<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgameprogress.cpp Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgameprogress.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This file is part of the KDE libraries</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 1996 Martynas Kunigelis</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00007"></a>00007 <span class="comment"></span> <a name="l00008"></a>00008 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00009"></a>00009 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00010"></a>00010 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00011"></a>00011 <span class="comment"> Library General Public License for more details.</span> <a name="l00012"></a>00012 <span class="comment"></span> <a name="l00013"></a>00013 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00014"></a>00014 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00015"></a>00015 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00016"></a>00016 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00022"></a>00022 <span class="preprocessor">#include <qpainter.h></span> <a name="l00023"></a>00023 <span class="preprocessor">#include <qpixmap.h></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qstring.h></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <qregexp.h></span> <a name="l00026"></a>00026 <span class="preprocessor">#include <qstyle.h></span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#include "kgameprogress.h"</span> <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="preprocessor">#include <kapplication.h></span> <a name="l00031"></a>00031 <a name="l00032"></a><a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898">00032</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name) <a name="l00033"></a>00033 : QFrame(parent, name), <a name="l00034"></a>00034 QRangeControl(0, 100, 1, 10, 0), <a name="l00035"></a>00035 orient(Horizontal) <a name="l00036"></a>00036 { <a name="l00037"></a>00037 initialize(); <a name="l00038"></a>00038 } <a name="l00039"></a>00039 <a name="l00040"></a><a class="code" href="classKGameProgress.html#d04c7321ddb7cffb27fba352349c8972">00040</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>, QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name) <a name="l00041"></a>00041 : QFrame(parent, name), <a name="l00042"></a>00042 QRangeControl(0, 100, 1, 10, 0), <a name="l00043"></a>00043 orient(orientation) <a name="l00044"></a>00044 { <a name="l00045"></a>00045 initialize(); <a name="l00046"></a>00046 } <a name="l00047"></a>00047 <a name="l00048"></a><a class="code" href="classKGameProgress.html#659a7424da9b01c1981b6e68a313bcaf">00048</a> <a class="code" href="classKGameProgress.html#bd7aeb002c2f304b936494d1cdd95898" title="Construct a horizontal progress bar.">KGameProgress::KGameProgress</a>(<span class="keywordtype">int</span> minValue, <span class="keywordtype">int</span> maxValue, <span class="keywordtype">int</span> <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>, <a name="l00049"></a>00049 Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>, QWidget *parent, <span class="keyword">const</span> <span class="keywordtype">char</span> *name) <a name="l00050"></a>00050 : QFrame(parent, name), <a name="l00051"></a>00051 QRangeControl(minValue, maxValue, 1, 10, value), <a name="l00052"></a>00052 orient(orientation) <a name="l00053"></a>00053 { <a name="l00054"></a>00054 initialize(); <a name="l00055"></a>00055 } <a name="l00056"></a>00056 <a name="l00057"></a><a class="code" href="classKGameProgress.html#0c1d7fdc1d99b19c148e1ef7531ba12d">00057</a> <a class="code" href="classKGameProgress.html#0c1d7fdc1d99b19c148e1ef7531ba12d" title="Destruct the progress bar.">KGameProgress::~KGameProgress</a>() <a name="l00058"></a>00058 { <a name="l00059"></a>00059 <span class="keyword">delete</span> bar_pixmap; <a name="l00060"></a>00060 } <a name="l00061"></a>00061 <a name="l00062"></a><a class="code" href="classKGameProgress.html#3e19e4a092a7a58a124eddd71869f384">00062</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#3e19e4a092a7a58a124eddd71869f384" title="Advance