<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en_US" xml:lang="en_US"> <head> <title>libkdegames: kstdgameaction.h Source File (libkdegames)</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta http-equiv="pics-label" content='(pics-1.1 "http://www.icra.org/ratingsv02.html" comment "ICRAonline DE v2.0" l gen true for "http://www.kde.org" r (nz 1 vz 1 lz 1 oz 1 cb 1) "http://www.rsac.org/ratingsv01.html" l gen true for "http://www.kde.org" r (n 0 s 0 v 0 l 0))' /> <meta name="trademark" content="KDE e.V." /> <meta name="description" content="K Desktop Environment Homepage, KDE.org" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta name="robots" content="all" /> <link rel="shortcut icon" href="../../favicon.ico" /> <link rel="stylesheet" media="screen" type="text/css" title="APIDOX" href="doxygen.css" /> </head> <body> <div id="nav_header_top" align="right"> <a href="#content" class="doNotDisplay" accesskey="2">Skip to main content ::</a> <a href="../.."><img id="nav_header_logo" alt="Home" align="left" src="../../kde_gear_64.png" border="0" /></a> <span class="doNotDisplay">::</span> <div id="nav_header_title" align="left">KDE API Reference</div> </div> <div id="nav_header_bottom" align="right"> <span class="doNotDisplay">:: <a href="#navigation" accesskey="5">Skip to Link Menu</a><br/></span> <div id="nav_header_bottom_right" style="text-align: left;"> / <a href="../..">API Reference</a> / <a href=".">libkdegames</a> </div> </div> <table id="main" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td valign="top" class="menuheader" height="0"></td> <td id="contentcolumn" valign="top" rowspan="2" > <div id="content" style="padding-top: 0px;"><div style="width:100%; margin: 0px; padding: 0px;"> <a name="content"></a> <!-- Generated by Doxygen 1.5.5 --> <h1>kstdgameaction.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> This file is part of the KDE games library</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License version 2 as published by the Free Software Foundation.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public License</span> <a name="l00015"></a>00015 <span class="comment"> along with this library; see the file COPYING.LIB. If not, write to</span> <a name="l00016"></a>00016 <span class="comment"> the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span> <a name="l00017"></a>00017 <span class="comment"> Boston, MA 02110-1301, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <span class="comment">// this class was shamelessy stolen from kdelibs/kdeui/kstdction.[cpp|h] and</span> <a name="l00020"></a>00020 <span class="comment">// after that just edited for our needs</span> <a name="l00021"></a>00021 <span class="preprocessor">#ifndef KSTDGAMEACTION_H</span> <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define KSTDGAMEACTION_H</span> <a name="l00023"></a>00023 <span class="preprocessor"></span> <a name="l00024"></a>00024 <span class="keyword">class </span>KAction; <a name="l00025"></a>00025 <span class="keyword">class </span>KToggleAction; <a name="l00026"></a>00026 <span class="keyword">class </span>QObject; <a name="l00027"></a>00027 <span class="keyword">class </span>KActionCollection; <a name="l00028"></a>00028 <span class="keyword">class </span>KRecentFilesAction; <a name="l00029"></a>00029 <span class="keyword">class </span>KSelectAction; <a name="l00030"></a>00030 <span class="preprocessor">#include <kdemacros.h></span> <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="comment">//-----------------------------------------------------------------------------</span> <a name="l00047"></a>00047 <span class="comment"></span><span class="comment">// #### KDE4: transform in namespace</span> <a name="l00048"></a><a class="code" href="classKStdGameAction.html">00048</a> <span class="keyword">class </span>KDE_EXPORT <a class="code" href="classKStdGameAction.html" title="Replacement for KStdAction for KDE Games.">KStdGameAction</a> <a name="l00049"></a>00049 { <a name="l00050"></a>00050 <span class="keyword">public</span>: <a name="l00054"></a><a class="code" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410">00054</a> <span class="keyword">enum</span> <a class="code" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410" title="The standard menubar and toolbar actions.">StdGameAction</a> { <a name="l00055"></a>00055 <span class="comment">// Game menu</span> <a name="l00056"></a>00056 New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores, <a name="l00057"></a>00057 Print, Quit, <a name="l00058"></a>00058 <span class="comment">// Move menu</span> <a name="l00059"></a>00059 Repeat, Undo, Redo, Roll, EndTurn, <a name="l00060"></a>00060 <span class="comment">// Settings menu</span> <a name="l00061"></a>00061 Carddecks, <a name="l00062"></a>00062 ChooseGameType, <span class="comment">// @since 3.2</span> <a name="l00063"></a>00063 ConfigureHighscores, <span class="comment">// @since 3.2</span> <a name="l00064"></a>00064 <a name="l00065"></a>00065 Restart, <span class="comment">// @since 3.2</span> <a name="l00066"></a>00066 Hint, <span class="comment">// @since 3.2</span> <a name="l00067"></a>00067 Demo, <span class="comment">// @since 3.2</span> <a name="l00068"></a>00068 Solve, <span class="comment">// @since 3.2</span> <a name="l00069"></a>00069 ActionNone <span class="comment">// @since 3.2</span> <a name="l00070"></a>00070 }; <a name="l00071"></a>00071 <a name="l00072"></a>00072 <a class="code" href="classKStdGameAction.html" title="Replacement for KStdAction for KDE Games.">KStdGameAction</a>(); <a name="l00073"></a>00073 ~<a class="code" href="classKStdGameAction.html" title="Replacement for KStdAction for KDE Games.">KStdGameAction</a>(); <a name="l00074"></a>00074 <a name="l00080"></a>00080 <span class="keyword">static</span> KAction* create( StdGameAction <span class="keywordtype">id</span>, <span class="keyword">const</span> <span class="keywordtype">char</span> *name, <a name="l00081"></a>00081 <span class="keyword">const</span> QObject *recvr, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot, <a name="l00082"></a>00082 KActionCollection* parent ); <a name="l00083"></a>00083 <a name="l00087"></a><a class="code" href="classKStdGameAction.html#43950969c352f106142dd99186b3cc0a">00087</a> <span class="keyword">static</span> KAction* create( <a class="code" href="classKStdGameAction.html#6257bc494ea0dd66e013070f9a5ec410" title="The standard menubar and toolbar actions.">StdGameAction</a> <span class="keywordtype">id</span>, <a name="l00088"></a>00088 <span