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<h1>kgameproperty.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 <span class="comment">/*</span>
<a name="l00021"></a>00021 <span class="comment">    $Id$</span>
<a name="l00022"></a>00022 <span class="comment">*/</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include "kgameproperty.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "kgamepropertyhandler.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "kgamemessage.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#define KPLAYERHANDLER_LOAD_COOKIE 6239</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* parent)
<a name="l00033"></a>00033 {
<a name="l00034"></a>00034  init();
<a name="l00035"></a>00035  <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, parent);
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* parent)
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040  init();
<a name="l00041"></a>00041  <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, parent);
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 
<a name="l00044"></a><a class="code" href="classKGamePropertyBase.html#aa2fa92be5b22d6dd4d22398dc32bd83">00044</a> <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046  init();
<a name="l00047"></a>00047  <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner);
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96">00050</a> <a class="code" href="classKGamePropertyBase.html#34fc41632281e3e210f1169f2bd3ac96" title="Creates a KGamePropertyBase object without an owner.">KGamePropertyBase::KGamePropertyBase</a>()
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052  init();
<a name="l00053"></a>00053 }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055 KGamePropertyBase::~KGamePropertyBase()
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057  unregisterData();
<a name="l00058"></a>00058 }
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="keywordtype">void</span> KGamePropertyBase::init()
<a name="l00061"></a>00061 {
<a name="l00062"></a>00062  mOwner = 0;
<a name="l00063"></a>00063  <a class="code" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0" title="Sets the &amp;quot;dirty&amp;quot; flag of the property.">setDirty</a>(<span class="keyword">false</span>);
<a name="l00064"></a>00064 
<a name="l00065"></a>00065  <span class="comment">// this is very useful and used by e.g. KGameDialog so</span>
<a name="l00066"></a>00066  <span class="comment">// it is activated by default. Big games may profit by deactivating it to get</span>
<a name="l00067"></a>00067  <span class="comment">// a better performance. </span>
<a name="l00068"></a>00068  <a class="code" href="classKGamePropertyBase.html#47512e7fc6657f60e3b4112ae7d5b091" title="Sets this property to emit a signal on value changed.">setEmittingSignal</a>(<span class="keyword">true</span>);
<a name="l00069"></a>00069 
<a name="l00070"></a>00070  <a class="code" href="classKGamePropertyBase.html#3db9f94619d7306cf5c3e63179822db6" title="Sets this property to try to optimize signal and network handling by not sending...">setOptimized</a>(<span class="keyword">false</span>); 
<a name="l00071"></a>00071  
<a name="l00072"></a>00072  <span class="comment">//setReadOnly(false);</span>
<a name="l00073"></a>00073  mFlags.bits.locked = false ; <span class="comment">// setLocked(false); is NOT possible as it checks whether isLocked() allows to change the status</span>
<a name="l00074"></a>00074 
<a name="l00075"></a>00075  <span class="comment">// local is default</span>
<a name="l00076"></a>00076  <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(PolicyLocal);
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="classKGamePropertyBase.html#b11163638fdb4338423780c250d6000f">00079</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* owner, QString name)
<a name="l00080"></a>00080 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner-&gt;<a class="code" href="classKGame.html#dcf7c99aac7741d624225e6d815e8885" title="Returns a pointer to the KGame property handler.">dataHandler</a>(), name);  }
<a name="l00081"></a>00081 
<a name="l00082"></a><a class="code" href="classKGamePropertyBase.html#5aa5e7ae91b31876355cf24e4aa31ebf">00082</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, QString name)
<a name="l00083"></a>00083 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner-&gt;<a class="code" href="classKPlayer.html#ed04a331c2abc244028d0b864bb4e443">dataHandler</a>(), name);  }
<a name="l00084"></a>00084 
<a name="l00085"></a><a class="code" href="classKGamePropertyBase.html#e1bbbd7bd7250b18b04370adbfffb24e">00085</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>( <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> p, QString name)
<a name="l00086"></a>00086 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(-1, owner,p, name);  }
<a name="l00087"></a>00087 
<a name="l00088"></a><a class="code" href="classKGamePropertyBase.html#3829f83a96a2fb78566a08b20c24a94a">00088</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner, QString name)
<a name="l00089"></a>00089 { <span class="keywordflow">return</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">registerData</a>(<span class="keywordtype">id</span>, owner,PolicyUndefined, name);  }
