<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgameproperty.cpp Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgameproperty.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <span class="comment">/*</span> <a name="l00021"></a>00021 <span class="comment"> $Id$</span> <a name="l00022"></a>00022 <span class="comment">*/</span> <a name="l00023"></a>00023 <a name="l00024"></a>00024 <span class="preprocessor">#include "kgameproperty.h"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "kgamepropertyhandler.h"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "kgamemessage.h"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "kgame.h"</span> <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="preprocessor">#define KPLAYERHANDLER_LOAD_COOKIE 6239</span> <a name="l00031"></a>00031 <span class="preprocessor"></span> <a name="l00032"></a>00032 <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* parent) <a name="l00033"></a>00033 { <a name="l00034"></a>00034 init(); <a name="l00035"></a>00035 <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, parent); <a name="l00036"></a>00036 } <a name="l00037"></a>00037 <a name="l00038"></a>00038 <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* parent) <a name="l00039"></a>00039 { <a name="l00040"></a>00040 init(); <a name="l00041"></a>00041 <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, parent); <a name="l00042"></a>00042 } <a name="l00043"></a>00043 <a name="l00044"></a><a class="code" href="classKGamePropertyBase.html#aa2fa92be5b22d6dd4d22398dc32bd83">00044</a> <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner) <a name="l00045"></a>00045 { <a name="l00046"></a>00046 init(); <a name="l00047"></a>00047 <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner); <a name="l00048"></a>00048 } <a name="l00049"></a>00049 <a name="l00050"></a><a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96">00050</a> <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>() <a name="l00051"></a>00051 { <a name="l00052"></a>00052 init(); <a name="l00053"></a>00053 } <a name="l00054"></a>00054 <a name="l00055"></a>00055 KGamePropertyBase::~KGamePropertyBase() <a name="l00056"></a>00056 { <a name="l00057"></a>00057 unregisterData(); <a name="l00058"></a>00058 } <a name="l00059"></a>00059 <a name="l00060"></a>00060 <span class="keywordtype">void</span> KGamePropertyBase::init() <a name="l00061"></a>00061 { <a name="l00062"></a>00062 mOwner = 0; <a name="l00063"></a>00063 <a class="code" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0" title="Sets the &quot;dirty&quot; flag of the property.">setDirty</a>(<span class="keyword">false</span>); <a name="l00064"></a>00064 <a name="l00065"></a>00065 <span class="comment">// this is very useful and used by e.g. KGameDialog so</span> <a name="l00066"></a>00066 <span class="comment">// it is activated by default. Big games may profit by deactivating it to get</span> <a name="l00067"></a>00067 <span class="comment">// a better performance. </span> <a name="l00068"></a>00068 <a class="code" href="classKGamePropertyBase.html#47512e7fc6657f60e3b4112ae7d5b091" title="Sets this property to emit a signal on value changed.">setEmittingSignal</a>(<span class="keyword">true</span>); <a name="l00069"></a>00069 <a name="l00070"></a>00070 <a class="code" href="classKGamePropertyBase.html#3db9f94619d7306cf5c3e63179822db6" title="Sets this property to try to optimize signal and network handling by not sending...">setOptimized</a>(<span class="keyword">false</span>); <a name="l00071"></a>00071 <a name="l00072"></a>00072 <span class="comment">//setReadOnly(false);</span> <a name="l00073"></a>00073 mFlags.bits.locked = false ; <span class="comment">// setLocked(false); is NOT possible as it checks whether isLocked() allows to change the status</span> <a name="l00074"></a>00074 <a name="l00075"></a>00075 <span class="comment">// local is default</span> <a name="l00076"></a>00076 <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(PolicyLocal); <a name="l00077"></a>00077 } <a name="l00078"></a>00078 <a name="l00079"></a><a class="code" href="classKGamePropertyBase.html#b11163638fdb4338423780c250d6000f">00079</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* owner, QString name) <a name="l00080"></a>00080 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner-><a class="code" href="classKGame.html#dcf7c99aac7741d624225e6d815e8885" title="Returns a pointer to the KGame property handler.">dataHandler</a>(), name); } <a name="l00081"></a>00081 <a name="l00082"></a><a class="code" href="classKGamePropertyBase.html#5aa5e7ae91b31876355cf24e4aa31ebf">00082</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, QString name) <a name="l00083"></a>00083 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner-><a class="code" href="classKPlayer.html#ed04a331c2abc244028d0b864bb4e443">dataHandler</a>(), name); } <a name="l00084"></a>00084 <a name="l00085"></a><a class="code" href="classKGamePropertyBase.html#e1bbbd7bd7250b18b04370adbfffb24e">00085</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>( <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> p, QString name) <a