 {
<a name="l00111"></a>00111   kdDebug(11001) &lt;&lt; <span class="stringliteral">"------------------- KGAMEINPUT --------------------"</span> &lt;&lt; endl;
<a name="l00112"></a>00112   kdDebug(11001) &lt;&lt; <span class="stringliteral">"this:    "</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; endl;
<a name="l00113"></a>00113   kdDebug(11001) &lt;&lt; <span class="stringliteral">"rtti :   "</span> &lt;&lt; <a class="code" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62" title="Run time idendification.">rtti</a>() &lt;&lt; endl;
<a name="l00114"></a>00114   kdDebug(11001) &lt;&lt; <span class="stringliteral">"Player:  "</span> &lt;&lt; <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>() &lt;&lt; endl;
<a name="l00115"></a>00115   kdDebug(11001) &lt;&lt; <span class="stringliteral">"---------------------------------------------------"</span> &lt;&lt; endl;
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118 
<a name="l00119"></a>00119 <span class="comment">// ----------------------- Key IO ---------------------------</span>
<a name="l00120"></a><a class="code" href="classKGameKeyIO.html#07e2339645eddfe668955045b5835f71">00120</a> <a class="code" href="classKGameKeyIO.html#07e2339645eddfe668955045b5835f71" title="Create a keyboard input devices.">KGameKeyIO::KGameKeyIO</a>(QWidget *parent) 
<a name="l00121"></a>00121    : <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>()
<a name="l00122"></a>00122 {
<a name="l00123"></a>00123   <span class="keywordflow">if</span> (parent)
<a name="l00124"></a>00124   {
<a name="l00125"></a>00125     kdDebug(11001) &lt;&lt; <span class="stringliteral">"Key Event filter installed"</span> &lt;&lt; endl;
<a name="l00126"></a>00126     parent-&gt;installEventFilter(<span class="keyword">this</span>);
<a name="l00127"></a>00127   }
<a name="l00128"></a>00128 }
<a name="l00129"></a>00129 
<a name="l00130"></a>00130 KGameKeyIO::~KGameKeyIO()
<a name="l00131"></a>00131 {
<a name="l00132"></a>00132   <span class="keywordflow">if</span> (parent())
<a name="l00133"></a>00133   {
<a name="l00134"></a>00134     parent()-&gt;removeEventFilter(<span class="keyword">this</span>);
<a name="l00135"></a>00135   }
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137 
<a name="l00138"></a><a class="code" href="classKGameKeyIO.html#83192d0e296ab3bade49cb8564f574fd">00138</a> <span class="keywordtype">int</span> <a class="code" href="classKGameKeyIO.html#83192d0e296ab3bade49cb8564f574fd" title="The idendification of the IO.">KGameKeyIO::rtti</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> KeyIO; }
<a name="l00139"></a>00139 
<a name="l00140"></a><a class="code" href="classKGameKeyIO.html#7592f65f23bb0359381b56a19a874849">00140</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameKeyIO.html#7592f65f23bb0359381b56a19a874849" title="Internal method to process the events.">KGameKeyIO::eventFilter</a>( QObject *o, QEvent *e )
<a name="l00141"></a>00141 {
<a name="l00142"></a>00142   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00143"></a>00143   {
<a name="l00144"></a>00144     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00145"></a>00145   }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147   <span class="comment">// key press/release</span>
<a name="l00148"></a>00148   <span class="keywordflow">if</span> ( e-&gt;type() == QEvent::KeyPress ||
<a name="l00149"></a>00149        e-&gt;type() == QEvent::KeyRelease )
<a name="l00150"></a>00150   {
<a name="l00151"></a>00151      QKeyEvent *k = (QKeyEvent*)e;
<a name="l00152"></a>00152   <span class="comment">//   kdDebug(11001) &lt;&lt; "KGameKeyIO " &lt;&lt; this &lt;&lt; " key press/release " &lt;&lt;  k-&gt;key() &lt;&lt; endl ;</span>
<a name="l00153"></a>00153      QByteArray buffer;
<a name="l00154"></a>00154      QDataStream stream(buffer,IO_WriteOnly);
<a name="l00155"></a>00155      <span class="keywordtype">bool</span> eatevent=<span class="keyword">false</span>;
<a name="l00156"></a>00156      emit <a class="code" href="classKGameKeyIO.html#25ecdf0aa7139e4707ec2066c9cfe03f" title="Signal handler for keyboard events.">signalKeyEvent</a>(<span class="keyword">this</span>,stream,k,&amp;eatevent);
<a name="l00157"></a>00157      QDataStream msg(buffer,IO_ReadOnly);
<a name="l00158"></a>00158 
<a name="l00159"></a>00159      <span class="keywordflow">if</span> (eatevent &amp;&amp; <a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117" title="Send an input message using KPlayer::forwardInput.">sendInput</a>(msg))
<a name="l00160"></a>00160      {
<a name="l00161"></a>00161        <span class="keywordflow">return</span> eatevent;
<a name="l00162"></a>00162      }
<a name="l00163"></a>00163      <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// do not eat otherwise</span>
<a name="l00164"></a>00164   }
