<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kgamepropertyhandler.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kgamepropertyhandler.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KGAMEPROPERTYHANDLER_H_</span> <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KGAMEPROPERTYHANDLER_H_</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qobject.h></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <qintdict.h></span> <a name="l00026"></a>00026 <a name="l00027"></a>00027 <span class="preprocessor">#include "kgameproperty.h"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="keyword">class </span>QDataStream; <a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>; <a name="l00032"></a>00032 <span class="keyword">class </span><a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>; <a name="l00033"></a>00033 <span class="comment">//class KGamePropertyBase;</span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">class </span>KGamePropertyHandlerPrivate; <span class="comment">// wow - what a name ;-)</span> <a name="l00036"></a>00036 <a name="l00072"></a><a class="code" href="classKGamePropertyHandler.html">00072</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a> : <span class="keyword">public</span> QObject <a name="l00073"></a>00073 { <a name="l00074"></a>00074 Q_OBJECT <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="keyword">public</span>: <a name="l00083"></a>00083 <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>(QObject* parent = 0); <a name="l00084"></a>00084 <a name="l00090"></a>00090 <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keyword">const</span> QObject* receiver, <span class="keyword">const</span> <span class="keywordtype">char</span>* sendf, <span class="keyword">const</span> <span class="keywordtype">char</span>* emitf, QObject* parent = 0); <a name="l00091"></a>00091 ~<a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>(); <a name="l00092"></a>00092 <a name="l00104"></a>00104 <span class="keywordtype">void</span> registerHandler(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keyword">const</span> QObject *receiver, <span class="keyword">const</span> <span class="keywordtype">char</span> * send, <span class="keyword">const</span> <span class="keywordtype">char</span> *emit); <a name="l00105"></a>00105 <a name="l00121"></a>00121 <span class="keywordtype">bool</span> processMessage(QDataStream &stream, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> isSender ); <a name="l00122"></a>00122 <a name="l00126"></a>00126 <span class="keywordtype">int</span> id() <span class="keyword">const</span>; <a name="l00127"></a>00127 <a name="l00135"></a>00135 <span class="keywordtype">bool</span> addProperty(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *data, QString name=0); <a name="l00136"></a>00136 <a name="l00142"></a>00142 <span class="keywordtype">bool</span> removeProperty(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *data); <a name="l00143"></a>00143 <a name="l00150"></a>00150 <span class="keywordtype">int</span> uniquePropertyId(); <a name="l00151"></a>00151 <a name="l00152"></a>00152 <a name="l00159"></a>00159 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> load(QDataStream &stream); <a name="l00160"></a>00160 <a name="l00167"></a>00167 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> save(QDataStream &stream); <a name="l00168"></a>00168 <a name="l00174"></a>00174 <span class="keywordtype">bool</span> sendProperty(QDataStream &s); <a name="l00175"></a>00175 <a name="l00176"></a>00176 <span class="keywordtype">void</span> sendLocked(<span class="keywordtype">bool</span> l); <a name="l00177"></a>00177 <a name="l00183"></a>00183 <span class="keywordtype">void</span> emitSignal(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *data); <a name="l00184"></a>00184 <a name="l00191"></a>00191 QString propertyName(<span class="keywordtype">int</span> <span class="keywordtype">id</span>) <span class="keyword">const</span>; <a name="l00192"></a>00192 <a name="l00197"></a>00197 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *find(<span class="keywordtype">int</span> <span class="keywordtype">id</span>); <a name="l00198"></a>00198 <a name="l00212"></a>00212 <span class="keywordtype">void</span> clear(); <a name="l00213"></a>00213 <a name="l00218"></a>00218 <span class="keywordtype">void</span> setId(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);<span class="comment">//AB: TODO: make this protected in KGamePropertyHandler!!</span> <a name="l00219"></a>00219 <a name="l00224"></a>00224 <span class="keywordtype">void</span> unlockProperties(); <a name="l00225"></a>00225 <a name="l00234"></a>00234 <span class="keywordtype">void</span> setPolicy(<a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a> p, <span class="keywordtype">bool</span> userspace=<span class="keyword">true</span>); <a name="l00235"></a>00235 <a name="l00246"></a>00246 <span class="keywordtype">void</span> lockDirectEmit(); <a name="l00247"></a>00247 <a name="l00252"></a>00252 <span class="keywordtype">void</span> unlockDirectEmit(); <a name="l00253"></a>00253 <a name="l00258"></a>00258 <a class="code" href="classKGamePropertyBase.html#5a1327924368b7d080a417dcac821543" title="The policy of the property.">KGamePropertyBase::PropertyPolicy</a> policy(); <a name="l00259"></a>00259 <a name="l00269"></a>00269 <span class="keywordtype">void</span> lockProperties(); <a name="l00270"></a>00270 <a name="l00275"></a>00275 <span class="keywordtype">void</span> flush(); <a name="l00276"></a>00276 <a name="l00280"></a>00280 QIntDict<KGamePropertyBase> &dict() <span class="keyword">const</span>; <a name="l00281"></a>00281 <a name="l00294"></a>00294 QString propertyValue(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* property); <a name="l00295"></a>00295 <a name="l00296"></a>00296 <a name="l00300"></a>00300 <span class="keywordtype">void</span> Debug(); <a name="l00301"></a>00301 <a name="l00302"></a>00302 <a name="l00303"></a>00303 signals: <a name="l00314"></a>00314 <span class="keywordtype">void</span> signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *); <a name="l00315"></a>00315 <a name="l00323"></a>00323 <span class="keywordtype">void</span> signalSendMessage(<span class="keywordtype">int</span> msgid, QDataStream &, <span class="keywordtype">bool</span>* sent); <span class="comment">// AB shall we change bool* into bool& again?</span> <a name="l00324"></a>00324 <a name="l00344"></a>00344 <span class="keywordtype">void</span> signalRequestValue(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* property, QString& value); <a name="l00345"></a>00345 <a name="l00346"></a>00346 <span class="keyword">private</span>: <a name="l00347"></a>00347 <span class="keywordtype">void</span> init(); <a name="l00348"></a>00348 <a name="l00349"></a>00349 <span class="keyword">private</span>: <a name="l00350"></a>00350 KGamePropertyHandlerPrivate* d; <a name="l00351"></a>00351 }; <a name="l00352"></a>00352 <a name="l00353"></a>00353 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div 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