// // Copyright (C) 2001,2002,2003,2004 Jorge Daza Garcia-Blanes // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA // // $Id: nukesg.h 1251 2005-05-02 02:35:47Z jorge $ // #ifndef _NUKESG_H_ #define _NUKESG_H_ #include "constants.h" #ifdef __CPLUSPLUS extern "C" { #endif struct nukesgi { /* Maya Script Generator Info */ char scene[BUFFERLEN]; char image[BUFFERLEN]; char scriptdir[BUFFERLEN]; char file_owner[BUFFERLEN]; char camera[BUFFERLEN]; int res_x,res_y; /* Resolution of the frame */ char format[BUFFERLEN]; int mentalray; // 1 if we should render with mr }; char *nukesg_create (struct nukesgi *info); char *nukesg_default_script_path (void); #ifdef __CPLUSPLUS } #endif #endif /* _NUKESG_H_ */