<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kmessageserver.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kmessageserver.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Burkhard Lehner (Burkhard.Lehner@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00015"></a>00015 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00016"></a>00016 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00017"></a>00017 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __KMESSAGESERVER_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __KMESSAGESERVER_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00023"></a>00023 <span class="preprocessor">#include <qobject.h></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qserversocket.h></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <qstring.h></span> <a name="l00026"></a>00026 <span class="preprocessor">#include <qvaluelist.h></span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="keyword">class </span><a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a>; <a name="l00029"></a>00029 <span class="keyword">class </span>KMessageServerPrivate; <a name="l00030"></a>00030 <a name="l00175"></a><a class="code" href="classKMessageServer.html">00175</a> <span class="keyword">class </span><a class="code" href="classKMessageServer.html" title="A server for message sending and broadcasting, using TCP/IP connections.">KMessageServer</a> : <span class="keyword">public</span> QObject <a name="l00176"></a>00176 { <a name="l00177"></a>00177 Q_OBJECT <a name="l00178"></a>00178 <a name="l00179"></a>00179 <span class="keyword">public</span>: <a name="l00183"></a>00183 <span class="keyword">enum</span> { <a name="l00184"></a>00184 REQ_BROADCAST = 1, <a name="l00185"></a>00185 REQ_FORWARD, <a name="l00186"></a>00186 REQ_CLIENT_ID, <a name="l00187"></a>00187 REQ_ADMIN_ID, <a name="l00188"></a>00188 REQ_ADMIN_CHANGE, <a name="l00189"></a>00189 REQ_REMOVE_CLIENT, <a name="l00190"></a>00190 REQ_MAX_NUM_CLIENTS, <a name="l00191"></a>00191 REQ_CLIENT_LIST, <a name="l00192"></a>00192 REQ_MAX_REQ = 0xffff }; <a name="l00193"></a>00193 <a name="l00197"></a>00197 <span class="keyword">enum</span> { <a name="l00198"></a>00198 MSG_BROADCAST = 101, <a name="l00199"></a>00199 MSG_FORWARD, <a name="l00200"></a>00200 ANS_CLIENT_ID, <a name="l00201"></a>00201 ANS_ADMIN_ID, <a name="l00202"></a>00202 ANS_CLIENT_LIST, <a name="l00203"></a>00203 EVNT_CLIENT_CONNECTED, <a name="l00204"></a>00204 EVNT_CLIENT_DISCONNECTED, <a name="l00205"></a>00205 EVNT_MAX_EVNT = 0xffff <a name="l00206"></a>00206 }; <a name="l00207"></a>00207 <a name="l00211"></a>00211 <a class="code" href="classKMessageServer.html#56f63c95fa8f210cb55069fa77605371" title="Create a KGameNetwork object.">KMessageServer</a>(Q_UINT16 cookie = 42, QObject* parent = 0); <a name="l00212"></a>00212 <a name="l00213"></a>00213 ~<a class="code" href="classKMessageServer.html" title="A server for message sending and broadcasting, using TCP/IP connections.">KMessageServer</a>(); <a name="l00214"></a>00214 <a name="l00218"></a>00218 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#2423ce5bd2becb27722796b9b694a0a4" title="Gives debug output of the game status.">Debug</a>(); <a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="comment">//---------------------------------- TCP/IP server stuff</span> <a name="l00221"></a>00221 <a name="l00229"></a>00229 <span class="keywordtype">bool</span> <a class="code" href="classKMessageServer.html#0501651eb0590202bbd2663f8646a238" title="Starts the Communication server to listen for incoming TCP/IP connections.">initNetwork</a> (Q_UINT16 port = 0); <a name="l00230"></a>00230 <a name="l00237"></a>00237 Q_UINT16 <a class="code" href="classKMessageServer.html#8aba1f9027f3c6bdcdf81b368207352d" title="Returns the TCP/IP port number we are listening to for incoming connections.">serverPort</a> () <span class="keyword">const</span>; <a name="l00238"></a>00238 <a name="l00244"></a>00244 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#adf678b44467ef8fde65c471dc5fae67" title="Stops listening for connections.">stopNetwork</a>(); <a name="l00245"></a>00245 <a name="l00250"></a>00250 <span class="keywordtype">bool</span> <a class="code" href="classKMessageServer.html#6c7399aee9ba1cd35c9148356bdae52c" title="Are we still offer offering server connections?">isOfferingConnections</a>() <span class="keyword">const</span>; <a name="l00251"></a>00251 <a name="l00252"></a>00252 <span