<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgameproperty.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgameproperty.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KGAMEPROPERTY_H_</span> <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEPROPERTY_H_</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qdatastream.h></span> <a name="l00025"></a>00025 <a name="l00026"></a>00026 <span class="preprocessor">#include <kdebug.h></span> <a name="l00027"></a>00027 <span class="preprocessor">#include <typeinfo></span> <a name="l00028"></a>00028 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00029"></a>00029 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>; <a name="l00030"></a>00030 <span class="keyword">class </span><a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>; <a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>; <a name="l00032"></a>00032 <span class="keyword">using namespace </span>std; <a name="l00033"></a>00033 <a name="l00042"></a><a class="code" href="classKGamePropertyBase.html">00042</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> <a name="l00043"></a>00043 { <a name="l00044"></a>00044 <span class="keyword">public</span>: <a name="l00045"></a>00045 <span class="keyword">enum</span> PropertyDataIds { <span class="comment">// these belong to KPlayer/KGame!</span> <a name="l00046"></a>00046 <span class="comment">//KPlayer</span> <a name="l00047"></a>00047 IdGroup=1, <a name="l00048"></a>00048 IdUserId=2, <a name="l00049"></a>00049 IdAsyncInput=3, <a name="l00050"></a>00050 IdTurn=4, <a name="l00051"></a>00051 IdName=5, <a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="comment">//KGame</span> <a name="l00054"></a>00054 IdGameStatus=6, <a name="l00055"></a>00055 IdMaxPlayer=7, <a name="l00056"></a>00056 IdMinPlayer=8, <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="comment">// Input Grabbing</span> <a name="l00059"></a>00059 IdGrabInput=16, <a name="l00060"></a>00060 IdReleaseInput=17, <a name="l00061"></a>00061 <a name="l00062"></a>00062 IdCommand, <span class="comment">// Reserved for internal use</span> <a name="l00063"></a>00063 IdUser=256, <a name="l00064"></a>00064 <a name="l00065"></a>00065 IdAutomatic=0x7000 <span class="comment">// Id's from here on are automatically given (16bit)</span> <a name="l00066"></a>00066 }; <a name="l00067"></a>00067 <a name="l00071"></a><a class="code" href="classKGamePropertyBase.html#7a6866f09f68dbf37e69ab161d7b8536">00071</a> <span class="keyword">enum</span> <a class="code" href="classKGamePropertyBase.html#7a6866f09f68dbf37e69ab161d7b8536" title="Commands for advanced properties (Q_INT8).">PropertyCommandIds</a> <a name="l00072"></a>00072 { <a name="l00073"></a>00073 <span class="comment">// General</span> <a name="l00074"></a>00074 CmdLock=1, <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="comment">// Array</span> <a name="l00077"></a>00077 CmdAt=51, <a name="l00078"></a>00078 CmdResize=52, <a name="l00079"></a>00079 CmdFill=53, <a name="l00080"></a>00080 CmdSort=54, <a name="l00081"></a>00081 <span class="comment">// List (could be the same id's actually)</span> <a name="l00082"></a>00082 CmdInsert=61, <a name="l00083"></a>00083 CmdAppend=62, <a name="l00084"></a>00084 CmdRemove=63, <a name="l00085"></a>00085 CmdClear=64 <a name="l00086"></a>00086 }; <a name="l00087"></a>00087 <a name="l00109"></a><a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543">00109</a> <span class="keyword">enum</span> <a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> <a name="l00110"></a>00110 { <a name="l00111"></a>00111 PolicyUndefined = 0, <a name="l00112"></a>00112 PolicyClean = 1, <a name="l00113"></a>00113 PolicyDirty = 2, <a name="l00114"></a>00114 PolicyLocal = 3 <a name="l00115"></a>00115 }; <a name="l00116"></a>00116 <a name="l00117"></a>00117 <a name="l00126"></a>00126 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner); <a name="l00127"></a>00127 <a name="l00128"></a>00128 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* parent); <a name="l00129"></a>00129 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* parent); <a name="l00130"></a>00130 <a name="l00135"></a>00135 