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<h1>kplayer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    This file is part of the KDE games library</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">    License version 2 as published by the Free Software Foundation.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00016"></a>00016 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00017"></a>00017 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00018"></a>00018 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KPLAYER_H_</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KPLAYER_H_</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;qstring.h&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;qobject.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;qptrlist.h&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "kgameproperty.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;kdemacros.h&gt;</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>;
<a name="l00032"></a>00032 <span class="keyword">class </span><a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>;
<a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>;
<a name="l00034"></a>00034 <span class="keyword">class </span><a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keyword">class </span>KPlayerPrivate;
<a name="l00037"></a>00037 
<a name="l00069"></a><a class="code" href="classKPlayer.html">00069</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> : <span class="keyword">public</span> QObject
<a name="l00070"></a>00070 {
<a name="l00071"></a>00071   Q_OBJECT
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="keyword">public</span>:
<a name="l00074"></a>00074       <span class="keyword">typedef</span> QPtrList&lt;KGameIO&gt; KGameIOList;
<a name="l00075"></a>00075 
<a name="l00076"></a>00076       <span class="comment">// KPlayer(KGame *,KGameIO * input=0);</span>
<a name="l00081"></a>00081 <span class="comment"></span>      <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>();
<a name="l00082"></a>00082 
<a name="l00088"></a>00088       <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* game);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090       <span class="keyword">virtual</span> ~<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>();
<a name="l00091"></a>00091 
<a name="l00098"></a><a class="code" href="classKPlayer.html#b1127bc679ceac89a3150132a69ff701">00098</a>       <span class="keyword">virtual</span> <span class="keywordtype">int</span> rtti()<span class="keyword"> const </span>{<span class="keywordflow">return</span> 0;}
<a name="l00099"></a>00099 
<a name="l00103"></a>00103       <span class="keywordtype">void</span> Debug();
<a name="l00104"></a>00104 
<a name="l00105"></a>00105       <span class="comment">// properties</span>
<a name="l00111"></a><a class="code" href="classKPlayer.html#96ab43bf5b1ce7fe3a84c4f9765e8ffe">00111</a> <span class="comment"></span>      KGameIOList *ioList() {<span class="keywordflow">return</span> &amp;mInputList;}
<a name="l00112"></a>00112 
<a name="l00120"></a><a class="code" href="classKPlayer.html#c7de9a2afe8725281495e8f90832036e">00120</a>       <span class="keywordtype">void</span> setGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *game) {mGame=game;}
<a name="l00121"></a>00121 
<a name="l00127"></a><a class="code" href="classKPlayer.html#377817feb7e53e5fe6deedc23f399b17">00127</a>       <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *game()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mGame;}
<a name="l00128"></a>00128 
<a name="l00136"></a><a class="code" href="classKPlayer.html#40ba4012a55c43a57a7fd24455de5394">00136</a>       <span class="keywordtype">void</span> setAsyncInput(<span class="keywordtype">bool</span> a) {mAsyncInput = a;}
<a name="l00137"></a>00137 
<a name="l00144"></a><a class="code" href="classKPlayer.html#ff79f9d54b46b8cb166735cebf93d13a">00144</a>       <span class="keywordtype">bool</span> asyncInput()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mAsyncInput.value();}
<a name="l00145"></a>00145 
<a name="l00155"></a>00155       <span class="keywordtype">bool</span> isVirtual() <span class="keyword">const</span>;
<a name="l00156"></a>00156 
<a name="l00164"></a>00164       <span class="keywordtype">void</span> setVirtual(<span class="keywordtype">bool</span> v);
<a name="l00165"></a>00165 
<a name="l00173"></a><a class="code" href="classKPlayer.html#06b52c8144adfddd8c27aef72829f74c">00173</a>       <span class="keywordtype">bool</span> isActive()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mActive;}
<a name="l00174"></a>00174 
