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distrib > Mandriva > 2009.0 > i586 > by-pkgid > bd50effcbb56366bb32ae839fc6e81f4 > files > 8

geany-0.18.1-1mdv2009.0.src.rpm

absÌ1024Í(genType x)Ö0ÏgenType
absÌ1024Í(genIType x)Ö0ÏgenIType
acosÌ1024Í(genType x)Ö0ÏgenType
acoshÌ1024Í(genType x)Ö0ÏgenType
allÌ1024Í(bvec x)Ö0Ïbool
ambientÌ64Îgl_LightModelParametersÖ0Ïvec4
ambientÌ64Îgl_LightProductsÖ0Ïvec4
ambientÌ64Îgl_LightSourceParametersÖ0Ïvec4
ambientÌ64Îgl_MaterialParametersÖ0Ïvec4
anyÌ1024Í(bvec x)Ö0Ïbool
asinÌ1024Í(genType x)Ö0ÏgenType
asinhÌ1024Í(genType x)Ö0ÏgenType
atanÌ1024Í(genType y, genType x)Ö0ÏgenType
atanÌ1024Í(genType y_over_x)Ö0ÏgenType
atanhÌ1024Í(genType x)Ö0ÏgenType
ceilÌ1024Í(genType x)Ö0ÏgenType
clampÌ1024Í(genType x, genType minVal, genType maxVal)Ö0ÏgenType
clampÌ1024Í(genType x, float minVal, float maxVal)Ö0ÏgenType
clampÌ1024Í(genIType x, genIType minVal, genIType maxVal)Ö0ÏgenIType
clampÌ1024Í(genIType x, int minVal, int maxVal)Ö0ÏgenIType
clampÌ1024Í(genUType x, genUType minVal, genUType maxVal)Ö0ÏgenUType
clampÌ1024Í(genUType x, uint minVal, uint maxVal)Ö0ÏgenUType
colorÌ64Îgl_FogParametersÖ0Ïvec4
constantAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
cosÌ1024Í(genType angle)Ö0ÏgenType
coshÌ1024Í(genType x)Ö0ÏgenType
crossÌ1024Í(vec3 x, vec3 y)Ö0Ïvec3
dFdxÌ1024Í(genType p)Ö0ÏgenType
dFdyÌ1024Í(genType p)Ö0ÏgenType
degreesÌ1024Í(genType radians)Ö0ÏgenType
densityÌ64Îgl_FogParametersÖ0Ïfloat
diffÌ64Îgl_DepthRangeParametersÖ0Ïfloat
diffuseÌ64Îgl_LightProductsÖ0Ïvec4
diffuseÌ64Îgl_LightSourceParametersÖ0Ïvec4
diffuseÌ64Îgl_MaterialParametersÖ0Ïvec4
distanceÌ1024Í(genType p0, genType p1)Ö0Ïfloat
distanceConstantAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
distanceLinearAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
distanceQuadraticAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
dotÌ1024Í(genType x, genType y)Ö0Ïfloat
emissionÌ64Îgl_MaterialParametersÖ0Ïvec4
endÌ64Îgl_FogParametersÖ0Ïfloat
equalÌ1024Í(vec x, vec y)Ö0Ïbvec
equalÌ1024Í(ivec x, ivec y)Ö0Ïbvec
equalÌ1024Í(uvec x, uvec y)Ö0Ïbvec
equalÌ1024Í(bvec x, bvec y)Ö0Ïbvec
expÌ1024Í(genType x)Ö0ÏgenType
exp2Ì1024Í(genType x)Ö0ÏgenType
faceforwardÌ1024Í(genType N, genType I, genType Nref)Ö0ÏgenType
fadeThresholdSizeÌ64Îgl_PointParametersÖ0Ïfloat
farÌ64Îgl_DepthRangeParametersÖ0Ïfloat
floorÌ1024Í(genType x)Ö0ÏgenType
fractÌ1024Í(genType x)Ö0ÏgenType
ftransformÌ1024Í()Ö0Ïvec4
fwidthÌ1024Í(genType p)Ö0ÏgenType
gl_BackColorÌ16384Ö0Ïout
gl_BackLightModelProductÌ16384Ö0Ïuniform
gl_BackLightProductÌ16384Ö0Ïuniform
gl_BackMaterialÌ16384Ö0Ïuniform
gl_BackSecondaryColorÌ16384Ö0Ïout
gl_ClipDistanceÌ16384Ö0Ïin
gl_ClipPlaneÌ16384Ö0Ïuniform
gl_ClipVertexÌ16384Ö0Ïout
gl_ColorÌ16384Ö0Ïin
gl_DepthRangeÌ16384Ö0Ïuniform
gl_DepthRangeParametersÌ2048Ö0
gl_EyePlaneQÌ16384Ö0Ïuniform
gl_EyePlaneRÌ16384Ö0Ïuniform
gl_EyePlaneSÌ16384Ö0Ïuniform
gl_EyePlaneTÌ16384Ö0Ïuniform
gl_FogÌ16384Ö0Ïuniform
gl_FogCoordÌ16384Ö0Ïin
gl_FogFragCoordÌ16384Ö0Ïin
gl_FogParametersÌ2048Ö0
gl_FragColorÌ16384Ö0Ïout
gl_FragCoordÌ16384Ö0Ïin
gl_FragDataÌ16384Ö0Ïout
gl_FragDepthÌ16384Ö0Ïout
gl_FrontColorÌ16384Ö0Ïout
gl_FrontFacingÌ16384Ö0Ïin
gl_FrontLightModelProductÌ16384Ö0Ïuniform
gl_FrontLightProductÌ16384Ö0Ïuniform
gl_FrontMaterialÌ16384Ö0Ïuniform
gl_FrontSecondaryColorÌ16384Ö0Ïout
gl_LightModelÌ16384Ö0Ïuniform
gl_LightModelParametersÌ2048Ö0
