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<!-- Generated by Doxygen 1.5.5 -->
<h1>kgamesequence.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2003 Martin Heni (martin@heni-online.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 <span class="comment">/*</span>
<a name="l00021"></a>00021 <span class="comment">    $Id: kgamesequence.cpp 465369 2005-09-29 14:33:08Z mueller $</span>
<a name="l00022"></a>00022 <span class="comment">*/</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="preprocessor">#include "kgamesequence.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "kgamesequence.moc"</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#include "kplayer.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgame.h"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 KGameSequence::KGameSequence() : QObject()
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032  mGame = 0;
<a name="l00033"></a>00033  mCurrentPlayer = 0;
<a name="l00034"></a>00034 }
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 KGameSequence::~KGameSequence()
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039 
<a name="l00040"></a><a class="code" href="classKGameSequence.html#81aecd68c29c6aa7e58c0746cc9e8c53">00040</a> <span class="keywordtype">void</span> <a class="code" href="classKGameSequence.html#81aecd68c29c6aa7e58c0746cc9e8c53" title="Set the KGame object for this sequence.">KGameSequence::setGame</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* <a class="code" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a>)
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042  mGame = game;
<a name="l00043"></a>00043 }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="keywordtype">void</span> KGameSequence::setCurrentPlayer(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>* player)
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047  mCurrentPlayer = player;
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="classKGameSequence.html#e991f262c3da6fd146a57b9f4dbee689">00050</a> <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *<a class="code" href="classKGameSequence.html#e991f262c3da6fd146a57b9f4dbee689" title="Select the next player in a turn based game.">KGameSequence::nextPlayer</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *last,<span class="keywordtype">bool</span> exclusive)
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052  kdDebug(11001) &lt;&lt; <span class="stringliteral">"=================== NEXT PLAYER =========================="</span>&lt;&lt;endl;
<a name="l00053"></a>00053  <span class="keywordflow">if</span> (!<a class="code" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a>())
<a name="l00054"></a>00054  {
<a name="l00055"></a>00055    kdError() &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">"NULL game object"</span> &lt;&lt; endl;
<a name="l00056"></a>00056    <span class="keywordflow">return</span> 0;
<a name="l00057"></a>00057  }
<a name="l00058"></a>00058  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> minId,nextId,lastId;
<a name="l00059"></a>00059  <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *nextplayer, *minplayer;
<a name="l00060"></a>00060  <span class="keywordflow">if</span> (last)
<a name="l00061"></a>00061  {
<a name="l00062"></a>00062    lastId = last-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();
<a name="l00063"></a>00063  }
<a name="l00064"></a>00064  <span class="keywordflow">else</span>
<a name="l00065"></a>00065  {
<a name="l00066"></a>00066    lastId = 0;
<a name="l00067"></a>00067  }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069  kdDebug(11001) &lt;&lt; <span class="stringliteral">"nextPlayer: lastId="</span>&lt;&lt;lastId&lt;&lt;endl;
<a name="l00070"></a>00070 
<a name="l00071"></a>00071  <span class="comment">// remove when this has been checked</span>
<a name="l00072"></a>00072  minId = 0x7fff;  <span class="comment">// we just need a very large number...properly MAX_UINT or so would be ok...</span>
<a name="l00073"></a>00073  nextId = minId;
<a name="l00074"></a>00074  nextplayer = 0;
<a name="l00075"></a>00075  minplayer = 0;
<a name="l00076"></a>00076 
<a name="l00077"></a>00077  <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *player;
