<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamepropertyhandler.cpp Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamepropertyhandler.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <span class="comment">/*</span> <a name="l00021"></a>00021 <span class="comment"> $Id: kgamepropertyhandler.cpp 465369 2005-09-29 14:33:08Z mueller $</span> <a name="l00022"></a>00022 <span class="comment">*/</span> <a name="l00023"></a>00023 <a name="l00024"></a>00024 <span class="preprocessor">#include "kgamepropertyhandler.h"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "kgameproperty.h"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "kgamemessage.h"</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#include <qmap.h></span> <a name="l00029"></a>00029 <span class="preprocessor">#include <qptrqueue.h></span> <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="preprocessor">#include <klocale.h></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <typeinfo></span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="preprocessor">#define KPLAYERHANDLER_LOAD_COOKIE 6239</span> <a name="l00035"></a>00035 <span class="preprocessor"></span> <a name="l00036"></a>00036 <span class="comment">//---------------------- KGamePropertyHandler -----------------------------------</span> <a name="l00037"></a>00037 <span class="keyword">class </span>KGamePropertyHandlerPrivate <a name="l00038"></a>00038 { <a name="l00039"></a>00039 <span class="keyword">public</span>: <a name="l00040"></a>00040 KGamePropertyHandlerPrivate() <a name="l00041"></a>00041 { <a name="l00042"></a>00042 } <a name="l00043"></a>00043 <a name="l00044"></a>00044 QMap<int, QString> mNameMap; <a name="l00045"></a>00045 QIntDict<KGamePropertyBase> mIdDict; <a name="l00046"></a>00046 <span class="keywordtype">int</span> mUniqueId; <a name="l00047"></a>00047 <span class="keywordtype">int</span> mId; <a name="l00048"></a>00048 <a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a> mDefaultPolicy; <a name="l00049"></a>00049 <span class="keywordtype">bool</span> mDefaultUserspace; <a name="l00050"></a>00050 <span class="keywordtype">int</span> mIndirectEmit; <a name="l00051"></a>00051 QPtrQueue<KGamePropertyBase> mSignalQueue; <a name="l00052"></a>00052 }; <a name="l00053"></a>00053 <a name="l00054"></a><a class="code" href="classKGamePropertyHandler.html#c275d5129b35996e7449d1aad47f3712">00054</a> <a class="code" href="classKGamePropertyHandler.html#3a26971c71f792310b1bcefd3ec6abdb" title="Construct an unregistered KGamePropertyHandler.">KGamePropertyHandler::KGamePropertyHandler</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keyword">const</span> QObject* receiver, <span class="keyword">const</span> <span class="keywordtype">char</span> * sendf, <span class="keyword">const</span> <span class="keywordtype">char</span> *emitf, QObject* parent) : QObject(parent) <a name="l00055"></a>00055 { <a name="l00056"></a>00056 init(); <a name="l00057"></a>00057 <a class="code" href="classKGamePropertyHandler.html#14e83f975abe230d7d27d4e14cb4e309" title="Register the handler with a parent.">registerHandler</a>(<span class="keywordtype">id</span>,receiver,sendf,emitf); <a name="l00058"></a>00058 } <a name="l00059"></a>00059 <a name="l00060"></a><a class="code" href="classKGamePropertyHandler.html#3a26971c71f792310b1bcefd3ec6abdb">00060</a> <a class="code" href="classKGamePropertyHandler.html#3a26971c71f792310b1bcefd3ec6abdb" title="Construct an unregistered KGamePropertyHandler.">KGamePropertyHandler::KGamePropertyHandler</a>(QObject* parent) : QObject(parent) <a name="l00061"></a>00061 { <a name="l00062"></a>00062 init(); <a name="l00063"></a>00063 } <a name="l00064"></a>00064 <a name="l00065"></a>00065 KGamePropertyHandler::~KGamePropertyHandler() <a name="l00066"></a>00066 { <a name="l00067"></a>00067 <a class="code" href="classKGamePropertyHandler.html#b191ae9647fa1fd9921c287d53a5f372" title="Clear the KGamePropertyHandler.">clear</a>(); <a name="l00068"></a>00068 <span class="keyword">delete</span> d; <a name="l00069"></a>00069 } <a name="l00070"></a>00070 <a name="l00071"></a>00071 <span class="keywordtype">void</span> KGamePropertyHandler::init() <a name="l00072"></a>00072 { <a name="l00073"></a>00073 kdDebug(11001) << k_funcinfo << <span class="stringliteral">": this="</span> << <span class="keyword">this</span> << endl; <a name="l00074"></a>00074 d = <span class="keyword">new</span> KGamePropertyHandlerPrivate; <span class="comment">// for future use - is BC important to us?