gl_LightModelProductsÌ2048Ö0
gl_LightProductsÌ2048Ö0
gl_LightSourceÌ16384Ö0Ïuniform
gl_LightSourceParametersÌ2048Ö0
gl_MaterialParametersÌ2048Ö0
gl_MaxClipDistancesÌ16384Ö0Ïint
gl_MaxClipPlanesÌ16384Ö0Ïint
gl_MaxCombinedTextureImageUnitsÌ16384Ö0Ïint
gl_MaxDrawBuffersÌ16384Ö0Ïint
gl_MaxFragmentUniformComponentsÌ16384Ö0Ïint
gl_MaxTextureCoordsÌ16384Ö0Ïint
gl_MaxTextureImageUnitsÌ16384Ö0Ïint
gl_MaxTextureUnitsÌ16384Ö0Ïint
gl_MaxVaryingComponentsÌ16384Ö0Ïint
gl_MaxVaryingFloatsÌ16384Ö0Ïint
gl_MaxVertexAttribsÌ16384Ö0Ïint
gl_MaxVertexTextureImageUnitsÌ16384Ö0Ïint
gl_MaxVertexUniformComponentsÌ16384Ö0Ïint
gl_ModelViewMatrixÌ16384Ö0Ïuniform
gl_ModelViewMatrixInverseÌ16384Ö0Ïuniform
gl_ModelViewMatrixInverseTransposeÌ16384Ö0Ïuniform
gl_ModelViewMatrixTransposeÌ16384Ö0Ïuniform
gl_ModelViewProjectionMatrixÌ16384Ö0Ïuniform
gl_ModelViewProjectionMatrixInverseÌ16384Ö0Ïuniform
gl_ModelViewProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform
gl_ModelViewProjectionMatrixTransposeÌ16384Ö0Ïuniform
gl_MultiTexCoord0Ì16384Ö0Ïin
gl_MultiTexCoord1Ì16384Ö0Ïin
gl_MultiTexCoord2Ì16384Ö0Ïin
gl_MultiTexCoord3Ì16384Ö0Ïin
gl_MultiTexCoord4Ì16384Ö0Ïin
gl_MultiTexCoord5Ì16384Ö0Ïin
gl_MultiTexCoord6Ì16384Ö0Ïin
gl_MultiTexCoord7Ì16384Ö0Ïin
gl_NormalÌ16384Ö0Ïin
gl_NormalMatrixÌ16384Ö0Ïuniform
gl_NormalScaleÌ16384Ö0Ïuniform
gl_ObjectPlaneQÌ16384Ö0Ïuniform
gl_ObjectPlaneRÌ16384Ö0Ïuniform
gl_ObjectPlaneSÌ16384Ö0Ïuniform
gl_ObjectPlaneTÌ16384Ö0Ïuniform
gl_PointÌ16384Ö0Ïuniform
gl_PointCoordÌ16384Ö0Ïin
gl_PointParametersÌ2048Ö0
gl_PointSizeÌ16384Ö0Ïout
gl_PositionÌ16384Ö0Ïout
gl_ProjectionMatrixÌ16384Ö0Ïuniform
gl_ProjectionMatrixInverseÌ16384Ö0Ïuniform
gl_ProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform
gl_ProjectionMatrixTransposeÌ16384Ö0Ïuniform
gl_SecondaryColorÌ16384Ö0Ïin
gl_TexCoordÌ16384Ö0Ïin
gl_TextureEnvColorÌ16384Ö0Ïuniform
gl_TextureMatrixÌ16384Ö0Ïuniform
gl_TextureMatrixInverseÌ16384Ö0Ïuniform
gl_TextureMatrixInverseTransposeÌ16384Ö0Ïuniform
gl_TextureMatrixTransposeÌ16384Ö0Ïuniform
gl_VertexÌ16384Ö0Ïin
gl_VertexIDÌ16384Ö0Ïin
greaterThanÌ1024Í(vec x, vec y)Ö0Ïbvec
greaterThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec
greaterThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec
greaterThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
greaterThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
greaterThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
halfVectorÌ64Îgl_LightSourceParametersÖ0Ïvec4
inversesqrtÌ1024Í(genType x)Ö0ÏgenType
isinfÌ1024Í(genType x)Ö0Ïbvec
isnanÌ1024Í(genType x)Ö0Ïbvec
lengthÌ1024Í(genType x)Ö0Ïfloat
lessThanÌ1024Í(vec x, vec y)Ö0Ïbvec
lessThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec
lessThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec
lessThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
lessThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
lessThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
linearAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
logÌ1024Í(genType x)Ö0ÏgenType
log2Ì1024Í(genType x)Ö0ÏgenType
matrixCompMultÌ1024Í(mat x, mat y)Ö0Ïmat
maxÌ1024Í(genType x, genType y)Ö0ÏgenType
maxÌ1024Í(genType x, float y)Ö0ÏgenType
maxÌ1024Í(genIType x, genIType y)Ö0ÏgenIType
maxÌ1024Í(genIType x, int y)Ö0ÏgenIType
maxÌ1024Í(genUType x, genUType y)Ö0ÏgenUType
maxÌ1024Í(genUType x, uint y)Ö0ÏgenUType
