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<h1>kgameprogress.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This file is part of the KDE libraries</span>
<a name="l00002"></a>00002 <span class="comment">   Copyright (C) 1996 Martynas Kunigelis</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">   This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">   modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">   License version 2 as published by the Free Software Foundation.</span>
<a name="l00007"></a>00007 <span class="comment"></span>
<a name="l00008"></a>00008 <span class="comment">   This library is distributed in the hope that it will be useful,</span>
<a name="l00009"></a>00009 <span class="comment">   but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00010"></a>00010 <span class="comment">   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00011"></a>00011 <span class="comment">   Library General Public License for more details.</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="comment">   You should have received a copy of the GNU Library General Public License</span>
<a name="l00014"></a>00014 <span class="comment">   along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00015"></a>00015 <span class="comment">   the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00016"></a>00016 <span class="comment">   Boston, MA 02110-1301, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;qpainter.h&gt;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;qpixmap.h&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;qstring.h&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;qregexp.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;qstyle.h&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgameprogress.h"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;kapplication.h&gt;</span>
<a name="l00031"></a>00031 
<a name="l00032"></a><a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898">00032</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name)
<a name="l00033"></a>00033     : QFrame(parent, name),
<a name="l00034"></a>00034     QRangeControl(0, 100, 1, 10, 0),
<a name="l00035"></a>00035     orient(Horizontal)
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037     initialize();
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039 
<a name="l00040"></a><a class="code" href="classKGameProgress.html#d04c7321ddb7cffb27fba352349c8972">00040</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>, QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name)
<a name="l00041"></a>00041     : QFrame(parent, name),
<a name="l00042"></a>00042     QRangeControl(0, 100, 1, 10, 0),
<a name="l00043"></a>00043     orient(orientation)
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045     initialize();
<a name="l00046"></a>00046 }
<a name="l00047"></a>00047 
<a name="l00048"></a><a class="code" href="classKGameProgress.html#659a7424da9b01c1981b6e68a313bcaf">00048</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(<span class="keywordtype">int</span> minValue, <span class="keywordtype">int</span> maxValue, <span class="keywordtype">int</span> <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>,
<a name="l00049"></a>00049                      Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>, QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name)
<a name="l00050"></a>00050     : QFrame(parent, name),
<a name="l00051"></a>00051     QRangeControl(minValue, maxValue, 1, 10, value),
<a name="l00052"></a>00052     orient(orientation)
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054     initialize();
<a name="l00055"></a>00055 }
<a name="l00056"></a>00056 
<a name="l00057"></a><a class="code" href="classKGameProgress.html#0c1d7fdc1d99b19c148e1ef7531ba12d">00057</a> <a class="code" href="classKGameProgress.html#0c1d7fdc1d99b19c148e1ef7531ba12d" title="Destruct the progress bar.">KGameProgress::~KGameProgress</a>()
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059     <span class="keyword">delete</span> bar_pixmap;
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="classKGameProgress.html#3e19e4a092a7a58a124eddd71869f384">00062</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#3e19e4a092a7a58a124eddd71869f384" title="Advance the progress bar by prog.">KGameProgress::advance</a>(<span class="keywordtype">int</span> offset)