class="comment">//---------------------------------- adding / removing clients</span> <a name="l00253"></a>00253 <a name="l00254"></a>00254 <span class="keyword">public</span> slots: <a name="l00268"></a>00268 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#35a70cc866b4dd7b701441c7bf5e74a6" title="Adds a new KMessageIO object to the communication server.">addClient</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *); <a name="l00269"></a>00269 <a name="l00281"></a>00281 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#0121eb7290ca87fe029ef7ebc07987d8" title="Removes the KMessageIO object from the client list and deletes it.">removeClient</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *io, <span class="keywordtype">bool</span> broken); <a name="l00282"></a>00282 <a name="l00286"></a>00286 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#83711f659add36cae0ce2c961f3af1bb" title="Deletes all connections to the clients.">deleteClients</a>(); <a name="l00287"></a>00287 <a name="l00288"></a>00288 <span class="keyword">private</span> slots: <a name="l00295"></a>00295 <span class="keywordtype">void</span> removeBrokenClient (); <a name="l00296"></a>00296 <a name="l00297"></a>00297 <span class="keyword">public</span>: <a name="l00309"></a>00309 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#0bc8ffb9f20f1357ded5a6ee7e303b55" title="sets the maximum number of clients which can connect.">setMaxClients</a>(<span class="keywordtype">int</span> maxnumber); <a name="l00310"></a>00310 <a name="l00316"></a>00316 <span class="keywordtype">int</span> <a class="code" href="classKMessageServer.html#f329440ac1118cb22ad77994a4ca6810" title="returns the maximum number of clients">maxClients</a>() <span class="keyword">const</span>; <a name="l00317"></a>00317 <a name="l00323"></a>00323 <span class="keywordtype">int</span> <a class="code" href="classKMessageServer.html#775eaba50f3fee9d8b0b15377a501b47" title="returns the current number of connected clients.">clientCount</a>() <span class="keyword">const</span>; <a name="l00324"></a>00324 <a name="l00328"></a>00328 QValueList <Q_UINT32> <a class="code" href="classKMessageServer.html#ced480c16f0761bfdf9dfa4616b2dc2f" title="returns a list of the unique IDs of all clients.">clientIDs</a>() <span class="keyword">const</span>; <a name="l00329"></a>00329 <a name="l00335"></a>00335 <a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *<a class="code" href="classKMessageServer.html#4116ad177959708b8693103b0e2857dc" title="Find the KMessageIO object to the given client number.">findClient</a> (Q_UINT32 no) <span class="keyword">const</span>; <a name="l00336"></a>00336 <a name="l00343"></a>00343 Q_UINT32 <a class="code" href="classKMessageServer.html#7f1d82c9f920c382ef535e218c581e00" title="Returns the clientID of the admin, if there is a admin, 0 otherwise.">adminID</a>() <span class="keyword">const</span>; <a name="l00344"></a>00344 <a name="l00350"></a>00350 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#cb43463bb81a605dabb66c589123f8e9" title="Sets the admin to a new client with the given ID.">setAdmin</a> (Q_UINT32 adminID); <a name="l00351"></a>00351 <a name="l00352"></a>00352 <a name="l00353"></a>00353 <span class="comment">//------------------------------ ID stuff</span> <a name="l00354"></a>00354 <a name="l00355"></a>00355 <span class="comment">/*</span> <a name="l00356"></a>00356 <span class="comment"> * The unique ID of this game</span> <a name="l00357"></a>00357 <span class="comment"> *</span> <a name="l00358"></a>00358 <span class="comment"> * @return int id</span> <a name="l00359"></a>00359 <span class="comment"> **/</span> <a name="l00360"></a>00360 <span class="comment">// int gameId() const;</span> <a name="l00361"></a>00361 <a name="l00362"></a>00362 <span class="comment">/*</span> <a name="l00363"></a>00363 <span class="comment"> * Application cookie. this idendifies the game application. It</span> <a name="l00364"></a>00364 <span class="comment"> * help to distinguish between e.g. KPoker and KWin4</span> <a name="l00365"></a>00365 <span class="comment"> *</span> <a name="l00366"></a>00366 <span class="comment"> * @return the application cookie</span> <a name="l00367"></a>00367 <span class="comment"> **/</span> <a name="l00368"></a>00368 <span class="comment">// int cookie() const;</span> <a name="l00369"></a>00369 <a name="l00370"></a>00370 <span class="comment">//------------------------------ Message stuff</span> <a name="l00371"></a>00371 <a name="l00372"></a>00372 <span class="keyword">public</span>: <a name="l00378"></a>00378 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#9b43ca198bf40df882ff54065b8876ad" title="Sends a message to all connected clients.">broadcastMessage</a> (<span class="keyword">const</span> QByteArray &msg); <a name="l00379"></a>00379 <a name="l00388"></a>00388 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#5817f74b81a03e8fdd3cc24eb5c37bb7" title="Sends a message to a single client with the given ID.">sendMessage</a> (Q_UINT32 <span class="keywordtype">id</span>, <span class="keyword">const</span> QByteArray &msg); <a name="l00389"></a>00389 <a name="l00397"></a>00397 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#5817f74b81a03e8fdd3cc24eb5c37bb7" title="Sends a message to a single client with the given ID.">sendMessage</a> (<span class="keyword">const</span> QValueList <Q_UINT32> &ids, <span class="keyword">const</span> QByteArray &msg); <a name="l00398"></a>00398 <a name="l00399"></a>00399 <span class="keyword">protected</span> slots: <a name="l00409"></a>00409 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#2430a7bb860e22953f74487730e713bc" title="This slot receives all the messages from the KMessageIO::received signals.">getReceivedMessage</a> (<span class="keyword">const</span> QByteArray &msg); <a name="l00410"></a>00410 <a name="l00419"></a>00419 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#4ca5b488b041c7bb79207d09042299c4" title="This slot is called whenever there are elements in the message queue.">processOneMessage</a> (); <a name="l00420"></a>00420 <a name="l00421"></a>00421 <span class="comment">//---------------------------- Signals</span> <a name="l00422"></a>00422 <a name="l00423"></a>00423 signals: <a name="l00428"></a>00428 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#05d103426a6e7b7d683f79ac68362bdd" title="A new client connected to the game.">clientConnected</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client); <a name="l00429"></a>00429 <a name="l00437"></a>00437 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#788b84030f15dfce1593ba24cb056403" title="A network connection got broken.">connectionLost</a> (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client); <a name="l00438"></a>00438 <a name="l00451"></a>00451 <span class="keywordtype">void</span> <a class="code" href="classKMessageServer.html#c73152a36f36c614087292b0ff0ffac7" title="This signal is always emitted when a message from a client is received.">messageReceived</a> (<span class="keyword">const</span> QByteArray &data, Q_UINT32 clientID, <span class="keywordtype">bool</span> &unknown); <a name="l00452"></a>00452 <a name="l00453"></a>00453 <span class="keyword">protected</span>: <a name="l00459"></a>00459 Q_UINT32 <a class="code" href="classKMessageServer.html#5a75331faf6f4b94c1e5eb7700960826">uniqueClientNumber</a>() <span class="keyword">const</span>; <a name="l00460"></a>00460 <a name="l00461"></a>00461 <span class="keyword">private</span>: <a name="l00462"></a>00462 KMessageServerPrivate* d; <a name="l00463"></a>00463 }; <a name="l00464"></a>00464 <a name="l00465"></a>00465 <a name="l00476"></a><a class="code" href="classKMessageServerSocket.html">00476</a> <span class="keyword">class </span><a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> : <span class="keyword">public</span> QServerSocket <a name="l00477"></a>00477 { <a name="l00478"></a>00478 Q_OBJECT <a name="l00479"></a>00479 <a name="l00480"></a>00480 <span class="keyword">public</span>: <a name="l00481"></a>00481 <a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> (Q_UINT16 port, QObject *parent = 0); <a name="l00482"></a>00482 ~<a class="code" href="classKMessageServerSocket.html" title="Internal class of KMessageServer.">KMessageServerSocket</a> (); <a name="l00483"></a>00483 <a name="l00484"></a>00484 <span class="keywordtype">void</span> newConnection (<span class="keywordtype">int</span> socket); <a name="l00485"></a>00485 <a name="l00486"></a>00486 signals: <a name="l00487"></a>00487 <span class="keywordtype">void</span> newClientConnected (<a class="code" href="classKMessageIO.html" title="This abstract base class represents one end of a message connections between two...">KMessageIO</a> *client); <a name="l00488"></a>00488 }; <a name="l00489"></a>00489 <a name="l00490"></a>00490 <a name="l00491"></a>00491 <a name="l00492"></a>00492 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div 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