<a name="l00165"></a>00165   <span class="keywordflow">return</span> QObject::eventFilter( o, e );    <span class="comment">// standard event processing</span>
<a name="l00166"></a>00166 }
<a name="l00167"></a>00167 
<a name="l00168"></a>00168 
<a name="l00169"></a>00169 <span class="comment">// ----------------------- Mouse IO ---------------------------</span>
<a name="l00170"></a><a class="code" href="classKGameMouseIO.html#1c943c4591ccbb945024265c2225e8d0">00170</a> <a class="code" href="classKGameMouseIO.html#1c943c4591ccbb945024265c2225e8d0" title="Creates a mouse IO device.">KGameMouseIO::KGameMouseIO</a>(QWidget *parent,<span class="keywordtype">bool</span> trackmouse) 
<a name="l00171"></a>00171    : <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>()
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173   <span class="keywordflow">if</span> (parent)
<a name="l00174"></a>00174   {
<a name="l00175"></a>00175     kdDebug(11001) &lt;&lt; <span class="stringliteral">"Mouse Event filter installed tracking="</span> &lt;&lt; trackmouse &lt;&lt; endl;
<a name="l00176"></a>00176     parent-&gt;installEventFilter(<span class="keyword">this</span>);
<a name="l00177"></a>00177     parent-&gt;setMouseTracking(trackmouse);
<a name="l00178"></a>00178   }
<a name="l00179"></a>00179 }
<a name="l00180"></a>00180 
<a name="l00181"></a>00181 KGameMouseIO::~KGameMouseIO()
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183   <span class="keywordflow">if</span> (parent())
<a name="l00184"></a>00184   {
<a name="l00185"></a>00185     parent()-&gt;removeEventFilter(<span class="keyword">this</span>);
<a name="l00186"></a>00186   }
<a name="l00187"></a>00187 }
<a name="l00188"></a>00188 
<a name="l00189"></a><a class="code" href="classKGameMouseIO.html#21475af059f43030f1063f6fa9f05ae2">00189</a> <span class="keywordtype">int</span> <a class="code" href="classKGameMouseIO.html#21475af059f43030f1063f6fa9f05ae2" title="The idendification of the IO.">KGameMouseIO::rtti</a>()<span class="keyword"> const</span>
<a name="l00190"></a>00190 <span class="keyword"></span>{
<a name="l00191"></a>00191   <span class="keywordflow">return</span> MouseIO;
<a name="l00192"></a>00192 }
<a name="l00193"></a>00193 
<a name="l00194"></a><a class="code" href="classKGameMouseIO.html#44941583e92ab36efab2dc58e545200b">00194</a> <span class="keywordtype">void</span> <a class="code" href="classKGameMouseIO.html#44941583e92ab36efab2dc58e545200b" title="Manually activate or deactivate mouse tracking.">KGameMouseIO::setMouseTracking</a>(<span class="keywordtype">bool</span> b)
<a name="l00195"></a>00195 {
<a name="l00196"></a>00196   <span class="keywordflow">if</span> (parent())
<a name="l00197"></a>00197   {
<a name="l00198"></a>00198     ((QWidget*)parent())-&gt;<a class="code" href="classKGameMouseIO.html#44941583e92ab36efab2dc58e545200b" title="Manually activate or deactivate mouse tracking.">setMouseTracking</a>(b);
<a name="l00199"></a>00199   }
<a name="l00200"></a>00200 }
<a name="l00201"></a>00201 
<a name="l00202"></a><a class="code" href="classKGameMouseIO.html#33353803e0aea828d1c7074aa707f812">00202</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameMouseIO.html#33353803e0aea828d1c7074aa707f812" title="Internal event filter.">KGameMouseIO::eventFilter</a>( QObject *o, QEvent *e )
<a name="l00203"></a>00203 {
<a name="l00204"></a>00204   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00205"></a>00205   {
<a name="l00206"></a>00206     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00207"></a>00207   }
<a name="l00208"></a>00208 <span class="comment">//  kdDebug(11001) &lt;&lt; "KGameMouseIO " &lt;&lt; this  &lt;&lt; endl ;</span>
<a name="l00209"></a>00209 
<a name="l00210"></a>00210   <span class="comment">// mouse action</span>
<a name="l00211"></a>00211   <span class="keywordflow">if</span> ( e-&gt;type() == QEvent::MouseButtonPress ||
<a name="l00212"></a>00212        e-&gt;type() == QEvent::MouseButtonRelease ||
<a name="l00213"></a>00213        e-&gt;type() == QEvent::MouseButtonDblClick ||
<a name="l00214"></a>00214        e-&gt;type() == QEvent::Wheel ||
<a name="l00215"></a>00215        e-&gt;type() == QEvent::MouseMove
<a name="l00216"></a>00216        )
<a name="l00217"></a>00217   {
<a name="l00218"></a>00218      QMouseEvent *k = (QMouseEvent*)e;
<a name="l00219"></a>00219      <span class="comment">// kdDebug(11001) &lt;&lt; "KGameMouseIO " &lt;&lt; this  &lt;&lt; endl ;</span>
<a name="l00220"></a>00220      QByteArray buffer;
<a name="l00221"></a>00221      QDataStream stream(buffer,IO_WriteOnly);
<a name="l00222"></a>00222      <span class="keywordtype">bool</span> eatevent=<span class="keyword">false</span>;
<a name="l00223"></a>00223      emit <a class="code" href="classKGameMouseIO.html#1c5a79207c993c6f24dcc0cf38c5f079" title="Signal handler for mouse events.">signalMouseEvent</a>(<span class="keyword">this</span>,stream,k,&amp;eatevent);
