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libSDLmm0.1-devel-0.1.8-12mdv2008.0.i586.rpm

/*
 * SDmm - a C++ wrapper for SDL and related libraries
 * Copyright © 2001 David Hedbor <david@hedbor.org>
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */


#ifndef SDLMM_PIXELFORMAT_H
#define SDLMM_PIXELFORMAT_H

#include "sdlmm_color.h"

namespace SDLmm {
  //! 
  /*!

    \author Adam Gates
  */

  class DECLSPEC PixelFormat {
  protected:
    //! The actual SDL_PixelFormat for this PixelFormat.
    SDL_PixelFormat *me;

  public:
    //! Constructor from an SDL_PixelFormat*
    /*!
      This creates a new PixelFormat object from an existing
      SDL_PixelFormat. It's very important not to free the original
      pixel format since that will cause problems. Use with caution.
    */
    explicit PixelFormat(SDL_PixelFormat *pixelformat): me(pixelformat) {  }
    
    //! The destructor.
    virtual ~PixelFormat() {
    }
    
    //! \name Informational methods
    //@{
    //! Returns true if this PixelFormat is initialized, false otherwise.
    /*! \warning Using an uninitialzied PixelFormat can cause many problems. */
    bool valid() const { return me != 0; }

    //@}
    Uint8 BitsPerPixel() const { return me->BitsPerPixel; }
    Uint8 BytesPerPixel() const { return me->BytesPerPixel; }
    Uint8 Rshift() const { return me->Rshift; }
    Uint8 Gshift() const { return me->Gshift; }
    Uint8 Bshift() const { return me->Bshift; }

    Uint8 Rloss() const { return me->Rloss; }
    Uint8 Gloss() const { return me->Gloss; }
    Uint8 Bloss() const { return me->Bloss; }
    Uint8 Aloss() const { return me->Aloss; }

    Uint32 Rmask() const { return me->Rmask; }
    Uint32 Gmask() const { return me->Gmask; }
    Uint32 Bmask() const { return me->Bmask; }
    Uint32 Amask() const { return me->Amask; }

    Color colorkey() const { return me->colorkey; }
    Uint8 alpha() const { return me->alpha; }
    SDL_Palette *palette() const { return me->palette; }

    //! Map a RGB color value to a pixel format.
    /*!
      Maps the RGB color value to this PixelFormat's pixel format and
      returns the pixel value as a 32-bit int.

      If the format has a palette (8-bit) the index of the closest
      matching color in the palette will be returned.

      If the specified pixel format has an alpha component it will be
      returned as all 1 bits (fully opaque).

      \return A pixel value best approximating the given RGB color
      value for a given pixel format. If the pixel format bpp (color
      depth) is less than 32-bpp then the unused upper bits of the
      return value can safely be ignored (e.g., with a 16-bpp format
      the return value can be assigned to a Uint16, and similarly a
      Uint8 for an 8-bpp format).

      \param r, g, b the RGB values.
      \sa GetRGB, GetRGBA, MapRGBA
    */
    Color MapRGB(Uint8 r, Uint8 g, Uint8 b) const;
    
    Color MapRGB(const ColorRGB& colorrgb) const { return MapRGB(colorrgb.r, colorrgb.g, colorrgb.b); }
    
    //! Map a RGBA color value to a pixel format.
    /*!
      Maps the RGBA color value to this PixelFormat's pixel format and
      returns the pixel value as a 32-bit int.

      If the format has a palette (8-bit) the index of the closest
      matching color in the palette will be returned.

      If the specified pixel format has no alpha component the alpha
      value will be ignored (as it will be in formats with a palette).

      \return A pixel value best approximating the given RGBA color
      value for a given pixel format. If the pixel format bpp (color
      depth) is less than 32-bpp then the unused upper bits of the
      return value can safely be ignored (e.g., with a 16-bpp format
      the return value can be assigned to a Uint16, and similarly a
      Uint8 for an 8-bpp format).

      \param r, g, b, a the RGBA values.
      \sa GetRGB, GetRGBA, MapRGB
    */
    Color MapRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const;

    Color MapRGBA(const ColorRGBA& colorrgba) const { return MapRGBA(colorrgba.r, colorrgba.g, colorrgba.b, colorrgba.a); }
    
    //! Get RGB values from a pixel in the pixel format of this PixelFormat.
    /*!
      This function uses the entire 8-bit [0..255] range when
      converting color components from pixel formats with less than
      8-bits per RGB component (e.g., a completely white pixel in
      16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8,
      0xfc, 0xf8]).
      
      \param pixel the pixel value
      \param r, g, b references to integers where the RGB result will be stored.
      
      \sa GetRGBA, MapRGB, MapRGBA
    */
    void GetRGB(Color pixel, Uint8 &r, Uint8 &g, Uint8 &b) const;
    
    const ColorRGB GetRGB(Color pixel) const
    {
        ColorRGB        colorrgb;
        GetRGB(pixel, colorrgb.r, colorrgb.g, colorrgb.b);
        return colorrgb;
    }
      
    //! Get RGBA values from a pixel in the pixel format of this PixelFormat.
    /*!
      This function uses the entire 8-bit [0..255] range when
      converting color components from pixel formats with less than
      8-bits per RGB component (e.g., a completely white pixel in
      16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8,
      0xfc, 0xf8]).

      \note If the PixelFormat has no alpha component, the alpha will be
      returned as 0xff (100% opaque).

      \param pixel the pixel value
      \param r, g, b, a references to integers where the RGBA result will be stored.
      \sa GetRGB, MapRGB, MapRGBA */
    void GetRGBA(Color pixel, Uint8 &r, Uint8 &g, Uint8 &b, Uint8 &a) const;
    
    const ColorRGBA GetRGBA(Color pixel) const
    {
        ColorRGBA        colorrgba;
        GetRGBA(pixel, colorrgba.r, colorrgba.g, colorrgba.b, colorrgba.a);
        return colorrgba;
    }
  };
}

#endif // SDLMM_PIXELFORMAT_H