<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamepropertyarray.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamepropertyarray.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KGAMEPROPERTYARRAY_H_</span> <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEPROPERTYARRAY_H_</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qdatastream.h></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <kdebug.h></span> <a name="l00026"></a>00026 <a name="l00027"></a>00027 <span class="preprocessor">#include "kgamemessage.h"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "kgameproperty.h"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "kgamepropertyhandler.h"</span> <a name="l00030"></a>00030 <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="keyword">template</span><<span class="keyword">class</span> type> <a name="l00033"></a>00033 <span class="keyword">class </span>KGamePropertyArray : <span class="keyword">public</span> QMemArray<type>, <span class="keyword">public</span> <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> <a name="l00034"></a>00034 { <a name="l00035"></a>00035 <span class="keyword">public</span>: <a name="l00036"></a>00036 KGamePropertyArray() :QMemArray<type>(), <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>() <a name="l00037"></a>00037 { <a name="l00038"></a>00038 <span class="comment">//kdDebug(11001) << "KGamePropertyArray init" << endl;</span> <a name="l00039"></a>00039 } <a name="l00040"></a>00040 <a name="l00041"></a>00041 KGamePropertyArray( <span class="keywordtype">int</span> size ) <a name="l00042"></a>00042 { <a name="l00043"></a>00043 resize(size); <a name="l00044"></a>00044 } <a name="l00045"></a>00045 <a name="l00046"></a>00046 KGamePropertyArray( <span class="keyword">const</span> KGamePropertyArray<type> &a ) : QMemArray<type>(a) <a name="l00047"></a>00047 { <a name="l00048"></a>00048 } <a name="l00049"></a>00049 <a name="l00050"></a>00050 <span class="keywordtype">bool</span> resize( uint size ) <a name="l00051"></a>00051 { <a name="l00052"></a>00052 <span class="keywordflow">if</span> (size!=QMemArray<type>::size()) <a name="l00053"></a>00053 { <a name="l00054"></a>00054 <span class="keywordtype">bool</span> a=<span class="keyword">true</span>; <a name="l00055"></a>00055 QByteArray b; <a name="l00056"></a>00056 QDataStream s(b, IO_WriteOnly); <a name="l00057"></a>00057 KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdResize); <a name="l00058"></a>00058 s << size ; <a name="l00059"></a>00059 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00060"></a>00060 { <a name="l00061"></a>00061 <span class="keywordflow">if</span> (mOwner) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00064"></a>00064 } <a name="l00065"></a>00065 } <a name="l00066"></a>00066 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00067"></a>00067 { <a name="l00068"></a>00068 extractProperty(b); <a name="l00069"></a>00069 <span class="comment">// a=QMemArray<type>::resize(size);// FIXME: return value!</span> <a name="l00070"></a>00070 } <a name="l00071"></a>00071 <span class="keywordflow">return</span> a; <a name="l00072"></a>00072 } <a name="l00073"></a>00073 <span class="keywordflow">else</span> <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00074"></a>00074 } <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="keywordtype">void</span> setAt(uint i,type data) <a name="l00077"></a>00077 { <a name="l00078"></a>00078 QByteArray b; <a name="l00079"></a>00079 QDataStream s(b, IO_WriteOnly); <a name="l00080"></a>00080 KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdAt); <a name="l00081"></a>00081 s << i ; <a name="l00082"></a>00082 s << data; <a name="l00083"></a>00083 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00084"></a>00084 { <a name="l00085"></a>00085 <span class="keywordflow">if</span> (mOwner) <a name="l00086"></a>00086 { <a name="l00087"></a>00087 mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00088"></a>00088 } <a name="l00089"></a>00089 } <a name="l00090"></a>00090 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00091"></a>00091 { <a name="l00092"></a>00092 extractProperty(b); <a name="l00093"></a>00093 } <a name="l00094"></a>00094 <span class="comment">//kdDebug(11001) << "KGamePropertyArray setAt send COMMAND for id="<<id() << " type=" << 1 << " at(" << i<<")="<<data << endl;</span> <a name="l00095"></a>00095 } <a name="l00096"></a>00096 <a name="l00097"></a>00097 type at( uint i )<span class="keyword"> const</span> <a name="l00098"></a>00098 <span class="keyword"> </span>{ <a name="l00099"></a>00099 <span class="keywordflow">return</span> QMemArray<type>::at(i); <a name="l00100"></a>00100 } <a name="l00101"></a>00101 <a name="l00102"></a>00102 type operator[]( <span class="keywordtype">int</span> i )<span class="keyword"> const</span> <a name="l00103"></a>00103 <span class="keyword"> </span>{ <a name="l00104"></a>00104 <span class="keywordflow">return</span> QMemArray<type>::at(i); <a name="l00105"></a>00105 } <a name="l00106"></a>00106 <a name="l00107"></a>00107 KGamePropertyArray<type> &operator=(<span class="keyword">const</span> KGamePropertyArray<type> &a) <a name="l00108"></a>00108 { <a name="l00109"></a>00109 <span class="keywordflow">return</span> assign(a); <a name="l00110"></a>00110 } <a name="l00111"></a>00111 <a name="l00112"></a>00112 <span class="keywordtype">bool</span> truncate( uint pos ) <a name="l00113"></a>00113 { <a name="l00114"></a>00114 <span class="keywordflow">return</span> resize(pos); <a name="l00115"></a>00115 } <a name="l00116"></a>00116 <a name="l00117"></a>00117 <span class="keywordtype">bool</span> fill( <span class="keyword">const</span> type &data, <span class="keywordtype">int</span> size = -1 ) <a name="l00118"></a>00118 { <a name="l00119"></a>00119 <span class="keywordtype">bool</span> r=<span class="keyword">true</span>; <a name="l00120"></a>00120 QByteArray b; <a name="l00121"></a>00121 QDataStream s(b, IO_WriteOnly); <a name="l00122"></a>00122 KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdFill); <a name="l00123"></a>00123 s << data; <a name="l00124"></a>00124 s << size ; <a name="l00125"></a>00125 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00126"></a>00126 { <a name="l00127"></a>00127 <span class="keywordflow">if</span> (mOwner) <a name="l00128"></a>00128 { <a name="l00129"></a>00129 mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00130"></a>00130 } <a name="l00131"></a>00131 } <a name="l00132"></a>00132 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00133"></a>00133 { <a name="l00134"></a>00134 extractProperty(b); <a name="l00135"></a>00135 <span class="comment">// r=QMemArray<type>::fill(data,size);//FIXME: return value!</span> <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <span class="keywordflow">return</span> r; <a name="l00138"></a>00138 } <a name="l00139"></a>00139 <a name="l00140"></a>00140 KGamePropertyArray<type>& assign( <span class="keyword">const</span> KGamePropertyArray<type>& a ) <a name="l00141"></a>00141 { <a name="l00142"></a>00142 <span class="comment">// note: send() has been replaced by sendProperty so it might be broken now!</span> <a name="l00143"></a>00143 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00144"></a>00144 { <a name="l00145"></a>00145 <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(); <a name="l00146"></a>00146 } <a name="l00147"></a>00147 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00148"></a>00148 { <a name="l00149"></a>00149 QMemArray<type>::assign(a); <a name="l00150"></a>00150 } <a name="l00151"></a>00151 <span class="keywordflow">return</span> *<span class="keyword">this</span>; <a name="l00152"></a>00152 } <a name="l00153"></a>00153 KGamePropertyArray<type>& assign( <span class="keyword">const</span> type *a, uint n ) <a name="l00154"></a>00154 { <a name="l00155"></a>00155 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00156"></a>00156 { <a name="l00157"></a>00157 <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(); <a name="l00158"></a>00158 } <a name="l00159"></a>00159 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00160"></a>00160 { <a name="l00161"></a>00161 QMemArray<type>::assign(a,n); <a name="l00162"></a>00162 } <a name="l00163"></a>00163 <span class="keywordflow">return</span> *<span class="keyword">this</span>; <a name="l00164"></a>00164 } <a name="l00165"></a>00165 KGamePropertyArray<type>& duplicate( <span class="keyword">const</span> KGamePropertyArray<type>& a ) <a name="l00166"></a>00166 { <a name="l00167"></a>00167 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00168"></a>00168 { <a name="l00169"></a>00169 <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(); <a name="l00170"></a>00170 } <a name="l00171"></a>00171 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00172"></a>00172 { <a name="l00173"></a>00173 QMemArray<type>::duplicate(a); <a name="l00174"></a>00174 } <a name="l00175"></a>00175 <span class="keywordflow">return</span> *<span class="keyword">this</span>; <a name="l00176"></a>00176 } <a name="l00177"></a>00177 KGamePropertyArray<type>& duplicate( <span class="keyword">const</span> type *a, uint n ) <a name="l00178"></a>00178 { <a name="l00179"></a>00179 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00180"></a>00180 { <a name="l00181"></a>00181 <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(); <a name="l00182"></a>00182 } <a name="l00183"></a>00183 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00184"></a>00184 { <a name="l00185"></a>00185 QMemArray<type>::duplicate(a,n); <a name="l00186"></a>00186 } <a name="l00187"></a>00187 <span class="keywordflow">return</span> *<span class="keyword">this</span>; <a name="l00188"></a>00188 } <a name="l00189"></a>00189 KGamePropertyArray<type>& setRawData( <span class="keyword">const</span> type *a, uint n ) <a name="l00190"></a>00190 { <a name="l00191"></a>00191 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyClean || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00192"></a>00192 { <a name="l00193"></a>00193 <a class="code" href="classKGamePropertyBase.html#b2dc4485e586ee34173e800f2c3bebab" title="Forward the data to the owner of this property which then sends it over network.">sendProperty</a>(); <a name="l00194"></a>00194 } <a name="l00195"></a>00195 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00196"></a>00196 { <a name="l00197"></a>00197 QMemArray<type>::setRawData(a,n); <a name="l00198"></a>00198 } <a name="l00199"></a>00199 <span class="keywordflow">return</span> *<span class="keyword">this</span>; <a name="l00200"></a>00200 } <a name="l00201"></a>00201 <span class="keywordtype">void</span> sort() <a name="l00202"></a>00202 { <a name="l00203"></a>00203 QByteArray b; <a name="l00204"></a>00204 QDataStream s(b, IO_WriteOnly); <a name="l00205"></a>00205 KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,<span class="keywordtype">id</span>(),CmdSort); <a name="l00206"></a>00206 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00207"></a>00207 { <a name="l00208"></a>00208 <span class="keywordflow">if</span> (mOwner) <a name="l00209"></a>00209 { <a name="l00210"></a>00210 mOwner-><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">sendProperty</a>(s); <a name="l00211"></a>00211 } <a name="l00212"></a>00212 } <a name="l00213"></a>00213 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyLocal || <a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==PolicyDirty) <a name="l00214"></a>00214 { <a name="l00215"></a>00215 extractProperty(b); <a name="l00216"></a>00216 } <a name="l00217"></a>00217 } <a name="l00218"></a>00218 <a name="l00219"></a>00219 <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#5a0c456be1dc1afb9b34d8e565a44bef" title="This will read the value of this property from the stream.">load</a>(QDataStream& s) <a name="l00220"></a>00220 { <a name="l00221"></a>00221 <span class="comment">//kdDebug(11001) << "KGamePropertyArray load " << id() << endl;</span> <a name="l00222"></a>00222 type data; <a name="l00223"></a>00223 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i<QMemArray<type>::size(); i++) <a name="l00224"></a>00224 { <a name="l00225"></a>00225 s >> data; <a name="l00226"></a>00226 QMemArray<type>::at(i)=data; <a name="l00227"></a>00227 } <a name="l00228"></a>00228 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) <a name="l00229"></a>00229 { <a name="l00230"></a>00230 <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>(); <a name="l00231"></a>00231 } <a name="l00232"></a>00232 } <a name="l00233"></a>00233 <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#603b627316f0f379e5c93e1f70100a62" title="Write the value into a stream.">save</a>(QDataStream &s) <a name="l00234"></a>00234 { <a name="l00235"></a>00235 <span class="comment">//kdDebug(11001) << "KGamePropertyArray save "<<id() << endl;</span> <a name="l00236"></a>00236 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i<QMemArray<type>::size(); i++) <a name="l00237"></a>00237 { <a name="l00238"></a>00238 s << at(i); <a name="l00239"></a>00239 } <a name="l00240"></a>00240 } <a name="l00241"></a>00241 <a name="l00242"></a>00242 <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">command</a>(QDataStream &s,<span