<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kplayer.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kplayer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Martin Heni (martin@heni-online.de)</span> <a name="l00004"></a>00004 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00007"></a>00007 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00008"></a>00008 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00016"></a>00016 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00017"></a>00017 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00018"></a>00018 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00019"></a>00019 <span class="comment">*/</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="preprocessor">#ifndef __KPLAYER_H_</span> <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __KPLAYER_H_</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="preprocessor">#include <qstring.h></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <qobject.h></span> <a name="l00026"></a>00026 <span class="preprocessor">#include <qptrlist.h></span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#include "kgameproperty.h"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>; <a name="l00032"></a>00032 <span class="keyword">class </span><a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a>; <a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>; <a name="l00034"></a>00034 <span class="keyword">class </span><a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>; <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="keyword">class </span>KPlayerPrivate; <a name="l00037"></a>00037 <a name="l00069"></a><a class="code" href="classKPlayer.html">00069</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> : <span class="keyword">public</span> QObject <a name="l00070"></a>00070 { <a name="l00071"></a>00071 Q_OBJECT <a name="l00072"></a>00072 <a name="l00073"></a>00073 <span class="keyword">public</span>: <a name="l00074"></a>00074 <span class="keyword">typedef</span> QPtrList<KGameIO> KGameIOList; <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="comment">// KPlayer(KGame *,KGameIO * input=0);</span> <a name="l00081"></a>00081 <span class="comment"></span> <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>(); <a name="l00082"></a>00082 <a name="l00088"></a>00088 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a>* game); <a name="l00089"></a>00089 <a name="l00090"></a>00090 <span class="keyword">virtual</span> ~<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a>(); <a name="l00091"></a>00091 <a name="l00098"></a><a class="code" href="classKPlayer.html#b1127bc679ceac89a3150132a69ff701">00098</a> <span class="keyword">virtual</span> <span class="keywordtype">int</span> rtti()<span class="keyword"> const </span>{<span class="keywordflow">return</span> 0;} <a name="l00099"></a>00099 <a name="l00103"></a>00103 <span class="keywordtype">void</span> Debug(); <a name="l00104"></a>00104 <a name="l00105"></a>00105 <span class="comment">// properties</span> <a name="l00111"></a><a class="code" href="classKPlayer.html#96ab43bf5b1ce7fe3a84c4f9765e8ffe">00111</a> <span class="comment"></span> KGameIOList *ioList() {<span class="keywordflow">return</span> &mInputList;} <a name="l00112"></a>00112 <a name="l00120"></a><a class="code" href="classKPlayer.html#c7de9a2afe8725281495e8f90832036e">00120</a> <span class="keywordtype">void</span> setGame(<a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *game) {mGame=game;} <a name="l00121"></a>00121 <a name="l00127"></a><a class="code" href="classKPlayer.html#377817feb7e53e5fe6deedc23f399b17">00127</a> <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *game()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mGame;} <a name="l00128"></a>00128 <a name="l00136"></a><a class="code" href="classKPlayer.html#40ba4012a55c43a57a7fd24455de5394">00136</a> <span class="keywordtype">void</span> setAsyncInput(<span class="keywordtype">bool</span> a) {mAsyncInput = a;} <a name="l00137"></a>00137 <a name="l00144"></a><a class="code" href="classKPlayer.html#ff79f9d54b46b8cb166735cebf93d13a">00144</a> <span class="keywordtype">bool</span> asyncInput()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mAsyncInput.value();} <a name="l00145"></a>00145 <a name="l00155"></a>00155 <span class="keywordtype">bool</span> isVirtual() <span class="keyword">const</span>; <a name="l00156"></a>00156 <a name="l00164"></a>00164 <span class="keywordtype">void</span> setVirtual(<span class="keywordtype">bool</span> v); <a name="l00165"></a>00165 <a name="l00173"></a><a class="code" href="classKPlayer.html#06b52c8144adfddd8c27aef72829f74c">00173</a> <span class="keywordtype">bool</span> isActive()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mActive;} <a name="l00174"></a>00174 <a name="l00180"></a><a class="code" href="classKPlayer.html#0a510b345993abdb702becd9b365aea2">00180</a> <span class="keywordtype">void</span> setActive(<span class="keywordtype">bool</span> v) {mActive=v;} <a name="l00181"></a>00181 <a name="l00187"></a>00187 Q_UINT32 id() <span class="keyword">const</span>; <a name="l00188"></a>00188 <a name="l00189"></a>00189 <span class="comment">/* Set the players id. This is done automatically by</span> <a name="l00190"></a>00190 <span class="comment"> * the game object when adding a new player!