<a name="l00180"></a><a class="code" href="classKPlayer.html#0a510b345993abdb702becd9b365aea2">00180</a>       <span class="keywordtype">void</span> setActive(<span class="keywordtype">bool</span> v) {mActive=v;}
<a name="l00181"></a>00181 
<a name="l00187"></a>00187       Q_UINT32 id() <span class="keyword">const</span>; 
<a name="l00188"></a>00188 
<a name="l00189"></a>00189       <span class="comment">/* Set the players id. This is done automatically by</span>
<a name="l00190"></a>00190 <span class="comment">       * the game object when adding a new player!</span>
<a name="l00191"></a>00191 <span class="comment">       *</span>
<a name="l00192"></a>00192 <span class="comment">       * @param i the player id</span>
<a name="l00193"></a>00193 <span class="comment">       */</span>
<a name="l00194"></a>00194       <span class="keywordtype">void</span> setId(Q_UINT32 i);
<a name="l00195"></a>00195 
<a name="l00207"></a><a class="code" href="classKPlayer.html#0728d51e848c183a6dba2935ccb4c4dd">00207</a>       <span class="keywordtype">int</span> userId()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mUserId.value();} 
<a name="l00208"></a>00208 
<a name="l00209"></a>00209       <span class="comment">/* Set the user defined players id.</span>
<a name="l00210"></a>00210 <span class="comment">       *</span>
<a name="l00211"></a>00211 <span class="comment">       * @param i the user defined player id</span>
<a name="l00212"></a>00212 <span class="comment">       */</span>
<a name="l00213"></a>00213       <span class="keywordtype">void</span> setUserId(<span class="keywordtype">int</span> i) {mUserId = i;}
<a name="l00214"></a>00214 
<a name="l00225"></a>00225       <span class="keywordtype">int</span> networkPriority() <span class="keyword">const</span>;
<a name="l00226"></a>00226 
<a name="l00243"></a>00243       <span class="keywordtype">void</span> setNetworkPriority(<span class="keywordtype">int</span> b);
<a name="l00244"></a>00244 
<a name="l00250"></a>00250       <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *networkPlayer() <span class="keyword">const</span>;
<a name="l00251"></a>00251 
<a name="l00255"></a>00255       <span class="keywordtype">void</span> setNetworkPlayer(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p);
<a name="l00256"></a>00256 
<a name="l00257"></a>00257       <span class="comment">// A name and group the player belongs to</span>
<a name="l00262"></a>00262 <span class="comment"></span>      <span class="keywordtype">void</span> setGroup(<span class="keyword">const</span> QString&amp; group);
<a name="l00263"></a>00263 
<a name="l00267"></a>00267       <span class="keyword">virtual</span> <span class="keyword">const</span> QString&amp; group() <span class="keyword">const</span>;
<a name="l00268"></a>00268 
<a name="l00274"></a>00274       <span class="keywordtype">void</span> setName(<span class="keyword">const</span> QString&amp; name);
<a name="l00275"></a>00275 
<a name="l00279"></a>00279       <span class="keyword">virtual</span> <span class="keyword">const</span> QString&amp; name() <span class="keyword">const</span>;
<a name="l00280"></a>00280 
<a name="l00281"></a>00281 
<a name="l00282"></a>00282       <span class="comment">// set devices</span>
<a name="l00291"></a>00291 <span class="comment"></span>      <span class="keywordtype">bool</span> addGameIO(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *input);
<a name="l00292"></a>00292 
<a name="l00303"></a>00303       <span class="keywordtype">bool</span> removeGameIO(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *input=0,<span class="keywordtype">bool</span> deleteit=<span class="keyword">true</span>);
<a name="l00304"></a>00304 
<a name="l00312"></a>00312       <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *findRttiIO(<span class="keywordtype">int</span> rtti) <span class="keyword">const</span>;
<a name="l00313"></a>00313 
<a name="l00321"></a><a class="code" href="classKPlayer.html#07580b2a921830aaa2457d68ade476f0">00321</a>       <span class="keywordtype">bool</span> hasRtti(<span class="keywordtype">int</span> rtti)<span class="keyword"> const  </span>{<span class="keywordflow">return</span> findRttiIO(rtti)!=0;}
<a name="l00322"></a>00322 
<a name="l00323"></a>00323       <span class="comment">// Message exchange</span>
<a name="l00336"></a>00336 <span class="comment"></span>      <span class="keyword">virtual</span> <span class="keywordtype">bool</span> forwardInput(QDataStream &amp;msg,<span class="keywordtype">bool</span> transmit=<span class="keyword">true</span>, Q_UINT32 sender=0);
<a name="l00337"></a>00337 