</span> <a name="l00075"></a>00075 d->mId = 0; <a name="l00076"></a>00076 d->mUniqueId=KGamePropertyBase::IdAutomatic; <a name="l00077"></a>00077 d->mDefaultPolicy=KGamePropertyBase::PolicyLocal; <a name="l00078"></a>00078 d->mDefaultUserspace=<span class="keyword">true</span>; <a name="l00079"></a>00079 d->mIndirectEmit=0; <a name="l00080"></a>00080 } <a name="l00081"></a>00081 <a name="l00082"></a>00082 <a name="l00083"></a><a class="code" href="classKGamePropertyHandler.html#fa51f60e3175f020bc1121d50d0ceebf">00083</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyHandler.html#fa51f60e3175f020bc1121d50d0ceebf">KGamePropertyHandler::id</a>()<span class="keyword"> const</span> <a name="l00084"></a>00084 <span class="keyword"></span>{ <a name="l00085"></a>00085 <span class="keywordflow">return</span> d->mId; <a name="l00086"></a>00086 } <a name="l00087"></a>00087 <a name="l00088"></a><a class="code" href="classKGamePropertyHandler.html#05298ea6f8c7a99ce28827a5f683389c">00088</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#05298ea6f8c7a99ce28827a5f683389c" title="Use id as new ID for this KGamePropertyHandler.">KGamePropertyHandler::setId</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>) <a name="l00089"></a>00089 { <a name="l00090"></a>00090 d->mId = id; <a name="l00091"></a>00091 } <a name="l00092"></a>00092 <a name="l00093"></a><a class="code" href="classKGamePropertyHandler.html#14e83f975abe230d7d27d4e14cb4e309">00093</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#14e83f975abe230d7d27d4e14cb4e309" title="Register the handler with a parent.">KGamePropertyHandler::registerHandler</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>,<span class="keyword">const</span> QObject * receiver, <span class="keyword">const</span> <span class="keywordtype">char</span> * sendf, <span class="keyword">const</span> <span class="keywordtype">char</span> *emitf) <a name="l00094"></a>00094 { <a name="l00095"></a>00095 <a class="code" href="classKGamePropertyHandler.html#05298ea6f8c7a99ce28827a5f683389c" title="Use id as new ID for this KGamePropertyHandler.">setId</a>(<span class="keywordtype">id</span>); <a name="l00096"></a>00096 <span class="keywordflow">if</span> (receiver && sendf) { <a name="l00097"></a>00097 kdDebug(11001) << <span class="stringliteral">"Connecting SLOT "</span> << sendf << endl; <a name="l00098"></a>00098 connect(<span class="keyword">this</span>, SIGNAL(<a class="code" href="classKGamePropertyHandler.html#f853188d169ce36a5bb49f5a5a47d4a5" title="This signal is emitted when a property needs to be sent.">signalSendMessage</a>(<span class="keywordtype">int</span>, QDataStream &, <span class="keywordtype">bool</span>*)), receiver, sendf); <a name="l00099"></a>00099 } <a name="l00100"></a>00100 <span class="keywordflow">if</span> (receiver && emitf) { <a name="l00101"></a>00101 kdDebug(11001) << <span class="stringliteral">"Connecting SLOT "</span> << emitf << endl; <a name="l00102"></a>00102 connect(<span class="keyword">this</span>, SIGNAL(<a class="code" href="classKGamePropertyHandler.html#d3a4e8f0a9155b9ff29284a9453bd554" title="This is emitted by a property.">signalPropertyChanged</a>(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *)), receiver, emitf); <a name="l00103"></a>00103 } <a name="l00104"></a>00104 } <a name="l00105"></a>00105 <a name="l00106"></a><a class="code" href="classKGamePropertyHandler.html#e8126cf894be87641c15bb59b070b4aa">00106</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#e8126cf894be87641c15bb59b070b4aa" title="Main message process function.">KGamePropertyHandler::processMessage</a>(QDataStream &stream, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> isSender) <a name="l00107"></a>00107 { <a name="l00108"></a>00108 <span class="comment">// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl;</span> <a name="l00109"></a>00109 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> != d->mId) { <a name="l00110"></a>00110 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// Is the message meant for us?</span> <a name="l00111"></a>00111 } <a name="l00112"></a>00112 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* p; <a name="l00113"></a>00113 <span class="keywordtype">int</span> propertyId; <a name="l00114"></a>00114 KGameMessage::extractPropertyHeader(stream, propertyId); <a name="l00115"></a>00115 <span class="comment">// kdDebug(11001) << k_funcinfo << ": Got property " << propertyId << endl;</span> <a name="l00116"></a>00116 <span class="keywordflow">if</span> (propertyId==KGamePropertyBase::IdCommand) { <a name="l00117"></a>00117 <span class="keywordtype">int</span> cmd; <a name="l00118"></a>00118 KGameMessage::extractPropertyCommand(stream, propertyId, cmd); <a name="l00119"></a>00119 <span class="comment">//kdDebug(11001) << k_funcinfo << ": Got COMMAND for id= "<<propertyId <<endl;</span> <a name="l00120"></a>00120 p = d->mIdDict.find(propertyId); <a