<a name="l00224"></a>00224 <span class="comment">//     kdDebug(11001) &lt;&lt; "################# eatevent=" &lt;&lt; eatevent &lt;&lt; endl;</span>
<a name="l00225"></a>00225      QDataStream msg(buffer,IO_ReadOnly);
<a name="l00226"></a>00226      <span class="keywordflow">if</span> (eatevent &amp;&amp; <a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117" title="Send an input message using KPlayer::forwardInput.">sendInput</a>(msg))
<a name="l00227"></a>00227      {
<a name="l00228"></a>00228        <span class="keywordflow">return</span> eatevent;
<a name="l00229"></a>00229      }
<a name="l00230"></a>00230      <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// do not eat otherwise</span>
<a name="l00231"></a>00231   }
<a name="l00232"></a>00232   <span class="keywordflow">return</span> QObject::eventFilter( o, e );    <span class="comment">// standard event processing</span>
<a name="l00233"></a>00233 }
<a name="l00234"></a>00234 
<a name="l00235"></a>00235 
<a name="l00236"></a>00236 <span class="comment">// ----------------------- KGameProcesPrivate ---------------------------</span>
<a name="l00237"></a>00237 <span class="keyword">class </span>KGameProcessIO::KGameProcessIOPrivate
<a name="l00238"></a>00238 {
<a name="l00239"></a>00239 <span class="keyword">public</span>:
<a name="l00240"></a>00240   KGameProcessIOPrivate()
<a name="l00241"></a>00241   {
<a name="l00242"></a>00242     <span class="comment">//mMessageServer = 0;</span>
<a name="l00243"></a>00243     <span class="comment">//mMessageClient = 0;</span>
<a name="l00244"></a>00244     mProcessIO=0;
<a name="l00245"></a>00245   }
<a name="l00246"></a>00246   <span class="comment">//KMessageServer *mMessageServer;</span>
<a name="l00247"></a>00247   <span class="comment">//KMessageClient *mMessageClient;</span>
<a name="l00248"></a>00248   KMessageProcess *mProcessIO;
<a name="l00249"></a>00249 };
<a name="l00250"></a>00250 
<a name="l00251"></a>00251 <span class="comment">// ----------------------- Process IO ---------------------------</span>
<a name="l00252"></a><a class="code" href="classKGameProcessIO.html#f8a129777a0080a01c1a6dbe1629e25e">00252</a> <a class="code" href="classKGameProcessIO.html#f8a129777a0080a01c1a6dbe1629e25e" title="Creates a computer player via a separate process.">KGameProcessIO::KGameProcessIO</a>(<span class="keyword">const</span> QString&amp; name) 
<a name="l00253"></a>00253    : <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>()
<a name="l00254"></a>00254 {
<a name="l00255"></a>00255   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": this="</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; <span class="stringliteral">", sizeof(this)="</span> &lt;&lt; <span class="keyword">sizeof</span>(<a class="code" href="classKGameProcessIO.html" title="The KGameProcessIO class.">KGameProcessIO</a>) &lt;&lt; endl;
<a name="l00256"></a>00256   d = <span class="keyword">new</span> KGameProcessIOPrivate;
<a name="l00257"></a>00257 
<a name="l00258"></a>00258   <span class="comment">//kdDebug(11001) &lt;&lt; "================= KMEssageServer ==================== " &lt;&lt; endl;</span>
<a name="l00259"></a>00259   <span class="comment">//d-&gt;mMessageServer=new KMessageServer(0,this);</span>
<a name="l00260"></a>00260   <span class="comment">//kdDebug(11001) &lt;&lt; "================= KMEssageClient ==================== " &lt;&lt; endl;</span>
<a name="l00261"></a>00261   <span class="comment">//d-&gt;mMessageClient=new KMessageClient(this);</span>
<a name="l00262"></a>00262   kdDebug(11001) &lt;&lt; <span class="stringliteral">"================= KMEssageProcessIO ==================== "</span> &lt;&lt; endl;
<a name="l00263"></a>00263   d-&gt;mProcessIO=<span class="keyword">new</span> KMessageProcess(<span class="keyword">this</span>,name);
<a name="l00264"></a>00264   kdDebug(11001) &lt;&lt; <span class="stringliteral">"================= KMEssage Add client ==================== "</span> &lt;&lt; endl;
<a name="l00265"></a>00265   <span class="comment">//d-&gt;mMessageServer-&gt;addClient(d-&gt;mProcessIO);</span>
<a name="l00266"></a>00266   <span class="comment">//kdDebug(11001) &lt;&lt; "================= KMEssage SetSErver ==================== " &lt;&lt; endl;</span>
<a name="l00267"></a>00267   <span class="comment">//d-&gt;mMessageClient-&gt;setServer(d-&gt;mMessageServer);</span>
<a name="l00268"></a>00268   kdDebug(11001) &lt;&lt; <span class="stringliteral">"================= KMEssage: Connect ==================== "</span> &lt;&lt; endl;
<a name="l00269"></a>00269   <span class="comment">//connect(d-&gt;mMessageClient, SIGNAL(broadcastReceived(const QByteArray&amp;, Q_UINT32)),</span>
<a name="l00270"></a>00270   <span class="comment">//        this, SLOT(clientMessage(const QByteArray&amp;, Q_UINT32)));</span>