</span> <a name="l00191"></a>00191 <span class="comment"> *</span> <a name="l00192"></a>00192 <span class="comment"> * @param i the player id</span> <a name="l00193"></a>00193 <span class="comment"> */</span> <a name="l00194"></a>00194 <span class="keywordtype">void</span> setId(Q_UINT32 i); <a name="l00195"></a>00195 <a name="l00207"></a><a class="code" href="classKPlayer.html#0728d51e848c183a6dba2935ccb4c4dd">00207</a> <span class="keywordtype">int</span> userId()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mUserId.value();} <a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="comment">/* Set the user defined players id.</span> <a name="l00210"></a>00210 <span class="comment"> *</span> <a name="l00211"></a>00211 <span class="comment"> * @param i the user defined player id</span> <a name="l00212"></a>00212 <span class="comment"> */</span> <a name="l00213"></a>00213 <span class="keywordtype">void</span> setUserId(<span class="keywordtype">int</span> i) {mUserId = i;} <a name="l00214"></a>00214 <a name="l00225"></a>00225 <span class="keywordtype">int</span> networkPriority() <span class="keyword">const</span>; <a name="l00226"></a>00226 <a name="l00243"></a>00243 <span class="keywordtype">void</span> setNetworkPriority(<span class="keywordtype">int</span> b); <a name="l00244"></a>00244 <a name="l00250"></a>00250 <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *networkPlayer() <span class="keyword">const</span>; <a name="l00251"></a>00251 <a name="l00255"></a>00255 <span class="keywordtype">void</span> setNetworkPlayer(<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *p); <a name="l00256"></a>00256 <a name="l00257"></a>00257 <span class="comment">// A name and group the player belongs to</span> <a name="l00262"></a>00262 <span class="comment"></span> <span class="keywordtype">void</span> setGroup(<span class="keyword">const</span> QString& group); <a name="l00263"></a>00263 <a name="l00267"></a>00267 <span class="keyword">virtual</span> <span class="keyword">const</span> QString& group() <span class="keyword">const</span>; <a name="l00268"></a>00268 <a name="l00274"></a>00274 <span class="keywordtype">void</span> setName(<span class="keyword">const</span> QString& name); <a name="l00275"></a>00275 <a name="l00279"></a>00279 <span class="keyword">virtual</span> <span class="keyword">const</span> QString& name() <span class="keyword">const</span>; <a name="l00280"></a>00280 <a name="l00281"></a>00281 <a name="l00282"></a>00282 <span class="comment">// set devices</span> <a name="l00291"></a>00291 <span class="comment"></span> <span class="keywordtype">bool</span> addGameIO(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *input); <a name="l00292"></a>00292 <a name="l00303"></a>00303 <span class="keywordtype">bool</span> removeGameIO(<a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *input=0,<span class="keywordtype">bool</span> deleteit=<span class="keyword">true</span>); <a name="l00304"></a>00304 <a name="l00312"></a>00312 <a class="code" href="classKGameIO.html" title="Base class for IO devices for games.">KGameIO</a> *findRttiIO(<span class="keywordtype">int</span> rtti) <span class="keyword">const</span>; <a name="l00313"></a>00313 <a name="l00321"></a><a class="code" href="classKPlayer.html#07580b2a921830aaa2457d68ade476f0">00321</a> <span class="keywordtype">bool</span> hasRtti(<span class="keywordtype">int</span> rtti)<span class="keyword"> const </span>{<span class="keywordflow">return</span> findRttiIO(rtti)!