name="l00121"></a>00121 <span class="keywordflow">if</span> (p) { <a name="l00122"></a>00122 <span class="keywordflow">if</span> (!isSender || p-><a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==KGamePropertyBase::PolicyClean) { <a name="l00123"></a>00123 p-><a class="code" href="classKGamePropertyBase.html#fdcf1ba99963aa86c0fe77c7ec6129ff" title="send a command to advanced properties like arrays">command</a>(stream, cmd, isSender); <a name="l00124"></a>00124 } <a name="l00125"></a>00125 } <span class="keywordflow">else</span> { <a name="l00126"></a>00126 kdError(11001) << k_funcinfo << <span class="stringliteral">": (cmd): property "</span> << propertyId << <span class="stringliteral">" not found"</span> << endl; <a name="l00127"></a>00127 } <a name="l00128"></a>00128 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00129"></a>00129 } <a name="l00130"></a>00130 p = d->mIdDict.find(propertyId); <a name="l00131"></a>00131 <span class="keywordflow">if</span> (p) { <a name="l00132"></a>00132 <span class="comment">//kdDebug(11001) << k_funcinfo << ": Loading " << propertyId << endl;</span> <a name="l00133"></a>00133 <span class="keywordflow">if</span> (!isSender || p-><a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>()==KGamePropertyBase::PolicyClean) { <a name="l00134"></a>00134 p-><a class="code" href="classKGamePropertyBase.html#5a0c456be1dc1afb9b34d8e565a44bef" title="This will read the value of this property from the stream.">load</a>(stream); <a name="l00135"></a>00135 } <a name="l00136"></a>00136 } <span class="keywordflow">else</span> { <a name="l00137"></a>00137 kdError(11001) << k_funcinfo << <span class="stringliteral">": property "</span> << propertyId << <span class="stringliteral">" not found"</span> << endl; <a name="l00138"></a>00138 } <a name="l00139"></a>00139 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00140"></a>00140 } <a name="l00141"></a>00141 <a name="l00142"></a><a class="code" href="classKGamePropertyHandler.html#49952dac9f7425a9f56ab47b633a6589">00142</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#49952dac9f7425a9f56ab47b633a6589" title="Removes a property from the handler.">KGamePropertyHandler::removeProperty</a>(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* data) <a name="l00143"></a>00143 { <a name="l00144"></a>00144 <span class="keywordflow">if</span> (!data) { <a name="l00145"></a>00145 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00146"></a>00146 } <a name="l00147"></a>00147 d->mNameMap.erase(data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()); <a name="l00148"></a>00148 <span class="keywordflow">return</span> d->mIdDict.remove(data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()); <a name="l00149"></a>00149 } <a name="l00150"></a>00150 <a name="l00151"></a><a class="code" href="classKGamePropertyHandler.html#831b44307f2ca71f7f5e29cfe5694d55">00151</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#831b44307f2ca71f7f5e29cfe5694d55" title="Adds a KGameProperty property to the handler.">KGamePropertyHandler::addProperty</a>(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* data, QString name) <a name="l00152"></a>00152 { <a name="l00153"></a>00153 <span class="comment">//kdDebug(11001) << k_funcinfo << ": " << data->id() << endl;</span> <a name="l00154"></a>00154 <span class="keywordflow">if</span> (d->mIdDict.find(data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>())) { <a name="l00155"></a>00155 <span class="comment">// this id already exists</span> <a name="l00156"></a>00156 kdError(11001) << <span class="stringliteral">" -> cannot add property "</span> << data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() << endl; <a name="l00157"></a>00157 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00158"></a>00158 } <span class="keywordflow">else</span> { <a name="l00159"></a>00159 d->mIdDict.insert(data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>(), data); <a name="l00160"></a>00160 <span class="comment">// if here is a check for "is_debug" or so we can add the strings only in debug mode</span> <a name="l00161"></a>00161 <span class="comment">// and save memory!!