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<h1>kgameprocess.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 <span class="comment">/*</span>
<a name="l00021"></a>00021 <span class="comment">    $Id: kgameprocess.cpp 465369 2005-09-29 14:33:08Z mueller $</span>
<a name="l00022"></a>00022 <span class="comment">*/</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include "kgameprocess.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "kgamemessage.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kmessageio.h"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;krandomsequence.h&gt;</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;qbuffer.h&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;qdatastream.h&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;qcstring.h&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;assert.h&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;unistd.h&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;string.h&gt;</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#define READ_BUFFER_SIZE  1024</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="comment">// ----------------------- Process Child ---------------------------</span>
<a name="l00045"></a>00045 
<a name="l00046"></a><a class="code" href="classKGameProcess.html#6f34a0ef5f5c34df1d13fe62a9f3b63c">00046</a> <a class="code" href="classKGameProcess.html#6f34a0ef5f5c34df1d13fe62a9f3b63c" title="Creates a KGameProcess class.">KGameProcess::KGameProcess</a>() : QObject(0,0)
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048   mTerminate=<span class="keyword">false</span>;
<a name="l00049"></a>00049   <span class="comment">// Check whether a player is set. If not create one!</span>
<a name="l00050"></a>00050   rFile.open(IO_ReadOnly|IO_Raw,stdin);
<a name="l00051"></a>00051   wFile.open(IO_WriteOnly|IO_Raw,stdout);
<a name="l00052"></a>00052   mMessageIO=<span class="keyword">new</span> KMessageFilePipe(<span class="keyword">this</span>,&amp;rFile,&amp;wFile);
<a name="l00053"></a>00053 <span class="comment">//  mMessageClient=new KMessageClient(this);</span>
<a name="l00054"></a>00054 <span class="comment">//  mMessageClient-&gt;setServer(mMessageIO);</span>
<a name="l00055"></a>00055 <span class="comment">//  connect (mMessageClient, SIGNAL(broadcastReceived(const QByteArray&amp;, Q_UINT32)),</span>
<a name="l00056"></a>00056 <span class="comment">//          this, SLOT(receivedMessage(const QByteArray&amp;, Q_UINT32)));</span>
<a name="l00057"></a>00057   connect (mMessageIO, SIGNAL(received(<span class="keyword">const</span> QByteArray&amp;)),
<a name="l00058"></a>00058           <span class="keyword">this</span>, SLOT(<a class="code" href="classKGameProcess.html#27570120c538871ba5250e162db780e6" title="A message is received via the interprocess connection.">receivedMessage</a>(<span class="keyword">const</span> QByteArray&amp;)));
<a name="l00059"></a>00059   fprintf(stderr,<span class="stringliteral">"KGameProcess::constructor %p %p\n"</span>,&amp;rFile,&amp;wFile);
<a name="l00060"></a>00060  
<a name="l00061"></a>00061   mRandom = <span class="keyword">new</span> KRandomSequence;
<a name="l00062"></a>00062   mRandom-&gt;setSeed(0);
<a name="l00063"></a>00063 }
<a name="l00064"></a><a class="code" href="classKGameProcess.html#9419ec97ebf608621a8b6514ddc48f27">00064</a> <a class="code" href="classKGameProcess.html#9419ec97ebf608621a8b6514ddc48f27" title="Destruct the process.">KGameProcess::~KGameProcess</a>() 
<a name="l00065"></a>00065 {
<a name="l00066"></a>00066   <span class="keyword">delete</span> mRandom;
<a name="l00067"></a>00067   <span class="comment">//delete mMessageClient;</span>
<a name="l00068"></a>00068   <span class="comment">//delete mMessageServer;</span>
<a name="l00069"></a>00069   <span class="keyword">delete</span> mMessageIO;
<a name="l00070"></a>00070   rFile.close();
<a name="l00071"></a>00071   wFile.close();
