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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">interface XIntegerBitmap</td>
<td width="*"/></tr>
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</td>
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<td><dl>
<dt><b>Base Interfaces</b></dt>
<dd><pre style="font-family:monospace;"><strong>XIntegerBitmap</strong>
&#x2517 <a href="XBitmap.html">XBitmap</a>

</pre></dd>
<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
<tr>
<td class="imsum_left"><a href="XBitmap.html">XBitmap</a></td>
<td class="imsum_right"><dl>
<dt>(referenced interface's summary:)</dt>
<dd>This is a generic interface to a bitmap.</dd>
</dl>
</td>
</tr>
</table>
</dd>
</dl>
</td>
</tr>
<tr>
<td><dl>
<dt><b>Description</b></dt>
<dd>This is a specialized interface for bitmaps having integer color
 channels.
 </dd>
</dl>
</td>
</tr>
</table>
<hr>
<a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
<tr>
<td class="subtitle" colspan="2">Methods' Summary</td>
</tr>
<tr>
<td class="imsum_left"><a href="#getData">getData</a></td>
<td class="imsum_right">Query the raw data of this bitmap.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#setData">setData</a></td>
<td class="imsum_right">Set raw data of a bitmap.

 Set raw data of a bitmap, in the format as defined by
 getMemoryLayout(). With the given rectangle, a subset of the
 bitmap can be changed. If the internal data format's pixel are
 not integer multiples of bytes (i.e. if one pixel occupies
 less than a byte), the leftover content of the bytes at the
 right of each scanline is ignored and left unchanged in the
 bitmap. When setting subsets of the bitmap, the same scanline
 padding takes place as when the whole bitmap is changed.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#setPixel">setPixel</a></td>
<td class="imsum_right">Set a single pixel of the bitmap with the given color
 value. 

 If the internal data format's pixel are not integer multiples
 of bytes (i.e. if one pixel occupies less than a byte), the
 color value is expected in the least significant bits of the
 single byte given as the color.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#getPixel">getPixel</a></td>
<td class="imsum_right">Get a single pixel of the bitmap, returning its color
 value. 

 If the internal data format's pixel are not integer multiples
 of bytes (i.e. if one pixel occupies less than a byte), the
 color value is returned in the least significant bits of the
 single byte returned as the color.

 Note that the bitmap memory layout might change for volatile
 bitmaps.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#getPalette">getPalette</a></td>
<td class="imsum_right">Query the associated palette for this bitmap. 

 Returns empty interface or interface with empty palette for
 non-paletted bitmaps.
 &nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#getMemoryLayout">getMemoryLayout</a></td>
<td class="imsum_right">Query the memory layout for this bitmap.&nbsp;</td>
</tr>
</table>
<a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
<tr>
<td class="subtitle">Methods' Details</td>
</tr>
<tr>
<td class="imdetail"><a name="getData" class="membertitle">getData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3">sequence&lt; byte &gt;</td>
</tr>
<tr>
<td valign="top"><b>getData</b>(</td>
<td valign="top">[out] <a href="IntegerBitmapLayout.html">IntegerBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
</tr>
<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td>
<td valign="bottom">&nbsp;rect )</td>
</tr>
<tr>
<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br>
<a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Query the raw data of this bitmap.</dd>
<dd><p>

 Query the raw data of this bitmap, in the format as defined by
 getMemoryLayout(). With the given rectangle, a subset of the
 whole bitmap can be queried. If the internal data format's
 pixel are not integer multiples of bytes (i.e. if one pixel
 occupies less than a byte), the leftover content of the bytes
 at the right of each scanline is filled with zero. When
 querying subsets of the bitmap, the same scanline padding
 takes place as when the whole bitmap is requested.<p>

 Note that the bitmap memory layout might change for volatile
 bitmaps.<p>

 </dd>
<dt><b>Parameter bitmapLayout</b></dt>
<dd>The memory layout the returned data is in.

 </dd>
<dt><b>Parameter rect</b></dt>
<dd>A rectangle, within the bounds of the bitmap, to retrieve the
 contens from.

 </dd>
<dt><b>Throws</b></dt>
<dd>VolatileContentDestroyedException
 if the bitmap is volatile, and the content has been destroyed by the system.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IndexOutOfBoundsException
 if parts of the given rectangle are outside the permissible
 bitmap area.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="setData" class="membertitle">setData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3">void</td>
</tr>
<tr>
<td valign="top"><b>setData</b>(</td>
<td valign="top">[in] sequence&lt; byte &gt;</td>
<td valign="bottom">&nbsp;data,</td>
</tr>
<tr>
<td/><td valign="top">[in] <a href="IntegerBitmapLayout.html">IntegerBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
</tr>
<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td>
<td valign="bottom">&nbsp;rect )</td>
</tr>
<tr>
<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br>
::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Set raw data of a bitmap.