<a name="l00090"></a>00090 
<a name="l00091"></a><a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa">00091</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyBase.html#185d99416b87cc55d14a80a67ef9d9aa" title="You have to register a KGamePropertyBase before you can use it.">KGamePropertyBase::registerData</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> p, QString name)
<a name="l00092"></a>00092 {
<a name="l00093"></a>00093 <span class="comment">// we don't support changing the id</span>
<a name="l00094"></a>00094  <span class="keywordflow">if</span> (!owner) {
<a name="l00095"></a>00095     kdWarning(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">"Resetting owner=0. Sure you want to do this?"</span> &lt;&lt; endl;
<a name="l00096"></a>00096     mOwner=0;
<a name="l00097"></a>00097     <span class="keywordflow">return</span> -1;
<a name="l00098"></a>00098  }
<a name="l00099"></a>00099  <span class="keywordflow">if</span> (!mOwner) {
<a name="l00100"></a>00100     <span class="keywordflow">if</span> (<span class="keywordtype">id</span>==-1) {
<a name="l00101"></a>00101         <span class="keywordtype">id</span>=owner-&gt;<a class="code" href="classKGamePropertyHandler.html#48b6bacc49ab9cdd08b72eaafb1c871b" title="returns a unique property ID starting called usually with a base of KGamePropertyBase::IdAutomatic...">uniquePropertyId</a>();
<a name="l00102"></a>00102     }
<a name="l00103"></a>00103     mId = id;
<a name="l00104"></a>00104     mOwner = owner;
<a name="l00105"></a>00105     mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#831b44307f2ca71f7f5e29cfe5694d55" title="Adds a KGameProperty property to the handler.">addProperty</a>(<span class="keyword">this</span>, name);
<a name="l00106"></a>00106     <span class="keywordflow">if</span> (p!=PolicyUndefined) {
<a name="l00107"></a>00107         <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(p);
<a name="l00108"></a>00108     } <span class="keywordflow">else</span> {
<a name="l00109"></a>00109         <a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16" title="Changes the consistency policy of a property.">setPolicy</a>(mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#ece6e6fb27b74a2abf5e7f7aef6a3d76" title="Returns the default policy for this property handler.">policy</a>());
<a name="l00110"></a>00110     }
<a name="l00111"></a>00111  }
<a name="l00112"></a>00112  <span class="keywordflow">return</span> mId;
<a name="l00113"></a>00113 }
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 <span class="keywordtype">void</span> KGamePropertyBase::unregisterData()
<a name="l00116"></a>00116 {
<a name="l00117"></a>00117  <span class="keywordflow">if</span> (!mOwner) {
<a name="l00118"></a>00118     <span class="keywordflow">return</span>;
<a name="l00119"></a>00119  }
<a name="l00120"></a>00120  mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#49952dac9f7425a9f56ab47b633a6589" title="Removes a property from the handler.">removeProperty</a>(<span class="keyword">this</span>);
<a name="l00121"></a>00121  mOwner = 0;
<a name="l00122"></a>00122 }
<a name="l00123"></a>00123 
<a name="l00124"></a><a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab">00124</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">KGamePropertyBase::sendProperty</a>()
<a name="l00125"></a>00125 {
<a name="l00126"></a>00126  QByteArray b;
<a name="l00127"></a>00127  QDataStream s(b, IO_WriteOnly);
<a name="l00128"></a>00128  KGameMessage::createPropertyHeader(s, <span class="keywordtype">id</span>());
<a name="l00129"></a>00129  <a class="code" href="classKGamePropertyBase.html#603b627316f0f379e5c93e1f70100a62" title="Write the value into a stream.">save</a>(s);
<a name="l00130"></a>00130  <span class="keywordflow">if</span> (mOwner) {
<a name="l00131"></a>00131     <span class="keywordflow">return</span> mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00132"></a>00132  } <span class="keywordflow">else</span> {
<a name="l00133"></a>00133     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">"Cannot send because there is no receiver defined"</span> &lt;&lt; endl;
<a name="l00134"></a>00134     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00135"></a>00135  }
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137 
<a name="l00138"></a><a class="code" href="classKGamePropertyBase.html#43a4feac43abad17264633eb42b6900f">00138</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">KGamePropertyBase::sendProperty</a>(<span class="keyword">const</span> QByteArray&amp; data)
<a name="l00139"></a>00139 {
<a name="l00140"></a>00140  QByteArray b;
<a name="l00141"></a>00141  QDataStream s(b, IO_WriteOnly);
<a name="l00142"></a>00142  KGameMessage::createPropertyHeader(s, <span class="keywordtype">id</span>());
<a name="l00143"></a>00143  s.writeRawBytes(data.data(), data.size());
<a name="l00144"></a>00144  <span class="keywordflow">if</span> (mOwner) {
<a name="l00145"></a>00145     <span class="keywordflow">return</span> mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00146"></a>00146  } <span class="keywordflow">else</span> {
<a name="l00147"></a>00147     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": Cannot send because there is no receiver defined"</span> &lt;&lt; endl;