</span> <a name="l00162"></a>00162 <span class="keywordflow">if</span> (!name.isNull()) { <a name="l00163"></a>00163 d->mNameMap[data-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()] = name; <a name="l00164"></a>00164 <span class="comment">//kdDebug(11001) << k_funcinfo << ": nid="<< (data->id()) << " inserted in Map name=" << d->mNameMap[data->id()] <<endl;</span> <a name="l00165"></a>00165 <span class="comment">//kdDebug(11001) << "Typeid=" << typeid(data).name() << endl;</span> <a name="l00166"></a>00166 <span class="comment">//kdDebug(11001) << "Typeid call=" << data->typeinfo()->name() << endl;</span> <a name="l00167"></a>00167 } <a name="l00168"></a>00168 } <a name="l00169"></a>00169 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00170"></a>00170 } <a name="l00171"></a>00171 <a name="l00172"></a><a class="code" href="classKGamePropertyHandler.html#5af05e30c7da306ffcb3c4e561334dd9">00172</a> QString <a class="code" href="classKGamePropertyHandler.html#5af05e30c7da306ffcb3c4e561334dd9">KGamePropertyHandler::propertyName</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)<span class="keyword"> const</span> <a name="l00173"></a>00173 <span class="keyword"></span>{ <a name="l00174"></a>00174 QString s; <a name="l00175"></a>00175 <span class="keywordflow">if</span> (d->mIdDict.find(<span class="keywordtype">id</span>)) { <a name="l00176"></a>00176 <span class="keywordflow">if</span> (d->mNameMap.contains(<span class="keywordtype">id</span>)) { <a name="l00177"></a>00177 s = i18n(<span class="stringliteral">"%1 (%2)"</span>).arg(d->mNameMap[<span class="keywordtype">id</span>]).arg(<span class="keywordtype">id</span>); <a name="l00178"></a>00178 } <span class="keywordflow">else</span> { <a name="l00179"></a>00179 s = i18n(<span class="stringliteral">"Unnamed - ID: %1"</span>).arg(<span class="keywordtype">id</span>); <a name="l00180"></a>00180 } <a name="l00181"></a>00181 } <span class="keywordflow">else</span> { <a name="l00182"></a>00182 <span class="comment">// Should _never_ happen</span> <a name="l00183"></a>00183 s = i18n(<span class="stringliteral">"%1 unregistered"</span>).arg(<span class="keywordtype">id</span>); <a name="l00184"></a>00184 } <a name="l00185"></a>00185 <span class="keywordflow">return</span> s; <a name="l00186"></a>00186 } <a name="l00187"></a>00187 <a name="l00188"></a><a class="code" href="classKGamePropertyHandler.html#8e16a10cd3e5d50cb33e45283b325563">00188</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#8e16a10cd3e5d50cb33e45283b325563" title="Loads properties from the datastream.">KGamePropertyHandler::load</a>(QDataStream &stream) <a name="l00189"></a>00189 { <a name="l00190"></a>00190 <span class="comment">// Prevent direct emmiting until all is loaded</span> <a name="l00191"></a>00191 <a class="code" href="classKGamePropertyHandler.html#99ac56d1cae4d8ac3c78a1860be2a8b0" title="Called by the KGame or KPlayer object or the handler itself to delay emmiting of...">lockDirectEmit</a>(); <a name="l00192"></a>00192 uint count,i; <a name="l00193"></a>00193 stream >> count; <a name="l00194"></a>00194 kdDebug(11001) << k_funcinfo << <span class="stringliteral">": "</span> << count << <span class="stringliteral">" KGameProperty objects "</span> << endl; <a name="l00195"></a>00195 <span class="keywordflow">for</span> (i = 0; i < count; i++) { <a name="l00196"></a>00196 <a class="code" href="classKGamePropertyHandler.html#e8126cf894be87641c15bb59b070b4aa" title="Main message process function.">processMessage</a>(stream, <span class="keywordtype">id</span>(),<span class="keyword">false</span>); <a name="l00197"></a>00197 } <a name="l00198"></a>00198 Q_INT16 cookie; <a name="l00199"></a>00199 stream >> cookie; <a name="l00200"></a>00200 <span class="keywordflow">if</span> (cookie == KPLAYERHANDLER_LOAD_COOKIE) { <a name="l00201"></a>00201 kdDebug(11001) << <span class="stringliteral">" KGamePropertyHandler loaded propertly"</span><<endl; <a name="l00202"></a>00202 } <span class="keywordflow">else</span> { <a name="l00203"></a>00203 kdError(11001) << <span class="stringliteral">"KGamePropertyHandler loading error. probably format error"</span><<endl; <a name="l00204"></a>00204 } <a name="l00205"></a>00205 <span class="comment">// Allow direct emmiting (if no other lock still holds)</span> <a name="l00206"></a>00206 <a class="code" href="classKGamePropertyHandler.html#907d8708a0fc30609e433dbfc9065d69" title="Removes the lock from the emitting of property signals.">unlockDirectEmit</a>(); <a name="l00207"></a>00207 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00208"></a>00208 } <a name="l00209"></a>00209 <a name="l00210"></a><a class="code" href="classKGamePropertyHandler.html#60ecc9e328c6bd580317858efc85a641">00210</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#60ecc9e328c6bd580317858efc85a641" title="Saves properties into the datastream.">KGamePropertyHandler::save</a>(QDataStream &stream) <a name="l00211"></a>00211 { <a name="l00212"></a>00212 kdDebug(11001) << k_funcinfo << <span class="stringliteral">": "</span> << d->mIdDict.count() << <span class="stringliteral">" KGameProperty objects "</span> << endl; <a name="l00213"></a>00213 stream << (uint)d->mIdDict.count(); <a name="l00214"></a>00214 