/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef GAMEGRAMMAR_H #define GAMEGRAMMAR_H #include <QtCore/QString> #include <QtCore/QHash> #include <QtCore/QStringList> class GameScene ; class GameAction ; class AbstractGameObject ; class GameGrammar { public: GameGrammar(GameScene *scene); virtual ~GameGrammar(); void registerGameObject(AbstractGameObject *gameObject); void addNameToGameObject(AbstractGameObject *gameObject, const QString &other_name); void addVerb(const QString &verb, GameAction *action) { m_actions[verb] = action; } virtual void parse(const QString &command); protected: virtual GameAction *command(); virtual GameAction *verb(); virtual AbstractGameObject *object(); virtual bool filler(); virtual bool and_token(); virtual QString currentToken(int token_count = 1) const; virtual void nextToken(); QHash<QString, AbstractGameObject *> m_objects; QHash<QString, GameAction *> m_actions; GameScene *m_scene; QStringList m_current_command; }; #endif