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064     <a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1" title="Set the current value of the progress bar to value.">setValue</a>(<a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>() + offset);
<a name="l00065"></a>00065 }
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 <span class="keywordtype">void</span> KGameProgress::initialize()
<a name="l00068"></a>00068 {
<a name="l00069"></a>00069     format_ = <span class="stringliteral">"%p%"</span>;
<a name="l00070"></a>00070     use_supplied_bar_color = <span class="keyword">false</span>;
<a name="l00071"></a>00071     bar_pixmap = 0;
<a name="l00072"></a>00072     bar_style = Solid;
<a name="l00073"></a>00073     text_enabled = TRUE;
<a name="l00074"></a>00074     setBackgroundMode( PaletteBackground );
<a name="l00075"></a>00075     connect(kapp, SIGNAL(appearanceChanged()), <span class="keyword">this</span>, SLOT(paletteChange()));
<a name="l00076"></a>00076     paletteChange();
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 <span class="keywordtype">void</span> KGameProgress::paletteChange()
<a name="l00080"></a>00080 {
<a name="l00081"></a>00081     QPalette p = kapp-&gt;palette();
<a name="l00082"></a>00082     <span class="keyword">const</span> QColorGroup &amp;colorGroup = p.active();
<a name="l00083"></a>00083     <span class="keywordflow">if</span> (!use_supplied_bar_color)
<a name="l00084"></a>00084         bar_color = colorGroup.highlight();
<a name="l00085"></a>00085     bar_text_color = colorGroup.highlightedText();
<a name="l00086"></a>00086     text_color = colorGroup.text();
<a name="l00087"></a>00087     setPalette(p);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089     adjustStyle();
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091 
<a name="l00092"></a>00092 
<a name="l00093"></a><a class="code" href="classKGameProgress.html#6b96c1991600c5f4c68da832a0046c2b">00093</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#6b96c1991600c5f4c68da832a0046c2b" title="Set a pixmap to be shown in the progress bar.">KGameProgress::setBarPixmap</a>(<span class="keyword">const</span> QPixmap &amp;pixmap)
<a name="l00094"></a>00094 {
<a name="l00095"></a>00095     <span class="keywordflow">if</span> (pixmap.isNull())
<a name="l00096"></a>00096         <span class="keywordflow">return</span>;
<a name="l00097"></a>00097     <span class="keywordflow">if</span> (bar_pixmap)
<a name="l00098"></a>00098         <span class="keyword">delete</span> bar_pixmap;
<a name="l00099"></a>00099 
<a name="l00100"></a>00100     bar_pixmap = <span class="keyword">new</span> QPixmap(pixmap);
<a name="l00101"></a>00101 }
<a name="l00102"></a>00102 
<a name="l00103"></a><a class="code" href="classKGameProgress.html#53a7b1c6f445a08974b1456086b3c125">00103</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#53a7b1c6f445a08974b1456086b3c125" title="Set the color of the progress bar.">KGameProgress::setBarColor</a>(<span class="keyword">const</span> QColor &amp;color)
<a name="l00104"></a>00104 {
<a name="l00105"></a>00105     bar_color = color;
<a name="l00106"></a>00106     use_supplied_bar_color = <span class="keyword">true</span>;
<a name="l00107"></a>00107     <span class="keywordflow">if</span> (bar_pixmap) {
<a name="l00108"></a>00108         <span class="keyword">delete</span> bar_pixmap;
<a name="l00109"></a>00109         bar_pixmap = 0;
<a name="l00110"></a>00110     }
<a name="l00111"></a>00111 }
<a name="l00112"></a>00112 
<a name="l00113"></a><a class="code" href="classKGameProgress.html#02dbcd5430143e09c1eb88de31b7fc53">00113</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#02dbcd5430143e09c1eb88de31b7fc53" title="Set the progress bar style.">KGameProgress::setBarStyle</a>(<a class="code" href="classKGameProgress.html#65bc10f41f06adf65a8b3fc0e51cd0e5" title="Possible values for bar style.">BarStyle</a> style)
<a name="l00114"></a>00114 {
<a name="l00115"></a>00115     <span class="keywordflow">if</span> (bar_style != style) {
<a name="l00116"></a>00116         bar_style = style;
<a name="l00117"></a>00117         update();
<a name="l00118"></a>00118     }
<a name="l00119"></a>00119 }
