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<div class="node">
<p>
<a name="Explicitly-instantiating-voices"></a>
Next:&nbsp;<a rel="next" accesskey="n" href="Voices-and-vocals.de.html#Voices-and-vocals">Voices and vocals</a>,
Previous:&nbsp;<a rel="previous" accesskey="p" href="I_0027m-hearing-Voices.de.html#I_0027m-hearing-Voices">I'm hearing Voices</a>,
Up:&nbsp;<a rel="up" accesskey="u" href="Voices-contain-music.de.html#Voices-contain-music">Voices contain music</a>
<hr>
</div>

<h4 class="subsection">3.2.2 Explicitly instantiating voices</h4>

<p><a name="index-g_t_005cvoiceOne-234"></a><a name="index-g_t_005cvoiceOne-235"></a>
<a name="index-g_t_005cvoiceTwo-236"></a><a name="index-g_t_005cvoiceTwo-237"></a>
<a name="index-g_t_005cvoiceThree-238"></a><a name="index-g_t_005cvoiceThree-239"></a>
<a name="index-g_t_005cvoiceFour-240"></a><a name="index-g_t_005cvoiceFour-241"></a>
<a name="index-g_t_005coneVoice-242"></a><a name="index-g_t_005coneVoice-243"></a>
<a name="index-g_t_005cnew-Voice-244"></a><a name="index-g_t_005cnew-Voice-245"></a>
<a name="index-Voice-contexts_002c-creating-246"></a>
Voice contexts can also be created manually
inside a <code>&lt;&lt; &gt;&gt;</code> block to create polyphonic music, using
<code>\voiceOne</code> ... <code>\voiceFour</code> to indicate the required
directions of stems, slurs, etc.  In longer scores this method
is clearer, as it permits the voices to be separated and to be
given more descriptive names.

   <p>Specifically, the construct <code>&lt;&lt; \\ &gt;&gt;</code> which we used in
the previous section:

<pre class="example">\new Staff {
  \relative c' {
    &lt;&lt; { e4 f g a } \\ { c,4 d e f } &gt;&gt;
  }
}
</pre>
   <p class="noindent">is equivalent to

<pre class="example">\new Staff &lt;&lt;
  \new Voice = "1" { \voiceOne \relative c' { e4 f g a } }
  \new Voice = "2" { \voiceTwo \relative c' { c4 d e f } }
&gt;&gt;
</pre>
   <p>Both of the above would produce

<!-- The following example should not display the code -->
   <blockquote>
     <p>
 <a href="../4c/lily-357bed7c.ly">
  <img align="middle"
    border="0" src="../4c/lily-357bed7c.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <p>The <code>\voiceXXX</code> commands set the direction of stems, slurs,
ties, articulations, text annotations, augmentation dots of dotted
notes, and fingerings.  <code>\voiceOne</code> and <code>\voiceThree</code>
make these objects point upwards, while <code>\voiceTwo</code> and
<code>\voiceFour</code> make them point downwards.  These commands also
generate a horizontal shift for each voice when this is required
to avoid clashes of note heads.  The command <code>\oneVoice</code>
reverts the settings back to the normal values for a single voice.

   <p>Let us see in some simple examples exactly what effect
<code>\oneVoice</code>, <code>\voiceOne</code> and <code>voiceTwo</code> have on
markup, ties, slurs, and dynamics:

   <blockquote>
<pre class="verbatim">     
     \relative c'{
       % Default behavior or behavior after \oneVoice
       c d8 ~ d e4 ( f g a ) b-> c
     }
</pre>
     <p>
 <a href="../d0/lily-38f79816.ly">
  <img align="middle"
    border="0" src="../d0/lily-38f79816.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <blockquote>
<pre class="verbatim">     
     \relative c'{
       \voiceOne
       c d8 ~ d e4 ( f g a ) b-> c
       \oneVoice
       c, d8 ~ d e4 ( f g a ) b-> c
     }
</pre>
     <p>
 <a href="../c0/lily-ed92322e.ly">
  <img align="middle"
    border="0" src="../c0/lily-ed92322e.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <blockquote>
<pre class="verbatim">     
     \relative c'{
       \voiceTwo
       c d8 ~ d e4 ( f g a ) b-> c
       \oneVoice
       c, d8 ~ d e4 ( f g a ) b-> c
     }
</pre>
     <p>
 <a href="../b3/lily-b1317453.ly">
  <img align="middle"
    border="0" src="../b3/lily-b1317453.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <p>Now let's look at three different ways to notate the same passage
of polyphonic music, each of which is advantageous in different
circumstances, using the example from the previous section.

   <p>An expression that appears directly inside a <code>&lt;&lt; &gt;&gt;</code> belongs
to the main voice (but, note, <strong>not</strong> in a <code>&lt;&lt; \\ &gt;&gt;</code>
construct).  This is useful when extra voices appear while the
main voice is playing.  Here is a more correct rendition of our
example.  The red diamond-shaped notes
demonstrate that the main melody is now in a single voice context,
permitting a phrasing slur to be drawn over them.