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(); <a name="l00136"></a>00136 <a name="l00137"></a>00137 <span class="keyword">virtual</span> ~<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(); <a name="l00138"></a>00138 <a name="l00145"></a><a class="code" href="classKGamePropertyBase.html#922017bb68b766757f992e61ea3b6f16">00145</a> <span class="keywordtype">void</span> setPolicy(<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> p) { mFlags.bits.policy = p; } <a name="l00146"></a>00146 <a name="l00150"></a><a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">00150</a> <a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a> policy()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">PropertyPolicy</a>)mFlags.bits.policy; } <a name="l00151"></a>00151 <a name="l00157"></a><a class="code" href="classKGamePropertyBase.html#47512e7fc6657f60e3b4112ae7d5b091">00157</a> <span class="keywordtype">void</span> setEmittingSignal(<span class="keywordtype">bool</span> p) { mFlags.bits.emitsignal=p; } <a name="l00158"></a>00158 <a name="l00163"></a><a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965">00163</a> <span class="keywordtype">bool</span> isEmittingSignal()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mFlags.bits.emitsignal; } <a name="l00164"></a>00164 <a name="l00169"></a><a class="code" href="classKGamePropertyBase.html#3db9f94619d7306cf5c3e63179822db6">00169</a> <span class="keywordtype">void</span> setOptimized(<span class="keywordtype">bool</span> p) { mFlags.bits.optimize = p ; } <a name="l00170"></a>00170 <a name="l00175"></a><a class="code" href="classKGamePropertyBase.html#1f22784787aa6a75c41ca6a31cfae2a3">00175</a> <span class="keywordtype">bool</span> isOptimized()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mFlags.bits.optimize; } <a name="l00176"></a>00176 <a name="l00180"></a><a class="code" href="classKGamePropertyBase.html#b0b5b01f8abcfe927966031dfc497f27">00180</a> <span class="keywordtype">bool</span> isDirty()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mFlags.bits.dirty; } <a name="l00181"></a>00181 <a name="l00187"></a><a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144">00187</a> <span class="keywordtype">bool</span> isLocked()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mFlags.bits.locked; } <a name="l00188"></a>00188 <a name="l00200"></a>00200 <span class="keywordtype">bool</span> lock(); <a name="l00201"></a>00201 <a name="l00213"></a>00213 <span class="keywordtype">bool</span> unlock(<span class="keywordtype">bool</span> force=<span class="keyword">false</span>); <a name="l00214"></a>00214 <a name="l00220"></a>00220 <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(QDataStream& s) = 0; <a name="l00221"></a>00221 <a name="l00225"></a>00225 <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(QDataStream& s) = 0; <a name="l00226"></a>00226 <a name="l00233"></a>00233 <span class="keyword">virtual</span> <span class="keywordtype">void</span> command(QDataStream &stream, <span class="keywordtype">int</span> msgid, <span class="keywordtype">bool</span> isSender=<span class="keyword">false</span>); <a name="l00234"></a>00234 <a name="l00238"></a><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">00238</a> <span class="keywordtype">int</span> id()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mId; } <a name="l00239"></a>00239 <a name="l00244"></a><a class="code" href="classKGamePropertyBase.html#1e9a0ba7673ae71c7962663ee8802cd9">00244</a> <span class="keyword">virtual</span> <span class="keyword">const</span> type_info* typeinfo() { <span class="keywordflow">return</span> &<span class="keyword">typeid</span>(<span class="keyword">this</span>); } <a name="l00245"></a>00245 <a name="l00264"></a>00264 <span class="keywordtype">int</span> registerData(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,PropertyPolicy p, QString name=0); <a name="l00265"></a>00265 <a name="l00270"></a>00270 <span class="keywordtype">int</span> registerData(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner, QString name=0); <a name="l00271"></a>00271 <a name="l00276"></a>00276 <span