%define name ggz-txt-client %define version 0.0.14.1 %define release %mkrel 3 %define libggz_version %{version} %define ggz_client_libs_version %{version} %define games_list tttxt Name: %{name} Summary: GGZ Text Mode Client Version: %{version} Release: %{release} License: GPL Group: Games/Other URL: http://ggzgamingzone.org/ BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot Source0: http://ftp.ggzgamingzone.org/pub/ggz/%{version}/%{name}-%{version}.tar.bz2 Source1: ggz-txt-client-README.mdk Patch0: %{name}-0.0.7-readline.patch BuildRequires: libggz-devel = %{libggz_version} BuildRequires: ggz-client-libs-devel = %{ggz_client_libs_version} BuildRequires: readline-devel BuildRequires: ncurses-devel Requires: libggz = %{libggz_version} Requires: ggz-client-libs = %{ggz_client_libs_version} # (Abel) 0.0.9-1mdk don't need game modules, the only game module # supporting txt client is also bundled here %description The official GGZ Gaming Zone client for text mode, suitable for environment where no graphical desktop is available. It also includes the following text mode GGZ game(s): TicTacToe %prep %setup -q %patch0 -p1 -b .readline cp %{SOURCE1} README.mdk # needed by patch0 autoreconf --force --install %build %configure2_5x --bindir=%{_gamesbindir} --with-libggz-libraries=%{_libdir} --with-ggzmod-libraries=%{_libdir} --with-ggzcore-libraries=%{_libdir} %make %install rm -rf %{buildroot} %makeinstall_std rm %{buildroot}%{_sysconfdir}/ggz.modules rmdir %{buildroot}%{_sysconfdir} # Get a copy of all of our .dsc files mkdir -p %{buildroot}%{_datadir}/ggz/ggz-config for i in %games_list; do install -m 0644 $i/module.dsc %{buildroot}%{_datadir}/ggz/ggz-config/txt-$i.dsc done %find_lang ggz-txt %clean rm -rf %{buildroot} %post # Run ggz-config vs. all installed games if [ -f %{_sysconfdir}/ggz.modules ]; then for i in %games_list; do ggz-config --install --modfile=%{_datadir}/ggz/ggz-config/txt-$i.dsc --force done fi %preun # Run ggz-config to uninstall all the games if [ "$1" = "0" ]; then if [ -f %{_sysconfdir}/ggz.modules ]; then for i in %games_list; do ggz-config --remove --modfile=%{_datadir}/ggz/ggz-config/txt-$i.dsc done fi fi %files -f ggz-txt.lang %defattr(-,root,root) %doc AUTHORS COPYING ChangeLog INSTALL NEWS README README.GGZ README.mdk TODO QuickStart.GGZ %{_gamesbindir}/ggz-txt %{_mandir}/man?/* %{_libdir}/ggz/* %{_datadir}/ggz/ggz-config/*.dsc %{_datadir}/applications/* %changelog * Thu Jul 24 2008 Thierry Vignaud <tvignaud@mandriva.com> 0.0.14.1-3mdv2009.0 + Revision: 246056 - rebuild * Tue Feb 26 2008 Emmanuel Andry <eandry@mandriva.org> 0.0.14.1-1mdv2008.1 + Revision: 175532 - New version + Olivier Blin <oblin@mandriva.com> - restore BuildRoot + Thierry Vignaud <tvignaud@mandriva.com> - kill re-definition of %%buildroot on Pixel's request * Mon Jul 16 2007 Emmanuel Andry <eandry@mandriva.org> 0.0.14-2mdv2008.0 + Revision: 52725 - rebuild with latest autotools * Sat Feb 10 2007 Emmanuel Andry <eandry@mandriva.org> 0.0.14-1mdv2007.0 + Revision: 118738 - New version 0.0.14 - bunzipped patch - Import ggz-txt-client * Sun Sep 03 2006 Emmanuel Andry <eandry@mandriva.org> 0.0.13-2mdv2007.0 - fix spec file's extension - fix x86_64 build * Mon May 22 2006 Emmanuel Andry <eandry@mandriva.org> 0.0.13-1mdk - 0.0.13 - mkrel - drop patch 1 * Tue Feb 08 2005 Abel Cheung <deaddog@mandrake.org> 0.0.9-2mdk - rebuild against new readline * Sat Nov 27 2004 Abel Cheung <deaddog@mandrake.org> 0.0.9-1mdk - New version - P1: Temporary hack to fix DESTDIR support in older gettext - Now it includes a tictactoe game module (Doh) - Include README to tell people how to connect to server. (fail to find any document about text client so far) But don't expect too much, I can't input any text into the only one available game