<a name="l00271"></a>00271   <span class="comment">//connect(d-&gt;mMessageClient, SIGNAL(forwardReceived(const QByteArray&amp;, Q_UINT32, const QValueList &lt;Q_UINT32&gt; &amp;)),</span>
<a name="l00272"></a>00272   <span class="comment">//        this, SLOT(clientMessage(const QByteArray&amp;, Q_UINT32, const QValueList &lt;Q_UINT32&gt; &amp;)));</span>
<a name="l00273"></a>00273   connect(d-&gt;mProcessIO, SIGNAL(received(<span class="keyword">const</span> QByteArray&amp;)),
<a name="l00274"></a>00274           <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameProcessIO.html#254ca9286bda893f00fbc2122938611a" title="Internal message handler to receive data from the process.">receivedMessage</a>(<span class="keyword">const</span> QByteArray&amp;)));
<a name="l00275"></a>00275   <span class="comment">//kdDebug(11001) &lt;&lt; "Our client is id="&lt;&lt;d-&gt;mMessageClient-&gt;id() &lt;&lt; endl;</span>
<a name="l00276"></a>00276 }
<a name="l00277"></a>00277 
<a name="l00278"></a><a class="code" href="classKGameProcessIO.html#187fe65129580678be2950058b3c2b1c">00278</a> <a class="code" href="classKGameProcessIO.html#187fe65129580678be2950058b3c2b1c" title="Deletes the process input devices.">KGameProcessIO::~KGameProcessIO</a>()
<a name="l00279"></a>00279 {
<a name="l00280"></a>00280   kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": this="</span> &lt;&lt; <span class="keyword">this</span> &lt;&lt; endl;
<a name="l00281"></a>00281   kdDebug(11001) &lt;&lt; <span class="stringliteral">"player="</span>&lt;&lt;<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>() &lt;&lt; endl;
<a name="l00282"></a>00282   <span class="keywordflow">if</span> (<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00283"></a>00283   {
<a name="l00284"></a>00284     <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#86618e1eaaac3788c331107c191cc283" title="remove (and delete) a game IO device">removeGameIO</a>(<span class="keyword">this</span>,<span class="keyword">false</span>);
<a name="l00285"></a>00285   }
<a name="l00286"></a>00286   <span class="keywordflow">if</span> (d-&gt;mProcessIO)
<a name="l00287"></a>00287   {
<a name="l00288"></a>00288     <span class="keyword">delete</span> d-&gt;mProcessIO;
<a name="l00289"></a>00289     d-&gt;mProcessIO=0;
<a name="l00290"></a>00290   }
<a name="l00291"></a>00291   <span class="keyword">delete</span> d;
<a name="l00292"></a>00292 }
<a name="l00293"></a>00293 
<a name="l00294"></a><a class="code" href="classKGameProcessIO.html#ab06daea67f651f1637798e704529d97">00294</a> <span class="keywordtype">int</span> <a class="code" href="classKGameProcessIO.html#ab06daea67f651f1637798e704529d97" title="The idendification of the IO.">KGameProcessIO::rtti</a>()<span class="keyword"> const</span>
<a name="l00295"></a>00295 <span class="keyword"></span>{
<a name="l00296"></a>00296   <span class="keywordflow">return</span> ProcessIO;
<a name="l00297"></a>00297 }
<a name="l00298"></a>00298 
<a name="l00299"></a><a class="code" href="classKGameProcessIO.html#823281f4a928a6a1a69f12b82f33d0c6">00299</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#823281f4a928a6a1a69f12b82f33d0c6" title="Init this device by setting the player and e.g.">KGameProcessIO::initIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p)
<a name="l00300"></a>00300 {
<a name="l00301"></a>00301   <a class="code" href="classKGameIO.html#b34ff5dafad0412c1ee871ed1dd8dba8" title="Init this device by setting the player and e.g.">KGameIO::initIO</a>(p);
<a name="l00302"></a>00302   <span class="comment">// Send 'hello' to process</span>
<a name="l00303"></a>00303   QByteArray buffer;
<a name="l00304"></a>00304   QDataStream stream(buffer, IO_WriteOnly);
<a name="l00305"></a>00305   Q_INT16 <span class="keywordtype">id</span> = p-&gt;<a class="code" href="classKPlayer.html#0728d51e848c183a6dba2935ccb4c4dd" title="Returns the user defined id of the player This value can be used arbitrary by you...">userId</a>();
<a name="l00306"></a>00306   stream &lt;&lt; id;
<a name="l00307"></a>00307 
<a name="l00308"></a>00308   <span class="keywordtype">bool</span> sendit=<span class="keyword">true</span>;
<a name="l00309"></a>00309   <span class="keywordflow">if</span> (p)
<a name="l00310"></a>00310   {
<a name="l00311"></a>00311     emit <a class="code" href="classKGameProcessIO.html#471cd73cf6737e12192cefef00b221c6" title="Signal generated when the computer player is added.">signalIOAdded</a>(<span class="keyword">this</span>,stream,p,&amp;sendit);
<a name="l00312"></a>00312     <span class="keywordflow">if</span> (sendit )
<a name="l00313"></a>00313     {
<a name="l00314"></a>00314       Q_UINT32 sender = p-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();
<a name="l00315"></a>00315       kdDebug(11001) &lt;&lt;  <span class="stringliteral">"Sending IOAdded to process player !!!!!!!!!!!!!! "</span> &lt;&lt; endl;