   <blockquote>
<pre class="verbatim">     
     \new Staff \relative c' {
       \voiceOneStyle
       % The following notes are monophonic
       c16^( d e f
       % Start simultaneous section of three voices
       &lt;&lt;
         % Continue the main voice in parallel
         { g4 f e | d2 e2) }
         % Initiate second voice
         \new Voice {
           % Set stems, etc, down
           \voiceTwo
           r8 e4 d c8 ~ | c8 b16 a b8 g ~ g2
         }
         % Initiate third voice
         \new Voice {
           % Set stems, etc, up
           \voiceThree
           s2. | s4 b4 c2
         }
       >>
     }
</pre>
     <p>
 <a href="../c9/lily-fed6d0c5.ly">
  <img align="middle"
    border="0" src="../c9/lily-fed6d0c5.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <p><a name="index-nesting-music-expressions-247"></a><a name="index-nesting-simultaneous-constructs-248"></a>
<a name="index-voices_002c-temporary-249"></a><a name="index-voices_002c-nesting-250"></a>
More deeply nested polyphony constructs are possible, and if a
voice appears only briefly this might be a more natural way to
typeset the music:

   <blockquote>
<pre class="verbatim">     
     \new Staff \relative c' {
       c16^( d e f
       &lt;&lt;
         { g4 f e | d2 e2) }
         \new Voice {
           \voiceTwo
           r8 e4 d c8 ~ |
           &lt;&lt;
             {c8 b16 a b8 g ~ g2}
             \new Voice {
               \voiceThree
               s4 b4 c2
             }
           >>
         }
       >>
     }
</pre>
     <p>
 <a href="../21/lily-065b5e9e.ly">
  <img align="middle"
    border="0" src="../21/lily-065b5e9e.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

   <p><a name="index-spacing-notes-251"></a>
This method of nesting new voices briefly is useful
when only small sections of the music
are polyphonic, but when the whole staff is largely polyphonic
it can be clearer to use multiple voices throughout, using
spacing notes to step over sections where the voice is silent,
as here:

   <blockquote>
<pre class="verbatim">     
     \new Staff \relative c' &lt;&lt;
       % Initiate first voice
       \new Voice {
         \voiceOne
         c16^( d e f g4 f e | d2 e2) |
       }
       % Initiate second voice
       \new Voice {
         % Set stems, etc, down
         \voiceTwo
         s4 r8 e4 d c8 ~ | c8 b16 a b8 g ~ g2 |
       }
       % Initiate third voice
       \new Voice {
         % Set stems, etc, up
         \voiceThree
         s1 | s4 b4 c2 |
       }
     >>
</pre>
     <p>
 <a href="../e5/lily-cc0a9f56.ly">
  <img align="middle"
    border="0" src="../e5/lily-cc0a9f56.png" alt="[image of music]">
 </a>
</p>

   </blockquote>

<h5 class="subsubheading">Note columns</h5>

<p><a name="index-note-column-252"></a><a name="index-shift-commands-253"></a><a name="index-g_t_005cshiftOff-254"></a><a name="index-g_t_005cshiftOff-255"></a>
<a name="index-g_t_005cshiftOn-256"></a><a name="index-g_t_005cshiftOn-257"></a>
<a name="index-g_t_005cshiftOnn-258"></a><a name="index-g_t_005cshiftOnn-259"></a>
<a name="index-g_t_005cshiftOnnn-260"></a><a name="index-g_t_005cshiftOnnn-261"></a>

   <p>Closely spaced notes in a chord, or notes occurring at the same
time in different voices, are arranged in two, occasionally more,
columns to prevent the note heads overlapping.  These are called
note columns.  There are separate columns for each voice, and
the currently specified voice-dependent shift is applied to the
note column if there would otherwise be a collision.  This can
be seen in the example above.  In bar 2 the C in voice two is
shifted to the right relative to the D in voice one, and in the
final chord the C in voice three is also shifted to the right
relative to the other notes.

   <p>The <code>\shiftOn</code>, <code>\shiftOnn</code>, <code>\shiftOnnn</code>, and
<code>\shiftOff</code> commands specify the degree to which notes and
chords of the voice should be shifted if a collision
would otherwise occur. By default, the outer voices (normally
voices one and two) have <code>\shiftOff</code> specified, while the
inner voices (three and four) have <code>\shiftOn</code> specified. 
When a shift is applied, Voices one and three are shifted to
the right and voices two and four to the left.

   <p><code>\shiftOnn</code> and <code>\shiftOnnn</code> define further shift
levels which may be specified temporarily to resolve collisions
in complex situations &ndash; see <a href="Real-music-example.de.html#Real-music-example">Real music example</a>.

   <p>A note column can contain just one note (or chord) from a voice
with stems up and one note (or chord) from a voice with stems
down.  If notes from two voices which have their stems in the
same direction are placed at the same position and both voices
have no shift or the same shift specified, the error message
&ldquo;Too many clashing note columns&rdquo; will be produced.

<p class="noindent">

<h5 class="subsubheading">See also</h5>

   <p class="indent">

   <p>Notation Reference: <a name="index-Multiple-voices-262"></a><a href="../lilypond/Multiple-voices.de.html#Multiple-voices">Multiple voices</a>.

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