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<h1>kgamepropertyarray.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KGAMEPROPERTYARRAY_H_</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEPROPERTYARRAY_H_</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;qdatastream.h&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;kdebug.h&gt;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#include "kgamemessage.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgameproperty.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "kgamepropertyhandler.h"</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="keyword">template</span>&lt;<span class="keyword">class</span> type&gt;
<a name="l00033"></a>00033 <span class="keyword">class </span>KGamePropertyArray : <span class="keyword">public</span> QMemArray&lt;type&gt;, <span class="keyword">public</span> <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 <span class="keyword">public</span>:
<a name="l00036"></a>00036   KGamePropertyArray() :QMemArray&lt;type&gt;(), <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>()
<a name="l00037"></a>00037   {
<a name="l00038"></a>00038     <span class="comment">//kdDebug(11001) &lt;&lt; "KGamePropertyArray init" &lt;&lt; endl;</span>
<a name="l00039"></a>00039   }
<a name="l00040"></a>00040   
<a name="l00041"></a>00041   KGamePropertyArray( <span class="keywordtype">int</span> size )
<a name="l00042"></a>00042   {
<a name="l00043"></a>00043     resize(size);
<a name="l00044"></a>00044   }
<a name="l00045"></a>00045   
<a name="l00046"></a>00046   KGamePropertyArray( <span class="keyword">const</span> KGamePropertyArray&lt;type&gt; &amp;a ) : QMemArray&lt;type&gt;(a)
<a name="l00047"></a>00047   {
<a name="l00048"></a>00048   }
<a name="l00049"></a>00049   
<a name="l00050"></a>00050   <span class="keywordtype">bool</span>  resize( uint size )
<a name="l00051"></a>00051   {
<a name="l00052"></a>00052     <span class="keywordflow">if</span> (size!=QMemArray&lt;type&gt;::size())
<a name="l00053"></a>00053     {
<a name="l00054"></a>00054       <span class="keywordtype">bool</span> a=<span class="keyword">true</span>;
<a name="l00055"></a>00055       QByteArray b;
<a name="l00056"></a>00056       QDataStream s(b, IO_WriteOnly);
<a name="l00057"></a>00057       KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdResize);
<a name="l00058"></a>00058       s &lt;&lt; size ;
<a name="l00059"></a>00059       <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00060"></a>00060       {
<a name="l00061"></a>00061         <span class="keywordflow">if</span> (mOwner)
<a name="l00062"></a>00062         {
<a name="l00063"></a>00063           mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00064"></a>00064         }
<a name="l00065"></a>00065       }
<a name="l00066"></a>00066       <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00067"></a>00067       {
<a name="l00068"></a>00068         extractProperty(b);
<a name="l00069"></a>00069 <span class="comment">//        a=QMemArray&lt;type&gt;::resize(size);// FIXME: return value!</span>
<a name="l00070"></a>00070       }
<a name="l00071"></a>00071       <span class="keywordflow">return</span> a;
<a name="l00072"></a>00072     }
<a name="l00073"></a>00073     <span class="keywordflow">else</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00074"></a>00074   }
<a name="l00075"></a>00075 
<a name="l00076"></a>00076   <span class="keywordtype">void</span> setAt(uint i,type data)
<a name="l00077"></a>00077   {
<a name="l00078"></a>00078     QByteArray b;
<a name="l00079"></a>00079     QDataStream s(b, IO_WriteOnly);
<a name="l00080"></a>00080     KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdAt);
<a name="l00081"></a>00081     s &lt;&lt; i ;
<a name="l00082"></a>00082     s &lt;&lt; data;
<a name="l00083"></a>00083     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00084"></a>00084     {
<a name="l00085"></a>00085       <span class="keywordflow">if</span> (mOwner)
<a name="l00086"></a>00086       {
<a name="l00087"></a>00087         mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00088"></a>00088       }
<a name="l00089"></a>00089     }
<a name="l00090"></a>00090     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00091"></a>00091     {
<a name="l00092"></a>00092       extractProperty(b);
<a name="l00093"></a>00093     }
<a name="l00094"></a>00094     <span class="comment">//kdDebug(11001) &lt;&lt; "KGamePropertyArray setAt send COMMAND for id="&lt;&lt;id() &lt;&lt; " type=" &lt;&lt; 1 &lt;&lt; " at(" &lt;&lt; i&lt;&lt;")="&lt;&lt;data  &lt;&lt; endl;</span>
<a name="l00095"></a>00095   }
<a name="l00096"></a>00096 