<a name="l00120"></a>00120 
<a name="l00121"></a><a class="code" href="classKGameProgress.html#c77c278d29092495f87ec56f10e585c5">00121</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#c77c278d29092495f87ec56f10e585c5" title="Set the orientation of the progress bar.">KGameProgress::setOrientation</a>(Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>)
<a name="l00122"></a>00122 {
<a name="l00123"></a>00123     <span class="keywordflow">if</span> (orient != orientation) {
<a name="l00124"></a>00124         orient = orientation;
<a name="l00125"></a>00125         update();
<a name="l00126"></a>00126     }
<a name="l00127"></a>00127 }
<a name="l00128"></a>00128 
<a name="l00129"></a><a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1">00129</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1" title="Set the current value of the progress bar to value.">KGameProgress::setValue</a>(<span class="keywordtype">int</span> <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>)
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131     QRangeControl::setValue(value);
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133 
<a name="l00134"></a><a class="code" href="classKGameProgress.html#68f7641354bed2cae325164f40800a7e">00134</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#68f7641354bed2cae325164f40800a7e" title="If this is set to true, the progress text will be displayed.">KGameProgress::setTextEnabled</a>(<span class="keywordtype">bool</span> enable)
<a name="l00135"></a>00135 {
<a name="l00136"></a>00136     text_enabled = enable;
<a name="l00137"></a>00137 }
<a name="l00138"></a>00138 
<a name="l00139"></a>00139 <span class="keyword">const</span> QColor &amp; <a class="code" href="classKGameProgress.html#7b96912c7e9365a2673e00a66a9cab07" title="Retrieve the bar color.">KGameProgress::barColor</a>()<span class="keyword"> const</span>
<a name="l00140"></a>00140 <span class="keyword"></span>{
<a name="l00141"></a>00141     <span class="keywordflow">return</span> bar_color;
<a name="l00142"></a>00142 }
<a name="l00143"></a>00143 
<a name="l00144"></a>00144 <span class="keyword">const</span> QPixmap * <a class="code" href="classKGameProgress.html#4e79c085e30768ea2fe1079f4e9cac7b" title="Retrieve the bar pixmap.">KGameProgress::barPixmap</a>()<span class="keyword"> const</span>
<a name="l00145"></a>00145 <span class="keyword"></span>{
<a name="l00146"></a>00146     <span class="keywordflow">return</span> bar_pixmap;
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148 
<a name="l00149"></a>00149 <span class="keywordtype">bool</span> <a class="code" href="classKGameProgress.html#98259d56da66add89df3958abd73a127" title="Returns true if progress text will be displayed, false otherwise.">KGameProgress::textEnabled</a>()<span class="keyword"> const</span>
<a name="l00150"></a>00150 <span class="keyword"></span>{
<a name="l00151"></a>00151     <span class="keywordflow">return</span> text_enabled;
<a name="l00152"></a>00152 }
<a name="l00153"></a>00153 
<a name="l00154"></a>00154 QSize KGameProgress::sizeHint()<span class="keyword"> const</span>
<a name="l00155"></a>00155 <span class="keyword"></span>{
<a name="l00156"></a>00156     QSize s( size() );
<a name="l00157"></a>00157 
<a name="l00158"></a>00158     <span class="keywordflow">if</span>(<a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>() == KGameProgress::Vertical) {
<a name="l00159"></a>00159         s.setWidth(24);
<a name="l00160"></a>00160     } <span class="keywordflow">else</span> {
<a name="l00161"></a>00161         s.setHeight(24);
<a name="l00162"></a>00162     }
<a name="l00163"></a>00163 
<a name="l00164"></a>00164     <span class="keywordflow">return</span> s;
<a name="l00165"></a>00165 }
<a name="l00166"></a>00166 
<a name="l00167"></a>00167 QSize KGameProgress::minimumSizeHint()<span class="keyword"> const</span>
<a name="l00168"></a>00168 <span class="keyword"></span>{
<a name="l00169"></a>00169     <span class="keywordflow">return</span> sizeHint();
<a name="l00170"></a>00170 }
<a name="l00171"></a>00171 
<a name="l00172"></a>00172 QSizePolicy KGameProgress::sizePolicy()<span class="keyword"> const</span>
<a name="l00173"></a>00173 <span class="keyword"></span>{