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00215"></a>00215 <span class="keywordflow">while</span> (it.current()) { <a name="l00216"></a>00216 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *base=it.current(); <a name="l00217"></a>00217 <span class="keywordflow">if</span> (base) { <a name="l00218"></a>00218 KGameMessage::createPropertyHeader(stream, base-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>()); <a name="l00219"></a>00219 base-><a class="code" href="classKGamePropertyBase.html#603b627316f0f379e5c93e1f70100a62" title="Write the value into a stream.">save</a>(stream); <a name="l00220"></a>00220 } <a name="l00221"></a>00221 ++it; <a name="l00222"></a>00222 } <a name="l00223"></a>00223 stream << (Q_INT16)KPLAYERHANDLER_LOAD_COOKIE; <a name="l00224"></a>00224 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00225"></a>00225 } <a name="l00226"></a>00226 <a name="l00227"></a><a class="code" href="classKGamePropertyHandler.html#ece6e6fb27b74a2abf5e7f7aef6a3d76">00227</a> <a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a> <a class="code" href="classKGamePropertyHandler.html#ece6e6fb27b74a2abf5e7f7aef6a3d76" title="Returns the default policy for this property handler.">KGamePropertyHandler::policy</a>() <a name="l00228"></a>00228 { <a name="l00229"></a>00229 <span class="comment">// kdDebug(11001) << k_funcinfo << ": " << d->mDefaultPolicy << endl;</span> <a name="l00230"></a>00230 <span class="keywordflow">return</span> d->mDefaultPolicy; <a name="l00231"></a>00231 } <a name="l00232"></a><a class="code" href="classKGamePropertyHandler.html#1176d6e3f4000ff457e80cb8c57cbd13">00232</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#1176d6e3f4000ff457e80cb8c57cbd13" title="Set the policy for all kgame variables which are currently registerd in the KGame...">KGamePropertyHandler::setPolicy</a>(<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a> p,<span class="keywordtype">bool</span> userspace) <a name="l00233"></a>00233 { <a name="l00234"></a>00234 <span class="comment">// kdDebug(11001) << k_funcinfo << ": " << p << endl;</span> <a name="l00235"></a>00235 d->mDefaultPolicy=p; <a name="l00236"></a>00236 d->mDefaultUserspace=userspace; <a name="l00237"></a>00237 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00238"></a>00238 <span class="keywordflow">while</span> (it.current()) { <a name="l00239"></a>00239 <span class="keywordflow">if</span> (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) { <a name="l00240"></a>00240 it.current()->setPolicy((<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a>)p); <a name="l00241"></a>00241 } <a name="l00242"></a>00242 ++it; <a name="l00243"></a>00243 } <a name="l00244"></a>00244 } <a name="l00245"></a>00245 <a name="l00246"></a><a class="code" href="classKGamePropertyHandler.html#83b0e900b3ede4fea73d36b945e69be0">00246</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#83b0e900b3ede4fea73d36b945e69be0" title="Calls KGamePropertyBase::setReadOnly(false) for all properties of this player.">KGamePropertyHandler::unlockProperties</a>() <a name="l00247"></a>00247 { <a name="l00248"></a>00248 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00249"></a>00249 <span class="keywordflow">while</span> (it.current()) { <a name="l00250"></a>00250 it.current()->unlock(); <a name="l00251"></a>00251 ++it; <a name="l00252"></a>00252 } <a name="l00253"></a>00253 } <a name="l00254"></a>00254 <a name="l00255"></a><a class="code" href="classKGamePropertyHandler.html#230766caa8fe0fb982c5aa6b581fb45d">00255</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#230766caa8fe0fb982c5aa6b581fb45d" title="Calls KGamePropertyBase::setReadOnly(true) for all properties of this handler.">KGamePropertyHandler::lockProperties</a>() <a name="l00256"></a>00256 { <a name="l00257"></a>00257 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00258"></a>00258 <span class="keywordflow">while</span> (it.current()) { <a name="l00259"></a>00259 it.current()->lock(); <a name="l00260"></a>00260 ++it; <a name="l00261"></a>00261 } <a name="l00262"></a>00262 } <a name="l00263"></a>00263 <a name="l00264"></a><a class="code" href="classKGamePropertyHandler.html#48b6bacc49ab9cdd08b72eaafb1c871b">00264</a> <span class="keywordtype">int</span> <a class="code" href="classKGamePropertyHandler.html#48b6bacc49ab9cdd08b72eaafb1c871b" title="returns a unique property ID starting called usually with a base of KGamePropertyBase::IdAutomatic...">KGamePropertyHandler::uniquePropertyId</a>() <a name="l00265"></a>00265 { <a name="l00266"></a>00266 <span class="keywordflow">return</span> d->mUniqueId++; <a name="l00267"></a>00267 } <a name="l00268"></a>00268 <a name="l00269"></a><a