name="l00086"></a>00086 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(-1, owner,p, name); } <a name="l00087"></a>00087 <a name="l00088"></a><a class="code" href="classKGamePropertyBase.html#3829f83a96a2fb78566a08b20c24a94a">00088</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner, QString name) <a name="l00089"></a>00089 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner,PolicyUndefined, name); } <a name="l00090"></a>00090 <a name="l00091"></a><a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa">00091</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> p, QString name) <a name="l00092"></a>00092 { <a name="l00093"></a>00093 <span class="comment">// we don't support changing the id</span> <a name="l00094"></a>00094 <span class="keywordflow">if</span> (!owner) { <a name="l00095"></a>00095 kdWarning(11001) << k_funcinfo << <span class="stringliteral">"Resetting owner=0. Sure you want to do this?"</span> << endl; <a name="l00096"></a>00096 mOwner=0; <a name="l00097"></a>00097 <span class="keywordflow">return</span> -1; <a name="l00098"></a>00098 } <a name="l00099"></a>00099 <span class="keywordflow">if</span> (!mOwner) { <a name="l00100"></a>00100 <span class="keywordflow">if</span> (<span class="keywordtype">id</span>==-1) { <a name="l00101"></a>00101 <span class="keywordtype">id</span>=owner-><a class="code" href="classKGamePropertyHandler.html#48b6bacc49ab9cdd08b72eaafb1c871b" title="returns a unique property ID starting called usually with a base of KGamePropertyBase::IdAutomatic...">uniquePropertyId</a>(); <a name="l00102"></a>00102 } <a name="l00103"></a>00103 mId = id; <a name="l00104"></a>00104 mOwner = owner; <a name="l00105"></a>00105 mOwner-><a class="code" href="classKGamePropertyHandler.html#831b44307f2ca71f7f5e29cfe5694d55" title="Adds a KGameProperty property to the handler.">addProperty</a>(<span class="keyword">this</span>, name); <a name="l00106"></a>00106 <span class="keywordflow">if</span> (p!=PolicyUndefined) { <a name="l00107"></a>00107 <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(p); <a name="l00108"></a>00108 } <span class="keywordflow">else</span> { <a name="l00109"></a>00109 <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(mOwner-><a class="code" href="classKGamePropertyHandler.html#ece6e6fb27b74a2abf5e7f7aef6a3d76" title="Returns the default policy for this property handler.">policy</a>()); <a name="l00110"></a>00110 } <a name="l00111"></a>00111 } <a name="l00112"></a>00112 <span class="keywordflow">return</span> mId; <a name="l00113"></a>00113 } <a name="l00114"></a>00114 <a name="l00115"></a>00115 <span class="keywordtype">void</span> KGamePropertyBase::unregisterData() <a name="l00116"></a>00116 { <a name="l00117"></a>00117 <span class="keywordflow">if</span> (!mOwner) { <a name="l00118"></a>00118 <span class="keywordflow">return</span>; <a name="l00119"></a>00119 } <a name="l00120"></a>00120 mOwner-><a class="code" href="classKGamePropertyHandler.html#49952dac9f7425a9f56ab47b633a6589" title="Removes a property from the handler.">removeProperty</a>(<span class="keyword">this</span>); <a name="l00121"></a>00121 mOwner = 0; <a name="l00122"></a>00122 } <a name="l00123"></a>00123 <a name="l00124"></a><a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab">00124</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">KGamePropertyBase::sendProperty</a>() <a name="l00125"></a>00125 { <a name="l00126"></a>00126 QByteArray b; <a name="l00127"></a>00127 QDataStream s(b, IO_WriteOnly); <a name="l00128"></a>00128 KGameMessage::createPropertyHeader(s, <span class="keywordtype">id</span>()); <a name="l00129"></a>00129 <a class="code" href="classKGamePropertyBase.html#603b627316f0f379e5c93e1f70100a62" title="Write the value into a stream.">save</a>(s); <a name="l00130"></a>00130 <span class="keywordflow">if</span> (mOwner) { <a name="l00131"></a>00131 <span class="keywordflow">return</span> mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00132"></a>00132 } <span class="keywordflow">else</span> { <a name="l00133"></a>00133 kdError(11001) << k_funcinfo << <span class="stringliteral">"Cannot send because there is no receiver defined"</span> << endl; <a name="l00134"></a>00134 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00135"></a>00135 } <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <a name="l00138"></a><a class="code" href="classKGamePropertyBase.html#43a4feac43abad17264633eb42b6900f">00138</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">KGamePropertyBase::sendProperty</a>(<span class="keyword">const</span> QByteArray& data) <a name="l00139"></a>00139 { <a name="l00140"></a>00140 QByteArray b; <a name="l00141"></a>00141 QDataStream s(b, IO_WriteOnly); <a name="l00142"></a>00142 KGameMessage::createPropertyHeader(s, <span class="keywordtype">id</span>()); <a name="l00143"></a>00143 s.writeRawBytes(data.data(), data.size()); <a name="l00144"></a>00144 <span class="keywordflow">if</span> (mOwner) { <a name="l00145"></a>00145 <span class="keywordflow">return</span> mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00146"></a>00146 } <span class="keywordflow">else</span> { <a