<a name="l00174"></a>00174     <span class="keywordflow">if</span> ( <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>()==KGameProgress::Vertical )
<a name="l00175"></a>00175         <span class="keywordflow">return</span> QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Expanding );
<a name="l00176"></a>00176     <span class="keywordflow">else</span>
<a name="l00177"></a>00177         <span class="keywordflow">return</span> QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
<a name="l00178"></a>00178 }
<a name="l00179"></a>00179 
<a name="l00180"></a>00180 KGameProgress::Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">KGameProgress::orientation</a>()<span class="keyword"> const</span>
<a name="l00181"></a>00181 <span class="keyword"></span>{
<a name="l00182"></a>00182     <span class="keywordflow">return</span> orient;
<a name="l00183"></a>00183 }
<a name="l00184"></a>00184 
<a name="l00185"></a>00185 <a class="code" href="classKGameProgress.html#65bc10f41f06adf65a8b3fc0e51cd0e5" title="Possible values for bar style.">KGameProgress::BarStyle</a> <a class="code" href="classKGameProgress.html#1299af7b3913b4776edc9524fb59879c" title="Retrieve the bar style.">KGameProgress::barStyle</a>()<span class="keyword"> const</span>
<a name="l00186"></a>00186 <span class="keyword"></span>{
<a name="l00187"></a>00187     <span class="keywordflow">return</span> bar_style;
<a name="l00188"></a>00188 }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190 <span class="keywordtype">int</span> KGameProgress::recalcValue(<span class="keywordtype">int</span> range)
<a name="l00191"></a>00191 {
<a name="l00192"></a>00192     <span class="keywordtype">int</span> abs_value = <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>() - minValue();
<a name="l00193"></a>00193     <span class="keywordtype">int</span> abs_range = maxValue() - minValue();
<a name="l00194"></a>00194     <span class="keywordflow">return</span> abs_range ? range * abs_value / abs_range : 0;
<a name="l00195"></a>00195 }
<a name="l00196"></a>00196 
<a name="l00197"></a>00197 <span class="keywordtype">void</span> KGameProgress::valueChange()
<a name="l00198"></a>00198 {
<a name="l00199"></a>00199     repaint(contentsRect(), FALSE);
<a name="l00200"></a>00200     emit <a class="code" href="classKGameProgress.html#10c3b93db47ec64c8e20c44fa8f5cb71" title="Emitted when the state of the progress bar changes.">percentageChanged</a>(recalcValue(100));
<a name="l00201"></a>00201 }
<a name="l00202"></a>00202 
<a name="l00203"></a>00203 <span class="keywordtype">void</span> KGameProgress::rangeChange()
<a name="l00204"></a>00204 {
<a name="l00205"></a>00205     repaint(contentsRect(), FALSE);
<a name="l00206"></a>00206     emit <a class="code" href="classKGameProgress.html#10c3b93db47ec64c8e20c44fa8f5cb71" title="Emitted when the state of the progress bar changes.">percentageChanged</a>(recalcValue(100));
<a name="l00207"></a>00207 }
<a name="l00208"></a>00208 
<a name="l00209"></a>00209 <span class="keywordtype">void</span> KGameProgress::styleChange(QStyle&amp;)
<a name="l00210"></a>00210 {
<a name="l00211"></a>00211     adjustStyle();
<a name="l00212"></a>00212 }
<a name="l00213"></a>00213 
<a name="l00214"></a>00214 <span class="keywordtype">void</span> KGameProgress::adjustStyle()
<a name="l00215"></a>00215 {
<a name="l00216"></a>00216     <span class="keywordflow">switch</span> (style().styleHint(QStyle::SH_GUIStyle)) {
<a name="l00217"></a>00217         <span class="keywordflow">case</span> WindowsStyle:
<a name="l00218"></a>00218             setFrameStyle(QFrame::WinPanel | QFrame::Sunken);
<a name="l00219"></a>00219             <span class="keywordflow">break</span>;
<a name="l00220"></a>00220         <span class="keywordflow">case</span> MotifStyle:
<a name="l00221"></a>00221         <span class="keywordflow">default</span>:
<a name="l00222"></a>00222             setFrameStyle(QFrame::Panel | QFrame::Sunken);
<a name="l00223"></a>00223             setLineWidth( 2 );
<a name="l00224"></a>00224             <span class="keywordflow">break</span>;
<a name="l00225"></a>00225     }
<a name="l00226"></a>00226     update();
<a name="l00227"></a>00227 }
<a name="l00228"></a>00228 
<a name="l00229"></a>00229 <span class="keywordtype">void</span> KGameProgress::paletteChange( <span class="keyword">const</span> QPalette &amp;p )