the progress bar by prog.">KGameProgress::advance</a>(<span class="keywordtype">int</span> offset) <a name="l00063"></a>00063 { <a name="l00064"></a>00064 <a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1" title="Set the current value of the progress bar to value.">setValue</a>(<a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>() + offset); <a name="l00065"></a>00065 } <a name="l00066"></a>00066 <a name="l00067"></a>00067 <span class="keywordtype">void</span> KGameProgress::initialize() <a name="l00068"></a>00068 { <a name="l00069"></a>00069 format_ = <span class="stringliteral">"%p%"</span>; <a name="l00070"></a>00070 use_supplied_bar_color = <span class="keyword">false</span>; <a name="l00071"></a>00071 bar_pixmap = 0; <a name="l00072"></a>00072 bar_style = Solid; <a name="l00073"></a>00073 text_enabled = TRUE; <a name="l00074"></a>00074 setBackgroundMode( PaletteBackground ); <a name="l00075"></a>00075 connect(kapp, SIGNAL(appearanceChanged()), <span class="keyword">this</span>, SLOT(paletteChange())); <a name="l00076"></a>00076 paletteChange(); <a name="l00077"></a>00077 } <a name="l00078"></a>00078 <a name="l00079"></a>00079 <span class="keywordtype">void</span> KGameProgress::paletteChange() <a name="l00080"></a>00080 { <a name="l00081"></a>00081 QPalette p = kapp->palette(); <a name="l00082"></a>00082 <span class="keyword">const</span> QColorGroup &colorGroup = p.active(); <a name="l00083"></a>00083 <span class="keywordflow">if</span> (!use_supplied_bar_color) <a name="l00084"></a>00084 bar_color = colorGroup.highlight(); <a name="l00085"></a>00085 bar_text_color = colorGroup.highlightedText(); <a name="l00086"></a>00086 text_color = colorGroup.text(); <a name="l00087"></a>00087 setPalette(p); <a name="l00088"></a>00088 <a name="l00089"></a>00089 adjustStyle(); <a name="l00090"></a>00090 } <a name="l00091"></a>00091 <a name="l00092"></a>00092 <a name="l00093"></a><a class="code" href="classKGameProgress.html#6b96c1991600c5f4c68da832a0046c2b">00093</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#6b96c1991600c5f4c68da832a0046c2b" title="Set a pixmap to be shown in the progress bar.">KGameProgress::setBarPixmap</a>(<span class="keyword">const</span> QPixmap &pixmap) <a name="l00094"></a>00094 { <a name="l00095"></a>00095 <span class="keywordflow">if</span> (pixmap.isNull()) <a name="l00096"></a>00096 <span class="keywordflow">return</span>; <a name="l00097"></a>00097 <span class="keywordflow">if</span> (bar_pixmap) <a name="l00098"></a>00098 <span class="keyword">delete</span> bar_pixmap; <a name="l00099"></a>00099 <a name="l00100"></a>00100 bar_pixmap = <span class="keyword">new</span> QPixmap(pixmap); <a name="l00101"></a>00101 } <a name="l00102"></a>00102 <a name="l00103"></a><a class="code" href="classKGameProgress.html#53a7b1c6f445a08974b1456086b3c125">00103</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#53a7b1c6f445a08974b1456086b3c125" title="Set the color of the progress bar.">KGameProgress::setBarColor</a>(<span class="keyword">const</span> QColor &color) <a name="l00104"></a>00104 { <a name="l00105"></a>00105 bar_color = color; <a name="l00106"></a>00106 use_supplied_bar_color = <span class="keyword">true</span>; <a name="l00107"></a>00107 <span class="keywordflow">if</span> (bar_pixmap) { <a name="l00108"></a>00108 <span class="keyword">delete</span> bar_pixmap; <a name="l00109"></a>00109 bar_pixmap = 0; <a name="l00110"></a>00110 } <a name="l00111"></a>00111 } <a name="l00112"></a>00112 <a name="l00113"></a><a class="code" href="classKGameProgress.html#02dbcd5430143e09c1eb88de31b7fc53">00113</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#02dbcd5430143e09c1eb88de31b7fc53" title="Set the progress bar style.">KGameProgress::setBarStyle</a>(<a class="code" href="classKGameProgress.html#65bc10f41f06adf65a8b3fc0e51cd0e5" title="Possible values for bar style.">BarStyle</a> style) <a name="l00114"></a>00114 { <a name="l00115"></a>00115 <span class="keywordflow">if</span> (bar_style != style) { <a