class="keywordtype">int</span> cmd,<span class="keywordtype">bool</span>) <a name="l00243"></a>00243 { <a name="l00244"></a>00244 <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">KGamePropertyBase::command</a>(s, cmd); <a name="l00245"></a>00245 <span class="comment">//kdDebug(11001) << "Array id="<<id()<<" got command ("<<cmd<<") !!!" <<endl; </span> <a name="l00246"></a>00246 <span class="keywordflow">switch</span>(cmd) <a name="l00247"></a>00247 { <a name="l00248"></a>00248 <span class="keywordflow">case</span> CmdAt: <a name="l00249"></a>00249 { <a name="l00250"></a>00250 uint i; <a name="l00251"></a>00251 type data; <a name="l00252"></a>00252 s >> i >> data; <a name="l00253"></a>00253 QMemArray<type>::at(i)=data; <a name="l00254"></a>00254 <span class="comment">//kdDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data <<endl; </span> <a name="l00255"></a>00255 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) <a name="l00256"></a>00256 { <a name="l00257"></a>00257 <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>(); <a name="l00258"></a>00258 } <a name="l00259"></a>00259 <span class="keywordflow">break</span>; <a name="l00260"></a>00260 } <a name="l00261"></a>00261 <span class="keywordflow">case</span> CmdResize: <a name="l00262"></a>00262 { <a name="l00263"></a>00263 uint size; <a name="l00264"></a>00264 s >> size; <a name="l00265"></a>00265 <span class="comment">//kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<QMemArray<type>::size()<<" newsize="<<size <<endl; </span> <a name="l00266"></a>00266 <span class="keywordflow">if</span> (QMemArray<type>::size() != size) <a name="l00267"></a>00267 { <a name="l00268"></a>00268 QMemArray<type>::resize(size); <a name="l00269"></a>00269 } <a name="l00270"></a>00270 <span class="keywordflow">break</span>; <a name="l00271"></a>00271 } <a name="l00272"></a>00272 <span class="keywordflow">case</span> CmdFill: <a name="l00273"></a>00273 { <a name="l00274"></a>00274 <span class="keywordtype">int</span> size; <a name="l00275"></a>00275 type data; <a name="l00276"></a>00276 s >> data >> size; <a name="l00277"></a>00277 <span class="comment">//kdDebug(11001) << "CmdFill:id="<<id()<<"size="<<size <<endl; </span> <a name="l00278"></a>00278 QMemArray<type>::fill(data,size); <a name="l00279"></a>00279 <span class="keywordflow">if</span> (<a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>()) <a name="l00280"></a>00280 { <a name="l00281"></a>00281 <a class="code" href="classKGamePropertyBase.html#e93e88e5679a3f22d1201599efd42fb4" title="Causes the parent object to emit a signal on value change.">emitSignal</a>(); <a name="l00282"></a>00282 } <a name="l00283"></a>00283 <span class="keywordflow">break</span>; <a name="l00284"></a>00284 } <a name="l00285"></a>00285 <span class="keywordflow">case</span> CmdSort: <a name="l00286"></a>00286 { <a name="l00287"></a>00287 <span class="comment">//kdDebug(11001) << "CmdSort:id="<<id()<<endl; </span> <a name="l00288"></a>00288 QMemArray<type>::sort(); <a name="l00289"></a>00289 <span class="keywordflow">break</span>; <a name="l00290"></a>00290 } <a name="l00291"></a>00291 <span class="keywordflow">default</span>: <a name="l00292"></a>00292 kdError(11001) << <span class="stringliteral">"Error in KPropertyArray::command: Unknown command "</span> << cmd << endl; <a name="l00293"></a>00293 <span class="keywordflow">break</span>; <a name="l00294"></a>00294 } <a name="l00295"></a>00295 } <a name="l00296"></a>00296 <span class="keyword">protected</span>: <a name="l00297"></a>00297 <span class="keywordtype">void</span> extractProperty(<span class="keyword">const</span> QByteArray& b) <a name="l00298"></a>00298 { <a name="l00299"></a>00299 QDataStream s(b, IO_ReadOnly); <a name="l00300"></a>00300 <span class="keywordtype">int</span> cmd; <a name="l00301"></a>00301 <span class="keywordtype">int</span> propId; <a name="l00302"></a>00302 KGameMessage::extractPropertyHeader(s, propId); <a name="l00303"></a>00303 KGameMessage::extractPropertyCommand(s, propId, cmd); <a name="l00304"></a>00304 <a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">command</a>(s, cmd, <span class="keyword">true</span>); <a name="l00305"></a>00305 } <a name="l00306"></a>00306 <a name="l00307"></a>00307 }; <a name="l00308"></a>00308 <a name="l00309"></a>00309 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div 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