class="keyword">const</span> QObject *recvr, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot, <a name="l00089"></a>00089 KActionCollection* parent ) <a name="l00090"></a>00090 { <span class="keywordflow">return</span> create( <span class="keywordtype">id</span>, 0, recvr, slot, parent ); } <a name="l00091"></a>00091 <a name="l00092"></a>00092 <a name="l00098"></a>00098 <span class="keyword">static</span> KAction *action(StdGameAction act_enum, <span class="keyword">const</span> QObject *recvr = 0, <a name="l00099"></a>00099 <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, KActionCollection *parent = 0, <a name="l00100"></a>00100 <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00101"></a>00101 <a name="l00106"></a>00106 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* name( StdGameAction <span class="keywordtype">id</span> ); <a name="l00107"></a>00107 <a name="l00112"></a>00112 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* stdName(StdGameAction act_enum); <a name="l00113"></a>00113 <a name="l00117"></a>00117 <span class="keyword">static</span> KAction *gameNew(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00118"></a>00118 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00119"></a>00119 <a name="l00123"></a>00123 <span class="keyword">static</span> KAction *load(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00124"></a>00124 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00125"></a>00125 <a name="l00129"></a>00129 <span class="keyword">static</span> KRecentFilesAction *loadRecent(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00130"></a>00130 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00131"></a>00131 <a name="l00135"></a>00135 <span class="keyword">static</span> KAction *save(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00136"></a>00136 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00137"></a>00137 <a name="l00141"></a>00141 <span class="keyword">static</span> KAction *saveAs(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00142"></a>00142 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00143"></a>00143 <a name="l00147"></a>00147 <span class="keyword">static</span> KToggleAction *pause(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00148"></a>00148 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00149"></a>00149 <a name="l00153"></a>00153 <span class="keyword">static</span> KAction *highscores(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00154"></a>00154 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00155"></a>00155 <a name="l00156"></a>00156 <a name="l00161"></a>00161 <span class="keyword">static</span> KAction *end(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00162"></a>00162 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00163"></a>00163 <a name="l00168"></a>00168 <span class="keyword">static</span> KAction *print(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00169"></a>00169 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00170"></a>00170 <a name="l00174"></a>00174 <span class="keyword">static</span> KAction *quit(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00175"></a>00175 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00176"></a>00176 <a name="l00177"></a>00177 <a name="l00178"></a>00178 <a name="l00182"></a>00182 <span class="keyword">static</span> KAction *repeat(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00183"></a>00183 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00184"></a>00184 <a name="l00188"></a>00188 <span class="keyword">static</span> KAction *undo(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00189"></a>00189 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00190"></a>00190 <a name="l00194"></a>00194 <span class="keyword">static</span> KAction *redo(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00195"></a>00195 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00196"></a>00196 <a name="l00200"></a>00200 <span class="keyword">static</span> KAction *roll(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00201"></a>00201 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00202"></a>00202 <a name="l00207"></a>00207 <span class="keyword">static</span> KAction *endTurn(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00208"></a>00208 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00209"></a>00209 <a name="l00210"></a>00210 <a name="l00214"></a>00214 <span class="keyword">static</span> KAction *carddecks(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00215"></a>00215 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00216"></a>00216 <a name="l00221"></a>00221 <span class="keyword">static</span> KAction *configureHighscores(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00222"></a>00222 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00223"></a>00223 <a name="l00228"></a>00228 <span class="keyword">static</span> KAction *hint(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00229"></a>00229 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00230"></a>00230 <a name="l00235"></a>00235 <span class="keyword">static</span> KToggleAction *demo(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00236"></a>00236 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00237"></a>00237 <a name="l00242"></a>00242 <span class="keyword">static</span> KAction *solve(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00243"></a>00243 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00244"></a>00244 <a name="l00249"></a>00249 <span class="keyword">static</span> KSelectAction *chooseGameType(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00250"></a>00250 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00251"></a>00251 <a name="l00256"></a>00256 <span class="keyword">static</span> KAction *restart(<span class="keyword">const</span> QObject *recvr = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *slot = 0, <a name="l00257"></a>00257 KActionCollection *parent = 0, <span class="keyword">const</span> <span class="keywordtype">char</span> *name = 0L ); <a name="l00258"></a>00258 <a name="l00259"></a>00259 }; <a name="l00260"></a>00260 <a name="l00261"></a>00261 <span class="preprocessor">#endif</span> </pre></div></div> </div></div> </td> </tr> <tr> <td valign="top" id="leftmenu" width="25%"> <a name="navigation"></a> <div class="menu_box"><h2>libkdegames</h2> <div class="nav_list"> <ul><li><a href="index.html">Main Page</a></li><li><a href="hierarchy.html">Class 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