<a name="l00097"></a>00097   type at( uint i )<span class="keyword"> const</span>
<a name="l00098"></a>00098 <span class="keyword">  </span>{
<a name="l00099"></a>00099     <span class="keywordflow">return</span> QMemArray&lt;type&gt;::at(i);
<a name="l00100"></a>00100   }
<a name="l00101"></a>00101   
<a name="l00102"></a>00102   type operator[]( <span class="keywordtype">int</span> i )<span class="keyword"> const</span>
<a name="l00103"></a>00103 <span class="keyword">  </span>{
<a name="l00104"></a>00104     <span class="keywordflow">return</span> QMemArray&lt;type&gt;::at(i);
<a name="l00105"></a>00105   }
<a name="l00106"></a>00106 
<a name="l00107"></a>00107   KGamePropertyArray&lt;type&gt; &amp;operator=(<span class="keyword">const</span> KGamePropertyArray&lt;type&gt; &amp;a)
<a name="l00108"></a>00108   {
<a name="l00109"></a>00109     <span class="keywordflow">return</span> assign(a);
<a name="l00110"></a>00110   }
<a name="l00111"></a>00111 
<a name="l00112"></a>00112   <span class="keywordtype">bool</span>  truncate( uint pos )
<a name="l00113"></a>00113   {
<a name="l00114"></a>00114     <span class="keywordflow">return</span> resize(pos);
<a name="l00115"></a>00115   }
<a name="l00116"></a>00116   
<a name="l00117"></a>00117   <span class="keywordtype">bool</span>  fill( <span class="keyword">const</span> type &amp;data, <span class="keywordtype">int</span> size = -1 )
<a name="l00118"></a>00118   {
<a name="l00119"></a>00119     <span class="keywordtype">bool</span> r=<span class="keyword">true</span>;
<a name="l00120"></a>00120     QByteArray b;
<a name="l00121"></a>00121     QDataStream s(b, IO_WriteOnly);
<a name="l00122"></a>00122     KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdFill);
<a name="l00123"></a>00123     s &lt;&lt; data;
<a name="l00124"></a>00124     s &lt;&lt; size ;
<a name="l00125"></a>00125     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00126"></a>00126     {
<a name="l00127"></a>00127       <span class="keywordflow">if</span> (mOwner)
<a name="l00128"></a>00128       {
<a name="l00129"></a>00129         mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00130"></a>00130       }
<a name="l00131"></a>00131     }
<a name="l00132"></a>00132     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00133"></a>00133     {
<a name="l00134"></a>00134       extractProperty(b);
<a name="l00135"></a>00135 <span class="comment">//      r=QMemArray&lt;type&gt;::fill(data,size);//FIXME: return value!</span>
<a name="l00136"></a>00136     }
<a name="l00137"></a>00137     <span class="keywordflow">return</span> r;
<a name="l00138"></a>00138   }
<a name="l00139"></a>00139 
<a name="l00140"></a>00140   KGamePropertyArray&lt;type&gt;&amp; assign( <span class="keyword">const</span> KGamePropertyArray&lt;type&gt;&amp; a )
<a name="l00141"></a>00141   {
<a name="l00142"></a>00142 <span class="comment">// note: send() has been replaced by sendProperty so it might be broken now!</span>
<a name="l00143"></a>00143     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00144"></a>00144     {
<a name="l00145"></a>00145       <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>();
<a name="l00146"></a>00146     }
<a name="l00147"></a>00147     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00148"></a>00148     {
<a name="l00149"></a>00149       QMemArray&lt;type&gt;::assign(a);
<a name="l00150"></a>00150     }
<a name="l00151"></a>00151     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00152"></a>00152   }
<a name="l00153"></a>00153   KGamePropertyArray&lt;type&gt;&amp; assign( <span class="keyword">const</span> type *a, uint n )
<a name="l00154"></a>00154   {
<a name="l00155"></a>00155     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00156"></a>00156     {
<a name="l00157"></a>00157       <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>();
<a name="l00158"></a>00158     }
<a name="l00159"></a>00159     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00160"></a>00160     {
<a name="l00161"></a>00161       QMemArray&lt;type&gt;::assign(a,n);
<a name="l00162"></a>00162     }
<a name="l00163"></a>00163     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00164"></a>00164   }
<a name="l00165"></a>00165   KGamePropertyArray&lt;type&gt;&amp; duplicate( <span class="keyword">const</span> KGamePropertyArray&lt;type&gt;&amp; a )
<a name="l00166"></a>00166   {
<a name="l00167"></a>00167     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00168"></a>00168     {
<a name="l00169"></a>00169       <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>();
<a name="l00170"></a>00170     }
