New in SIM Voleon v2.0.1: * bugfixes - mixing 2D-textures and 3D-textures with the same palette would sometimes break, causing rendering artifacts - fixed a major resource leak for OpenGL textures - obscure bug in optimalization feature for tracking "open" areas fixed - rendering code is now multithread-safe New in SIM Voleon v2.0.0: * new features - SoObliqueSlice node - SoVolumeFaceSet, SoVolumeIndexedFaceSet, SoVolumeTriangleStripSet and SoVolumeIndexedTriangleStripSet nodes - SoVolumeSkin node * bugfixes - data was previously rendered flipped on the Y axis, now fixed -- note that this is a major semantic change which needs client code to be updated, see the RELNOTES document - 3D-texture based rendering for SoVolumeRender nodes now works correctly for any preceding scene graph transformations - many minor bugfixes