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<!-- Generated by Doxygen 1.5.5 -->
<h1>kmessageserver.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Burkhard Lehner (Burkhard.Lehner@gmx.de)</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00015"></a>00015 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00016"></a>00016 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00017"></a>00017 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __KMESSAGESERVER_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __KMESSAGESERVER_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;qobject.h&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;qserversocket.h&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;qstring.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;qvaluelist.h&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="keyword">class </span><a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a>;
<a name="l00029"></a>00029 <span class="keyword">class </span>KMessageServerPrivate;
<a name="l00030"></a>00030 
<a name="l00175"></a><a class="code" href="classKMessageServer.html">00175</a> <span class="keyword">class </span><a class="code" href="classKMessageServer.html" title="A server for message sending and broadcasting, using TCP/IP connections.">KMessageServer</a> : <span class="keyword">public</span> QObject
<a name="l00176"></a>00176 {
<a name="l00177"></a>00177   Q_OBJECT
<a name="l00178"></a>00178 
<a name="l00179"></a>00179 <span class="keyword">public</span>:
<a name="l00183"></a>00183     <span class="keyword">enum</span> { 
<a name="l00184"></a>00184             REQ_BROADCAST = 1, 
<a name="l00185"></a>00185             REQ_FORWARD,
<a name="l00186"></a>00186             REQ_CLIENT_ID,
<a name="l00187"></a>00187             REQ_ADMIN_ID,
<a name="l00188"></a>00188             REQ_ADMIN_CHANGE,
<a name="l00189"></a>00189             REQ_REMOVE_CLIENT,
<a name="l00190"></a>00190             REQ_MAX_NUM_CLIENTS,
<a name="l00191"></a>00191             REQ_CLIENT_LIST,
<a name="l00192"></a>00192             REQ_MAX_REQ = 0xffff };
<a name="l00193"></a>00193 
<a name="l00197"></a>00197     <span class="keyword">enum</span> {
<a name="l00198"></a>00198             MSG_BROADCAST = 101, 
<a name="l00199"></a>00199             MSG_FORWARD, 
<a name="l00200"></a>00200             ANS_CLIENT_ID, 
<a name="l00201"></a>00201             ANS_ADMIN_ID, 
<a name="l00202"></a>00202             ANS_CLIENT_LIST,
<a name="l00203"></a>00203             EVNT_CLIENT_CONNECTED, 
<a name="l00204"></a>00204             EVNT_CLIENT_DISCONNECTED,
<a name="l00205"></a>00205             EVNT_MAX_EVNT = 0xffff
<a name="l00206"></a>00206     };
<a name="l00207"></a>00207 
<a name="l00211"></a>00211     <a class="code" href="classKMessageServer.html#56f63c95fa8f210cb55069fa77605371" title="Create a KGameNetwork object.">KMessageServer</a>(Q_UINT16 cookie = 42, QObject* parent = 0);
<a name="l00212"></a>00212 
<a name="l00213"></a>00213     ~<a class="code" href="classKMessageServer.html" title="A server for message sending and broadcasting, using TCP/IP connections.">KMessageServer</a>();
<a name="l00214"></a>00214 
<a name="l00218"></a>00218     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#2423ce5bd2becb27722796b9b694a0a4" title="Gives debug output of the game status.">Debug</a>();
<a name="l00219"></a>00219 
<a name="l00220"></a>00220 <span class="comment">//---------------------------------- TCP/IP server stuff</span>
<a name="l00221"></a>00221 
<a name="l00229"></a>00229     <span class="keywordtype">bool</span> <a class="code" href="classKMessageServer.html#0501651eb0590202bbd2663f8646a238" title="Starts the Communication server to listen for incoming TCP/IP connections.">initNetwork</a> (Q_UINT16 port = 0);
<a name="l00230"></a>00230 
<a name="l00237"></a>00237     Q_UINT16 <a class="code" href="classKMessageServer.html#8aba1f9027f3c6bdcdf81b368207352d" title="Returns the TCP/IP port number we are listening to for incoming connections.">serverPort</a> () <span class="keyword">const</span>;
<a name="l00238"></a>00238 
<a name="l00244"></a>00244     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#adf678b44467ef8fde65c471dc5fae67" title="Stops listening for connections.">stopNetwork</a>();
<a name="l00245"></a>00245 
<a name="l00250"></a>00250     <span class="keywordtype">bool</span> <a class="code" href="classKMessageServer.html#6c7399aee9ba1cd35c9148356bdae52c" title="Are we still offer offering server connections?">isOfferingConnections</a>() <span class="keyword">const</span>;