<a name="l00316"></a>00316       <a class="code" href="classKGameProcessIO.html#f6b01bfdb454d86b339e5bb8e6a0b842" title="Send a system message to the process.">sendSystemMessage</a>(stream, KGameMessage::IdIOAdded, 0, sender);
<a name="l00317"></a>00317     }
<a name="l00318"></a>00318   }
<a name="l00319"></a>00319 }
<a name="l00320"></a>00320 
<a name="l00321"></a><a class="code" href="classKGameProcessIO.html#dfc88299e5f7efeda143068114e986d8">00321</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#dfc88299e5f7efeda143068114e986d8" title="Notifies the IO device that the player&amp;#39;s setTurn had been called Called by KPlayer...">KGameProcessIO::notifyTurn</a>(<span class="keywordtype">bool</span> b)
<a name="l00322"></a>00322 {
<a name="l00323"></a>00323   <span class="keywordflow">if</span> (!<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00324"></a>00324   {
<a name="l00325"></a>00325     kdWarning(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": player() is NULL"</span> &lt;&lt; endl;
<a name="l00326"></a>00326     <span class="keywordflow">return</span>;
<a name="l00327"></a>00327   }
<a name="l00328"></a>00328   <span class="keywordtype">bool</span> sendit=<span class="keyword">true</span>;
<a name="l00329"></a>00329   QByteArray buffer;
<a name="l00330"></a>00330   QDataStream stream(buffer,IO_WriteOnly);
<a name="l00331"></a>00331   stream &lt;&lt; (Q_INT8)b;
<a name="l00332"></a>00332   emit <a class="code" href="classKGameIO.html#0091d3ba6ae94d70fc83a362087f32a9" title="Signal generated when KPlayer::myTurn changes.">signalPrepareTurn</a>(stream,b,<span class="keyword">this</span>,&amp;sendit);
<a name="l00333"></a>00333   <span class="keywordflow">if</span> (sendit)
<a name="l00334"></a>00334   {
<a name="l00335"></a>00335     Q_UINT32 sender=<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();
<a name="l00336"></a>00336     kdDebug(11001) &lt;&lt;  <span class="stringliteral">"Sending Turn to process player !!!!!!!!!!!!!! "</span> &lt;&lt; endl;
<a name="l00337"></a>00337     <a class="code" href="classKGameProcessIO.html#f6b01bfdb454d86b339e5bb8e6a0b842" title="Send a system message to the process.">sendSystemMessage</a>(stream, KGameMessage::IdTurn, 0, sender);
<a name="l00338"></a>00338   }
<a name="l00339"></a>00339 }
<a name="l00340"></a>00340 
<a name="l00341"></a><a class="code" href="classKGameProcessIO.html#f6b01bfdb454d86b339e5bb8e6a0b842">00341</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#f6b01bfdb454d86b339e5bb8e6a0b842" title="Send a system message to the process.">KGameProcessIO::sendSystemMessage</a>(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender)
<a name="l00342"></a>00342 {
<a name="l00343"></a>00343   <a class="code" href="classKGameProcessIO.html#4e0f8c82d5edc19b9059f6807060e30a" title="Internal ~ombined function for all message handling.">sendAllMessages</a>(stream, msgid, receiver, sender, <span class="keyword">false</span>);
<a name="l00344"></a>00344 }
<a name="l00345"></a>00345 
<a name="l00346"></a><a class="code" href="classKGameProcessIO.html#e9f9c2c52d681f863da35ca3e621f362">00346</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#e9f9c2c52d681f863da35ca3e621f362" title="Send a message to the process.">KGameProcessIO::sendMessage</a>(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender)
<a name="l00347"></a>00347 {
<a name="l00348"></a>00348   <a class="code" href="classKGameProcessIO.html#4e0f8c82d5edc19b9059f6807060e30a" title="Internal ~ombined function for all message handling.">sendAllMessages</a>(stream, msgid, receiver, sender, <span class="keyword">true</span>);
<a name="l00349"></a>00349 }
<a name="l00350"></a>00350 
<a name="l00351"></a><a class="code" href="classKGameProcessIO.html#4e0f8c82d5edc19b9059f6807060e30a">00351</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#4e0f8c82d5edc19b9059f6807060e30a" title="Internal ~ombined function for all message handling.">KGameProcessIO::sendAllMessages</a>(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender, <span class="keywordtype">bool</span> usermsg)
<a name="l00352"></a>00352 {
<a name="l00353"></a>00353   kdDebug(11001) &lt;&lt; <span class="stringliteral">"==============&gt;  KGameProcessIO::sendMessage (usermsg="</span>&lt;&lt;usermsg&lt;&lt;<span class="stringliteral">")"</span> &lt;&lt; endl;
<a name="l00354"></a>00354   <span class="comment">// if (!player()) return ;</span>
<a name="l00355"></a>00355   <span class="comment">//if (!player()-&gt;isActive()) return ;</span>
<a name="l00356"></a>00356 
<a name="l00357"></a>00357   <span class="keywordflow">if</span> (usermsg)
<a name="l00358"></a>00358   {
<a name="l00359"></a>00359     msgid+=KGameMessage::IdUser;
<a name="l00360"></a>00360   }
<a name="l00361"></a>00361 