name="l00116"></a>00116 bar_style = style; <a name="l00117"></a>00117 update(); <a name="l00118"></a>00118 } <a name="l00119"></a>00119 } <a name="l00120"></a>00120 <a name="l00121"></a><a class="code" href="classKGameProgress.html#c77c278d29092495f87ec56f10e585c5">00121</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#c77c278d29092495f87ec56f10e585c5" title="Set the orientation of the progress bar.">KGameProgress::setOrientation</a>(Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>) <a name="l00122"></a>00122 { <a name="l00123"></a>00123 <span class="keywordflow">if</span> (orient != orientation) { <a name="l00124"></a>00124 orient = orientation; <a name="l00125"></a>00125 update(); <a name="l00126"></a>00126 } <a name="l00127"></a>00127 } <a name="l00128"></a>00128 <a name="l00129"></a><a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1">00129</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#55a136c9c825d758c78ba3e8b50cdda1" title="Set the current value of the progress bar to value.">KGameProgress::setValue</a>(<span class="keywordtype">int</span> <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>) <a name="l00130"></a>00130 { <a name="l00131"></a>00131 QRangeControl::setValue(value); <a name="l00132"></a>00132 } <a name="l00133"></a>00133 <a name="l00134"></a><a class="code" href="classKGameProgress.html#68f7641354bed2cae325164f40800a7e">00134</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#68f7641354bed2cae325164f40800a7e" title="If this is set to true, the progress text will be displayed.">KGameProgress::setTextEnabled</a>(<span class="keywordtype">bool</span> enable) <a name="l00135"></a>00135 { <a name="l00136"></a>00136 text_enabled = enable; <a name="l00137"></a>00137 } <a name="l00138"></a>00138 <a name="l00139"></a>00139 <span class="keyword">const</span> QColor & <a class="code" href="classKGameProgress.html#7b96912c7e9365a2673e00a66a9cab07" title="Retrieve the bar color.">KGameProgress::barColor</a>()<span class="keyword"> const</span> <a name="l00140"></a>00140 <span class="keyword"></span>{ <a name="l00141"></a>00141 <span class="keywordflow">return</span> bar_color; <a name="l00142"></a>00142 } <a name="l00143"></a>00143 <a name="l00144"></a>00144 <span class="keyword">const</span> QPixmap * <a class="code" href="classKGameProgress.html#4e79c085e30768ea2fe1079f4e9cac7b" title="Retrieve the bar pixmap.">KGameProgress::barPixmap</a>()<span class="keyword"> const</span> <a name="l00145"></a>00145 <span class="keyword"></span>{ <a name="l00146"></a>00146 <span class="keywordflow">return</span> bar_pixmap; <a name="l00147"></a>00147 } <a name="l00148"></a>00148 <a name="l00149"></a>00149 <span class="keywordtype">bool</span> <a class="code" href="classKGameProgress.html#98259d56da66add89df3958abd73a127" title="Returns true if progress text will be displayed, false otherwise.">KGameProgress::textEnabled</a>()<span class="keyword"> const</span> <a name="l00150"></a>00150 <span class="keyword"></span>{ <a name="l00151"></a>00151 <span class="keywordflow">return</span> text_enabled; <a name="l00152"></a>00152 } <a name="l00153"></a>00153 <a name="l00154"></a>00154 QSize KGameProgress::sizeHint()<span class="keyword"> const</span> <a name="l00155"></a>00155 <span class="keyword"></span>{ <a name="l00156"></a>00156 QSize s( size() ); <a name="l00157"></a>00157 <a name="l00158"></a>00158 <span class="keywordflow">if</span>(<a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>() == KGameProgress::Vertical) { <a name="l00159"></a>00159 s.setWidth(24); <a name="l00160"></a>00160 } <span class="keywordflow">else</span> { <a name="l00161"></a>00161 s.setHeight(24); <a name="l00162"></a>00162 } <a name="l00163"></a>00163 <a name="l00164"></a>00164 <span class="keywordflow">return</span> s; <a name="l00165"></a>00165 } <a name="l00166"></a>00166 <a name="l00167"></a>00167 QSize KGameProgress::minimumSizeHint()<span class="keyword"> const</span> <a name="l00168"></a>00168 <span class="keyword"></span>{ <a name="l00169"></a>00169 <span class="keywordflow">return</span> sizeHint(); <a name="l00170"></a>00170 } <a name="l00171"></a>00171 <a name="l00172"></a>00172 QSizePolicy KGameProgress::sizePolicy()<span class="keyword"> const</span> <a name="l00173"></a>00173 <span class="keyword"></span>{ <a name="l00174"></a>00174 <span class="keywordflow">if</span> ( <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">orientation</a>()==KGameProgress::Vertical ) <a name="l00175"></a>00175 <span class="keywordflow">return</span> QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Expanding ); <a name="l00176"></a>00176 <span class="keywordflow">else</span> <a name="l00177"></a>00177 <span class="keywordflow">return</span> QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); <a name="l00178"></a>00178 } <a name="l00179"></a>00179 <a name="l00180"></a>00180 KGameProgress::Orientation <a class="code" href="classKGameProgress.html#aea83fc152d31b7c849da1d7e8afabfc" title="Retrive the orientation of the progress bar.">KGameProgress::orientation</a>()<span class="keyword"> const</span> <a name="l00181"></a>00181 <span class="keyword"></span>{ <a name="l00182"></a>00182 <span class="keywordflow">return</span> orient; <a name="l00183"></a>00183 } <a name="l00184"></a>00184 <a name="l00185"></a>00185 <a class="code" href="classKGameProgress.html#65bc10f41f06adf65a8b3fc0e51cd0e5" title="Possible values for bar style.">KGameProgress::BarStyle</a> <a class="code" href="classKGameProgress.html#1299af7b3913b4776edc9524fb59879c" title="Retrieve the bar style.">KGameProgress::barStyle</a>()<span class="keyword"> const</span> <a name="l00186"></a>00186 <span class="keyword"></span>{ <a name="l00187"></a>00187 <span class="keywordflow">return</span> bar_style; <a name="l00188"></a>00188 } <a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="keywordtype">int</span> KGameProgress::recalcValue(<span class="keywordtype">int</span> range) <a name="l00191"></a>00191 { <a name="l00192"></a>00192 <span class="keywordtype">int</span> abs_value = <a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>() - minValue(); <a name="l00193"></a>00193 <span class="keywordtype">int</span> abs_range = maxValue() - minValue(); <a name="l00194"></a>00194 <span class="keywordflow">return</span> abs_range ? range * abs_value / abs_range : 0; <a name="l00195"></a>00195 } <a name="l00196"></a>00196 <a name="l00197"></a>00197 <span class="keywordtype">void</span> KGameProgress::valueChange() <a name="l00198"></a>00198 { <a name="l00199"></a>00199 repaint(contentsRect(), FALSE); <a name="l00200"></a>00200 emit <a class="code" href="classKGameProgress.html#10c3b93db47ec64c8e20c44fa8f5cb71" title="Emitted when the state of the progress bar changes.">percentageChanged</a>(recalcValue(100)); <a name="l00201"></a>00201 } <a name="l00202"></a>00202 <a name="l00203"></a>00203 <span class="keywordtype">void</span> KGameProgress::rangeChange() <a name="l00204"></a>00204 { <a name="l00205"></a>00205 repaint(contentsRect(), FALSE); <a name="l00206"></a>00206 emit <a class="code" href="classKGameProgress.html#10c3b93db47ec64c8e20c44fa8f5cb71" title="Emitted when the state of the progress bar changes.">percentageChanged</a>(recalcValue(100)); <a name="l00207"></a>00207 } <a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="keywordtype">void</span> KGameProgress::styleChange(QStyle&) <a name="l00210"></a>00210 { <a name="l00211"></a>00211 adjustStyle(); <a name="l00212"></a>00212 } <a name="l00213"></a>00213 <a name="l00214"></a>00214 <span class="keywordtype">void</span> KGameProgress::adjustStyle() <a name="l00215"></a>00215 { <a name="l00216"></a>00216 <span class="keywordflow">switch</span> (style().styleHint(QStyle::SH_GUIStyle)) { <a name="l00217"></a>00217 <span class="keywordflow">case</span> WindowsStyle: <a name="l00218"></a>00218 setFrameStyle(QFrame::WinPanel | QFrame::Sunken); <a name="l00219"></a>00219 <span class="keywordflow">break</span>; <a name="l00220"></a>00220 <span class="keywordflow">case</span> MotifStyle: <a name="l00221"></a>00221 <span class="keywordflow">default</span>: <a name="l00222"></a>00222 setFrameStyle(QFrame::Panel | QFrame::Sunken); <a name="l00223"></a>00223 setLineWidth( 2 ); <a name="l00224"></a>00224 <span class="keywordflow">break</span>; <a name="l00225"></a>00225 } <a name="l00226"></a>00226 update(); <a name="l00227"></a>00227 } <a name="l00228"></a>00228 <a name="l00229"></a>00229 <span class="keywordtype">void</span> KGameProgress::paletteChange( <span class="keyword">const</span> QPalette &p ) <a name="l00230"></a>00230 { <a name="l00231"></a>00231 <span class="comment">// This never gets called for global color changes </span> <a name="l00232"></a>00232 <span class="comment">// because we call setPalette() ourselves.</span> <a name="l00233"></a>00233 QFrame::paletteChange(p); <a name="l00234"></a>00234 } <a name="l00235"></a>00235 <a name="l00236"></a>00236 <span class="keywordtype">void</span> KGameProgress::drawText(QPainter *p) <a name="l00237"></a>00237 { <a name="l00238"></a>00238 QRect r(contentsRect()); <a name="l00239"></a>00239 <span class="comment">//QColor c(bar_color.rgb() ^ backgroundColor().rgb());</span> <a name="l00240"></a>00240 <a name="l00241"></a>00241 <span class="comment">// Rik: Replace the tags '%p', '%v' and '%m' with the current percentage,</span> <a name="l00242"></a>00242 <span class="comment">// the current value and the maximum value respectively.</span> <a name="l00243"></a>00243 QString s(format_); <a name="l00244"></a>00244 <a name="l00245"></a>00245 s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%p"</span>)), QString::number(recalcValue(100))); <a name="l00246"></a>00246 s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%v"</span>)), QString::number(<a class="code" href="classKGameProgress.html#6b3ca6dee91c3b785b51f575205d82e0" title="Retrive the current status.">value</a>())); <a name="l00247"></a>00247 s.replace(QRegExp(QString::fromLatin1(<span class="stringliteral">"%m"</span>)), QString::number(maxValue())); <a name="l00248"></a>00248 <a name="l00249"></a>00249 p->setPen(text_color); <a name="l00250"></a>00250 QFont font = p->font(); <a name="l00251"></a>00251 font.setBold(<span class="keyword">true</span>); <a name="l00252"></a>00252 p->setFont(font); <a name="l00253"></a>00253 <span class="comment">//p->setRasterOp(XorROP);</span> <a name="l00254"></a>00254 p->drawText(r, AlignCenter, s); <a name="l00255"></a>00255 p->setClipRegion( fr ); <a name="l00256"></a>00256 p->setPen(bar_text_color); <a name="l00257"></a>00257 p->drawText(r, AlignCenter, s); <a name="l00258"></a>00258 } <a name="l00259"></a>00259 <a name="l00260"></a>00260 <span class="keywordtype">void</span> KGameProgress::drawContents(QPainter *p) <a name="l00261"></a>00261 { <a name="l00262"></a>00262 QRect cr = contentsRect(), er = cr; <a name="l00263"></a>00263 fr = cr; <a name="l00264"></a>00264 QBrush fb(bar_color), eb(backgroundColor()); <a name="l00265"></a>00265 <a name="l00266"></a>00266 <span class="keywordflow">if</span> (bar_pixmap) <a name="l00267"></a>00267 fb.setPixmap(*bar_pixmap); <a name="l00268"></a>00268 <a name="l00269"></a>00269 <span class="keywordflow">if</span> (backgroundPixmap()) <a name="l00270"></a>00270 eb.setPixmap(*backgroundPixmap()); <a name="l00271"></a>00271 <a name="l00272"></a>00272 <span class="keywordflow">switch</span> (bar_style) { <a name="l00273"></a>00273 <span class="keywordflow">case</span> Solid: <a name="l00274"></a>00274 <span class="keywordflow">if</span> (orient == Horizontal) { <a name="l00275"></a>00275 fr.setWidth(recalcValue(cr.width())); <a name="l00276"></a>00276 er.setLeft(fr.right() + 1); <a name="l00277"></a>00277 } <span class="keywordflow">else</span> { <a name="l00278"></a>00278 fr.setTop(cr.bottom() - recalcValue(cr.height())); <a name="l00279"></a>00279 er.setBottom(fr.top() - 1); <a name="l00280"></a>00280 } <a name="l00281"></a>00281 <a name="l00282"></a>00282 p->setBrushOrigin(cr.topLeft()); <a name="l00283"></a>00283 p->fillRect(fr, fb); <a name="l00284"></a>00284 <a name="l00285"></a>00285 p->fillRect(er, eb); <a name="l00286"></a>00286 <a name="l00287"></a>00287 <span class="keywordflow">break</span>; <a name="l00288"></a>00288 <a