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openoffice.org-devel-doc-3.1.1-0.4mdvmes5.1.i586.rpm

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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">interface XHalfFloatBitmap</td>
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<td><dl>
<dt><b>Base Interfaces</b></dt>
<dd><pre style="font-family:monospace;"><strong>XHalfFloatBitmap</strong>
&#x2517 <a href="XHalfFloatReadOnlyBitmap.html">XHalfFloatReadOnlyBitmap</a>
   &#x2517 <a href="XBitmap.html">XBitmap</a>

</pre></dd>
<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
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<td class="imsum_left"><a href="XHalfFloatReadOnlyBitmap.html">XHalfFloatReadOnlyBitmap</a></td>
<td class="imsum_right"><dl>
<dt>(referenced interface's summary:)</dt>
<dd>Specialized interface for bitmaps containing half floats as their
 color components. Half floats are 16 bit wide, and some high-end
 GPUs already have them as supported frame buffer format. In
 contrast to <a href="XHalfFloatBitmap.html">XHalfFloatBitmap</a>, this interface only
 permits read-only access.</dd>
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<td><dl>
<dt><b>Description</b></dt>
<dd>Specialized interface for bitmaps containing half floats as their
 color components.</dd>
<dd><p>

 Half floats are 16 bit wide, and newer GPUs already have them as
 supported frame buffer format.
 </dd>
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<td class="subtitle" colspan="2">Methods' Summary</td>
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<td class="imsum_left"><a href="#setData">setData</a></td>
<td class="imsum_right">Set raw data of a bitmap.&nbsp;</td>
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<td class="imsum_left"><a href="#setPixel">setPixel</a></td>
<td class="imsum_right">Set a single pixel of the bitmap with the given color
 value.&nbsp;</td>
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<td class="imdetail"><a name="setData" class="membertitle">setData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
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<td valign="top" colspan="3">void</td>
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<td valign="top"><b>setData</b>(</td>
<td valign="top">[in] sequence&lt; short &gt;</td>
<td valign="bottom">&nbsp;data,</td>
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<td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
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<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td>
<td valign="bottom">&nbsp;rect )</td>
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<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br>
::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td>
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<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Set raw data of a bitmap.</dd>
<dd><p>

 Set raw data of a bitmap, in the format as defined by
 getMemoryLayout(). With the given rectangle, a subset of the
 bitmap can be changed. When setting subsets of the bitmap, the
 same scanline padding takes place as when the whole bitmap is
 changed.<p>
 
 </dd>
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<td class="imdetail"><a name="setPixel" class="membertitle">setPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
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<td><table class="table-in-method" border="0">
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<td valign="top" colspan="3">void</td>
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<td valign="top"><b>setPixel</b>(</td>
<td valign="top">[in] sequence&lt; short &gt;</td>
<td valign="bottom">&nbsp;color,</td>
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<td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td>
<td valign="bottom">&nbsp;bitmapLayout,</td>
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<tr>
<td/><td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td>
<td valign="bottom">&nbsp;pos )</td>
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<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IllegalArgumentException.html">IllegalArgumentException</a>,<br>
::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a> );</td>
</tr>
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<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Set a single pixel of the bitmap with the given color
 value.</dd>
<dd><p>

 When setting data on volatile bitmaps, always call isValid()
 before, and retrieve a new memory layout via
 getMemoryLayout(). At least under Windows, the memory layout
 can change for the same bitmap, if the user e.g. switches the
 screen resolution. Thus, this method will throw an
 IllegalArgumentException, if the memory layout changed between
 a call to getMemoryLayout() and setData().<p>
 </dd>
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