<a name="l00362"></a>00362   kdDebug(11001) &lt;&lt; <span class="stringliteral">"=============* ProcessIO ("</span> &lt;&lt; msgid &lt;&lt; <span class="stringliteral">","</span> &lt;&lt; receiver &lt;&lt; <span class="stringliteral">","</span> &lt;&lt; sender &lt;&lt; <span class="stringliteral">") ==========="</span> &lt;&lt; endl;
<a name="l00363"></a>00363 
<a name="l00364"></a>00364   QByteArray buffer;
<a name="l00365"></a>00365   QDataStream ostream(buffer,IO_WriteOnly);
<a name="l00366"></a>00366   QBuffer *device=(QBuffer *)stream.device();
<a name="l00367"></a>00367   QByteArray data=device-&gt;buffer();;
<a name="l00368"></a>00368 
<a name="l00369"></a>00369   KGameMessage::createHeader(ostream,sender,receiver,msgid);
<a name="l00370"></a>00370   <span class="comment">// ostream.writeRawBytes(data.data()+device-&gt;at(),data.size()-device-&gt;at());</span>
<a name="l00371"></a>00371   ostream.writeRawBytes(data.data(),data.size());
<a name="l00372"></a>00372   kdDebug(11001) &lt;&lt; <span class="stringliteral">"   Adding user data from pos="</span>&lt;&lt; device-&gt;at() &lt;&lt;<span class="stringliteral">" amount= "</span> &lt;&lt; data.size() &lt;&lt; <span class="stringliteral">" byte "</span> &lt;&lt; endl;
<a name="l00373"></a>00373   <span class="comment">//if (d-&gt;mMessageClient) d-&gt;mMessageClient-&gt;sendBroadcast(buffer);</span>
<a name="l00374"></a>00374   <span class="keywordflow">if</span> (d-&gt;mProcessIO)
<a name="l00375"></a>00375   {
<a name="l00376"></a>00376     d-&gt;mProcessIO-&gt;send(buffer);
<a name="l00377"></a>00377   }
<a name="l00378"></a>00378 }
<a name="l00379"></a>00379 
<a name="l00380"></a>00380 <span class="comment">//void KGameProcessIO::clientMessage(const QByteArray&amp; receiveBuffer, Q_UINT32 clientID, const QValueList &lt;Q_UINT32&gt; &amp;recv)</span>
<a name="l00381"></a><a class="code" href="classKGameProcessIO.html#254ca9286bda893f00fbc2122938611a">00381</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcessIO.html#254ca9286bda893f00fbc2122938611a" title="Internal message handler to receive data from the process.">KGameProcessIO::receivedMessage</a>(<span class="keyword">const</span> QByteArray&amp; receiveBuffer)
<a name="l00382"></a>00382 {
<a name="l00383"></a>00383   QDataStream stream(receiveBuffer,IO_ReadOnly);
<a name="l00384"></a>00384   <span class="keywordtype">int</span> msgid;
<a name="l00385"></a>00385   Q_UINT32 sender;
<a name="l00386"></a>00386   Q_UINT32 receiver;
<a name="l00387"></a>00387   KGameMessage::extractHeader(stream,sender,receiver,msgid);
<a name="l00388"></a>00388 
<a name="l00389"></a>00389   kdDebug(11001) &lt;&lt; <span class="stringliteral">"************* Got process message sender ="</span> &lt;&lt; sender 
<a name="l00390"></a>00390           &lt;&lt; <span class="stringliteral">" receiver="</span> &lt;&lt; receiver &lt;&lt; <span class="stringliteral">"   msgid="</span> &lt;&lt; msgid &lt;&lt; endl;
<a name="l00391"></a>00391 
<a name="l00392"></a>00392 
<a name="l00393"></a>00393   <span class="comment">// Cut out the header part...to not confuse network code</span>
<a name="l00394"></a>00394   QBuffer *buf=(QBuffer *)stream.device();
<a name="l00395"></a>00395   QByteArray newbuffer;
<a name="l00396"></a>00396   newbuffer.setRawData(buf-&gt;buffer().data()+buf-&gt;at(),buf-&gt;size()-buf-&gt;at());
<a name="l00397"></a>00397   QDataStream ostream(newbuffer,IO_ReadOnly);
<a name="l00398"></a>00398   kdDebug(11001) &lt;&lt; <span class="stringliteral">"Newbuffer size="</span> &lt;&lt; newbuffer.size() &lt;&lt; endl;
<a name="l00399"></a>00399 
<a name="l00400"></a>00400 
<a name="l00401"></a>00401 
<a name="l00402"></a>00402 <span class="comment">// This is a dummy message which allows us the process to talk with its owner</span>
<a name="l00403"></a>00403   <span class="keywordflow">if</span> (msgid==KGameMessage::IdProcessQuery)
<a name="l00404"></a>00404   {
<a name="l00405"></a>00405     emit <a class="code" href="classKGameProcessIO.html#5a1ec90348d26b912961aa36317fb98c" title="A computer query message is received.">signalProcessQuery</a>(ostream,<span class="keyword">this</span>);
<a name="l00406"></a>00406   }
<a name="l00407"></a>00407   <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>())
<a name="l00408"></a>00408   {
<a name="l00409"></a>00409     sender = <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();  <span class="comment">// force correct sender</span>
<a name="l00410"></a>00410     <span class="keywordflow">if</span> (msgid==KGameMessage::IdPlayerInput) 
<a name="l00411"></a>00411     {
<a name="l00412"></a>00412       <a class="code" href="classKGameIO.html#2ebd7ca9f71a45a0bdfe05d6e84e7117" title="Send an input message using KPlayer::forwardInput.">sendInput</a>(ostream,<span class="keyword">true</span>,sender);
<a name="l00413"></a>00413     }
