#ifndef IMAGE_H #define IMAGE_H #include <sys/types.h> #include <dirent.h> #include "Main.h" #define IMAGES_DIR "images" extern SDL_Surface *title, *score_image; extern SDL_Surface *tom[13]; void loadImages(); void loadImagesFromTar(); void setAlphaBlends(); #define TYPE_WALL 1 #define TYPE_LADDER 2 #define TYPE_OBJECT 4 #define TYPE_DOOR 8 #define TYPE_HARMFUL 16 #define TYPE_SPRING 32 #define TYPE_SLIDE 64 #define TYPE_DECORATION 128 typedef struct image { char *name; SDL_Surface *image; Uint16 type; int monster_index; } Image; extern Image *images[256]; extern int image_count; // known image indexes extern int img_brick, img_rock, img_back, img_key, img_door, img_door2, img_key, img_smash, img_smash2, img_smash3, img_smash4; extern int img_water, img_spring, img_spring2, img_spider, img_spider2, img_health; extern int img_balloon[3], img_gem[3], img_bullet[4], img_slide_left[3], img_slide_right[3], img_slideback; #endif