<a name="l00072"></a>00072   fprintf(stderr,<span class="stringliteral">"KGameProcess::destructor\n"</span>);
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 
<a name="l00076"></a><a class="code" href="classKGameProcess.html#40967d8b35aee5f5bdb2ef7cfc50fd4e">00076</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameProcess.html#40967d8b35aee5f5bdb2ef7cfc50fd4e" title="Enters the event loop of the computer process.">KGameProcess::exec</a>(<span class="keywordtype">int</span> argc, <span class="keywordtype">char</span> *argv[])
<a name="l00077"></a>00077 {
<a name="l00078"></a>00078   <span class="comment">// Get id and cookie, ... from command line</span>
<a name="l00079"></a>00079   <a class="code" href="classKGameProcess.html#a3ad604ee94dfba7a070364bca42a06a" title="processes the command line argumens to set up the computer player Pass the argumens...">processArgs</a>(argc,argv);
<a name="l00080"></a>00080   <span class="keywordflow">do</span>
<a name="l00081"></a>00081   {
<a name="l00082"></a>00082     mMessageIO-&gt;exec();
<a name="l00083"></a>00083   }  <span class="keywordflow">while</span>(!mTerminate);
<a name="l00084"></a>00084   <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00085"></a>00085 }
<a name="l00086"></a>00086 
<a name="l00087"></a>00087 <span class="comment">//    You have to do this to create a message </span>
<a name="l00088"></a>00088 <span class="comment">//    QByteArray buffer;</span>
<a name="l00089"></a>00089 <span class="comment">//    QDataStream wstream(buffer,IO_WriteOnly);</span>
<a name="l00090"></a>00090 <span class="comment">//    then stream data into the stream and call this function</span>
<a name="l00091"></a><a class="code" href="classKGameProcess.html#261048429198c46c126fe3a462591e6d">00091</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcess.html#261048429198c46c126fe3a462591e6d" title="Sends a system message to the corresonding KGameIO device.">KGameProcess::sendSystemMessage</a>(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid,Q_UINT32 receiver)
<a name="l00092"></a>00092 {
<a name="l00093"></a>00093   fprintf(stderr,<span class="stringliteral">"KGameProcess::sendMessage id=%d recv=%d"</span>,msgid,receiver);
<a name="l00094"></a>00094   QByteArray a;
<a name="l00095"></a>00095   QDataStream outstream(a,IO_WriteOnly);
<a name="l00096"></a>00096 
<a name="l00097"></a>00097   QBuffer *device=(QBuffer *)stream.device();
<a name="l00098"></a>00098   QByteArray data=device-&gt;buffer();;
<a name="l00099"></a>00099 
<a name="l00100"></a>00100   KGameMessage::createHeader(outstream,0,receiver,msgid);
<a name="l00101"></a>00101   outstream.writeRawBytes(data.data(),data.size());
<a name="l00102"></a>00102 
<a name="l00103"></a>00103   <span class="comment">//if (mMessageClient) mMessageClient-&gt;sendBroadcast(a);</span>
<a name="l00104"></a>00104   <span class="comment">// TODO: The fixed received 2 will cause problems. But how to address the</span>
<a name="l00105"></a>00105   <span class="comment">// proper one?</span>
<a name="l00106"></a>00106 <span class="comment">//  if (mMessageClient) mMessageClient-&gt;sendForward(a,2);</span>
<a name="l00107"></a>00107   <span class="keywordflow">if</span> (mMessageIO) mMessageIO-&gt;send(a);
<a name="l00108"></a>00108 }
<a name="l00109"></a>00109 
<a name="l00110"></a><a class="code" href="classKGameProcess.html#0667de5598bb696fb506f7ab0bb581b7">00110</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcess.html#0667de5598bb696fb506f7ab0bb581b7" title="Sends a message to the corresponding KGameIO device.">KGameProcess::sendMessage</a>(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid,Q_UINT32 receiver)
<a name="l00111"></a>00111 {
<a name="l00112"></a>00112   <a class="code" href="classKGameProcess.html#261048429198c46c126fe3a462591e6d" title="Sends a system message to the corresonding KGameIO device.">sendSystemMessage</a>(stream,msgid+KGameMessage::IdUser,receiver);
<a name="l00113"></a>00113 }
<a name="l00114"></a>00114 
