<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgameio.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgameio.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <span class="comment">/*</span> <a name="l00021"></a>00021 <span class="comment"> $Id: kgameio.h 465369 2005-09-29 14:33:08Z mueller $</span> <a name="l00022"></a>00022 <span class="comment">*/</span> <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __KGAMEIO_H__</span> <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEIO_H__</span> <a name="l00025"></a>00025 <span class="preprocessor"></span> <a name="l00026"></a>00026 <span class="preprocessor">#include <qstring.h></span> <a name="l00027"></a>00027 <span class="preprocessor">#include <qobject.h></span> <a name="l00028"></a>00028 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00029"></a>00029 <span class="keyword">class </span><a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>; <a name="l00030"></a>00030 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>; <a name="l00031"></a>00031 <span class="keyword">class </span>KProcess; <a name="l00032"></a>00032 <a name="l00055"></a><a class="code" href="classKGameIO.html">00055</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> : <span class="keyword">public</span> QObject <a name="l00056"></a>00056 { <a name="l00057"></a>00057 Q_OBJECT <a name="l00058"></a>00058 <a name="l00059"></a>00059 <span class="keyword">public</span>: <a name="l00063"></a>00063 <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>(); <a name="l00064"></a>00064 <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*); <a name="l00065"></a>00065 <span class="keyword">virtual</span> ~<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>(); <a name="l00066"></a>00066 <a name="l00070"></a>00070 <span class="keywordtype">void</span> Debug(); <a name="l00071"></a>00071 <a name="l00075"></a><a class="code" href="classKGameIO.html#8d9178542d770a8c01ba0207452e6d54">00075</a> <span class="keyword">enum</span> <a class="code" href="classKGameIO.html#8d9178542d770a8c01ba0207452e6d54" title="Identifies the KGameIO via the rtti function.">IOMode</a> {GenericIO=1,KeyIO=2,MouseIO=4,ProcessIO=8,ComputerIO=16}; <a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">int</span> rtti() <span class="keyword">const</span> = 0; <span class="comment">// Computer, network, local, ...</span> <a name="l00083"></a>00083 <a name="l00089"></a><a class="code" href="classKGameIO.html#f0c625cabd48ddaa5306f909f80d983d">00089</a> <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *player()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mPlayer;} <a name="l00090"></a>00090 <a name="l00095"></a>00095 <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* game() <span class="keyword">const</span>; <a name="l00096"></a>00096 <a name="l00104"></a><a class="code" href="classKGameIO.html#78a50548e29d842e03e7b69af1754fbf">00104</a> <span class="keywordtype">void</span> setPlayer(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p) {mPlayer=p;} <a name="l00105"></a>00105 <a name="l00115"></a>00115 <span class="keyword">virtual</span> <span class="keywordtype">void</span> initIO(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p); <a name="l00116"></a>00116 <a name="l00126"></a>00126 <span class="keyword">virtual</span> <span class="keywordtype">void</span> notifyTurn(<span class="keywordtype">bool</span> b); <a name="l00127"></a>00127 <a name="l00131"></a>00131 <span class="keywordtype">bool</span> sendInput(QDataStream& stream, <span class="keywordtype">bool</span> transmit = <span class="keyword">true</span>, Q_UINT32 sender = 0); <a name="l00132"></a>00132 <a name="l00133"></a>00133 signals: <a name="l00165"></a>00165 <span class="keywordtype">void</span> signalPrepareTurn(QDataStream & stream, <span class="keywordtype">bool</span> turn, <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *io, <span class="keywordtype">bool</span> * send); <a name="l00166"></a>00166 <a name="l00167"></a>00167 <a name="l00168"></a>00168 <span class="keyword">private</span>: <a name="l00169"></a>00169 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *mPlayer; <a name="l00170"></a>00170 }; <a name="l00171"></a>00171 <a name="l00177"></a><a class="code" href="classKGameKeyIO.html">00177</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameKeyIO.html" title="The KGameKeyIO class.">KGameKeyIO</a> : <span class="keyword">public</span> <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> <a name="l00178"></a>00178 { <a name="l00179"></a>00179 Q_OBJECT <a name="l00180"></a>00180 <a name="l00181"></a>00181 <span class="keyword">public</span>: <a name="l00202"></a>00202 <a class="code" href="classKGameKeyIO.html" title="The KGameKeyIO class.">KGameKeyIO</a>(QWidget *parent); <a name="l00203"></a>00203 <span class="keyword">virtual</span> ~<a class="code" href="classKGameKeyIO.html" title="The