<a name="l00078"></a>00078  <span class="keywordflow">for</span> (player = <a class="code" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a>()-&gt;playerList()-&gt;first(); player != 0; player=<a class="code" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a>()-&gt;<a class="code" href="classKGame.html#8474f0391a5391f324a4beadbdf1f7cc" title="Returns a list of all active players.">playerList</a>()-&gt;next() )
<a name="l00079"></a>00079  {
<a name="l00080"></a>00080    <span class="comment">// Find the first player for a cycle</span>
<a name="l00081"></a>00081    <span class="keywordflow">if</span> (player-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() &lt; minId)
<a name="l00082"></a>00082    {
<a name="l00083"></a>00083      minId=player-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();
<a name="l00084"></a>00084      minplayer=player;
<a name="l00085"></a>00085    }
<a name="l00086"></a>00086    <span class="keywordflow">if</span> (player==last)
<a name="l00087"></a>00087    {
<a name="l00088"></a>00088      <span class="keywordflow">continue</span>;
<a name="l00089"></a>00089    }
<a name="l00090"></a>00090    <span class="comment">// Find the next player which is bigger than the current one</span>
<a name="l00091"></a>00091    <span class="keywordflow">if</span> (player-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() &gt; lastId &amp;&amp; player-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>() &lt; nextId)
<a name="l00092"></a>00092    {
<a name="l00093"></a>00093      nextId=player-&gt;<a class="code" href="classKPlayer.html#a1151863225396c0f96678bf3ca938ae" title="Returns the id of the player.">id</a>();
<a name="l00094"></a>00094      nextplayer=player;
<a name="l00095"></a>00095    }
<a name="l00096"></a>00096  }
<a name="l00097"></a>00097 
<a name="l00098"></a>00098  <span class="comment">// Cycle to the beginning</span>
<a name="l00099"></a>00099  <span class="keywordflow">if</span> (!nextplayer)
<a name="l00100"></a>00100  {
<a name="l00101"></a>00101    nextplayer=minplayer;
<a name="l00102"></a>00102  }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104  kdDebug(11001) &lt;&lt; k_funcinfo &lt;&lt; <span class="stringliteral">" ##### lastId="</span> &lt;&lt; lastId &lt;&lt; <span class="stringliteral">" exclusive="</span>
<a name="l00105"></a>00105         &lt;&lt; exclusive &lt;&lt; <span class="stringliteral">"  minId="</span> &lt;&lt; minId &lt;&lt; <span class="stringliteral">" nextid="</span> &lt;&lt; nextId
<a name="l00106"></a>00106         &lt;&lt; <span class="stringliteral">" count="</span> &lt;&lt; <a class="code" href="classKGameSequence.html#f6f9ea28960fcacec4d6e56757d05928">game</a>()-&gt;<a class="code" href="classKGame.html#8474f0391a5391f324a4beadbdf1f7cc" title="Returns a list of all active players.">playerList</a>()-&gt;count()  &lt;&lt; endl;
<a name="l00107"></a>00107  <span class="keywordflow">if</span> (nextplayer)
<a name="l00108"></a>00108  {
<a name="l00109"></a>00109    nextplayer-&gt;<a class="code" href="classKPlayer.html#9b1e33982ee4eff13168a747f9f22128" title="Sets whether this player is the next to turn.">setTurn</a>(<span class="keyword">true</span>,exclusive);
<a name="l00110"></a>00110  }
<a name="l00111"></a>00111  <span class="keywordflow">else</span>
<a name="l00112"></a>00112  {
<a name="l00113"></a>00113    <span class="keywordflow">return</span> 0;
<a name="l00114"></a>00114  }
<a name="l00115"></a>00115  <span class="keywordflow">return</span> nextplayer;
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118 <span class="comment">// Per default we do not do anything</span>
<a name="l00119"></a><a class="code" href="classKGameSequence.html#f47ac957a789f8885dc97334958186e8">00119</a> <span class="keywordtype">int</span> <a class="code" href="classKGameSequence.html#f47ac957a789f8885dc97334958186e8" title="Check whether the game is over.">KGameSequence::checkGameOver</a>(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>*)
<a name="l00120"></a>00120 {
<a name="l00121"></a>00121  <span class="keywordflow">return</span> 0;
<a name="l00122"></a>00122 }
<a name="l00123"></a>00123 <span class="comment">/*</span>
<a name="l00124"></a>00124 <span class="comment"> * vim: et sw=2</span>
<a name="l00125"></a>00125 <span class="comment"> */</span>
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