<a name="l00115"></a><a class="code" href="classKGameProcess.html#a3ad604ee94dfba7a070364bca42a06a">00115</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcess.html#a3ad604ee94dfba7a070364bca42a06a" title="processes the command line argumens to set up the computer player Pass the argumens...">KGameProcess::processArgs</a>(<span class="keywordtype">int</span> argc, <span class="keywordtype">char</span> *argv[])
<a name="l00116"></a>00116 {
<a name="l00117"></a>00117   <span class="keywordtype">int</span> v=0;
<a name="l00118"></a>00118   <span class="keywordflow">if</span> (argc&gt;2)
<a name="l00119"></a>00119   {
<a name="l00120"></a>00120     v=atoi(argv[2]);
<a name="l00121"></a>00121     <span class="comment">//kdDebug(11001) &lt;&lt; "cookie (unused) " &lt;&lt; v &lt;&lt; endl;</span>
<a name="l00122"></a>00122   }
<a name="l00123"></a>00123   <span class="keywordflow">if</span> (argc&gt;1)
<a name="l00124"></a>00124   {
<a name="l00125"></a>00125     v=atoi(argv[1]);
<a name="l00126"></a>00126     <span class="comment">//kdDebug(11001) &lt;&lt; "id (unused) " &lt;&lt; v &lt;&lt; endl;</span>
<a name="l00127"></a>00127   }
<a name="l00128"></a>00128   fprintf(stderr,<span class="stringliteral">"processArgs \n"</span>);
<a name="l00129"></a>00129   fflush(stderr);
<a name="l00130"></a>00130 }
<a name="l00131"></a>00131 
<a name="l00132"></a><a class="code" href="classKGameProcess.html#27570120c538871ba5250e162db780e6">00132</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProcess.html#27570120c538871ba5250e162db780e6" title="A message is received via the interprocess connection.">KGameProcess::receivedMessage</a>(<span class="keyword">const</span> QByteArray&amp; receiveBuffer)
<a name="l00133"></a>00133 {
<a name="l00134"></a>00134  QDataStream stream(receiveBuffer, IO_ReadOnly);
<a name="l00135"></a>00135  <span class="keywordtype">int</span> msgid;
<a name="l00136"></a>00136  Q_UINT32 sender; 
<a name="l00137"></a>00137  Q_UINT32 receiver; 
<a name="l00138"></a>00138  KGameMessage::extractHeader(stream, sender, receiver, msgid);
<a name="l00139"></a>00139  fprintf(stderr,<span class="stringliteral">"------ receiveNetworkTransmission(): id=%d sender=%d,recv=%d\n"</span>,msgid,sender,receiver);
<a name="l00140"></a>00140  <span class="keywordflow">switch</span>(msgid)
<a name="l00141"></a>00141  {
<a name="l00142"></a>00142    <span class="keywordflow">case</span> KGameMessage::IdTurn:
<a name="l00143"></a>00143      Q_INT8 b;
<a name="l00144"></a>00144      stream &gt;&gt; b;
<a name="l00145"></a>00145      emit <a class="code" href="classKGameProcess.html#fb4ef05f8e0d4af6953e7196513ba7b7" title="This signal is emmited if the computer player should perform a turn.">signalTurn</a>(stream,(<span class="keywordtype">bool</span>)b);
<a name="l00146"></a>00146    <span class="keywordflow">break</span>;
<a name="l00147"></a>00147    <span class="keywordflow">case</span> KGameMessage::IdIOAdded:
<a name="l00148"></a>00148      Q_INT16 id;
<a name="l00149"></a>00149      stream &gt;&gt; id;
<a name="l00150"></a>00150      emit <a class="code" href="classKGameProcess.html#f7bad25a5e1425f9b819c9e86b5cf062" title="This signal is emmited when the process is initialized, i.e.">signalInit</a>(stream,(<span class="keywordtype">int</span>)<span class="keywordtype">id</span>);
<a name="l00151"></a>00151    <span class="keywordflow">break</span>;
<a name="l00152"></a>00152    <span class="keywordflow">default</span>:
<a name="l00153"></a>00153       emit <a class="code" href="classKGameProcess.html#5ef2a3adb595ef45eb828e1ac84880ad" title="The generic communication signal.">signalCommand</a>(stream,msgid-KGameMessage::IdUser,receiver,sender);
<a name="l00154"></a>00154    <span class="keywordflow">break</span>;
<a name="l00155"></a>00155  }
<a name="l00156"></a>00156 }
<a name="l00157"></a>00157 
<a name="l00158"></a>00158 <span class="preprocessor">#include "kgameprocess.moc"</span>
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