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<title>Constants' Group FloatingPointBitmapFormat</title>
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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">constants group FloatingPointBitmapFormat</td>
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<td><dl>
<dt><b>Description</b></dt>
<dd>This structure describes format of a floating point bitmap.</dd>
<dd><p>

 The difference between chunky and planar layout lies in the way
 how color channels are interleaved. For a chunky format, all
 channel data for a single pixel lies consecutively in memory. For a
 planar layout, the first channel of all pixel is stored
 consecutive, followed by the second channel, and so forth.<p>

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<a name="Constants"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
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<td class="subtitle" colspan="2">Constants</td>
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<td class="imsum_left"><a href="#CHUNKY_HALFFLOAT">CHUNKY_HALFFLOAT</a></td>
<td class="imsum_right">Half-float format, with chunky layout.&nbsp;</td>
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<td class="imsum_left"><a href="#PLANES_HALFFLOAT">PLANES_HALFFLOAT</a></td>
<td class="imsum_right">Half-float format, with plane layout.&nbsp;</td>
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<td class="imsum_left"><a href="#CHUNKY_FLOAT">CHUNKY_FLOAT</a></td>
<td class="imsum_right">IEEE float format, with chunky layout.&nbsp;</td>
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<td class="imsum_left"><a href="#PLANES_FLOAT">PLANES_FLOAT</a></td>
<td class="imsum_right">IEEE float format, with plane layout.&nbsp;</td>
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<td class="imsum_left"><a href="#CHUNKY_DOUBLE">CHUNKY_DOUBLE</a></td>
<td class="imsum_right">IEEE double format, with chunky layout.&nbsp;</td>
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<td class="imsum_left"><a href="#PLANES_DOUBLE">PLANES_DOUBLE</a></td>
<td class="imsum_right">IEEE double format, with chunky layout.&nbsp;</td>
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<td class="subtitle">Constants' Details</td>
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<td class="imdetail"><a name="CHUNKY_HALFFLOAT" class="membertitle">CHUNKY_HALFFLOAT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>CHUNKY_HALFFLOAT</b> =0;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Half-float format, with chunky layout.</dd>
<dd><p>

 The color components are stored in the half-float format,
 i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
 and a sign bit. The bits of each value are stored consecutive
 in memory.<p>
 </dd>
</dl>
</td>
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</table>
</td>
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<td class="imdetail"><a name="PLANES_HALFFLOAT" class="membertitle">PLANES_HALFFLOAT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>PLANES_HALFFLOAT</b> =1;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Half-float format, with plane layout.</dd>
<dd><p>

 The color components are stored in the half-float format,
 i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
 and a sign bit. For multi-channel Bitmaps, the pixel of the
 first color channel are stored consecutively, follow by the
 second channel and so forth.<p>
 </dd>
</dl>
</td>
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</table>
</td>
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<td class="imdetail"><a name="CHUNKY_FLOAT" class="membertitle">CHUNKY_FLOAT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>CHUNKY_FLOAT</b> =2;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>IEEE float format, with chunky layout.</dd>
<dd><p>

 The color components are stored in the IEEE single-precision
 floating point format, i.e. in a 32 bit value, with 8 bit
 exponent, 23 bit mantissa and a sign bit. The bits of each
 value are stored consecutive in memory.<p>
 </dd>
</dl>
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</table>
</td>
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<td class="imdetail"><a name="PLANES_FLOAT" class="membertitle">PLANES_FLOAT</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
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<td>const byte <b>PLANES_FLOAT</b> =3;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>IEEE float format, with plane layout.</dd>
<dd><p>

 The color components are stored in the IEEE single-precision
 floating point format, i.e. in a 32 bit value, with 8 bit
 exponent, 23 bit mantissa and a sign bit. For multi-channel
 Bitmaps, the pixel of the first color channel are stored
 consecutively, follow by the second channel and so forth.<p>
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="CHUNKY_DOUBLE" class="membertitle">CHUNKY_DOUBLE</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>const byte <b>CHUNKY_DOUBLE</b> =4;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>IEEE double format, with chunky layout.</dd>
<dd><p>

 The color components are stored in the IEEE double-precision
 floating point format, i.e. in a 64 bit value, with 16 bit
 exponent, 47 bit mantissa and a sign bit. The bits of each
 value are stored consecutive in memory.<p>
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
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<td class="imdetail"><a name="PLANES_DOUBLE" class="membertitle">PLANES_DOUBLE</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>const byte <b>PLANES_DOUBLE</b> =5;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>IEEE double format, with chunky layout.</dd>
<dd><p>

 The color components are stored in the IEEE double-precision
 floating point format, i.e. in a 64 bit value, with 16 bit
 exponent, 47 bit mantissa and a sign bit. For multi-channel
 Bitmaps, the pixel of the first color channel are stored
 consecutively, follow by the second channel and so forth.<p>
 </dd>
</dl>
</td>
</tr>
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