<a name="l00251"></a>00251 
<a name="l00252"></a>00252 <span class="comment">//---------------------------------- adding / removing clients</span>
<a name="l00253"></a>00253 
<a name="l00254"></a>00254 <span class="keyword">public</span> slots:
<a name="l00268"></a>00268     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#35a70cc866b4dd7b701441c7bf5e74a6" title="Adds a new KMessageIO object to the communication server.">addClient</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *);
<a name="l00269"></a>00269 
<a name="l00281"></a>00281     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#0121eb7290ca87fe029ef7ebc07987d8" title="Removes the KMessageIO object from the client list and deletes it.">removeClient</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *io, <span class="keywordtype">bool</span> broken);
<a name="l00282"></a>00282 
<a name="l00286"></a>00286     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#83711f659add36cae0ce2c961f3af1bb" title="Deletes all connections to the clients.">deleteClients</a>();
<a name="l00287"></a>00287 
<a name="l00288"></a>00288 <span class="keyword">private</span> slots:
<a name="l00295"></a>00295     <span class="keywordtype">void</span> removeBrokenClient ();
<a name="l00296"></a>00296 
<a name="l00297"></a>00297 <span class="keyword">public</span>:
<a name="l00309"></a>00309     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#0bc8ffb9f20f1357ded5a6ee7e303b55" title="sets the maximum number of clients which can connect.">setMaxClients</a>(<span class="keywordtype">int</span> maxnumber);
<a name="l00310"></a>00310 
<a name="l00316"></a>00316     <span class="keywordtype">int</span> <a class="code" href="classKMessageServer.html#f329440ac1118cb22ad77994a4ca6810" title="returns the maximum number of clients">maxClients</a>() <span class="keyword">const</span>;
<a name="l00317"></a>00317 
<a name="l00323"></a>00323     <span class="keywordtype">int</span> <a class="code" href="classKMessageServer.html#775eaba50f3fee9d8b0b15377a501b47" title="returns the current number of connected clients.">clientCount</a>() <span class="keyword">const</span>;
<a name="l00324"></a>00324 
<a name="l00328"></a>00328     QValueList &lt;Q_UINT32&gt; <a class="code" href="classKMessageServer.html#ced480c16f0761bfdf9dfa4616b2dc2f" title="returns a list of the unique IDs of all clients.">clientIDs</a>() <span class="keyword">const</span>;
<a name="l00329"></a>00329 
<a name="l00335"></a>00335     <a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *<a class="code" href="classKMessageServer.html#4116ad177959708b8693103b0e2857dc" title="Find the KMessageIO object to the given client number.">findClient</a> (Q_UINT32 no) <span class="keyword">const</span>;
<a name="l00336"></a>00336 
<a name="l00343"></a>00343     Q_UINT32 <a class="code" href="classKMessageServer.html#7f1d82c9f920c382ef535e218c581e00" title="Returns the clientID of the admin, if there is a admin, 0 otherwise.">adminID</a>() <span class="keyword">const</span>;
<a name="l00344"></a>00344 
<a name="l00350"></a>00350     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#cb43463bb81a605dabb66c589123f8e9" title="Sets the admin to a new client with the given ID.">setAdmin</a> (Q_UINT32 adminID);
<a name="l00351"></a>00351 
<a name="l00352"></a>00352 
<a name="l00353"></a>00353 <span class="comment">//------------------------------ ID stuff</span>
<a name="l00354"></a>00354 
<a name="l00355"></a>00355     <span class="comment">/*</span>
<a name="l00356"></a>00356 <span class="comment">     * The unique ID of this game</span>
<a name="l00357"></a>00357 <span class="comment">     *</span>
<a name="l00358"></a>00358 <span class="comment">     * @return int id</span>
<a name="l00359"></a>00359 <span class="comment">     **/</span>
<a name="l00360"></a>00360 <span class="comment">//    int gameId() const;</span>
<a name="l00361"></a>00361 
<a name="l00362"></a>00362     <span class="comment">/*</span>
<a name="l00363"></a>00363 <span class="comment">     * Application cookie. this idendifies the game application. It</span>
<a name="l00364"></a>00364 <span class="comment">     * help to distinguish between e.g. KPoker and KWin4</span>
<a name="l00365"></a>00365 <span class="comment">     *</span>
<a name="l00366"></a>00366 <span class="comment">     * @return the application cookie</span>
<a name="l00367"></a>00367 <span class="comment">     **/</span>
<a name="l00368"></a>00368 <span class="comment">//    int cookie() const;</span>
<a name="l00369"></a>00369 
