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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">constants group AnimationRepeat</td>
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<td><dl>
<dt><b>Description</b></dt>
<dd>This are the possible repeat modes for animations.</dd>
<dd><p>

 These constants determine how the [0,1] parameter range of the
 animation is driven through, thus defining the possible repeat
 modes.<p>

 </dd>
<dt><b/></dt>
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<td class="subtitle" colspan="2">Constants</td>
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<td class="imsum_left"><a href="#ONE_SHOT">ONE_SHOT</a></td>
<td class="imsum_right">The [0,1] parameter range is sweeped through exactly once.&nbsp;</td>
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<td class="imsum_left"><a href="#ONE_SHOT_PINGPONG">ONE_SHOT_PINGPONG</a></td>
<td class="imsum_right">The [0,1] parameter range is sweeped through exactly twice.&nbsp;</td>
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<td class="imsum_left"><a href="#PINGPONG">PINGPONG</a></td>
<td class="imsum_right">The [0,1] parameter range is sweeped through infinitely.&nbsp;</td>
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<td class="imsum_left"><a href="#REPEAT">REPEAT</a></td>
<td class="imsum_right">The [0,1] parameter range is sweeped through infinitely.&nbsp;</td>
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<td class="imdetail"><a name="ONE_SHOT" class="membertitle">ONE_SHOT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>ONE_SHOT</b> =0;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>The [0,1] parameter range is sweeped through exactly once.</dd>
<dd><p>

 The [0,1] parameter range is sweeped through exactly once,
 starting with 0 and ending with 1.<p>
 </dd>
</dl>
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<td class="imdetail"><a name="ONE_SHOT_PINGPONG" class="membertitle">ONE_SHOT_PINGPONG</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>ONE_SHOT_PINGPONG</b> =1;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>The [0,1] parameter range is sweeped through exactly twice.</dd>
<dd><p>

 The [0,1] parameter range is sweeped through exactly twice,
 starting with 0, going to 1, and going back to 0. When
 plotting the value over time, this yields a triangle curve.<p>
 </dd>
</dl>
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</td>
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<td class="imdetail"><a name="PINGPONG" class="membertitle">PINGPONG</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>const byte <b>PINGPONG</b> =2;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>The [0,1] parameter range is sweeped through infinitely.</dd>
<dd><p>

 The [0,1] parameter range is sweeped through infinitely,
 starting with 0, going to 1, and going back to 0, and then
 starting again. When plotting the value over time, this yields
 a repeated triangle curve.<p>
 </dd>
</dl>
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</td>
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<td class="imdetail"><a name="REPEAT" class="membertitle">REPEAT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>REPEAT</b> =3;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>The [0,1] parameter range is sweeped through infinitely.</dd>
<dd><p>

 The [0,1] parameter range is sweeped through infinitely,
 starting with 0, going to 1, and starting with 0 again. When
 plotting the value over time, this yields a repeated saw-tooth
 curve.<p>
 </dd>
</dl>
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