<a name="l00171"></a>00171     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00172"></a>00172     {
<a name="l00173"></a>00173       QMemArray&lt;type&gt;::duplicate(a);
<a name="l00174"></a>00174     }
<a name="l00175"></a>00175     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00176"></a>00176   }
<a name="l00177"></a>00177   KGamePropertyArray&lt;type&gt;&amp; duplicate( <span class="keyword">const</span> type *a, uint n )
<a name="l00178"></a>00178   {
<a name="l00179"></a>00179     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00180"></a>00180     {
<a name="l00181"></a>00181       <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>();
<a name="l00182"></a>00182     }
<a name="l00183"></a>00183     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00184"></a>00184     {
<a name="l00185"></a>00185       QMemArray&lt;type&gt;::duplicate(a,n);
<a name="l00186"></a>00186     }
<a name="l00187"></a>00187     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00188"></a>00188   }
<a name="l00189"></a>00189   KGamePropertyArray&lt;type&gt;&amp; setRawData( <span class="keyword">const</span> type *a, uint n )
<a name="l00190"></a>00190   {
<a name="l00191"></a>00191     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00192"></a>00192     {
<a name="l00193"></a>00193       <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>();
<a name="l00194"></a>00194     }
<a name="l00195"></a>00195     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00196"></a>00196     {
<a name="l00197"></a>00197       QMemArray&lt;type&gt;::setRawData(a,n);
<a name="l00198"></a>00198     }
<a name="l00199"></a>00199     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00200"></a>00200   }
<a name="l00201"></a>00201   <span class="keywordtype">void</span> sort()
<a name="l00202"></a>00202   {
<a name="l00203"></a>00203     QByteArray b;
<a name="l00204"></a>00204     QDataStream s(b, IO_WriteOnly);
<a name="l00205"></a>00205     KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdSort);
<a name="l00206"></a>00206     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00207"></a>00207     {
<a name="l00208"></a>00208       <span class="keywordflow">if</span> (mOwner)
<a name="l00209"></a>00209       {
<a name="l00210"></a>00210         mOwner-&gt;<a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s);
<a name="l00211"></a>00211       }
<a name="l00212"></a>00212     }
<a name="l00213"></a>00213     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty)
<a name="l00214"></a>00214     {
<a name="l00215"></a>00215       extractProperty(b);
<a name="l00216"></a>00216     }
<a name="l00217"></a>00217   }
<a name="l00218"></a>00218 
<a name="l00219"></a>00219   <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#5a0c456be1dc1afb9b34d8e565a44bef" title="This will read the value of this property from the stream.">load</a>(QDataStream&amp; s)
<a name="l00220"></a>00220   {
<a name="l00221"></a>00221     <span class="comment">//kdDebug(11001) &lt;&lt; "KGamePropertyArray load " &lt;&lt; id() &lt;&lt; endl;</span>
<a name="l00222"></a>00222     type data;
<a name="l00223"></a>00223     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;QMemArray&lt;type&gt;::size(); i++) 
<a name="l00224"></a>00224     {
<a name="l00225"></a>00225       s &gt;&gt; data;
<a name="l00226"></a>00226       QMemArray&lt;type&gt;::at(i)=data;
<a name="l00227"></a>00227     }
<a name="l00228"></a>00228     <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>())
<a name="l00229"></a>00229     {
<a name="l00230"></a>00230       <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>();
<a name="l00231"></a>00231     }
<a name="l00232"></a>00232   }
<a name="l00233"></a>00233   <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#603b627316f0f379e5c93e1f70100a62" title="Write the value into a stream.">save</a>(QDataStream &amp;s)
<a name="l00234"></a>00234   {
<a name="l00235"></a>00235     <span class="comment">//kdDebug(11001) &lt;&lt; "KGamePropertyArray save "&lt;&lt;id() &lt;&lt; endl;</span>
<a name="l00236"></a>00236     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;QMemArray&lt;type&gt;::size(); i++) 
<a name="l00237"></a>00237     {
<a name="l00238"></a>00238       s &lt;&lt; at(i);
<a name="l00239"></a>00239     }
<a name="l00240"></a>00240   }
<a name="l00241"></a>00241 
<a name="l00242"></a>00242   <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">command</a>(QDataStream &amp;s,<span class="keywordtype">int</span> cmd,<span class="keywordtype">bool</span>)
<a name="l00243"></a>00243   {
<a name="l00244"></a>00244     <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">KGamePropertyBase::command</a>(s, cmd);