<a name="l00414"></a>00414     <span class="keywordflow">else</span>
<a name="l00415"></a>00415     {
<a name="l00416"></a>00416       <a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d" title="This function returns the player who owns this IO.">player</a>()-&gt;<a class="code" href="classKPlayer.html#c1c3f9a4267e6c9c9b15c3cf73a154dc" title="Forwards Message to the game object.">forwardMessage</a>(ostream,msgid,receiver,sender);
<a name="l00417"></a>00417     }
<a name="l00418"></a>00418   }
<a name="l00419"></a>00419   <span class="keywordflow">else</span>
<a name="l00420"></a>00420   {
<a name="l00421"></a>00421     kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": Got message from process but no player defined!"</span> &lt;&lt; endl;
<a name="l00422"></a>00422   }
<a name="l00423"></a>00423   newbuffer.resetRawData(buf-&gt;buffer().data()+buf-&gt;at(),buf-&gt;size()-buf-&gt;at());
<a name="l00424"></a>00424 }
<a name="l00425"></a>00425 
<a name="l00426"></a>00426 
<a name="l00427"></a>00427 <span class="comment">// ----------------------- Computer IO --------------------------</span>
<a name="l00428"></a>00428 <span class="keyword">class </span>KGameComputerIO::KGameComputerIOPrivate
<a name="l00429"></a>00429 {
<a name="l00430"></a>00430 <span class="comment">//TODO: maybe these should be KGameProperties!!</span>
<a name="l00431"></a>00431 <span class="keyword">public</span>:
<a name="l00432"></a>00432   KGameComputerIOPrivate()
<a name="l00433"></a>00433   {
<a name="l00434"></a>00434     mAdvanceCounter = 0;
<a name="l00435"></a>00435     mReactionPeriod = 0;
<a name="l00436"></a>00436 
<a name="l00437"></a>00437     mPauseCounter = 0;
<a name="l00438"></a>00438 
<a name="l00439"></a>00439     mAdvanceTimer = 0;
<a name="l00440"></a>00440   }
<a name="l00441"></a>00441   <span class="keywordtype">int</span> mAdvanceCounter;
<a name="l00442"></a>00442   <span class="keywordtype">int</span> mReactionPeriod;
<a name="l00443"></a>00443 
<a name="l00444"></a>00444   <span class="keywordtype">int</span> mPauseCounter;
<a name="l00445"></a>00445 
<a name="l00446"></a>00446   QTimer* mAdvanceTimer;
<a name="l00447"></a>00447 };
<a name="l00448"></a>00448 
<a name="l00449"></a><a class="code" href="classKGameComputerIO.html#a4f513b2e984d6510956c1ed34a446e3">00449</a> <a class="code" href="classKGameComputerIO.html#a4f513b2e984d6510956c1ed34a446e3" title="Creates a LOCAL computer player.">KGameComputerIO::KGameComputerIO</a>() : <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>()
<a name="l00450"></a>00450 {
<a name="l00451"></a>00451   init();
<a name="l00452"></a>00452 }
<a name="l00453"></a>00453 
<a name="l00454"></a>00454 <a class="code" href="classKGameComputerIO.html#a4f513b2e984d6510956c1ed34a446e3" title="Creates a LOCAL computer player.">KGameComputerIO::KGameComputerIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* p) : <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>(p)
<a name="l00455"></a>00455 {
<a name="l00456"></a>00456   init();
<a name="l00457"></a>00457 }
<a name="l00458"></a>00458 
<a name="l00459"></a>00459 <span class="keywordtype">void</span> KGameComputerIO::init()
<a name="l00460"></a>00460 {
<a name="l00461"></a>00461   d = <span class="keyword">new</span> KGameComputerIOPrivate;
<a name="l00462"></a>00462 }
<a name="l00463"></a>00463 
<a name="l00464"></a>00464 KGameComputerIO::~KGameComputerIO()
<a name="l00465"></a>00465 {
<a name="l00466"></a>00466   <span class="keywordflow">if</span> (d-&gt;mAdvanceTimer)
<a name="l00467"></a>00467   {
<a name="l00468"></a>00468     <span class="keyword">delete</span> d-&gt;mAdvanceTimer;
<a name="l00469"></a>00469   }
<a name="l00470"></a>00470   <span class="keyword">delete</span> d;
<a name="l00471"></a>00471 }
<a name="l00472"></a>00472 
<a name="l00473"></a><a class="code" href="classKGameComputerIO.html#e1de92f6e3f9115a44ca862fdde2a5cb">00473</a> <span class="keywordtype">int</span> <a class="code" href="classKGameComputerIO.html#e1de92f6e3f9115a44ca862fdde2a5cb" title="Run time idendification.">KGameComputerIO::rtti</a>()<span class="keyword"> const</span>
<a name="l00474"></a>00474 <span class="keyword"></span>{
<a name="l00475"></a>00475   <span class="keywordflow">return</span> ComputerIO;
<a name="l00476"></a>00476 }
<a name="l00477"></a>00477 
<a name="l00478"></a><a class="code" href="classKGameComputerIO.html#c2e156eb72e37a45a09de5049b4eae4d">00478</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#c2e156eb72e37a45a09de5049b4eae4d" title="The number of advance calls until the player (or rather: the IO) does something (default:...">KGameComputerIO::setReactionPeriod</a>(<span class="keywordtype">int</span> calls)
<a name="l00479"></a>00479 {
<a name="l00480"></a>00480  d-&gt;mReactionPeriod = calls;
<a name="l00481"></a>00481 }
<a name="l00482"></a>00482 