<a name="l00230"></a>00230 {
<a name="l00231"></a>00231     <span class="comment">// This never gets called for global color changes </span>
<a name="l00232"></a>00232     <span class="comment">// because we call setPalette() ourselves.</span>
<a name="l00233"></a>00233     QFrame::paletteChange(p);
<a name="l00234"></a>00234 }
<a name="l00235"></a>00235 
<a name="l00236"></a>00236 <span class="keywordtype">void</span> KGameProgress::drawText(QPainter *p)
<a name="l00237"></a>00237 {
<a name="l00238"></a>00238     QRect r(contentsRect());
<a name="l00239"></a>00239     <span class="comment">//QColor c(bar_color.rgb() ^ backgroundColor().rgb());</span>
<a name="l00240"></a>00240 
<a name="l00241"></a>00241     <span class="comment">// Rik: Replace the tags '%p', '%v' and '%m' with the current percentage,</span>
<a name="l00242"></a>00242     <span class="comment">// the current value and the maximum value respectively.</span>
<a name="l00243"></a>00243     QString s(format_);
<a name="l00244"></a>00244 
<a name="l00245"></a>00245     s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%p"</span>)), QString::number(recalcValue(100)));
<a name="l00246"></a>00246     s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%v"</span>)), QString::number(<a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>()));
<a name="l00247"></a>00247     s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%m"</span>)), QString::number(maxValue()));
<a name="l00248"></a>00248 
<a name="l00249"></a>00249     p-&gt;setPen(text_color);
<a name="l00250"></a>00250     QFont font = p-&gt;font();
<a name="l00251"></a>00251     font.setBold(<span class="keyword">true</span>);
<a name="l00252"></a>00252     p-&gt;setFont(font);
<a name="l00253"></a>00253     <span class="comment">//p-&gt;setRasterOp(XorROP);</span>
<a name="l00254"></a>00254     p-&gt;drawText(r, AlignCenter, s);
<a name="l00255"></a>00255     p-&gt;setClipRegion( fr );
<a name="l00256"></a>00256     p-&gt;setPen(bar_text_color);
<a name="l00257"></a>00257     p-&gt;drawText(r, AlignCenter, s);
<a name="l00258"></a>00258 }
<a name="l00259"></a>00259 
<a name="l00260"></a>00260 <span class="keywordtype">void</span> KGameProgress::drawContents(QPainter *p)
<a name="l00261"></a>00261 {
<a name="l00262"></a>00262     QRect cr = contentsRect(), er = cr;
<a name="l00263"></a>00263     fr = cr;
<a name="l00264"></a>00264     QBrush fb(bar_color), eb(backgroundColor());
<a name="l00265"></a>00265 
<a name="l00266"></a>00266     <span class="keywordflow">if</span> (bar_pixmap)
<a name="l00267"></a>00267         fb.setPixmap(*bar_pixmap);
<a name="l00268"></a>00268 
<a name="l00269"></a>00269     <span class="keywordflow">if</span> (backgroundPixmap())
<a name="l00270"></a>00270         eb.setPixmap(*backgroundPixmap());
<a name="l00271"></a>00271 
<a name="l00272"></a>00272     <span class="keywordflow">switch</span> (bar_style) {
<a name="l00273"></a>00273         <span class="keywordflow">case</span> Solid:
<a name="l00274"></a>00274             <span class="keywordflow">if</span> (orient == Horizontal) {
<a name="l00275"></a>00275                 fr.setWidth(recalcValue(cr.width()));
<a name="l00276"></a>00276                 er.setLeft(fr.right() + 1);
<a name="l00277"></a>00277             } <span class="keywordflow">else</span> {
<a name="l00278"></a>00278                 fr.setTop(cr.bottom() - recalcValue(cr.height()));
<a name="l00279"></a>00279                 er.setBottom(fr.top() - 1);
<a name="l00280"></a>00280             }
<a name="l00281"></a>00281 
<a name="l00282"></a>00282             p-&gt;setBrushOrigin(cr.topLeft());
<a name="l00283"></a>00283             p-&gt;fillRect(fr, fb);
<a name="l00284"></a>00284 
<a name="l00285"></a>00285             p-&gt;fillRect(er, eb);
<a name="l00286"></a>00286 
<a name="l00287"></a>00287             <span class="keywordflow">break</span>;
<a name="l00288"></a>00288 
<a name="l00289"></a>00289         <span class="keywordflow">case</span> Blocked:
<a name="l00290"></a>00290             <span class="keyword">const</span> <span class="keywordtype">int</span> margin = 2;
<a name="l00291"></a>00291             <span class="keywordtype">int</span> max, num, dx, dy;
<a name="l00292"></a>00292             <span class="keywordflow">if</span> (orient == Horizontal) {