<a name="l00370"></a>00370 <span class="comment">//------------------------------ Message stuff</span>
<a name="l00371"></a>00371 
<a name="l00372"></a>00372 <span class="keyword">public</span>:
<a name="l00378"></a>00378     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#9b43ca198bf40df882ff54065b8876ad" title="Sends a message to all connected clients.">broadcastMessage</a> (<span class="keyword">const</span> QByteArray &amp;msg);
<a name="l00379"></a>00379 
<a name="l00388"></a>00388     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#5817f74b81a03e8fdd3cc24eb5c37bb7" title="Sends a message to a single client with the given ID.">sendMessage</a> (Q_UINT32 <span class="keywordtype">id</span>, <span class="keyword">const</span> QByteArray &amp;msg);
<a name="l00389"></a>00389 
<a name="l00397"></a>00397     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#5817f74b81a03e8fdd3cc24eb5c37bb7" title="Sends a message to a single client with the given ID.">sendMessage</a> (<span class="keyword">const</span> QValueList &lt;Q_UINT32&gt; &amp;ids, <span class="keyword">const</span> QByteArray &amp;msg);
<a name="l00398"></a>00398 
<a name="l00399"></a>00399 <span class="keyword">protected</span> slots:
<a name="l00409"></a>00409     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#2430a7bb860e22953f74487730e713bc" title="This slot receives all the messages from the KMessageIO::received signals.">getReceivedMessage</a> (<span class="keyword">const</span> QByteArray &amp;msg);
<a name="l00410"></a>00410 
<a name="l00419"></a>00419     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#4ca5b488b041c7bb79207d09042299c4" title="This slot is called whenever there are elements in the message queue.">processOneMessage</a> ();
<a name="l00420"></a>00420 
<a name="l00421"></a>00421 <span class="comment">//---------------------------- Signals</span>
<a name="l00422"></a>00422 
<a name="l00423"></a>00423 signals:
<a name="l00428"></a>00428     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#05d103426a6e7b7d683f79ac68362bdd" title="A new client connected to the game.">clientConnected</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client);
<a name="l00429"></a>00429 
<a name="l00437"></a>00437     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#788b84030f15dfce1593ba24cb056403" title="A network connection got broken.">connectionLost</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client);
<a name="l00438"></a>00438 
<a name="l00451"></a>00451     <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#c73152a36f36c614087292b0ff0ffac7" title="This signal is always emitted when a message from a client is received.">messageReceived</a> (<span class="keyword">const</span> QByteArray &amp;data, Q_UINT32 clientID, <span class="keywordtype">bool</span> &amp;unknown);
<a name="l00452"></a>00452 
<a name="l00453"></a>00453 <span class="keyword">protected</span>:
<a name="l00459"></a>00459     Q_UINT32 <a class="code" href="classKMessageServer.html#5a75331faf6f4b94c1e5eb7700960826">uniqueClientNumber</a>() <span class="keyword">const</span>;
<a name="l00460"></a>00460 
<a name="l00461"></a>00461 <span class="keyword">private</span>:
<a name="l00462"></a>00462     KMessageServerPrivate* d;
<a name="l00463"></a>00463 };
<a name="l00464"></a>00464 
<a name="l00465"></a>00465 
<a name="l00476"></a><a class="code" href="classKMessageServerSocket.html">00476</a> <span class="keyword">class </span><a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> : <span class="keyword">public</span> QServerSocket
<a name="l00477"></a>00477 {
<a name="l00478"></a>00478   Q_OBJECT
<a name="l00479"></a>00479 
<a name="l00480"></a>00480 <span class="keyword">public</span>:
<a name="l00481"></a>00481   <a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> (Q_UINT16 port, QObject *parent = 0);
<a name="l00482"></a>00482   ~<a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> ();
<a name="l00483"></a>00483 
<a name="l00484"></a>00484   <span class="keywordtype">void</span> newConnection (<span class="keywordtype">int</span> socket);
<a name="l00485"></a>00485 
<a name="l00486"></a>00486 signals:
<a name="l00487"></a>00487   <span class="keywordtype">void</span> newClientConnected (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client);
<a name="l00488"></a>00488 };
<a name="l00489"></a>00489 
<a name="l00490"></a>00490 
<a name="l00491"></a>00491 
<a name="l00492"></a>00492 <span class="preprocessor">#endif</span>
</pre></div></div>
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