<a name="l00148"></a>00148     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00149"></a>00149  }
<a name="l00150"></a>00150 }
<a name="l00151"></a>00151 
<a name="l00152"></a><a class="code" href="classKGamePropertyBase.html#bcedbe9c617fe0019cde2e7f3083f998">00152</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#bcedbe9c617fe0019cde2e7f3083f998" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::lock</a>()
<a name="l00153"></a>00153 {
<a name="l00154"></a>00154  <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>()) {
<a name="l00155"></a>00155     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00156"></a>00156  }
<a name="l00157"></a>00157  <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">setLock</a>(<span class="keyword">true</span>);
<a name="l00158"></a>00158  <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00159"></a>00159 }
<a name="l00160"></a>00160 
<a name="l00161"></a><a class="code" href="classKGamePropertyBase.html#d18c473346f294b40dd919b58b825511">00161</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyBase.html#d18c473346f294b40dd919b58b825511" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::unlock</a>(<span class="keywordtype">bool</span> force)
<a name="l00162"></a>00162 {
<a name="l00163"></a>00163  <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>() &amp;&amp; !force) {
<a name="l00164"></a>00164     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00165"></a>00165  }
<a name="l00166"></a>00166  <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">setLock</a>(<span class="keyword">false</span>);
<a name="l00167"></a>00167  <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00168"></a>00168 }
<a name="l00169"></a>00169 
<a name="l00170"></a><a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464">00170</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#7f1c74c72598402b92de1e355f493464" title="A locked property can only be changed by the player who has set the lock.">KGamePropertyBase::setLock</a>(<span class="keywordtype">bool</span> l)
<a name="l00171"></a>00171 {
<a name="l00172"></a>00172  QByteArray b;
<a name="l00173"></a>00173  QDataStream s(b, IO_WriteOnly);
<a name="l00174"></a>00174  KGameMessage::createPropertyCommand(s, IdCommand, <span class="keywordtype">id</span>(), CmdLock);
<a name="l00175"></a>00175  
<a name="l00176"></a>00176  s &lt;&lt; (Q_INT8)l;
<a name="l00177"></a>00177  <span class="keywordflow">if</span> (mOwner) {
<a name="l00178"></a>00178     mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00179"></a>00179  } <span class="keywordflow">else</span> {
<a name="l00180"></a>00180     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">": Cannot send because there is no receiver defined"</span> &lt;&lt; endl;
<a name="l00181"></a>00181     return ;
<a name="l00182"></a>00182  }
<a name="l00183"></a>00183 }
<a name="l00184"></a>00184 
<a name="l00185"></a><a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4">00185</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">KGamePropertyBase::emitSignal</a>()
<a name="l00186"></a>00186 {
<a name="l00187"></a>00187  <span class="comment">//kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; ": mOwnerP="&lt;&lt; mOwner &lt;&lt; " id=" &lt;&lt; id()   &lt;&lt; endl;</span>
<a name="l00188"></a>00188  <span class="keywordflow">if</span> (mOwner ) {
<a name="l00189"></a>00189     mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#c472025b2fb62878b1acb7cd64843c49" title="called by a property to emit a signal This call is simply forwarded to the parent...">emitSignal</a>(<span class="keyword">this</span>);
<a name="l00190"></a>00190  } <span class="keywordflow">else</span> {
<a name="l00191"></a>00191     kdError(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">":id="</span>&lt;&lt;<a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()&lt;&lt;<span class="stringliteral">" Cannot emitSignal because there is no handler set"</span> &lt;&lt; endl;
<a name="l00192"></a>00192  }
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194 
<a name="l00195"></a><a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff">00195</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">KGamePropertyBase::command</a>(QDataStream&amp; s, <span class="keywordtype">int</span> cmd, <span class="keywordtype">bool</span> isSender)
<a name="l00196"></a>00196 {
<a name="l00197"></a>00197  <span class="keywordflow">switch</span> (cmd) {
<a name="l00198"></a>00198     <span class="keywordflow">case</span> CmdLock:
<a name="l00199"></a>00199     {
<a name="l00200"></a>00200         <span class="keywordflow">if</span> (!isSender) {
<a name="l00201"></a>00201             Q_INT8 locked;
<a name="l00202"></a>00202             s &gt;&gt; locked;
<a name="l00203"></a>00203             mFlags.bits.locked = (bool)locked ;
<a name="l00204"></a>00204             <span class="keywordflow">break</span>;
<a name="l00205"></a>00205         }
<a name="l00206"></a>00206     }
<a name="l00207"></a>00207     <span class="keywordflow">default</span>: <span class="comment">// probably in derived classes</span>
<a name="l00208"></a>00208         <span class="keywordflow">break</span>;
<a name="l00209"></a>00209  }
<a name="l00210"></a>00210 }
<a name="l00211"></a>00211 
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