minÌ1024Í(genType x, genType y)Ö0ÏgenType
minÌ1024Í(genType x, float y)Ö0ÏgenType
minÌ1024Í(genIType x, genIType y)Ö0ÏgenIType
minÌ1024Í(genIType x, int y)Ö0ÏgenIType
minÌ1024Í(genUType x, genUType y)Ö0ÏgenUType
minÌ1024Í(genUType x, uint y)Ö0ÏgenUType
mixÌ1024Í(genType x, genType y, bvec a)Ö0ÏgenType
modÌ1024Í(genType x, float y)Ö0ÏgenType
modÌ1024Í(genType x, genType y)Ö0ÏgenType
modfÌ1024Í(genType x, out genType i)Ö0ÏgenType
nearÌ64Îgl_DepthRangeParametersÖ0Ïfloat
noise1Ì1024Í(genType x)Ö0Ïfloat
noise2Ì1024Í(genType x)Ö0Ïvec2
noise3Ì1024Í(genType x)Ö0Ïvec3
noise4Ì1024Í(genType x)Ö0Ïvec4
normalizeÌ1024Í(genType x)Ö0ÏgenType
notÌ1024Í(bvec x)Ö0Ïbvec
notEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
notEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
notEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
notEqualÌ1024Í(bvec x, bvec y)Ö0Ïbvec
outerProductÌ1024Í(vec2 c, vec2 r)Ö0Ïmat2
outerProductÌ1024Í(vec3 c, vec3 r)Ö0Ïmat3
outerProductÌ1024Í(vec4 c, vec4 r)Ö0Ïmat4
outerProductÌ1024Í(vec3 c, vec2 r)Ö0Ïmat2x3
outerProductÌ1024Í(vec2 c, vec3 r)Ö0Ïmat3x2
outerProductÌ1024Í(vec4 c, vec2 r)Ö0Ïmat2x4
outerProductÌ1024Í(vec2 c, vec4 r)Ö0Ïmat4x2
outerProductÌ1024Í(vec4 c, vec3 r)Ö0Ïmat3x4
outerProductÌ1024Í(vec3 c, vec4 r)Ö0Ïmat4x3
positionÌ64Îgl_LightSourceParametersÖ0Ïvec4
powÌ1024Í(genType x, genType y)Ö0ÏgenType
quadraticAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
radiansÌ1024Í(genType degrees)Ö0ÏgenType
reflectÌ1024Í(genType I, genType N)Ö0ÏgenType
refractÌ1024Í(genType I, genType N, float eta)Ö0ÏgenType
roundÌ1024Í(genType x)Ö0ÏgenType
roundEvenÌ1024Í(genType x)Ö0ÏgenType
scaleÌ64Îgl_FogParametersÖ0Ïfloat
sceneColorÌ64Îgl_LightModelProductsÖ0Ïvec4
shadow1DÌ1024Í(sampler1DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4
shadow1DLodÌ1024Í(sampler1DShadow sampler, vec3 coord, float lod)Ö0Ïvec4
shadow1DProjÌ1024Í(sampler1DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4
shadow1DProjLodÌ1024Í(sampler1DShadow sampler, vec4 coord, float lod)Ö0Ïvec4
shadow2DÌ1024Í(sampler2DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4
shadow2DLodÌ1024Í(sampler2DShadow sampler, vec3 coord, float lod)Ö0Ïvec4
shadow2DProjÌ1024Í(sampler2DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4
shadow2DProjLodÌ1024Í(sampler2DShadow sampler, vec4 coord, float lod)Ö0Ïvec4
shininessÌ64Îgl_MaterialParametersÖ0Ïfloat
signÌ1024Í(genType x)Ö0ÏgenType
signÌ1024Í(genIType x)Ö0ÏgenIType
sinÌ1024Í(genType angle)Ö0ÏgenType
sinhÌ1024Í(genType x)Ö0ÏgenType
sizeÌ64Îgl_PointParametersÖ0Ïfloat
sizeMaxÌ64Îgl_PointParametersÖ0Ïfloat
sizeMinÌ64Îgl_PointParametersÖ0Ïfloat
smoothstepÌ1024Í(genType edge0, genType edge1, genType x)Ö0ÏgenType
smoothstepÌ1024Í(float edge0, float edge1, genType x)Ö0ÏgenType
specularÌ64Îgl_LightProductsÖ0Ïvec4
specularÌ64Îgl_LightSourceParametersÖ0Ïvec4
specularÌ64Îgl_MaterialParametersÖ0Ïvec4
spotCosCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat
spotCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat
spotDirectionÌ64Îgl_LightSourceParametersÖ0Ïvec3
spotExponentÌ64Îgl_LightSourceParametersÖ0Ïfloat
sqrtÌ1024Í(genType x)Ö0ÏgenType
startÌ64Îgl_FogParametersÖ0Ïfloat
stepÌ1024Í(genType edge, genType x)Ö0ÏgenType
stepÌ1024Í(float edge, genType x)Ö0ÏgenType
tanÌ1024Í(genType angle)Ö0ÏgenType
tanhÌ1024Í(genType x)Ö0ÏgenType
texelFetchÌ1024Í(gsampler1D sampler, int P, int lod)Ö0Ïgvec4