name="l00147"></a>00147 kdError(11001) << k_funcinfo << <span class="stringliteral">": Cannot send because there is no receiver defined"</span> << endl; <a name="l00148"></a>00148 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00149"></a>00149 } <a name="l00150"></a>00150 } <a name="l00151"></a>00151 <a name="l00152"></a><a class="code" href="classKGamePropertyBase.html#bcedbe9c617fe0019cde2e7f3083f998">00152</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#bcedbe9c617fe0019cde2e7f3083f998" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::lock</a>() <a name="l00153"></a>00153 { <a name="l00154"></a>00154 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>()) { <a name="l00155"></a>00155 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00156"></a>00156 } <a name="l00157"></a>00157 <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">setLock</a>(<span class="keyword">true</span>); <a name="l00158"></a>00158 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00159"></a>00159 } <a name="l00160"></a>00160 <a name="l00161"></a><a class="code" href="classKGamePropertyBase.html#d18c473346f294b40dd919b58b825511">00161</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#d18c473346f294b40dd919b58b825511" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::unlock</a>(<span class="keywordtype">bool</span> force) <a name="l00162"></a>00162 { <a name="l00163"></a>00163 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>() && !force) { <a name="l00164"></a>00164 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00165"></a>00165 } <a name="l00166"></a>00166 <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">setLock</a>(<span class="keyword">false</span>); <a name="l00167"></a>00167 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00168"></a>00168 } <a name="l00169"></a>00169 <a name="l00170"></a><a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464">00170</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::setLock</a>(<span class="keywordtype">bool</span> l) <a name="l00171"></a>00171 { <a name="l00172"></a>00172 QByteArray b; <a name="l00173"></a>00173 QDataStream s(b, IO_WriteOnly); <a name="l00174"></a>00174 KGameMessage::createPropertyCommand(s, IdCommand, <span class="keywordtype">id</span>(), CmdLock); <a name="l00175"></a>00175 <a name="l00176"></a>00176 s << (Q_INT8)l; <a name="l00177"></a>00177 <span class="keywordflow">if</span> (mOwner) { <a name="l00178"></a>00178 mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00179"></a>00179 } <span class="keywordflow">else</span> { <a name="l00180"></a>00180 kdError(11001) << k_funcinfo << <span class="stringliteral">": Cannot send because there is no receiver defined"</span> << endl; <a name="l00181"></a>00181 return ; <a name="l00182"></a>00182 } <a name="l00183"></a>00183 } <a name="l00184"></a>00184 <a name="l00185"></a><a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4">00185</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">KGamePropertyBase::emitSignal</a>() <a name="l00186"></a>00186 { <a name="l00187"></a>00187 <span class="comment">//kdDebug(11001) << k_funcinfo << ": mOwnerP="<< mOwner << " id=" << id() << endl;</span> <a name="l00188"></a>00188 <span class="keywordflow">if</span> (mOwner ) { <a name="l00189"></a>00189 mOwner-><a class="code" href="classKGamePropertyHandler.html#c472025b2fb62878b1acb7cd64843c49" title="called by a property to emit a signal This call is simply forwarded to the parent...">emitSignal</a>(<span class="keyword">this</span>); <a name="l00190"></a>00190 } <span class="keywordflow">else</span> { <a name="l00191"></a>00191 kdError(11001) << k_funcinfo << <span class="stringliteral">":id="</span><<<a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()<<<span class="stringliteral">" Cannot emitSignal because there is no handler set"</span> << endl; <a name="l00192"></a>00192 } <a name="l00193"></a>00193 } <a name="l00194"></a>00194 <a name="l00195"></a><a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff">00195</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">KGamePropertyBase::command</a>(QDataStream& s, <span class="keywordtype">int</span> cmd, <span class="keywordtype">bool</span> isSender) <a name="l00196"></a>00196 { <a name="l00197"></a>00197 <span class="keywordflow">switch</span> (cmd) { <a name="l00198"></a>00198 <span class="keywordflow">case</span> CmdLock: <a name="l00199"></a>00199 { <a name="l00200"></a>00200 <span class="keywordflow">if</span> (!isSender) { <a name="l00201"></a>00201 Q_INT8 locked; <a name="l00202"></a>00202 s >> locked; <a name="l00203"></a>00203 mFlags.bits.locked = (bool)locked ; <a name="l00204"></a>00204 <span class="keywordflow">break</span>; <a name="l00205"></a>00205 } <a name="l00206"></a>00206 } <a name="l00207"></a>00207 <span class="keywordflow">default</span>: <span class="comment">// probably in derived classes</span> <a name="l00208"></a>00208 <span class="keywordflow">break</span>; <a name="l00209"></a>00209 } <a name="l00210"></a>00210 } <a name="l00211"></a>00211 </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a 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