class="code" href="classKGamePropertyHandler.html#6dcf86c943fe1b26630922d5c04e4a2a">00269</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#6dcf86c943fe1b26630922d5c04e4a2a" title="Sends all properties which are marked dirty over the network.">KGamePropertyHandler::flush</a>() <a name="l00270"></a>00270 { <a name="l00271"></a>00271 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00272"></a>00272 <span class="keywordflow">while</span> (it.current()) { <a name="l00273"></a>00273 <span class="keywordflow">if</span> (it.current()->isDirty()) { <a name="l00274"></a>00274 it.current()->sendProperty(); <a name="l00275"></a>00275 } <a name="l00276"></a>00276 ++it; <a name="l00277"></a>00277 } <a name="l00278"></a>00278 } <a name="l00279"></a>00279 <a name="l00280"></a>00280 <span class="comment">/* Fire all property signal changed which are collected in</span> <a name="l00281"></a>00281 <span class="comment"> * the queque</span> <a name="l00282"></a>00282 <span class="comment"> **/</span> <a name="l00283"></a><a class="code" href="classKGamePropertyHandler.html#99ac56d1cae4d8ac3c78a1860be2a8b0">00283</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#99ac56d1cae4d8ac3c78a1860be2a8b0" title="Called by the KGame or KPlayer object or the handler itself to delay emmiting of...">KGamePropertyHandler::lockDirectEmit</a>() <a name="l00284"></a>00284 { <a name="l00285"></a>00285 d->mIndirectEmit++; <a name="l00286"></a>00286 } <a name="l00287"></a>00287 <a name="l00288"></a><a class="code" href="classKGamePropertyHandler.html#907d8708a0fc30609e433dbfc9065d69">00288</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#907d8708a0fc30609e433dbfc9065d69" title="Removes the lock from the emitting of property signals.">KGamePropertyHandler::unlockDirectEmit</a>() <a name="l00289"></a>00289 { <a name="l00290"></a>00290 <span class="comment">// If the flag is <=0 we emit the queued signals</span> <a name="l00291"></a>00291 d->mIndirectEmit--; <a name="l00292"></a>00292 <span class="keywordflow">if</span> (d->mIndirectEmit<=0) <a name="l00293"></a>00293 { <a name="l00294"></a>00294 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *prop; <a name="l00295"></a>00295 <span class="keywordflow">while</span>((prop=d->mSignalQueue.dequeue()) != 0) <a name="l00296"></a>00296 { <a name="l00297"></a>00297 <span class="comment">// kdDebug(11001) << "emmiting signal for " << prop->id() << endl;</span> <a name="l00298"></a>00298 emit <a class="code" href="classKGamePropertyHandler.html#d3a4e8f0a9155b9ff29284a9453bd554" title="This is emitted by a property.">signalPropertyChanged</a>(prop); <a name="l00299"></a>00299 } <a name="l00300"></a>00300 } <a name="l00301"></a>00301 } <a name="l00302"></a>00302 <a name="l00303"></a><a class="code" href="classKGamePropertyHandler.html#c472025b2fb62878b1acb7cd64843c49">00303</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#c472025b2fb62878b1acb7cd64843c49" title="called by a property to emit a signal This call is simply forwarded to the parent...">KGamePropertyHandler::emitSignal</a>(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *prop) <a name="l00304"></a>00304 { <a name="l00305"></a>00305 <span class="comment">// If the indirect flag is set (load and network transmit)</span> <a name="l00306"></a>00306 <span class="comment">// we cannot emit the signals directly as it can happend that</span> <a name="l00307"></a>00307 <span class="comment">// a sigal causes an access to a property which is e.g. not</span> <a name="l00308"></a>00308 <span class="comment">// yet loaded or received</span> <a name="l00309"></a>00309 <a name="l00310"></a>00310 <span class="keywordflow">if</span> (d->mIndirectEmit>0) <a name="l00311"></a>00311 { <a name="l00312"></a>00312 <span class="comment">// Queque the signal</span> <a name="l00313"></a>00313 d->mSignalQueue.enqueue(prop); <a name="l00314"></a>00314 } <a name="l00315"></a>00315 <span class="keywordflow">else</span> <a name="l00316"></a>00316 { <a name="l00317"></a>00317 <span class="comment">// directly emit</span> <a name="l00318"></a>00318 emit <a class="code" href="classKGamePropertyHandler.html#d3a4e8f0a9155b9ff29284a9453bd554" title="This is emitted by a property.">signalPropertyChanged</a>(prop); <a name="l00319"></a>00319 } <a name="l00320"></a>00320 } <a name="l00321"></a>00321 <a name="l00322"></a><a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df">00322</a> <span class="keywordtype">bool</span> <a class="code" href="classKGamePropertyHandler.html#02d8ab64bc0e14cb86d7e5fb0849e5df" title="called by a property to send itself into the datastream.">KGamePropertyHandler::sendProperty</a>(QDataStream &s) <a name="l00323"></a>00323 { <a name="l00324"></a>00324 <span class="keywordtype">bool</span> sent = <span