# These are the basic game logic settings for a soccer-style fortress game. # The basic rules are like this: # # 1 defender and 1 attacker: the fortress is unconquerable # 1 attacker and no defenders: the fortress will be conquered in about 5 seconds # # NO OTHER TEAM LOGIC IS IN THIS FILE # NO PHYSICS ARE HERE EITHER # YOU WILL STILL NEED TO ADD THE TEAM AND PHYSICS SETTINGS TO YOUR CONFIG FILE # fortress conquest settings roughly after philippe's suggestions FORTRESS_CONQUEST_RATE .3 FORTRESS_DEFEND_RATE .2 FORTRESS_CONQUEST_DECAY_RATE .1 FORTRESS_CONQUERED_SCORE 0 # no points for conquering a zone FORTRESS_CONQUERED_WIN 0 # the first conqueror does not win FORTRESS_SURVIVE_WIN 1 # the team with the last active zone wins instead FORTRESS_CONQUERED_KILL_MIN 0 # nothing bad happens to the owners of a FORTRESS_CONQUERED_KILL_RATIO 0 # conquered zone # the map: it is included MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml # allow all older clients in even though the map differs from the default MAP_FILE_OVERRIDE 0 # zone and size settings (also for compatibility with old clients, they need to stay exactly like this) WIN_ZONE_INITIAL_SIZE 40 WIN_ZONE_EXPANSION 0 SP_SIZE_FACTOR 0 SIZE_FACTOR 0 # alternative size settings # smaller map: #WIN_ZONE_INITIAL_SIZE 28.284 #WIN_ZONE_EXPANSION 0 #SP_SIZE_FACTOR -1 #SIZE_FACTOR -1 # even smaller map: #WIN_ZONE_INITIAL_SIZE 20 #WIN_ZONE_EXPANSION 0 #SP_SIZE_FACTOR -2 #SIZE_FACTOR -2 # bigger map: #WIN_ZONE_INITIAL_SIZE 56.568 #WIN_ZONE_EXPANSION 0 #SP_SIZE_FACTOR 1 #SIZE_FACTOR 1 # even bigger map: #WIN_ZONE_INITIAL_SIZE 80 #WIN_ZONE_EXPANSION 0 #SP_SIZE_FACTOR 2 #SIZE_FACTOR 2