KGameKeyIO class.">KGameKeyIO</a>(); <a name="l00204"></a>00204 <a name="l00210"></a>00210 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62" title="Run time idendification.">rtti</a>() <span class="keyword">const</span>; <a name="l00211"></a>00211 <a name="l00212"></a>00212 signals: <a name="l00234"></a>00234 <span class="keywordtype">void</span> signalKeyEvent(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *io,QDataStream &stream,QKeyEvent *m,<span class="keywordtype">bool</span> *eatevent); <a name="l00235"></a>00235 <a name="l00236"></a>00236 <span class="keyword">protected</span>: <a name="l00240"></a>00240 <span class="keywordtype">bool</span> eventFilter( QObject *o, QEvent *e ); <a name="l00241"></a>00241 }; <a name="l00242"></a>00242 <a name="l00248"></a><a class="code" href="classKGameMouseIO.html">00248</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameMouseIO.html" title="The KGameMouseIO class.">KGameMouseIO</a> : <span class="keyword">public</span> <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> <a name="l00249"></a>00249 { <a name="l00250"></a>00250 Q_OBJECT <a name="l00251"></a>00251 <a name="l00252"></a>00252 <span class="keyword">public</span>: <a name="l00268"></a>00268 <a class="code" href="classKGameMouseIO.html" title="The KGameMouseIO class.">KGameMouseIO</a>(QWidget *parent,<span class="keywordtype">bool</span> trackmouse=<span class="keyword">false</span>); <a name="l00269"></a>00269 <span class="keyword">virtual</span> ~<a class="code" href="classKGameMouseIO.html" title="The KGameMouseIO class.">KGameMouseIO</a>(); <a name="l00270"></a>00270 <a name="l00276"></a>00276 <span class="keywordtype">void</span> setMouseTracking(<span class="keywordtype">bool</span> b); <a name="l00282"></a>00282 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62" title="Run time idendification.">rtti</a>() <span class="keyword">const</span>; <a name="l00283"></a>00283 <a name="l00284"></a>00284 signals: <a name="l00304"></a>00304 <span class="keywordtype">void</span> signalMouseEvent(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *io,QDataStream &stream,QMouseEvent *m,<span class="keywordtype">bool</span> *eatevent); <a name="l00305"></a>00305 <a name="l00306"></a>00306 <span class="keyword">protected</span>: <a name="l00310"></a>00310 <span class="keywordtype">bool</span> eventFilter( QObject *o, QEvent *e ); <a name="l00311"></a>00311 <a name="l00312"></a>00312 }; <a name="l00313"></a>00313 <a name="l00314"></a>00314 <a name="l00323"></a><a class="code" href="classKGameProcessIO.html">00323</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameProcessIO.html" title="The KGameProcessIO class.">KGameProcessIO</a> : <span class="keyword">public</span> <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> <a name="l00324"></a>00324 { <a name="l00325"></a>00325 Q_OBJECT <a name="l00326"></a>00326 <a name="l00327"></a>00327 <span class="keyword">public</span>: <a name="l00343"></a>00343 <a class="code" href="classKGameProcessIO.html" title="The KGameProcessIO class.">KGameProcessIO</a>(<span class="keyword">const</span> QString& name); <a name="l00344"></a>00344 <a name="l00348"></a>00348 <span class="keyword">virtual</span> ~<a class="code" href="classKGameProcessIO.html" title="The KGameProcessIO class.">KGameProcessIO</a>(); <a name="l00349"></a>00349 <a name="l00355"></a>00355 <span class="keywordtype">int</span> <a class="code" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62" title="Run time idendification.">rtti</a>() <span class="keyword">const</span>; <a name="l00356"></a>00356 <a name="l00367"></a>00367 <span class="keywordtype">void</span> sendMessage(QDataStream &stream,<span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender); <a name="l00368"></a>00368 <a name="l00379"></a>00379 <span class="keywordtype">void</span> sendSystemMessage(QDataStream &stream, <span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender); <a name="l00380"></a>00380 <a name="l00389"></a>00389 <span class="keywordtype">void</span> <a class="code" href="classKGameIO.html#b34ff5dafad0412c1ee871ed1dd8dba8" title="Init this device by setting the player and e.g.">initIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p); <a name="l00390"></a>00390 <a name="l00400"></a>00400 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameIO.html#20bf262118d7420385351c1339b4c40f" title="Notifies the IO device that the player&#39;s setTurn had been called Called by KPlayer...">notifyTurn</a>(<span class="keywordtype">bool</span> turn); <a name="l00401"></a>00401 <a name="l00402"></a>00402 <span class="keyword">protected</span>: <a name="l00406"></a>00406 <span class="keywordtype">void</span> sendAllMessages(QDataStream &stream,<span class="keywordtype">int</span> msgid, Q_UINT32 receiver, Q_UINT32 sender, <span class="keywordtype">bool</span> usermsg); <a