<a name="l00245"></a>00245     <span class="comment">//kdDebug(11001) &lt;&lt; "Array id="&lt;&lt;id()&lt;&lt;" got command ("&lt;&lt;cmd&lt;&lt;") !!!" &lt;&lt;endl; </span>
<a name="l00246"></a>00246     <span class="keywordflow">switch</span>(cmd)
<a name="l00247"></a>00247     {
<a name="l00248"></a>00248       <span class="keywordflow">case</span> CmdAt:
<a name="l00249"></a>00249       {
<a name="l00250"></a>00250         uint i;
<a name="l00251"></a>00251         type data;
<a name="l00252"></a>00252         s &gt;&gt; i &gt;&gt; data;
<a name="l00253"></a>00253         QMemArray&lt;type&gt;::at(i)=data;
<a name="l00254"></a>00254         <span class="comment">//kdDebug(11001) &lt;&lt; "CmdAt:id="&lt;&lt;id()&lt;&lt;" i="&lt;&lt;i&lt;&lt;" data="&lt;&lt;data &lt;&lt;endl; </span>
<a name="l00255"></a>00255         <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) 
<a name="l00256"></a>00256         {
<a name="l00257"></a>00257           <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>();
<a name="l00258"></a>00258         }
<a name="l00259"></a>00259         <span class="keywordflow">break</span>;
<a name="l00260"></a>00260       }
<a name="l00261"></a>00261       <span class="keywordflow">case</span> CmdResize:
<a name="l00262"></a>00262       {
<a name="l00263"></a>00263         uint size;
<a name="l00264"></a>00264         s &gt;&gt; size;
<a name="l00265"></a>00265         <span class="comment">//kdDebug(11001) &lt;&lt; "CmdResize:id="&lt;&lt;id()&lt;&lt;" oldsize="&lt;&lt;QMemArray&lt;type&gt;::size()&lt;&lt;" newsize="&lt;&lt;size &lt;&lt;endl; </span>
<a name="l00266"></a>00266         <span class="keywordflow">if</span> (QMemArray&lt;type&gt;::size() != size)
<a name="l00267"></a>00267         {
<a name="l00268"></a>00268           QMemArray&lt;type&gt;::resize(size);
<a name="l00269"></a>00269         }
<a name="l00270"></a>00270         <span class="keywordflow">break</span>;
<a name="l00271"></a>00271       }
<a name="l00272"></a>00272       <span class="keywordflow">case</span> CmdFill:
<a name="l00273"></a>00273       {
<a name="l00274"></a>00274         <span class="keywordtype">int</span> size;
<a name="l00275"></a>00275         type data;
<a name="l00276"></a>00276         s &gt;&gt; data &gt;&gt; size;
<a name="l00277"></a>00277         <span class="comment">//kdDebug(11001) &lt;&lt; "CmdFill:id="&lt;&lt;id()&lt;&lt;"size="&lt;&lt;size &lt;&lt;endl; </span>
<a name="l00278"></a>00278         QMemArray&lt;type&gt;::fill(data,size);
<a name="l00279"></a>00279         <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) 
<a name="l00280"></a>00280         {
<a name="l00281"></a>00281           <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>();
<a name="l00282"></a>00282         }
<a name="l00283"></a>00283         <span class="keywordflow">break</span>;
<a name="l00284"></a>00284       }
<a name="l00285"></a>00285       <span class="keywordflow">case</span> CmdSort:
<a name="l00286"></a>00286       {
<a name="l00287"></a>00287         <span class="comment">//kdDebug(11001) &lt;&lt; "CmdSort:id="&lt;&lt;id()&lt;&lt;endl; </span>
<a name="l00288"></a>00288         QMemArray&lt;type&gt;::sort();
<a name="l00289"></a>00289         <span class="keywordflow">break</span>;
<a name="l00290"></a>00290       }
<a name="l00291"></a>00291       <span class="keywordflow">default</span>: 
<a name="l00292"></a>00292         kdError(11001) &lt;&lt; <span class="stringliteral">"Error in KPropertyArray::command: Unknown command "</span> &lt;&lt; cmd &lt;&lt; endl;
<a name="l00293"></a>00293         <span class="keywordflow">break</span>;
<a name="l00294"></a>00294     }
<a name="l00295"></a>00295   }
<a name="l00296"></a>00296 <span class="keyword">protected</span>:
<a name="l00297"></a>00297   <span class="keywordtype">void</span> extractProperty(<span class="keyword">const</span> QByteArray&amp; b)
<a name="l00298"></a>00298   {
<a name="l00299"></a>00299     QDataStream s(b, IO_ReadOnly);
<a name="l00300"></a>00300     <span class="keywordtype">int</span> cmd;
<a name="l00301"></a>00301     <span class="keywordtype">int</span> propId;
<a name="l00302"></a>00302     KGameMessage::extractPropertyHeader(s, propId);
<a name="l00303"></a>00303     KGameMessage::extractPropertyCommand(s, propId, cmd);
<a name="l00304"></a>00304     <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">command</a>(s, cmd, <span class="keyword">true</span>);
<a name="l00305"></a>00305   }
<a name="l00306"></a>00306 
<a name="l00307"></a>00307 };
<a name="l00308"></a>00308 
<a name="l00309"></a>00309 <span class="preprocessor">#endif</span>
</pre></div></div>
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