<a name="l00293"></a>00293                 fr.setHeight(cr.height() - 2 * margin);
<a name="l00294"></a>00294                 fr.setWidth((<span class="keywordtype">int</span>)(0.67 * fr.height()));
<a name="l00295"></a>00295                 fr.moveTopLeft(QPoint(cr.left() + margin, cr.top() + margin));
<a name="l00296"></a>00296                 dx = fr.width() + margin;
<a name="l00297"></a>00297                 dy = 0;
<a name="l00298"></a>00298                 max = (cr.width() - margin) / (fr.width() + margin) + 1;
<a name="l00299"></a>00299                 num = recalcValue(max);
<a name="l00300"></a>00300             } <span class="keywordflow">else</span> {
<a name="l00301"></a>00301                 fr.setWidth(cr.width() - 2 * margin);
<a name="l00302"></a>00302                 fr.setHeight((<span class="keywordtype">int</span>)(0.67 * fr.width()));
<a name="l00303"></a>00303                 fr.moveBottomLeft(QPoint(cr.left() + margin, cr.bottom() - margin));
<a name="l00304"></a>00304                 dx = 0;
<a name="l00305"></a>00305                 dy = - (fr.height() + margin);
<a name="l00306"></a>00306                 max = (cr.height() - margin) / (fr.height() + margin) + 1;
<a name="l00307"></a>00307                 num = recalcValue(max);
<a name="l00308"></a>00308             }
<a name="l00309"></a>00309             p-&gt;setClipRect(cr.x() + margin, cr.y() + margin,
<a name="l00310"></a>00310                            cr.width() - margin, cr.height() - margin);
<a name="l00311"></a>00311             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; num; i++) {
<a name="l00312"></a>00312                 p-&gt;setBrushOrigin(fr.topLeft());
<a name="l00313"></a>00313                 p-&gt;fillRect(fr, fb);
<a name="l00314"></a>00314                 fr.moveBy(dx, dy);
<a name="l00315"></a>00315             }
<a name="l00316"></a>00316             
<a name="l00317"></a>00317             <span class="keywordflow">if</span> (num != max) {
<a name="l00318"></a>00318                 <span class="keywordflow">if</span> (orient == Horizontal)
<a name="l00319"></a>00319                     er.setLeft(fr.right() + 1);
<a name="l00320"></a>00320                 <span class="keywordflow">else</span>
<a name="l00321"></a>00321                     er.setBottom(fr.bottom() + 1);
<a name="l00322"></a>00322                 <span class="keywordflow">if</span> (!er.isNull()) {
<a name="l00323"></a>00323                     p-&gt;setBrushOrigin(cr.topLeft());
<a name="l00324"></a>00324                     p-&gt;fillRect(er, eb);
<a name="l00325"></a>00325                 }
<a name="l00326"></a>00326             }
<a name="l00327"></a>00327 
<a name="l00328"></a>00328             <span class="keywordflow">break</span>;
<a name="l00329"></a>00329     }
<a name="l00330"></a>00330 
<a name="l00331"></a>00331     <span class="keywordflow">if</span> (text_enabled &amp;&amp; bar_style != Blocked)
<a name="l00332"></a>00332         drawText(p);
<a name="l00333"></a>00333 }
<a name="l00334"></a>00334 
<a name="l00335"></a><a class="code" href="classKGameProgress.html#94e6f56e8da93f40d9b86cd66ce35c7e">00335</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#94e6f56e8da93f40d9b86cd66ce35c7e" title="Set the format of the text to use to display status.">KGameProgress::setFormat</a>(<span class="keyword">const</span> QString &amp; <a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190" title="Retrieve the current format for printing status text.">format</a>)
<a name="l00336"></a>00336 {
<a name="l00337"></a>00337     format_ = format;
<a name="l00338"></a>00338 }
<a name="l00339"></a>00339 
<a name="l00340"></a><a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190">00340</a> QString <a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190" title="Retrieve the current format for printing status text.">KGameProgress::format</a>()<span class="keyword"> const</span>
<a name="l00341"></a>00341 <span class="keyword"></span>{
<a name="l00342"></a>00342     <span class="keywordflow">return</span> format_;
<a name="l00343"></a>00343 }
<a name="l00344"></a>00344 
<a name="l00345"></a>00345 <span class="preprocessor">#include "kgameprogress.moc"</span>
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