name="l00407"></a>00407 <a name="l00408"></a>00408 <span class="keyword">protected</span> slots: <a name="l00412"></a>00412 <span class="keywordtype">void</span> receivedMessage(<span class="keyword">const</span> QByteArray& receiveBuffer); <a name="l00413"></a>00413 <a name="l00414"></a>00414 <a name="l00415"></a>00415 signals: <a name="l00439"></a>00439 <span class="keywordtype">void</span> signalProcessQuery(QDataStream &stream,<a class="code" href="classKGameProcessIO.html" title="The KGameProcessIO class.">KGameProcessIO</a> *me); <a name="l00440"></a>00440 <a name="l00451"></a>00451 <span class="keywordtype">void</span> signalIOAdded(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *game,QDataStream &stream,<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p,<span class="keywordtype">bool</span> *send); <a name="l00452"></a>00452 <a name="l00453"></a>00453 <a name="l00454"></a>00454 <span class="keyword">protected</span>: <a name="l00455"></a>00455 <a name="l00456"></a>00456 <span class="keyword">private</span>: <a name="l00457"></a>00457 <span class="keyword">class </span>KGameProcessIOPrivate; <a name="l00458"></a>00458 KGameProcessIOPrivate* d; <a name="l00459"></a>00459 }; <a name="l00460"></a>00460 <a name="l00477"></a><a class="code" href="classKGameComputerIO.html">00477</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGameComputerIO.html" title="KGameIO variant for real-time games.">KGameComputerIO</a> : <span class="keyword">public</span> <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> <a name="l00478"></a>00478 { <a name="l00479"></a>00479 Q_OBJECT <a name="l00480"></a>00480 <a name="l00481"></a>00481 <span class="keyword">public</span>: <a name="l00486"></a>00486 <a class="code" href="classKGameComputerIO.html" title="KGameIO variant for real-time games.">KGameComputerIO</a>(); <a name="l00487"></a>00487 <a class="code" href="classKGameComputerIO.html" title="KGameIO variant for real-time games.">KGameComputerIO</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* player); <a name="l00488"></a>00488 ~<a class="code" href="classKGameComputerIO.html" title="KGameIO variant for real-time games.">KGameComputerIO</a>(); <a name="l00489"></a>00489 <a name="l00490"></a>00490 <span class="keywordtype">int</span> <a class="code" href="classKGameIO.html#88a4154d5e130823ee152c0e0258cc62" title="Run time idendification.">rtti</a>() <span class="keyword">const</span>; <a name="l00491"></a>00491 <a name="l00496"></a>00496 <span class="keywordtype">void</span> setReactionPeriod(<span class="keywordtype">int</span> advanceCalls); <a name="l00497"></a>00497 <span class="keywordtype">int</span> reactionPeriod() <span class="keyword">const</span>; <a name="l00498"></a>00498 <a name="l00502"></a>00502 <span class="keywordtype">void</span> setAdvancePeriod(<span class="keywordtype">int</span> ms); <a name="l00503"></a>00503 <a name="l00504"></a>00504 <span class="keywordtype">void</span> stopAdvancePeriod(); <a name="l00505"></a>00505 <a name="l00518"></a>00518 <span class="keywordtype">void</span> pause(<span class="keywordtype">int</span> calls = -1); <a name="l00519"></a>00519 <a name="l00524"></a>00524 <span class="keywordtype">void</span> unpause(); <a name="l00525"></a>00525 <a name="l00526"></a>00526 <span class="keyword">public</span> slots: <a name="l00542"></a>00542 <span class="keyword">virtual</span> <span class="keywordtype">void</span> advance(); <a name="l00543"></a>00543 <a name="l00544"></a>00544 signals: <a name="l00549"></a>00549 <span class="keywordtype">void</span> signalReaction(); <a name="l00550"></a>00550 <a name="l00551"></a>00551 <span class="keyword">protected</span>: <a name="l00555"></a>00555 <span class="keyword">virtual</span> <span class="keywordtype">void</span> reaction(); <a name="l00556"></a>00556 <a name="l00557"></a>00557 <span class="keyword">private</span>: <a name="l00558"></a>00558 <span class="keywordtype">void</span> init(); <a name="l00559"></a>00559 <a name="l00560"></a>00560 <span class="keyword">private</span>: <a name="l00561"></a>00561 <span class="keyword">class </span>KGameComputerIOPrivate; <a name="l00562"></a>00562 KGameComputerIOPrivate* d; <a name="l00563"></a>00563 }; <a name="l00564"></a>00564 <a name="l00565"></a>00565 <a name="l00566"></a>00566 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a href="pages.html">Related Pages</a></li></ul> <!-- <h2>Class Picker</h2> <div style="text-align: center;"> <form name="guideform"> <select name="guidelinks" style="width:100%;" onChange="window.location=document.guideform.guidelinks.options[document.guideform.guidelinks.selectedIndex].value"> <option value="annotated.html">-- Choose --</option> <option value="classKCanvasRootPixmap.html">kcanvasrootpixmap</option>, <option value="classKCardDialog.html">kcarddialog</option>, <option 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