class="keyword">false</span>; <a name="l00325"></a>00325 emit <a class="code" href="classKGamePropertyHandler.html#f853188d169ce36a5bb49f5a5a47d4a5" title="This signal is emitted when a property needs to be sent.">signalSendMessage</a>(<span class="keywordtype">id</span>(), s, &sent); <a name="l00326"></a>00326 <span class="keywordflow">return</span> sent; <a name="l00327"></a>00327 } <a name="l00328"></a>00328 <a name="l00329"></a><a class="code" href="classKGamePropertyHandler.html#93f0842998b8e2d06927e1cdce8dfa8b">00329</a> <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *<a class="code" href="classKGamePropertyHandler.html#93f0842998b8e2d06927e1cdce8dfa8b">KGamePropertyHandler::find</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>) <a name="l00330"></a>00330 { <a name="l00331"></a>00331 <span class="keywordflow">return</span> d->mIdDict.find(<span class="keywordtype">id</span>); <a name="l00332"></a>00332 } <a name="l00333"></a>00333 <a name="l00334"></a><a class="code" href="classKGamePropertyHandler.html#b191ae9647fa1fd9921c287d53a5f372">00334</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#b191ae9647fa1fd9921c287d53a5f372" title="Clear the KGamePropertyHandler.">KGamePropertyHandler::clear</a>() <a name="l00335"></a>00335 { <a name="l00336"></a>00336 kdDebug(11001) << k_funcinfo << <a class="code" href="classKGamePropertyHandler.html#fa51f60e3175f020bc1121d50d0ceebf">id</a>() << endl; <a name="l00337"></a>00337 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00338"></a>00338 <span class="keywordflow">while</span> (it.toFirst()) { <a name="l00339"></a>00339 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* p = it.toFirst(); <a name="l00340"></a>00340 p-><a class="code" href="classKGamePropertyBase.html#ca1319339ac637f767a719b0a9fc8d63">unregisterData</a>(); <a name="l00341"></a>00341 <span class="keywordflow">if</span> (d->mIdDict.find(p-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>())) { <a name="l00342"></a>00342 <span class="comment">// shouldn't happen - but if mOwner in KGamePropertyBase is NULL</span> <a name="l00343"></a>00343 <span class="comment">// this might be possible</span> <a name="l00344"></a>00344 <a class="code" href="classKGamePropertyHandler.html#49952dac9f7425a9f56ab47b633a6589" title="Removes a property from the handler.">removeProperty</a>(p); <a name="l00345"></a>00345 } <a name="l00346"></a>00346 } <a name="l00347"></a>00347 } <a name="l00348"></a>00348 <a name="l00349"></a><a class="code" href="classKGamePropertyHandler.html#32a7e89e4b7bec5b390455b688598e85">00349</a> QIntDict<KGamePropertyBase>& <a class="code" href="classKGamePropertyHandler.html#32a7e89e4b7bec5b390455b688598e85" title="Reference to the internal dictionary.">KGamePropertyHandler::dict</a>()<span class="keyword"> const</span> <a name="l00350"></a>00350 <span class="keyword"></span>{ <a name="l00351"></a>00351 <span class="keywordflow">return</span> d->mIdDict; <a name="l00352"></a>00352 } <a name="l00353"></a>00353 <a name="l00354"></a><a class="code" href="classKGamePropertyHandler.html#492a22be2df3101ec60743fde0f518a6">00354</a> QString <a class="code" href="classKGamePropertyHandler.html#492a22be2df3101ec60743fde0f518a6" title="In several situations you just want to have a QString of a KGameProperty object.">KGamePropertyHandler::propertyValue</a>(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* prop) <a name="l00355"></a>00355 { <a name="l00356"></a>00356 <span class="keywordflow">if</span> (!prop) { <a name="l00357"></a>00357 <span class="keywordflow">return</span> i18n(<span class="stringliteral">"NULL pointer"</span>); <a name="l00358"></a>00358 } <a name="l00359"></a>00359 <a name="l00360"></a>00360 <span class="keywordtype">int</span> <span class="keywordtype">id</span> = prop-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>(); <a name="l00361"></a>00361 QString name = <a class="code" href="classKGamePropertyHandler.html#5af05e30c7da306ffcb3c4e561334dd9">propertyName</a>(<span class="keywordtype">id</span>); <a name="l00362"></a>00362 QString value; <a name="l00363"></a>00363 <a name="l00364"></a>00364 <span class="keyword">const</span> type_info* t = prop-><a class="code" href="classKGamePropertyBase.html#1e9a0ba7673ae71c7962663ee8802cd9">typeinfo</a>(); <a name="l00365"></a>00365 <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(<span class="keywordtype">int</span>)) { <a name="l00366"></a>00366 value = QString::number(((<a class="code" href="classKGameProperty.html">KGamePropertyInt</a>*)prop)->value()); <a name="l00367"></a>00367 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)) { <a name="l00368"></a>00368 value = QString::number(((<a