=0;} <a name="l00322"></a>00322 <a name="l00323"></a>00323 <span class="comment">// Message exchange</span> <a name="l00336"></a>00336 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> forwardInput(QDataStream &msg,<span class="keywordtype">bool</span> transmit=<span class="keyword">true</span>, Q_UINT32 sender=0); <a name="l00337"></a>00337 <a name="l00341"></a>00341 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> forwardMessage(QDataStream &msg,<span class="keywordtype">int</span> msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0); <a name="l00342"></a>00342 <a name="l00343"></a>00343 <span class="comment">// Game logic</span> <a name="l00349"></a><a class="code" href="classKPlayer.html#20dcc5d9f7f2ada1a5dbcafa44ade404">00349</a> <span class="comment"></span> <span class="keywordtype">bool</span> myTurn()<span class="keyword"> const </span>{<span class="keywordflow">return</span> mMyTurn.value();} <a name="l00350"></a>00350 <a name="l00360"></a>00360 <span class="keywordtype">bool</span> setTurn(<span class="keywordtype">bool</span> b,<span class="keywordtype">bool</span> exclusive=<span class="keyword">true</span>); <a name="l00361"></a>00361 <a name="l00362"></a>00362 <a name="l00363"></a>00363 <span class="comment">// load/save</span> <a name="l00375"></a>00375 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> load(QDataStream &stream); <a name="l00376"></a>00376 <a name="l00384"></a>00384 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> save(QDataStream &stream); <a name="l00385"></a>00385 <a name="l00393"></a>00393 <span class="keywordtype">void</span> networkTransmission(QDataStream &stream,<span class="keywordtype">int</span> msgid,Q_UINT32 sender); <a name="l00394"></a>00394 <a name="l00400"></a>00400 <a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* findProperty(<span class="keywordtype">int</span> <span class="keywordtype">id</span>) <span class="keyword">const</span>; <a name="l00401"></a>00401 <a name="l00411"></a>00411 <span class="keywordtype">bool</span> addProperty(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a>* data); <a name="l00412"></a>00412 <a name="l00419"></a>00419 <span class="keywordtype">int</span> calcIOValue(); <a name="l00420"></a>00420 <a name="l00424"></a>00424 <a class="code" href="classKGamePropertyHandler.html" title="A collection class for KGameProperty objects.">KGamePropertyHandler</a>* dataHandler(); <a name="l00425"></a>00425 <a name="l00426"></a>00426 signals: <a name="l00433"></a>00433 <span class="keywordtype">void</span> signalNetworkData(<span class="keywordtype">int</span> msgid, <span class="keyword">const</span> QByteArray& buffer, Q_UINT32 sender, <a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *me); <a name="l00434"></a>00434 <a name="l00441"></a>00441 <span class="keywordtype">void</span> signalPropertyChanged(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *property,<a class="code" href="classKPlayer.html" title="Base class for a game player.">KPlayer</a> *me); <a name="l00442"></a>00442 <a name="l00443"></a>00443 <span class="keyword">protected</span> slots: <a name="l00447"></a>00447 <span class="keywordtype">void</span> sendProperty(<span class="keywordtype">int</span> msgid, QDataStream& stream, <span class="keywordtype">bool</span>* sent); <a name="l00451"></a>00451 <span class="keywordtype">void</span> emitSignal(<a class="code" href="classKGamePropertyBase.html" title="Base class of KGameProperty.">KGamePropertyBase</a> *me); <a name="l00452"></a>00452 <a name="l00453"></a>00453 <a name="l00454"></a>00454 <span class="keyword">private</span>: <a name="l00455"></a>00455 <span class="keywordtype">void</span> init(); <a name="l00456"></a>00456 <a name="l00457"></a>00457 <span class="keyword">private</span>: <a name="l00458"></a>00458 <a class="code" href="classKGame.html" title="The main KDE game object.">KGame</a> *mGame; <a name="l00459"></a>00459 <span class="keywordtype">bool</span> mActive; <span class="comment">// active player</span> <a name="l00460"></a>00460 KGameIOList mInputList; <a name="l00461"></a>00461 <a name="l00462"></a>00462 <span class="comment">// GameProperty // AB: I think we can't move them to KPlayerPrivate - inline</span> <a name="l00463"></a>00463 <span class="comment">// makes sense here</span> <a name="l00464"></a>00464 <a class="code" href="classKGameProperty.html">KGamePropertyBool</a> mAsyncInput; <span class="comment">// async input allowed</span> <a name="l00465"></a>00465 <a class="code" href="classKGameProperty.html">KGamePropertyBool</a> mMyTurn; <span class="comment">// Is it my turn to play (only useful if not async)?</span> <a name="l00466"></a>00466 <a class="code" href="classKGameProperty.html">KGamePropertyInt</a> mUserId; <span class="comment">// a user defined id</span> <a name="l00467"></a>00467 <a name="l00468"></a>00468 KPlayerPrivate* d; <a name="l00469"></a>00469 }; <a name="l00470"></a>00470 <a name="l00471"></a>00471 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class Hierarchy</a></li><li><a href="classes.html">Alphabetical List</a></li><li><a href="annotated.html">Class List</a></li><li><a href="files.html">File List</a></li><li><a href="functions.html">Class Members</a></li><li><a href="pages.html">Related Pages</a></li></ul> <!-- <h2>Class Picker</h2> <div style="text-align: center;"> <form name="guideform"> <select name="guidelinks" style="width:100%;" 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