class="keywordtype">int</span> registerData(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* owner, QString name=0); <a name="l00277"></a>00277 <a name="l00282"></a>00282 <span class="keywordtype">int</span> registerData(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* owner, QString name=0); <a name="l00283"></a>00283 <a name="l00290"></a>00290 <span class="keywordtype">int</span> registerData(<a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner,PropertyPolicy p=PolicyUndefined, QString name=0); <a name="l00291"></a>00291 <a name="l00292"></a>00292 <span class="keywordtype">void</span> unregisterData(); <a name="l00293"></a>00293 <a name="l00294"></a>00294 <a name="l00295"></a>00295 <span class="keyword">protected</span>: <a name="l00306"></a>00306 <span class="keywordtype">void</span> setLock(<span class="keywordtype">bool</span> l); <a name="l00307"></a>00307 <a name="l00316"></a><a class="code" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0">00316</a> <span class="keywordtype">void</span> setDirty(<span class="keywordtype">bool</span> d) { mFlags.bits.dirty = d ; } <a name="l00317"></a>00317 <a name="l00329"></a>00329 <span class="keywordtype">bool</span> sendProperty(); <a name="l00330"></a>00330 <a name="l00344"></a>00344 <span class="keywordtype">bool</span> sendProperty(<span class="keyword">const</span> QByteArray& b); <a name="l00345"></a>00345 <a name="l00349"></a>00349 <span class="keywordtype">void</span> emitSignal(); <a name="l00350"></a>00350 <a name="l00351"></a>00351 <span class="keyword">protected</span>: <a name="l00352"></a>00352 <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* mOwner; <a name="l00353"></a>00353 <a name="l00354"></a>00354 <span class="comment">// Having this as a union of the bitfield and the char</span> <a name="l00355"></a>00355 <span class="comment">// allows us to stream this quantity easily (if we need to)</span> <a name="l00356"></a>00356 <span class="comment">// At the moment it is not yet transmitted</span> <a name="l00357"></a>00357 <span class="keyword">union </span>Flags { <a name="l00358"></a>00358 <span class="keywordtype">char</span> flag; <a name="l00359"></a>00359 <span class="keyword">struct </span>{ <a name="l00360"></a>00360 <span class="comment">// unsigned char dosave : 1; // do save this property</span> <a name="l00361"></a>00361 <span class="comment">// unsigned char delaytransmit : 1; // do not send immediately on</span> <a name="l00362"></a>00362 <span class="comment">// change but a KPlayer:QTimer</span> <a name="l00363"></a>00363 <span class="comment">// sends it later on - fast</span> <a name="l00364"></a>00364 <span class="comment">// changing variables</span> <a name="l00365"></a>00365 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> emitsignal : 1; <span class="comment">// KPlayer notifies on variable change (true)</span> <a name="l00366"></a>00366 <span class="comment">//unsigned char readonly : 1; // whether the property can be changed (false)</span> <a name="l00367"></a>00367 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> optimize : 1; <span class="comment">// whether the property tries to optimize send/emit (false)</span> <a name="l00368"></a>00368 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> dirty: 1; <span class="comment">// whether the property dirty (setLocal() was used)</span> <a name="l00369"></a>00369 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> policy : 2; <span class="comment">// whether the property is always consistent (see PropertyPolicy)</span> <a name="l00370"></a>00370 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> locked: 1; <span class="comment">// whether the property is locked (true)</span> <a name="l00371"></a>00371 } bits; <a name="l00372"></a>00372 } mFlags; <a name="l00373"></a>00373 <a name="l00374"></a>00374 <span class="keyword">private</span>: <a name="l00375"></a>00375 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>; <a name="l00376"></a>00376 <span class="keywordtype">void</span> init(); <a name="l00377"></a>00377 <a name="l00378"></a>00378 <span class="keyword">private</span>: <a name="l00379"></a>00379 <span class="keywordtype">int</span> mId; <a name="l00380"></a>00380 <a name="l00381"></a>00381 }; <a name="l00382"></a>00382 <a name="l00580"></a>00580 <span class="keyword">template</span><<span class="keyword">class</span> type> <a name="l00581"></a><a class="code" href="classKGameProperty.html">00581</a> <span class="keyword">class </span><a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty</a> : <span class="keyword">public</span> <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> <a name="l00582"></a>00582 { <a name="l00583"></a>00583 <span class="keyword">public</span>: <a name="l00596"></a>00596 <span class="comment">// TODO: ID: Very ugly - better use something like parent()->propertyId() or so which assigns a free id automatically.</span> <a name="l00597"></a><a class="code" href="classKGameProperty.html#ffa5ef05e76b069508028a0039dc5625">00597</a> <a class="code" href="classKGameProperty.html#4788af0f44a62054248f377cdeabdb02" title="This constructor does nothing.">KGameProperty</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* owner) : <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>(id, owner) { init(); } <a name="l00598"></a>00598 <a name="l00604"></a><a class="code" href="classKGameProperty.html#4788af0f44a62054248f377cdeabdb02">00604</a> <a class="code" href="classKGameProperty.html#4788af0f44a62054248f377cdeabdb02" title="This constructor does nothing.">KGameProperty</a>() : <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>() { init(); } <a name="l00605"></a>00605 <a name="l00606"></a>00606 <span class="keyword">virtual</span> ~<a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty</a>() {} <a name="l00607"></a>00607 <a name="l00615"></a><a class="code" href="classKGameProperty.html#dbf2c949b391600d83b73d2ff9dff6e8">00615</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProperty.html#dbf2c949b391600d83b73d2ff9dff6e8" title="Set the value depending on the current policy (see setConsistent).">setValue</a>(type v) <a name="l00616"></a>00616 { <a name="l00617"></a>00617 <span class="keywordflow">switch</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()) { <a name="l00618"></a>00618 <span class="keywordflow">case</span> PolicyClean: <a name="l00619"></a>00619 <a class="code" href="classKGameProperty.html#33713f6ce7c4c801a3fbd7a3e1d27993" title="This function sends a new value over network.">send</a>(v); <a name="l00620"></a>00620 <span class="keywordflow">break</span>; <a name="l00621"></a>00621 <span class="keywordflow">case</span> PolicyDirty: <a name="l00622"></a>00622 <a class="code" href="classKGameProperty.html#e82b8f80aae034aabea58cb95063f0c5" title="This function does both, change the local value and change the network value.">changeValue</a>(v); <a name="l00623"></a>00623 <span class="keywordflow">break</span>; <a name="l00624"></a>00624 <span class="keywordflow">case</span> PolicyLocal: <a name="l00625"></a>00625 <a class="code" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1" title="This function sets the value of the property directly, i.e.">setLocal</a>(v); <a name="l00626"></a>00626 <span class="keywordflow">break</span>; <a name="l00627"></a>00627 <span class="keywordflow">default</span>: <span class="comment">// NEVER!</span> <a name="l00628"></a>00628 kdError(11001) << <span class="stringliteral">"Undefined Policy in property "</span> << <a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() << endl; <a name="l00629"></a>00629 <span class="keywordflow">return</span>; <a name="l00630"></a>00630 } <a name="l00631"></a>00631 } <a name="l00632"></a>00632 <a name="l00633"></a>00633 <a name="l00670"></a><a class="code" href="classKGameProperty.html#33713f6ce7c4c801a3fbd7a3e1d27993">00670</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameProperty.html#33713f6ce7c4c801a3fbd7a3e1d27993" title="This function sends a new value over network.">send</a>(type v) <a name="l00671"></a>00671 { <a name="l00672"></a>00672 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#1f22784787aa6a75c41ca6a31cfae2a3" title="See also setOptimize.">isOptimized</a>() && mData == v) { <a name="l00673"></a>00673 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00674"></a>00674 } <a name="l00675"></a>00675 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>()) { <a name="l00676"></a>00676 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00677"></a>00677 } <a name="l00678"></a>00678 QByteArray b; <a name="l00679"></a>00679 QDataStream stream(b, IO_WriteOnly); <a name="l00680"></a>00680 stream << v; <a name="l00681"></a>00681 <span class="keywordflow">if</span> (!