<a name="l00483"></a>00483 <span class="keywordtype">int</span> KGameComputerIO::reactionPeriod()<span class="keyword"> const</span>
<a name="l00484"></a>00484 <span class="keyword"></span>{
<a name="l00485"></a>00485   <span class="keywordflow">return</span> d-&gt;mReactionPeriod;
<a name="l00486"></a>00486 }
<a name="l00487"></a>00487 
<a name="l00488"></a><a class="code" href="classKGameComputerIO.html#6ee28c75c1cfacf0f78fa6c964ea8cd8">00488</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#6ee28c75c1cfacf0f78fa6c964ea8cd8" title="Start a QTimer which calls advance every ms milli seconds.">KGameComputerIO::setAdvancePeriod</a>(<span class="keywordtype">int</span> ms)
<a name="l00489"></a>00489 {
<a name="l00490"></a>00490   stopAdvancePeriod();
<a name="l00491"></a>00491   d-&gt;mAdvanceTimer = <span class="keyword">new</span> QTimer(<span class="keyword">this</span>);
<a name="l00492"></a>00492   connect(d-&gt;mAdvanceTimer, SIGNAL(timeout()), <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameComputerIO.html#6f9f6c9f152398096eff63b7470a995e" title="Works kind of similar to QCanvas::advance.">advance</a>()));
<a name="l00493"></a>00493   d-&gt;mAdvanceTimer-&gt;start(ms);
<a name="l00494"></a>00494 }
<a name="l00495"></a>00495 
<a name="l00496"></a>00496 <span class="keywordtype">void</span> KGameComputerIO::stopAdvancePeriod()
<a name="l00497"></a>00497 {
<a name="l00498"></a>00498   <span class="keywordflow">if</span> (d-&gt;mAdvanceTimer)
<a name="l00499"></a>00499   {
<a name="l00500"></a>00500     d-&gt;mAdvanceTimer-&gt;stop();
<a name="l00501"></a>00501     <span class="keyword">delete</span> d-&gt;mAdvanceTimer;
<a name="l00502"></a>00502   }
<a name="l00503"></a>00503 }
<a name="l00504"></a>00504 
<a name="l00505"></a><a class="code" href="classKGameComputerIO.html#a0ad885b286f4dc1ae42cce32b86b751">00505</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#a0ad885b286f4dc1ae42cce32b86b751" title="Ignore calls number of advance calls.">KGameComputerIO::pause</a>(<span class="keywordtype">int</span> calls)
<a name="l00506"></a>00506 {
<a name="l00507"></a>00507   d-&gt;mPauseCounter = calls;
<a name="l00508"></a>00508 }
<a name="l00509"></a>00509 
<a name="l00510"></a><a class="code" href="classKGameComputerIO.html#a02af05693334b1a97a2749ab4b4d15c">00510</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#a02af05693334b1a97a2749ab4b4d15c" title="Equivalent to pause(0).">KGameComputerIO::unpause</a>()
<a name="l00511"></a>00511 {
<a name="l00512"></a>00512   <a class="code" href="classKGameComputerIO.html#a0ad885b286f4dc1ae42cce32b86b751" title="Ignore calls number of advance calls.">pause</a>(0);
<a name="l00513"></a>00513 }
<a name="l00514"></a>00514 
<a name="l00515"></a><a class="code" href="classKGameComputerIO.html#6f9f6c9f152398096eff63b7470a995e">00515</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#6f9f6c9f152398096eff63b7470a995e" title="Works kind of similar to QCanvas::advance.">KGameComputerIO::advance</a>()
<a name="l00516"></a>00516 {
<a name="l00517"></a>00517   <span class="keywordflow">if</span> (d-&gt;mPauseCounter &gt; 0)
<a name="l00518"></a>00518   {
<a name="l00519"></a>00519     d-&gt;mPauseCounter--;
<a name="l00520"></a>00520     <span class="keywordflow">return</span>;
<a name="l00521"></a>00521   }
<a name="l00522"></a>00522   <span class="keywordflow">else</span> <span class="keywordflow">if</span> (d-&gt;mPauseCounter &lt; 0)
<a name="l00523"></a>00523   {
<a name="l00524"></a>00524     <span class="keywordflow">return</span>;
<a name="l00525"></a>00525   }
<a name="l00526"></a>00526   d-&gt;mAdvanceCounter++;
<a name="l00527"></a>00527   <span class="keywordflow">if</span> (d-&gt;mAdvanceCounter &gt;= d-&gt;mReactionPeriod)
<a name="l00528"></a>00528   {
<a name="l00529"></a>00529     d-&gt;mAdvanceCounter = 0;
<a name="l00530"></a>00530     <a class="code" href="classKGameComputerIO.html#fbb43270dbfb2ca020a44a3abe3415eb" title="Default implementation simply emits signalReaction.">reaction</a>();
<a name="l00531"></a>00531   }
<a name="l00532"></a>00532 }
<a name="l00533"></a>00533 
<a name="l00534"></a><a class="code" href="classKGameComputerIO.html#fbb43270dbfb2ca020a44a3abe3415eb">00534</a> <span class="keywordtype">void</span> <a class="code" href="classKGameComputerIO.html#fbb43270dbfb2ca020a44a3abe3415eb" title="Default implementation simply emits signalReaction.">KGameComputerIO::reaction</a>()
<a name="l00535"></a>00535 {
<a name="l00536"></a>00536   emit <a class="code" href="classKGameComputerIO.html#2a662322dad2682080b628a759774524" title="This signal is emitted when your computer player is meant to do something, or better...">signalReaction</a>();
<a name="l00537"></a>00537 }
<a name="l00538"></a>00538 
<a name="l00539"></a>00539 
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