texelFetchÌ1024Í(gsampler2D sampler, ivec2 P, int lod)Ö0Ïgvec4
texelFetchÌ1024Í(gsampler3D sampler, ivec3 P, int lod)Ö0Ïgvec4
texelFetchÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod)Ö0Ïgvec4
texelFetchÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod)Ö0Ïgvec4
texelFetchOffsetÌ1024Í(gsampler1D sampler, int P, int lod, int offset)Ö0Ïgvec4
texelFetchOffsetÌ1024Í(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)Ö0Ïgvec4
texelFetchOffsetÌ1024Í(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)Ö0Ïgvec4
texelFetchOffsetÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod, int offset)Ö0Ïgvec4
texelFetchOffsetÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)Ö0Ïgvec4
textureÌ1024Í(gsampler1D sampler, float P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(gsampler2D sampler, vec2 P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(gsampler3D sampler, vec3 P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(gsamplerCube sampler, vec3 P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(sampler2DShadow sampler, vec3 P [, float bias] )Ö0Ïfloat
textureÌ1024Í(samplerCubeShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
textureÌ1024Í(gsampler1DArray sampler, vec2 P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(gsampler2DArray sampler, vec3 P [, float bias] )Ö0Ïgvec4
textureÌ1024Í(sampler1DArrayShadow sampler, vec3 P [, float bias] )Ö0Ïfloat
textureÌ1024Í(sampler2DArrayShadow sampler, vec4 P)Ö0Ïfloat
texture1DÌ1024Í(sampler1D sampler, float coord [, float bias] )Ö0Ïvec4
texture1DLodÌ1024Í(sampler1D sampler, float coord, float lod)Ö0Ïvec4
texture1DProjÌ1024Í(sampler1D sampler, vec2 coord [, float bias] )Ö0Ïvec4
texture1DProjÌ1024Í(sampler1D sampler, vec4 coord [, float bias] )Ö0Ïvec4
texture1DProjLodÌ1024Í(sampler1D sampler, vec2 coord, float lod)Ö0Ïvec4
texture1DProjLodÌ1024Í(sampler1D sampler, vec4 coord, float lod)Ö0Ïvec4
texture2DÌ1024Í(sampler2D sampler, vec2 coord [, float bias] )Ö0Ïvec4
texture2DLodÌ1024Í(sampler2D sampler, vec2 coord, float lod)Ö0Ïvec4
texture2DProjÌ1024Í(sampler2D sampler, vec3 coord [, float bias] )Ö0Ïvec4
texture2DProjÌ1024Í(sampler2D sampler, vec4 coord [, float bias] )Ö0Ïvec4
texture2DProjLodÌ1024Í(sampler2D sampler, vec3 coord, float lod)Ö0Ïvec4
texture2DProjLodÌ1024Í(sampler2D sampler, vec4 coord, float lod)Ö0Ïvec4
texture3DÌ1024Í(sampler3D sampler, vec3 coord [, float bias] )Ö0Ïvec4
texture3DLodÌ1024Í(sampler3D sampler, vec3 coord, float lod)Ö0Ïvec4
texture3DProjÌ1024Í(sampler3D sampler, vec4 coord [, float bias] )Ö0Ïvec4
texture3DProjLodÌ1024Í(sampler3D sampler, vec4 coord, float lod)Ö0Ïvec4
textureCubeÌ1024Í(samplerCube sampler, vec3 coord [, float bias] )Ö0Ïvec4
textureCubeLodÌ1024Í(samplerCube sampler, vec3 coord, float lod)Ö0Ïvec4
textureGradÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy)Ö0Ïgvec4
textureGradÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
textureGradÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
textureGradÌ1024Í(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
textureGradÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat
textureGradÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
textureGradÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïfloat
textureGradÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4
textureGradÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
textureGradÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat
textureGradÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
textureGradOffsetÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
textureGradOffsetÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4
textureGradOffsetÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)Ö0Ïgvec4
textureGradOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )Ö0Ïfloat
textureGradOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat
textureGradOffsetÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)Ö0Ïfloat
textureGradOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
textureGradOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4
textureGradOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)Ö0Ïfloat
textureGradOffsetÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat
textureLodÌ1024Í(gsampler1D sampler, float P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(gsampler2D sampler, vec2 P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(gsampler3D sampler, vec3 P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(gsamplerCube sampler, vec3 P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(sampler1DShadow sampler, vec3 P, float lod)Ö0Ïfloat
textureLodÌ1024Í(sampler2DShadow sampler, vec3 P, float lod)Ö0Ïfloat
textureLodÌ1024Í(gsampler1DArray sampler, vec2 P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(gsampler2DArray sampler, vec3 P, float lod)Ö0Ïgvec4
textureLodÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod)Ö0Ïfloat
textureLodOffsetÌ1024Í(gsampler1D sampler, float P, float lod, int offset)Ö0Ïgvec4
textureLodOffsetÌ1024Í(gsampler2D sampler, vec2 P, float lod, ivec2 offset)Ö0Ïgvec4
textureLodOffsetÌ1024Í(gsampler3D sampler, vec3 P, float lod, ivec3 offset)Ö0Ïgvec4
textureLodOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat
textureLodOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)Ö0Ïfloat
textureLodOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float lod, int offset)Ö0Ïgvec4
textureLodOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4
textureLodOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat
textureOffsetÌ1024Í(gsampler1D sampler, float P, int offset [, float bias] )Ö0Ïgvec4
textureOffsetÌ1024Í(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )Ö0Ïgvec4
textureOffsetÌ1024Í(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )Ö0Ïgvec4
textureOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat
textureOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïfloat
textureOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4
textureOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4
textureOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat
textureProjÌ1024Í(gsampler1D sampler, vec2 P [, float bias] )Ö0Ïgvec4
textureProjÌ1024Í(gsampler1D sampler, vec4 P [, float bias] )Ö0Ïgvec4
textureProjÌ1024Í(gsampler2D sampler, vec3 P [, float bias] )Ö0Ïgvec4
textureProjÌ1024Í(gsampler2D sampler, vec4 P [, float bias] )Ö0Ïgvec4
textureProjÌ1024Í(gsampler3D sampler, vec4 P [, float bias] )Ö0Ïgvec4
textureProjÌ1024Í(sampler1DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
textureProjÌ1024Í(sampler2DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
textureProjGradÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4
textureProjGradÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy)Ö0Ïgvec4
textureProjGradÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
textureProjGradÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
textureProjGradÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
textureProjGradÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)Ö0Ïfloat
textureProjGradÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4
textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4
textureProjGradOffsetÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)Ö0Ïgvec4
textureProjGradOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïfloat
textureProjGradOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïfloat
textureProjLodÌ1024Í(gsampler1D sampler, vec2 P, float lod)Ö0Ïgvec4
textureProjLodÌ1024Í(gsampler1D sampler, vec4 P, float lod)Ö0Ïgvec4
textureProjLodÌ1024Í(gsampler2D sampler, vec3 P, float lod)Ö0Ïgvec4
textureProjLodÌ1024Í(gsampler2D sampler, vec4 P, float lod)Ö0Ïgvec4
textureProjLodÌ1024Í(gsampler3D sampler, vec4 P, float lod)Ö0Ïgvec4
textureProjLodÌ1024Í(sampler1DShadow sampler, vec4 P, float lod)Ö0Ïfloat
textureProjLodÌ1024Í(sampler2DShadow sampler, vec4 P, float lod)Ö0Ïfloat
textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec2 P, float lod, int offset)Ö0Ïgvec4
textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec4 P, float lod, int offset)Ö0Ïgvec4
textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4
textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec4 P, float lod, ivec2 offset)Ö0Ïgvec4
textureProjLodOffsetÌ1024Í(gsampler3D sampler, vec4 P, float lod, ivec3 offset)Ö0Ïgvec4
textureProjLodOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float lod, int offset)Ö0Ïfloat
textureProjLodOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)Ö0Ïfloat
textureProjOffsetÌ1024Í(gsampler1D sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4
textureProjOffsetÌ1024Í(gsampler1D sampler, vec4 P, int offset [, float bias] )Ö0Ïgvec4
textureProjOffsetÌ1024Í(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4
textureProjOffsetÌ1024Í(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïgvec4
textureProjOffsetÌ1024Í(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )Ö0Ïgvec4
textureProjOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, int offset [, float bias] )Ö0Ïfloat
textureProjOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïfloat
textureSizeÌ1024Í(gsampler1D sampler, int lod)Ö0Ïint
textureSizeÌ1024Í(gsampler2D sampler, int lod)Ö0Ïivec2
textureSizeÌ1024Í(gsampler3D sampler, int lod)Ö0Ïivec3
textureSizeÌ1024Í(gsamplerCube sampler, int lod)Ö0Ïivec2
textureSizeÌ1024Í(sampler1DShadow sampler, int lod)Ö0Ïint
textureSizeÌ1024Í(sampler2DShadow sampler, int lod)Ö0Ïivec2
textureSizeÌ1024Í(gsampler1DArray sampler, int lod)Ö0Ïivec2
textureSizeÌ1024Í(gsampler2DArray sampler, int lod)Ö0Ïivec3
textureSizeÌ1024Í(sampler1DArrayShadow sampler, int lod)Ö0Ïivec2
textureSizeÌ1024Í(sampler2DArrayShadow sampler, int lod)Ö0Ïivec3
transposeÌ1024Í(mat2 m)Ö0Ïmat2
transposeÌ1024Í(mat3 m)Ö0Ïmat3
transposeÌ1024Í(mat4 m)Ö0Ïmat4
transposeÌ1024Í(mat3x2 m)Ö0Ïmat2x3
transposeÌ1024Í(mat2x3 m)Ö0Ïmat3x2
transposeÌ1024Í(mat4x2 m)Ö0Ïmat2x4
transposeÌ1024Í(mat2x4 m)Ö0Ïmat4x2
transposeÌ1024Í(mat4x3 m)Ö0Ïmat3x4
transposeÌ1024Í(mat3x4 m)Ö0Ïmat4x3
truncÌ1024Í(genType x)Ö0ÏgenType