 Set raw data of a bitmap, in the format as defined by
 getMemoryLayout(). With the given rectangle, a subset of the
 bitmap can be changed. If the internal data format's pixel are
 not integer multiples of bytes (i.e. if one pixel occupies
 less than a byte), the leftover content of the bytes at the
 right of each scanline is ignored and left unchanged in the
 bitmap. When setting subsets of the bitmap, the same scanline
 padding takes place as when the whole bitmap is changed.</dd>
<dd><p>
 
 When setting data on volatile bitmaps, always call isValid()
 before, and retrieve a new memory layout via
 getMemoryLayout(). At least under Windows, the memory layout
 can change for the same bitmap, if the user e.g. switches the
 screen resolution. Thus, this method will throw an
 IllegalArgumentException, if the memory layout changed between
 a call to getMemoryLayout() and setData().

 </dd>
<dt><b>Parameter data</b></dt>
<dd>Data to set
 
 </dd>
<dt><b>Parameter bitmapLayout</b></dt>
<dd>Layout of the data to set. Must match this bitmap's current
 layout.

 </dd>
<dt><b>Parameter rect</b></dt>
<dd>Destination rectangle, within the bounds of the bitmap, to set
 the data in.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IndexOutOfBoundsException
 if parts of the given rectangle are outside the permissible
 bitmap area.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IllegalArgumentException
 if the given memory layout does not match this bitmap's
 layout, or if the given data sequence has too few or too much
 elements.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="setPixel" class="membertitle">setPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3">void</td>
</tr>
<tr>
<td valign="top"><b>setPixel</b>(</td>
<td valign="top">[in] sequence&lt; byte &gt;</td>
<td valign="bottom">&nbsp;color,</td>
</tr>
<tr>
<td/><td valign="top">[in] <a href="IntegerBitmapLayout.html">IntegerBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
</tr>
<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td>
<td valign="bottom">&nbsp;pos )</td>
</tr>
<tr>
<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br>
::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Set a single pixel of the bitmap with the given color
 value. 

 If the internal data format's pixel are not integer multiples
 of bytes (i.e. if one pixel occupies less than a byte), the
 color value is expected in the least significant bits of the
 single byte given as the color.</dd>
<dd><p>

 When setting data on volatile bitmaps, always call isValid()
 before, and retrieve a new memory layout via
 getMemoryLayout(). At least under Windows, the memory layout
 can change for the same bitmap, if the user e.g. switches the
 screen resolution. Thus, this method will throw an
 IllegalArgumentException, if the memory layout changed between
 a call to getMemoryLayout() and setPixel().

 </dd>
<dt><b>Parameter color</b></dt>
<dd>The color value(s) to set

 </dd>
<dt><b>Parameter bitmapLayout</b></dt>
<dd>Layout of the color elements to set. Must match this bitmap's
 current layout.

 </dd>
<dt><b>Parameter pos</b></dt>
<dd>Pixel position with the bounds of the bitmap to set.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IndexOutOfBoundsException
 if the given point is outside the permissible bitmap area.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IllegalArgumentException
 if the given memory layout does not match this bitmap's
 layout, or if the given data sequence has too few or too much
 elements.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="getPixel" class="membertitle">getPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3">sequence&lt; byte &gt;</td>
</tr>
<tr>
<td valign="top"><b>getPixel</b>(</td>
<td valign="top">[out] <a href="IntegerBitmapLayout.html">IntegerBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
</tr>
<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td>
<td valign="bottom">&nbsp;pos )</td>
</tr>
<tr>
<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br>
<a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Get a single pixel of the bitmap, returning its color
 value. 

 If the internal data format's pixel are not integer multiples
 of bytes (i.e. if one pixel occupies less than a byte), the
 color value is returned in the least significant bits of the
 single byte returned as the color.

 Note that the bitmap memory layout might change for volatile
 bitmaps.</dd>
<dd><p>

 </dd>
<dt><b>Parameter bitmapLayout</b></dt>
<dd>The memory layout the returned data is in.

 </dd>
<dt><b>Parameter pos</b></dt>
<dd>A position, within the bounds of the bitmap, to retrieve the
 color from.

 </dd>
<dt><b>Throws</b></dt>
<dd>VolatileContentDestroyedException
 if the bitmap is volatile, and the content has been destroyed by the system.

 </dd>
<dt><b>Throws</b></dt>
<dd>com::sun::star::lang::IndexOutOfBoundsException
 if the given position is outside the permissible bitmap area.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="getPalette" class="membertitle">getPalette</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3"><a href="XBitmapPalette.html">XBitmapPalette</a></td>
</tr>
<tr>
<td valign="top"><b>getPalette</b>();</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Query the associated palette for this bitmap. 

 Returns empty interface or interface with empty palette for
 non-paletted bitmaps.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="getMemoryLayout" class="membertitle">getMemoryLayout</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
<tr>
<td><table class="table-in-method" border="0">
<tr>
<td valign="top" colspan="3"><a href="IntegerBitmapLayout.html">IntegerBitmapLayout</a></td>
</tr>
<tr>
<td valign="top"><b>getMemoryLayout</b>();</td>
</tr>
</table>
<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Query the memory layout for this bitmap.</dd>
<dd><p>

 Please note that for volatile bitmaps, the memory layout might
 change between subsequent calls.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
</table>
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