<a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(b)) { <a name="l00682"></a>00682 <a class="code" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1" title="This function sets the value of the property directly, i.e.">setLocal</a>(v); <a name="l00683"></a>00683 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00684"></a>00684 } <a name="l00685"></a>00685 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00686"></a>00686 } <a name="l00687"></a>00687 <a name="l00715"></a><a class="code" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1">00715</a> <span class="keywordtype">bool</span> <a class="code" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1" title="This function sets the value of the property directly, i.e.">setLocal</a>(type v) <a name="l00716"></a>00716 { <a name="l00717"></a>00717 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#1f22784787aa6a75c41ca6a31cfae2a3" title="See also setOptimize.">isOptimized</a>() && mData == v) { <a name="l00718"></a>00718 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00719"></a>00719 } <a name="l00720"></a>00720 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>()) { <a name="l00721"></a>00721 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00722"></a>00722 } <a name="l00723"></a>00723 mData = v; <a name="l00724"></a>00724 <a class="code" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0" title="Sets the &quot;dirty&quot; flag of the property.">setDirty</a>(<span class="keyword">true</span>); <a name="l00725"></a>00725 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) { <a name="l00726"></a>00726 <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>(); <a name="l00727"></a>00727 } <a name="l00728"></a>00728 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00729"></a>00729 } <a name="l00730"></a>00730 <a name="l00744"></a><a class="code" href="classKGameProperty.html#e82b8f80aae034aabea58cb95063f0c5">00744</a> <span class="keywordtype">void</span> <a class="code" href="classKGameProperty.html#e82b8f80aae034aabea58cb95063f0c5" title="This function does both, change the local value and change the network value.">changeValue</a>(type v) <a name="l00745"></a>00745 { <a name="l00746"></a>00746 <a class="code" href="classKGameProperty.html#33713f6ce7c4c801a3fbd7a3e1d27993" title="This function sends a new value over network.">send</a>(v); <a name="l00747"></a>00747 <a class="code" href="classKGameProperty.html#fd47964f181f5980af9b1adec5d24fb1" title="This function sets the value of the property directly, i.e.">setLocal</a>(v); <a name="l00748"></a>00748 } <a name="l00749"></a>00749 <a name="l00754"></a><a class="code" href="classKGameProperty.html#a4194d022619c74a632bc03166a474f0">00754</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameProperty.html#a4194d022619c74a632bc03166a474f0" title="Saves the object to a stream.">save</a>(QDataStream &stream) <a name="l00755"></a>00755 { <a name="l00756"></a>00756 stream << mData; <a name="l00757"></a>00757 } <a name="l00758"></a>00758 <a name="l00764"></a><a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">00764</a> <span class="keyword">const</span> type& <a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>()<span class="keyword"> const</span> <a name="l00765"></a>00765 <span class="keyword"> </span>{ <a name="l00766"></a>00766 <span class="keywordflow">return</span> mData; <a name="l00767"></a>00767 } <a name="l00768"></a>00768 <a name="l00780"></a><a class="code" href="classKGameProperty.html#7330f32ea354c068ce21293b14e60dbe">00780</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKGameProperty.html#7330f32ea354c068ce21293b14e60dbe" title="Reads from a stream and assigns the read value to this object.">load</a>(QDataStream& s) <a name="l00781"></a>00781 { <a name="l00782"></a>00782 s >> mData; <a name="l00783"></a>00783 <a class="code" href="classKGamePropertyBase.html#8e51f750e75d619b192cdd5c34d8b6a0" title="Sets the &quot;dirty&quot; flag of the property.">setDirty</a>(<span class="keyword">false</span>); <a name="l00784"></a>00784 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) { <a name="l00785"></a>00785 <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>(); <a name="l00786"></a>00786 } <a name="l00787"></a>00787 } <a name="l00788"></a>00788 <a name="l00807"></a><a class="code" href="classKGameProperty.html#9b803fd7aa57ac9747ae953732aa5511">00807</a> <span class="keyword">const</span> type& <a class="code" href="classKGameProperty.html#9b803fd7aa57ac9747ae953732aa5511" title="This calls setValue to change the value of the property.">operator=</a>(<span class="keyword">const</span> type& t) <a name="l00808"></a>00808 { <a name="l00809"></a>00809 <a class="code" href="classKGameProperty.html#dbf2c949b391600d83b73d2ff9dff6e8" title="Set the value depending on the current policy (see setConsistent).">setValue</a>(t); <a name="l00810"></a>00810 <span class="keywordflow">return</span> <a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>(); <a name="l00811"></a>00811 } <a name="l00812"></a>00812 <a name="l00818"></a><a class="code" href="classKGameProperty.html#9661dbb23b731cd1db1195a871fb53d7">00818</a> <span class="keyword">const</span> type& <a class="code" href="classKGameProperty.html#9b803fd7aa57ac9747ae953732aa5511" title="This calls setValue to change the value of the property.">operator=</a>(<span class="keyword">const</span> <a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty</a>& property) <a name="l00819"></a>00819 { <a name="l00820"></a>00820 <a class="code" href="classKGameProperty.html#dbf2c949b391600d83b73d2ff9dff6e8" title="Set the value depending on the current policy (see setConsistent).">setValue</a>(property.<a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>()); <a name="l00821"></a>00821 <span class="keywordflow">return</span> <a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>(); <a name="l00822"></a>00822 } <a name="l00823"></a>00823 <a name="l00831"></a><a class="code" href="classKGameProperty.html#6f85e9c088ef4f9cbe290aea6268e151">00831</a> <a class="code" href="classKGameProperty.html#6f85e9c088ef4f9cbe290aea6268e151" title="Yeah, you can do it!">operator type</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classKGameProperty.html#13c8d6333e09c220e9a327edeb79e074">value</a>(); } <a name="l00832"></a>00832 <a name="l00833"></a><a class="code" href="classKGameProperty.html#8cb9c0dbdca1b166dbc080734438ee49">00833</a> <span class="keyword">virtual</span> <span class="keyword">const</span> type_info* <a class="code" href="classKGameProperty.html#8cb9c0dbdca1b166dbc080734438ee49">typeinfo</a>() { <span class="keywordflow">return</span> &<span class="keyword">typeid</span>(type); } <a name="l00834"></a>00834 <a name="l00835"></a>00835 <span class="keyword">private</span>: <a name="l00836"></a>00836 <span class="keywordtype">void</span> init() { } <a name="l00837"></a>00837 <a name="l00838"></a>00838 <span class="keyword">private</span>: <a name="l00839"></a>00839 type mData; <a name="l00840"></a>00840 }; <a name="l00841"></a>00841 <a name="l00842"></a>00842 <a name="l00843"></a>00843 <span class="keyword">typedef</span> <a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<int></a> <a class="code" href="classKGameProperty.html">KGamePropertyInt</a>; <a name="l00844"></a>00844 <span class="keyword">typedef</span> <a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<unsigned int></a> <a class="code" href="classKGameProperty.html">KGamePropertyUInt</a>; <a name="l00845"></a>00845 <span class="keyword">typedef</span> <a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<QString></a> <a class="code" href="classKGameProperty.html">KGamePropertyQString</a>; <a name="l00846"></a>00846 <span class="keyword">typedef</span> <a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<Q_INT8></a> <a class="code" href="classKGameProperty.html">KGamePropertyBool</a>; <a name="l00847"></a>00847 <a name="l00848"></a>00848 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