name="l00289"></a>00289 <span class="keywordflow">case</span> Blocked: <a name="l00290"></a>00290 <span class="keyword">const</span> <span class="keywordtype">int</span> margin = 2; <a name="l00291"></a>00291 <span class="keywordtype">int</span> max, num, dx, dy; <a name="l00292"></a>00292 <span class="keywordflow">if</span> (orient == Horizontal) { <a name="l00293"></a>00293 fr.setHeight(cr.height() - 2 * margin); <a name="l00294"></a>00294 fr.setWidth((<span class="keywordtype">int</span>)(0.67 * fr.height())); <a name="l00295"></a>00295 fr.moveTopLeft(QPoint(cr.left() + margin, cr.top() + margin)); <a name="l00296"></a>00296 dx = fr.width() + margin; <a name="l00297"></a>00297 dy = 0; <a name="l00298"></a>00298 max = (cr.width() - margin) / (fr.width() + margin) + 1; <a name="l00299"></a>00299 num = recalcValue(max); <a name="l00300"></a>00300 } <span class="keywordflow">else</span> { <a name="l00301"></a>00301 fr.setWidth(cr.width() - 2 * margin); <a name="l00302"></a>00302 fr.setHeight((<span class="keywordtype">int</span>)(0.67 * fr.width())); <a name="l00303"></a>00303 fr.moveBottomLeft(QPoint(cr.left() + margin, cr.bottom() - margin)); <a name="l00304"></a>00304 dx = 0; <a name="l00305"></a>00305 dy = - (fr.height() + margin); <a name="l00306"></a>00306 max = (cr.height() - margin) / (fr.height() + margin) + 1; <a name="l00307"></a>00307 num = recalcValue(max); <a name="l00308"></a>00308 } <a name="l00309"></a>00309 p->setClipRect(cr.x() + margin, cr.y() + margin, <a name="l00310"></a>00310 cr.width() - margin, cr.height() - margin); <a name="l00311"></a>00311 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < num; i++) { <a name="l00312"></a>00312 p->setBrushOrigin(fr.topLeft()); <a name="l00313"></a>00313 p->fillRect(fr, fb); <a name="l00314"></a>00314 fr.moveBy(dx, dy); <a name="l00315"></a>00315 } <a name="l00316"></a>00316 <a name="l00317"></a>00317 <span class="keywordflow">if</span> (num != max) { <a name="l00318"></a>00318 <span class="keywordflow">if</span> (orient == Horizontal) <a name="l00319"></a>00319 er.setLeft(fr.right() + 1); <a name="l00320"></a>00320 <span class="keywordflow">else</span> <a name="l00321"></a>00321 er.setBottom(fr.bottom() + 1); <a name="l00322"></a>00322 <span class="keywordflow">if</span> (!er.isNull()) { <a name="l00323"></a>00323 p->setBrushOrigin(cr.topLeft()); <a name="l00324"></a>00324 p->fillRect(er, eb); <a name="l00325"></a>00325 } <a name="l00326"></a>00326 } <a name="l00327"></a>00327 <a name="l00328"></a>00328 <span class="keywordflow">break</span>; <a name="l00329"></a>00329 } <a name="l00330"></a>00330 <a name="l00331"></a>00331 <span class="keywordflow">if</span> (text_enabled && bar_style != Blocked) <a name="l00332"></a>00332 drawText(p); <a name="l00333"></a>00333 } <a name="l00334"></a>00334 <a name="l00335"></a><a class="code" href="classKGameProgress.html#94e6f56e8da93f40d9b86cd66ce35c7e">00335</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProgress.html#94e6f56e8da93f40d9b86cd66ce35c7e" title="Set the format of the text to use to display status.">KGameProgress::setFormat</a>(<span class="keyword">const</span> QString & <a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190" title="Retrieve the current format for printing status text.">format</a>) <a name="l00336"></a>00336 { <a name="l00337"></a>00337 format_ = format; <a name="l00338"></a>00338 } <a name="l00339"></a>00339 <a name="l00340"></a><a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190">00340</a> QString <a class="code" href="classKGameProgress.html#fc82efda209b6bfc6d2a2c3fdf700190" title="Retrieve the current format for printing status text.">KGameProgress::format</a>()<span class="keyword"> const</span> <a name="l00341"></a>00341 <span class="keyword"></span>{ <a name="l00342"></a>00342 <span class="keywordflow">return</span> format_; <a name="l00343"></a>00343 } <a name="l00344"></a>00344 <a name="l00345"></a>00345 <span class="preprocessor">#include "kgameprogress.moc"</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical 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