class="code" href="classKGameProperty.html">KGamePropertyUInt</a> *)prop)->value()); <a name="l00369"></a>00369 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(<span class="keywordtype">long</span> <span class="keywordtype">int</span>)) { <a name="l00370"></a>00370 value = QString::number(((<a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<long int></a> *)prop)->value()); <a name="l00371"></a>00371 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">int</span>)) { <a name="l00372"></a>00372 value = QString::number(((<a class="code" href="classKGameProperty.html" title="A class for network transparent games.">KGameProperty<unsigned long int></a> *)prop)->value()); <a name="l00373"></a>00373 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(QString)) { <a name="l00374"></a>00374 value = ((<a class="code" href="classKGameProperty.html">KGamePropertyQString</a>*)prop)->value(); <a name="l00375"></a>00375 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*t == <span class="keyword">typeid</span>(Q_INT8)) { <a name="l00376"></a>00376 value = ((<a class="code" href="classKGameProperty.html">KGamePropertyBool</a>*)prop)->value() ? i18n(<span class="stringliteral">"True"</span>) : i18n(<span class="stringliteral">"False"</span>); <a name="l00377"></a>00377 } <span class="keywordflow">else</span> { <a name="l00378"></a>00378 emit <a class="code" href="classKGamePropertyHandler.html#0ea7049a4c265486305e2e60d49e2adb" title="If you call propertyValue with a non-standard KGameProperty it is possible that the...">signalRequestValue</a>(prop, value); <a name="l00379"></a>00379 } <a name="l00380"></a>00380 <a name="l00381"></a>00381 <span class="keywordflow">if</span> (value.isNull()) { <a name="l00382"></a>00382 value = i18n(<span class="stringliteral">"Unknown"</span>); <a name="l00383"></a>00383 } <a name="l00384"></a>00384 <span class="keywordflow">return</span> value; <a name="l00385"></a>00385 } <a name="l00386"></a>00386 <a name="l00387"></a><a class="code" href="classKGamePropertyHandler.html#dbf00eded0369be18deeba7137bdc3fd">00387</a> <span class="keywordtype">void</span> <a class="code" href="classKGamePropertyHandler.html#dbf00eded0369be18deeba7137bdc3fd" title="Writes some debug output to the console.">KGamePropertyHandler::Debug</a>() <a name="l00388"></a>00388 { <a name="l00389"></a>00389 kdDebug(11001) << <span class="stringliteral">"-----------------------------------------------------------"</span> << endl; <a name="l00390"></a>00390 kdDebug(11001) << <span class="stringliteral">"KGamePropertyHandler:: Debug this="</span> << <span class="keyword">this</span> << endl; <a name="l00391"></a>00391 <a name="l00392"></a>00392 kdDebug(11001) << <span class="stringliteral">" Registered properties: (Policy,Lock,Emit,Optimized, Dirty)"</span> << endl; <a name="l00393"></a>00393 QIntDictIterator<KGamePropertyBase> it(d->mIdDict); <a name="l00394"></a>00394 <span class="keywordflow">while</span> (it.current()) { <a name="l00395"></a>00395 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *p=it.current(); <a name="l00396"></a>00396 kdDebug(11001) << <span class="stringliteral">" "</span><< p-><a class="code" href="classKGamePropertyBase.html#737382aa3e0194409c3b56fcc2ea15cb">id</a>() << <span class="stringliteral">": p="</span> << p-><a class="code" href="classKGamePropertyBase.html#800fa663bf1830db1e8b1ee1018a0e79">policy</a>() <a name="l00397"></a>00397 << <span class="stringliteral">" l="</span><<p-><a class="code" href="classKGamePropertyBase.html#e489ae29929b2592a6b292e17de28144" title="A locked property can only be changed by the player who has set the lock.">isLocked</a>() <a name="l00398"></a>00398 << <span class="stringliteral">" e="</span><<p-><a class="code" href="classKGamePropertyBase.html#982e064965d7e5d1b0e39442aeb19965" title="See also setEmittingSignal.">isEmittingSignal</a>() <a name="l00399"></a>00399 << <span class="stringliteral">" o="</span> << p-><a class="code" href="classKGamePropertyBase.html#1f22784787aa6a75c41ca6a31cfae2a3" title="See also setOptimize.">isOptimized</a>() <a name="l00400"></a>00400 << <span class="stringliteral">" d="</span><<p-><a class="code" href="classKGamePropertyBase.html#b0b5b01f8abcfe927966031dfc497f27">isDirty</a>() <a name="l00401"></a>00401 << endl; <a name="l00402"></a>00402 ++it; <a name="l00403"></a>00403 } <a name="l00404"></a>00404 kdDebug(11001) << <span class="stringliteral">"-----------------------------------------------------------"</span> << endl; <a name="l00405"></a>00405 } <a name="l00406"></a>00406 <a name="l00407"></a>00407 <span class="preprocessor">#include "kgamepropertyhandler.moc"</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class 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