<a name="l00341"></a>00341       <span class="keyword">virtual</span> <span class="keywordtype">bool</span> forwardMessage(QDataStream &amp;msg,<span class="keywordtype">int</span> msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0);
<a name="l00342"></a>00342 
<a name="l00343"></a>00343       <span class="comment">// Game logic</span>
<a name="l00349"></a><a class="code" href="classKPlayer.html#20dcc5d9f7f2ada1a5dbcafa44ade404">00349</a> <span class="comment"></span>      <span class="keywordtype">bool</span> myTurn()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mMyTurn.value();}
<a name="l00350"></a>00350 
<a name="l00360"></a>00360       <span class="keywordtype">bool</span> setTurn(<span class="keywordtype">bool</span> b,<span class="keywordtype">bool</span> exclusive=<span class="keyword">true</span>);
<a name="l00361"></a>00361 
<a name="l00362"></a>00362 
<a name="l00363"></a>00363       <span class="comment">// load/save</span>
<a name="l00375"></a>00375 <span class="comment"></span>      <span class="keyword">virtual</span> <span class="keywordtype">bool</span> load(QDataStream &amp;stream);
<a name="l00376"></a>00376 
<a name="l00384"></a>00384       <span class="keyword">virtual</span> <span class="keywordtype">bool</span> save(QDataStream &amp;stream);
<a name="l00385"></a>00385 
<a name="l00393"></a>00393       <span class="keywordtype">void</span> networkTransmission(QDataStream &amp;stream,<span class="keywordtype">int</span> msgid,Q_UINT32 sender);
<a name="l00394"></a>00394 
<a name="l00400"></a>00400       <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* findProperty(<span class="keywordtype">int</span> <span class="keywordtype">id</span>) <span class="keyword">const</span>;
<a name="l00401"></a>00401 
<a name="l00411"></a>00411       <span class="keywordtype">bool</span> addProperty(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* data);
<a name="l00412"></a>00412 
<a name="l00419"></a>00419       <span class="keywordtype">int</span> calcIOValue();
<a name="l00420"></a>00420 
<a name="l00424"></a>00424        <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* dataHandler();
<a name="l00425"></a>00425 
<a name="l00426"></a>00426 signals:
<a name="l00433"></a>00433        <span class="keywordtype">void</span> signalNetworkData(<span class="keywordtype">int</span> msgid, <span class="keyword">const</span> QByteArray&amp; buffer, Q_UINT32 sender, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *me);
<a name="l00434"></a>00434 
<a name="l00441"></a>00441        <span class="keywordtype">void</span> signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *property,<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *me);
<a name="l00442"></a>00442 
<a name="l00443"></a>00443 <span class="keyword">protected</span> slots:
<a name="l00447"></a>00447       <span class="keywordtype">void</span> sendProperty(<span class="keywordtype">int</span> msgid, QDataStream&amp; stream, <span class="keywordtype">bool</span>* sent);
<a name="l00451"></a>00451       <span class="keywordtype">void</span> emitSignal(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *me);
<a name="l00452"></a>00452 
<a name="l00453"></a>00453 
<a name="l00454"></a>00454 <span class="keyword">private</span>:
<a name="l00455"></a>00455       <span class="keywordtype">void</span> init();
<a name="l00456"></a>00456 
<a name="l00457"></a>00457 <span class="keyword">private</span>:
<a name="l00458"></a>00458       <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *mGame;
<a name="l00459"></a>00459       <span class="keywordtype">bool</span> mActive;      <span class="comment">// active player</span>
<a name="l00460"></a>00460       KGameIOList mInputList;
<a name="l00461"></a>00461 
<a name="l00462"></a>00462       <span class="comment">// GameProperty // AB: I think we can't move them to KPlayerPrivate - inline</span>
<a name="l00463"></a>00463       <span class="comment">// makes sense here</span>
<a name="l00464"></a>00464       <a class="code" href="classKGameProperty.html">KGamePropertyBool</a> mAsyncInput;  <span class="comment">// async input allowed</span>
<a name="l00465"></a>00465       <a class="code" href="classKGameProperty.html">KGamePropertyBool</a> mMyTurn;      <span class="comment">// Is it my turn to play (only useful if not async)?</span>
<a name="l00466"></a>00466       <a class="code" href="classKGameProperty.html">KGamePropertyInt</a>  mUserId;      <span class="comment">// a user defined id</span>
<a name="l00467"></a>00467 
<a name="l00468"></a>00468       KPlayerPrivate* d;
<a name="l00469"></a>00469 };
<a name="l00470"></a>00470 
<a name="l00471"></a>00471 <span class="preprocessor">#endif</span>
</pre></div></div>
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